pre-spacie pull
This commit is contained in:
parent
4cc56dc7ef
commit
1243c95964
56
README.md
56
README.md
|
@ -11,10 +11,10 @@ That means: you can remix and reuse *any* of the original art / code / music in
|
|||
**A:** You're not *legally* required to, but it's highly appreciated! <3
|
||||
|
||||
**Q:** Legally speaking, can I claim *I* made this?
|
||||
**A:** Yes, the same way you're legally allowed to claim to have written Mary Shelley's *Frankenstein*, or claim you have 13 nipples.
|
||||
**A:** Yes, the same way you're legally allowed to claim to have written Mary Shelley's *Frankenstein*, or claim you have 13 nipples. It won't be true and you'll look like a dick.
|
||||
|
||||
**Q:** Can I sell a port of this game?
|
||||
**A:** Yes! But to avoid confusion, I recommend labeling your game as "Fan-Made Port", and *link to this statement saying I'm explicitly allowing commercial remixes*. This is to avoid accusations of theft from folks who weren't aware I always open-source + public-domain my projects. (Example: [a Steam port of another one of my games!](https://store.steampowered.com/app/1103210/We_Become_What_We_Behold_FanMade_Port/))
|
||||
**A:** Yes! But to avoid confusion, I recommend labeling your game as "Fan-Made Port", and *link to this statement saying I'm explicitly allowing commercial remixes*. (Example: [a Steam port of another one of my games!](https://store.steampowered.com/app/1103210/We_Become_What_We_Behold_FanMade_Port/)) This is to avoid accusations of theft from folks who weren't aware I always open-source + public-domain my projects.
|
||||
|
||||
**Q:** Can I turn this game into a dating sim between the human and wolf?
|
||||
**A:** uh
|
||||
|
@ -35,7 +35,7 @@ Music by [Monplaisir](https://loyaltyfreakmusic.com)
|
|||
* [Grass Footstep 2](https://freesound.org/people/morganpurkis/sounds/384643/) by morganpurkis
|
||||
* [Eating a Sandwich](https://freesound.org/people/dleverett/sounds/441906/) by dleverett
|
||||
* [Search a Bag](https://freesound.org/people/Tristan_Lohengrin/sounds/233441/) by Tristan\_Lohengrin
|
||||
* [Whoosh](https://freesound.org/people/crackles04/sounds/369698/) by sounds
|
||||
* [Whoosh](https://freesound.org/people/crackles04/sounds/369698/) by crackles04
|
||||
* [Empty Room Ambience](https://freesound.org/people/kyles/sounds/451616/) by kyles
|
||||
* [Ball Bounce](https://freesound.org/people/13GPanska_Lakota_Jan/sounds/378355/) by 13GPanska\_Lakota\_Jan
|
||||
* [Faucet](https://freesound.org/people/calivintage/sounds/95709/) by calivintage
|
||||
|
@ -47,6 +47,34 @@ Music by [Monplaisir](https://loyaltyfreakmusic.com)
|
|||
* [Yelp](https://freesound.org/people/J%C3%BAliaLN/sounds/382990/) by JúliaLN
|
||||
* [Tension Building](https://freesound.org/people/benjaminharveydesign/sounds/316649/) by benjaminharveydesign
|
||||
* [Short Fart](https://freesound.org/people/DSISStudios/sounds/241000/) by DSISStudios
|
||||
* [Party Crowd](https://freesound.org/people/kyles/sounds/453925/) by kyles
|
||||
* [Party Music](https://freesound.org/people/djfroyd/sounds/324779/) by djfroyd
|
||||
* [Party Crowd 2](https://freesound.org/people/Adam_N/sounds/346687/) by Adam\_N
|
||||
* [Party Music 2](https://freesound.org/people/djfroyd/sounds/325155/) by djfroyd
|
||||
* [Vinyl Scratch](https://freesound.org/people/filmsndfx/sounds/369673/) by filmsndfx
