Maxim Lebedev
befcdf5339
✏️ Fixed typos and misunderstanding terms
2019-09-20 18:27:24 +05:00
Nicky Case
33d496a7d1
actually final fixes aaaahhhh
2019-09-18 12:26:08 -04:00
Nicky Case
f01332c9ac
just bb delay
2019-09-17 10:35:37 -04:00
Nicky Case
a776cb0642
SHUT UP IT'S DONE
2019-09-17 10:24:40 -04:00
Nicky Case
6f93162c78
heck yeah it works
2019-09-16 10:29:13 -04:00
Nicky Case
1243c95964
pre-spacie pull
2019-09-16 07:30:42 -04:00
spaciecat
0f99d8e10b
add createImageBitmap polyfill
...
the changes i made to the image pipeline required stuff that needs a polyfill, so here it is!
2019-09-14 23:11:31 +10:00
spaciecat
5ba626b73b
FINALLY SOMETHING HELPED PERFORMANCE
...
browsers try to get all cute and cozy with your images, like... no pal just let me load things and have them stay loaded?
2019-09-14 23:01:57 +10:00
spaciecat
a172bc7254
started working on canvas related improvements
2019-09-13 21:50:55 +10:00
spaciecat
4f7d5209b9
animate HP canvas with css transforms
...
switched the hp canvas from setting position to a css transform
i also added a lil fade in to the choice buttons here, makes it look less janky because they dont pop in and out of reality as much
2019-09-12 23:04:08 +10:00
spaciecat
35495207c7
animate choices with css transitions
2019-09-12 17:51:08 +10:00
spaciecat
45e3f27c79
seperate observer logic
...
i split apart the code that tells the dialogue when to update into a seperate file so that i can use it in other places! seemed like a faster solution to have observable-esque behaviour without using very new features, setting up compilers, and including huge libraries!
(not 100% sure its totally working, but i havn't caught it failing yet!)
2019-09-12 17:21:12 +10:00
spaciecat
c1a136f590
move the "click to advance" text
...
the click to advance text is now moved into the right location using css transforms!
this still runs every frame when we're forcing a specific text position. but it's getting better!
2019-09-12 16:23:41 +10:00
spaciecat
c56eea3b49
dialogue animation + debugger
...
refactored all the dialogue text animations to use css animation and transforms rather than frame by frame positioning
this causes some issues and the code isnt the cleanest, but its already feels smoother so thats a good start!
using the devtools for debugging was getting annoying so I added a `Game.debug()` method that toggles a custom debugger that includes a drawer containing links to all points in the script
2019-09-12 15:58:12 +10:00
spaciecat
bed2b0b22f
remove all save/restore pairs!
2019-09-12 14:39:45 +10:00
spaciecat
c8ee042ef7
remove carriage teturns from script when parsing markdown
...
newlines on windows are weird... it wouldnt even let me start the game unless i did this
2019-09-12 13:34:40 +10:00
Nicky Case
4cc56dc7ef
README IS DONE
2019-09-10 12:57:05 -04:00
Nicky Case
52771afe6a
the end and about
2019-09-10 09:57:02 -04:00
Nicky Case
a7cab36e2d
test
2019-09-10 09:17:51 -04:00
Nicky Case
0f00042824
BUNCHA POLISH
2019-09-09 12:37:58 -04:00
Nicky Case
78eed804c2
ALL THE POLISH
2019-09-07 17:19:53 -04:00
Nicky Case
ec4dafdb44
content notes and shtuff
2019-09-06 16:25:14 -04:00
Nicky Case
9a61042d58
chapter select and save and load
2019-09-06 13:34:09 -04:00
Nicky Case
f6033dd274
HECK YEAH CREDITS SEQUENCE IS DONE
2019-09-03 12:10:24 -04:00
Nicky Case
7f20baf56f
credits half done in sprites
2019-09-02 12:35:36 -04:00
Nicky Case
e38d9e6785
ALL THESE SOUND EFFECTS
2019-08-24 12:57:09 -04:00
Nicky Case
0a846c891a
ALL SPRITES IN ACT 4 DONE
2019-08-17 13:18:34 -04:00
Nicky Case
38dc6e6d66
integrate sprites act 4 start and end
2019-08-16 16:02:23 -04:00
Nicky Case
e4a5de84e4
sprites for end act 4 integrated
2019-08-16 12:37:01 -04:00
Nicky Case
3e3e901097
HELL YEAH ACT 4 SPRITES PRETTY MUCH INTEGRATED
2019-08-14 11:54:04 -04:00
Nicky Case
9a706a1bb7
HELL YEAH ACT 3 is DONEEEEEEE
2019-07-30 16:17:36 -04:00
Nicky Case
f41cef3252
intro anim DONE for act 3
2019-07-30 11:25:37 -04:00
Nicky Case
ddfc63902f
and a bit of code
2019-07-29 15:43:38 -04:00
Nicky Case
7990a1212d
ACT 3 SPRITESHEETS AHHH
2019-07-29 15:09:30 -04:00
Nicky Case
9f364b5493
almost all code
2019-07-22 15:47:57 -04:00
Nicky Case
ce5e4ca7be
and special attacks
2019-07-18 10:45:01 -04:00
Nicky Case
c943b2cf98
heck yeah act 2 sprites and anims
2019-07-17 12:16:02 -04:00
Nicky Case
cf2fe18268
SO MUCH NEW ART
2019-07-16 11:43:39 -04:00
Nicky Case
51fe79bea2
asdas
2019-07-08 14:37:46 -04:00
Nicky Case
f96769e203
buncha fixes and new music
2019-07-04 10:16:45 -04:00
Nicky Case
2b79e8c26d
asdasd
2019-06-28 22:38:57 -04:00
Nicky Case
448a49b7ea
ALL STITCHED
2019-06-26 11:03:27 -04:00
Nicky Case
728c335e38
intermission heck yeah
2019-06-21 11:33:04 -04:00
Nicky Case
788373a15a
act 4 done more or less
2019-06-19 10:49:05 -04:00
Nicky Case
53db94969d
a heckload more dialogue
2019-06-18 16:21:14 -04:00
Nicky Case
3b6f25c6d0
all sprites in
2019-06-17 15:33:15 -04:00
Nicky Case
0dbca6be69
act 3 pretty much done
2019-06-14 12:02:25 -04:00
Nicky Case
638395574e
act 3 anims
2019-06-14 11:03:30 -04:00
Nicky Case
8666316125
This act is DONE for playtesting anyway
2019-06-13 11:43:18 -04:00
Nicky Case
27b5ba5c13
and some sounds
2019-06-12 15:08:32 -04:00