This commit is contained in:
Nicky Case 2019-07-08 14:37:46 -04:00
parent f96769e203
commit 51fe79bea2
10 changed files with 37 additions and 28 deletions

View File

@ -146,7 +146,7 @@ n: ROUND TWO: *FIGHT!*
[Oh no they all hate us!](#act2a_social)
[Oh no the redhead is hot!](#act2a_perv)
[Were you *ogling* the redhead?](#act2a_perv)
[Hey, let's talk about the meaning of life.](#act2a_meaning)
@ -167,8 +167,6 @@ _.a2_attack_1 = "alone";
# act2a_perv
b: And we were totally ogling them!
b: They're more attractive than us, which means if we even *look* at them, then--
b: WE'RE CREEPS
@ -258,7 +256,7 @@ _.a2_attack_2 = "alone";
b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet ass (b) that bulge (2) shall be hereby referred to as
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those juicy thighs (2) shall be hereby referred to as
b: "A BIG DISGUSTING TRASH PERVERT"
@ -595,7 +593,7 @@ h: *I am loved. I am good. I am smart. I am beautiful. I am special.*
[You know affirmations were *disproven?*](#act2d_disproven)
[omg you can't credit random stories to indigenous folk](#act2d_racist)
[omg don't credit random stories to indigenous folk](#act2d_racist)
# act2d_disproven
@ -754,7 +752,7 @@ b: How do you think *I* feel, human?!
b: I'm trying my best to be your guard-dog, but you keep seeing me as some Big Bad Wolf!
b: So I try even *harder* to alert you to danger! More danger! Louder danger!
b: So I try even *harder* to alert you to danger! *More* danger! *Louder* danger!
b: But no matter how hard I try to protect you, you *still* think I'm your enemy!
@ -787,9 +785,13 @@ r: Looks like you're caught in a fight with yourself, kid.
`publish("act2-party-action", ["twist2"]);`
h2: (nods)
h2: Was it that obvious?
r: You're not alone, friend. Anxiety's super common.
r: You were, uh, mumbling at your hoodie.
h2: oh god i'm such a mess.
r: Hey. You're not alone, friend. Anxiety's super common.
{{if _.act1_ending=="fight"}}
r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and smashed their phone!
@ -799,15 +801,13 @@ r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and s
r: Heck, just yesterday, I heard someone curled up into an armadillo ball and cried in public!
{{/if}}
h2: huh imagine that.
r: Listen: I know what it's like to have that animal in your head.
r: We all do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.
r: We *all* do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.
h2: but my anxiety...
r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to be quiet forever...
r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to shut up forever...
```
Game.clearText();
@ -1093,7 +1093,7 @@ h2: ok bye ciao adios
r: The animal might have won today, but come back, and I'll mix something even stronger for you!
h2: sayōnara au revoir auf wiedersehen zài jiàn
h2: au revoir sayōnara auf wiedersehen zài jiàn
r: You and me, kid, we'll show that beast who's boss!

View File

@ -40,9 +40,9 @@ r: The animal's started whining, hasn't it?
r: *Oh nooooo it's dangerous, don't do iiiiit.*
r: But that's why we need to do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's butt, #YOLO!
r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!
r: To show that animal we don't give two *dicks* about its bitching! Jump.
r: Let's show that animal we don't give two *dicks* about its bitching! Jump.
h2: Uh, but sometimes, um... fear has a point...
@ -53,17 +53,17 @@ publish("hunter-roof", ["front_pissed"]);
r: ...
r: I'm sorry, did you fall for that "mindfulness" fad that claims feeling bad is *good?*
r: I'm sorry, did you fall for that McMindfulness fad that claims feeling bad is *good?*
r: Pleasure is the opposite of pain. There-fucking-fore, you can use pleasure to fight pain!
r: How goddamn stupid are those California Buddhists to not see that?!
r: How do those Silicon Valley pseudo-Buddhists not see this shit?!
r: Kid, I know that *you* know that animal *hurts* people like us. It *tortures* people like us.
r: It's not your friend. It's a rabid beast, and rabid beasts need to be tranquilized,
r: It's not our friend. It's a rabid beast, which needs to be *tranquilized*,
r: Or have a bullet put in its fucking skull.
r: Or have a *bullet put in its fucking skull*.
r: Otherwise, you're going to let it win.
@ -71,6 +71,9 @@ h2: No. You're wrong.
```
publish('hong-next');
music('battle_dark', {volume:1.0}, function(){
music('battle_dark_loop');
});
```
h2: I'm not going to let it win.
@ -83,13 +86,11 @@ r: Fuck yeah! I believe in you, babe! Kill it! <3
# act3a
```
Game.clearText();
publish("act3-out");
music('battle_dark', {volume:1.0});
```
(...1500)

View File

@ -871,12 +871,14 @@ a: I- I mean- it's, it's okay if not, I just...
# act4d_recognition
h2: Yeah you were on the couch! At the first party I went to,
{{if _.a2_ending=="fight"}}
h2: Yeah it was the first party, where I had that panic attack and punched the host!
h2: The one where I had that panic attack and punched the host.
{{/if}}
{{if _.a2_ending=="flight"}}
h2: Yeah it was the first party, where I had that panic attack and ran out crying!
h2: The one where I had that panic attack and ran out crying.
{{/if}}
b: Hang on human, we might be making them uncomfortable.

View File

@ -189,7 +189,7 @@ function BG_Rooftop(){
// JUMP OFF
subscribe("start-jump-anim", function(){
self.hongSprite.gotoFrame(4);
self.hunterSprite.gotoFrameByName("front_evil");
self.hunterSprite.gotoFrameByName("front_badass");
}),
subscribe("hong-next", function(){
self.hongSprite.nextFrame();

View File

@ -1,6 +1,7 @@
Loader.addSounds([
{ id:"music_party2", src:"sounds/music/party2.mp3" },
{ id:"music_battle_dark", src:"sounds/music/battle_dark_FIRST.mp3" }
{ id:"music_battle_dark", src:"sounds/music/battle_dark_FIRST.mp3" },
{ id:"music_battle_dark_loop", src:"sounds/music/battle_dark_LOOP.mp3" }
]);
SceneSetup.act3 = function(){
@ -14,7 +15,7 @@ SceneSetup.act3 = function(){
_.CHAPTER = 3;
// Music
music('party2', {volume:0.6});
music('party2', {volume:0.4});
// Background
var bg = new BG_Rooftop();

View File

@ -48,7 +48,7 @@ window.voice = function(name, options){
}
window.CURRENT_MUSIC = null;
window.music = function(song, options){
window.music = function(song, options, onend){
options = options || {};
options.volume = options.volume===undefined ? 1 : options.volume;
@ -86,4 +86,9 @@ window.music = function(song, options){
}
// IF AN ON-END (used basically once in this whole game)
if(onend){
song.on('end', onend);
}
};

View File

@ -36,7 +36,7 @@ subscribe("START_GAME", function(){
// Act 2
_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
Game.goto("act2");
Game.goto("act3");
//Game.goto("act4");
//Game.goto("intro");

Binary file not shown.

Binary file not shown.

Binary file not shown.