|
||||
* [Jacob's Ladder](https://freesound.org/people/bethanyjodenton/sounds/466477/) by bethanyjodenton
|
||||
* [Yap Yap Yap](https://freesound.org/people/Robinhood76/sounds/327813/) by Robinhood76
|
||||
* [Door Close](https://freesound.org/people/InspectorJ/sounds/411791/) by InspectorJ
|
||||
* [Door Lock](https://freesound.org/people/Fabrizio84/sounds/458013/) by Fabrizio84
|
||||
* [Judge Gravel](https://freesound.org/people/qubodup/sounds/215164/) by qubodup
|
||||
* [Bottles Clinking](https://freesound.org/people/HDM2013/sounds/179438/) by HDM2013
|
||||
* [Drinking](https://freesound.org/people/georgisound/sounds/369293/) by georgisound
|
||||
* [Concrete Footsteps](https://freesound.org/people/harrietniamh/sounds/219673/) by harrietniamh
|
||||
* [Slide Whistle](https://freesound.org/people/sheepfilms/sounds/432546/) by sheepfilms
|
||||
* [Ambulance Siren](https://freesound.org/people/sofialomba/sounds/469413/) by sofialomba
|
||||
* [Distant Ambulance Sirens](https://freesound.org/people/ivolipa/sounds/337099/) by ivolipa
|
||||
* [ICU Room](https://freesound.org/people/chaffron/sounds/132074/) by chaffron
|
||||
* [EMT Radio](https://freesound.org/people/relwin/sounds/397087/) by relwin
|
||||
* [Inside A Driving Truck](https://freesound.org/people/RutgerMuller/sounds/50910/) by RutgerMuller
|
||||
* [Karate HI-YA](https://freesound.org/people/AmeAngelofSin/sounds/326888/) by AmeAngelofSin
|
||||
* [Canned Sitcom Laughter](https://freesound.org/people/Kinoton/sounds/371562/) by Kinoton
|
||||
* [Clap 1](https://freesound.org/people/InspectorJ/sounds/404542/) by InspectorJ
|
||||
* [Clap 2](https://freesound.org/people/InspectorJ/sounds/404539/) by InspectorJ
|
||||
* [Clap 3](https://freesound.org/people/InspectorJ/sounds/404541/) by InspectorJ
|
||||
* [Duck Quack](https://freesound.org/people/qubodup/sounds/442820/) by qubodup
|
||||
* [Glass Breaking](https://freesound.org/people/Samgd14/sounds/355340/) by Samgd14
|
||||
* [Bottle on Concrete](https://freesound.org/people/13GPanska_Gorbusinova_Anna/sounds/377986/) by 13GPanska\_Gorbusinova\_Anna
|
||||
* [Cartoon Running](https://freesound.org/people/Mountain852/sounds/365830/) by Mountain852
|
||||
|
||||
**Sound Effects from Kenney.nl (All Creative Commons Zero)**
|
||||
|
||||
|
@ -88,7 +116,7 @@ Thus, I highly recommend collaborating online on a translation! There's about 9,
|
|||
|
||||
### Step 2:
|
||||
|
||||
*POST AN ISSUE WITH A LINK TO YOUR FORK.* This will let folks a) know a translation is in process, and b) let *you* find collaborators for the translation process!
|
||||
*POST A GITHUB ISSUE WITH A LINK TO YOUR FORK.* This will let folks a) know a translation is in process, and b) let *you* find collaborators for the translation process!
|
||||
|
||||
### Step 3:
|
||||
|
||||
|
@ -111,18 +139,20 @@ As you can see, you *don't* translate everything.
|
|||
* Anything after a letter + colon. This changes a dialogue *spoken*. "h:" is hong the human, "b:" is beebee the wolf, etc.
|
||||
* Anything in the square brackets of `[words words words](#section_name)`. This changes the dialogue *choices.*
|
||||
|
||||
**Try to:**
|
||||
|
||||
* Not make any translated line go 20% longer than the original English. Otherwise dialogue bubbles or choices may go off-screen. Paraphrase or cut words if you have to.
