asdas
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@ -146,7 +146,7 @@ n: ROUND TWO: *FIGHT!*
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[Oh no they all hate us!](#act2a_social)
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[Oh no the redhead is hot!](#act2a_perv)
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[Were you *ogling* the redhead?](#act2a_perv)
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[Hey, let's talk about the meaning of life.](#act2a_meaning)
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@ -167,8 +167,6 @@ _.a2_attack_1 = "alone";
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# act2a_perv
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b: And we were totally ogling them!
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b: They're more attractive than us, which means if we even *look* at them, then--
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b: WE'RE CREEPS
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@ -258,7 +256,7 @@ _.a2_attack_2 = "alone";
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b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
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b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet ass (b) that bulge (2) shall be hereby referred to as
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b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those juicy thighs (2) shall be hereby referred to as
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b: "A BIG DISGUSTING TRASH PERVERT"
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@ -595,7 +593,7 @@ h: *I am loved. I am good. I am smart. I am beautiful. I am special.*
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[You know affirmations were *disproven?*](#act2d_disproven)
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[omg you can't credit random stories to indigenous folk](#act2d_racist)
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[omg don't credit random stories to indigenous folk](#act2d_racist)
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# act2d_disproven
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@ -754,7 +752,7 @@ b: How do you think *I* feel, human?!
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b: I'm trying my best to be your guard-dog, but you keep seeing me as some Big Bad Wolf!
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b: So I try even *harder* to alert you to danger! More danger! Louder danger!
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b: So I try even *harder* to alert you to danger! *More* danger! *Louder* danger!
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b: But no matter how hard I try to protect you, you *still* think I'm your enemy!
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@ -787,9 +785,13 @@ r: Looks like you're caught in a fight with yourself, kid.
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`publish("act2-party-action", ["twist2"]);`
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h2: (nods)
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h2: Was it that obvious?
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r: You're not alone, friend. Anxiety's super common.
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r: You were, uh, mumbling at your hoodie.
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h2: oh god i'm such a mess.
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r: Hey. You're not alone, friend. Anxiety's super common.
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{{if _.act1_ending=="fight"}}
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r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and smashed their phone!
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@ -799,15 +801,13 @@ r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and s
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r: Heck, just yesterday, I heard someone curled up into an armadillo ball and cried in public!
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{{/if}}
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h2: huh imagine that.
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r: Listen: I know what it's like to have that animal in your head.
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r: We all do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.
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r: We *all* do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.
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h2: but my anxiety...
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r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to be quiet forever...
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r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to shut up forever...
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```
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Game.clearText();
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@ -1093,7 +1093,7 @@ h2: ok bye ciao adios
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r: The animal might have won today, but come back, and I'll mix something even stronger for you!
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h2: sayōnara au revoir auf wiedersehen zài jiàn
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h2: au revoir sayōnara auf wiedersehen zài jiàn
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r: You and me, kid, we'll show that beast who's boss!
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@ -40,9 +40,9 @@ r: The animal's started whining, hasn't it?
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r: *Oh nooooo it's dangerous, don't do iiiiit.*
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r: But that's why we need to do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's butt, #YOLO!
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r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!
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r: To show that animal we don't give two *dicks* about its bitching! Jump.
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r: Let's show that animal we don't give two *dicks* about its bitching! Jump.
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h2: Uh, but sometimes, um... fear has a point...
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@ -53,17 +53,17 @@ publish("hunter-roof", ["front_pissed"]);
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r: ...
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r: I'm sorry, did you fall for that "mindfulness" fad that claims feeling bad is *good?*
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r: I'm sorry, did you fall for that McMindfulness fad that claims feeling bad is *good?*
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r: Pleasure is the opposite of pain. There-fucking-fore, you can use pleasure to fight pain!
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r: How goddamn stupid are those California Buddhists to not see that?!
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r: How do those Silicon Valley pseudo-Buddhists not see this shit?!
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r: Kid, I know that *you* know that animal *hurts* people like us. It *tortures* people like us.
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r: It's not your friend. It's a rabid beast, and rabid beasts need to be tranquilized,
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r: It's not our friend. It's a rabid beast, which needs to be *tranquilized*,
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r: Or have a bullet put in its fucking skull.
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r: Or have a *bullet put in its fucking skull*.
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r: Otherwise, you're going to let it win.
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@ -71,6 +71,9 @@ h2: No. You're wrong.
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```
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publish('hong-next');
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music('battle_dark', {volume:1.0}, function(){
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music('battle_dark_loop');
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});
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```
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h2: I'm not going to let it win.
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@ -83,13 +86,11 @@ r: Fuck yeah! I believe in you, babe! Kill it! <3
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# act3a
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```
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Game.clearText();
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publish("act3-out");
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music('battle_dark', {volume:1.0});
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```
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(...1500)
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@ -871,12 +871,14 @@ a: I- I mean- it's, it's okay if not, I just...
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# act4d_recognition
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h2: Yeah you were on the couch! At the first party I went to,
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{{if _.a2_ending=="fight"}}
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h2: Yeah it was the first party, where I had that panic attack and punched the host!
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h2: The one where I had that panic attack and punched the host.
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{{/if}}
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{{if _.a2_ending=="flight"}}
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h2: Yeah it was the first party, where I had that panic attack and ran out crying!
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h2: The one where I had that panic attack and ran out crying.
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{{/if}}
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b: Hang on human, we might be making them uncomfortable.
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@ -189,7 +189,7 @@ function BG_Rooftop(){
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// JUMP OFF
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subscribe("start-jump-anim", function(){
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self.hongSprite.gotoFrame(4);
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self.hunterSprite.gotoFrameByName("front_evil");
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self.hunterSprite.gotoFrameByName("front_badass");
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}),
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subscribe("hong-next", function(){
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self.hongSprite.nextFrame();
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@ -1,6 +1,7 @@
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Loader.addSounds([
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{ id:"music_party2", src:"sounds/music/party2.mp3" },
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{ id:"music_battle_dark", src:"sounds/music/battle_dark_FIRST.mp3" }
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{ id:"music_battle_dark", src:"sounds/music/battle_dark_FIRST.mp3" },
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{ id:"music_battle_dark_loop", src:"sounds/music/battle_dark_LOOP.mp3" }
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]);
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SceneSetup.act3 = function(){
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_.CHAPTER = 3;
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// Music
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music('party2', {volume:0.6});
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music('party2', {volume:0.4});
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// Background
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var bg = new BG_Rooftop();
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@ -48,7 +48,7 @@ window.voice = function(name, options){
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}
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window.CURRENT_MUSIC = null;
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window.music = function(song, options){
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window.music = function(song, options, onend){
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options = options || {};
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options.volume = options.volume===undefined ? 1 : options.volume;
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}
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// IF AN ON-END (used basically once in this whole game)
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if(onend){
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song.on('end', onend);
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}
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};
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@ -36,7 +36,7 @@ subscribe("START_GAME", function(){
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// Act 2
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_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
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Game.goto("act2");
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Game.goto("act3");
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//Game.goto("act4");
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//Game.goto("intro");
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