|
||||
|
||||
**Do NOT translate:**
|
||||
|
||||
* Anything within ``` `code({with:"backticks",like:"this"});` ```. This is the code that runs between dialogue lines.
|
||||
* Anything within ``` {{ these brackets either }} ```. These allow for changes in dialogue or choices based on previous choices (see example above).
|
||||
* Anything within ``` {{ these brackets either }} ```. These allow for changes in dialogue based on previous choices (see example above).
|
||||
* Any line that starts with a `#`. That's a section name.
|
||||
* The part in the *round* brackets in `[words words words](#section_name)`. That's the name of the section you'll go to if you select that dialogue choice.
|
||||
|
||||
Oh but of *course* that's not all the rules! Two more rules for translating swear words:
|
||||
**Suggestions:**
|
||||
|
||||
* Try *NOT* to make any translated line go too much longer than the original. Otherwise dialogue may go off-screen. Paraphrase or cut words if you have to.
|
||||
* Use asterisks for `*emphasis*`. This will italicize the words in the dialogue! (This is standard Markdown syntax)
|
||||
* Try to keep pronouns gender-neutral (e.g. English's singular "they") for referring to characters or the player. If your target language doesn't allow that, then flip a coin for each character's gender, or something.
|
||||
|
||||
Oh but of *course* that's not all the rules! Two more rules, for swear words:
|
||||
|
||||
Original English:
|
||||
|
||||
|
@ -147,6 +177,8 @@ French:
|
|||
|
||||
![](misc/hash_french.png)
|
||||
|
||||
This was a bad system I have made.
|
||||
|
||||
### Step 4:
|
||||
|
||||
Translate `index.html`. (about 70 words) There's further instructions in that file itself. (Feel free to add yourself + your collaborators as translators in the top-left corner!)
|
||||
|
@ -157,6 +189,8 @@ This translates some UI, and helps search engines + social networks understand t
|
|||
|
||||
Translate the images. This step sucks. You can use an image-editing program like MS Paint or [GIMP](https://www.gimp.org).
|
||||
|
||||
If you don't feel like re-drawing text, [you can find open-source "handwritten" fonts on Google Fonts](https://fonts.google.com/?category=Handwriting). (I used [Sniglet](https://www.theleagueofmoveabletype.com/sniglet) for some text)
|
||||
|
||||
Images to translate: (about 70 words)
|
||||
|
||||
* `sharing/thumb.png` (so when folks share your game on social media, the thumbnail's in your language!)
|
||||
|
@ -180,7 +214,7 @@ Your translated game is DONE! Now you just need to put it online. You can follow
|
|||
|
||||
This game also has a link to a list of Mental Health Resources, [on a different webpage](https://ncase.me/mental-health-resources). It's not part of the "main" game, but it may still be valuable to make accessible in more languages.
|
||||
|
||||
The repo & instructions for translating that are... [here!](https://github.com/ncase/mental-health-resources)
|
||||
[The repo & instructions for translating that are here!](https://github.com/ncase/mental-health-resources)
|
||||
|
||||
### Step 7: TELL ME YOU ARE *DONE* 🎉🎉🎉
|
||||
|
||||
|
|
72
TODO
72
TODO
|
@ -1,72 +0,0 @@
|
|||
TODO
|
||||
|
||||
INTRO
|
||||
- preloader bug, before css shows, mask is not there
|
||||
- continue / new game
|
||||
- chapter select
|
||||
- (content note)
|
||||
- replay, skip intro
|
||||
- About: Main Credits + resources
|
||||
|
||||
ACT I
|
||||
- more beebee art: animated point, less aggro, more sweet & defensive
|
||||
- re-animate cry so that lake tears falls in right place
|
||||
|
||||
=======================
|
||||
|
||||
ACT II
|
||||
- code: LOCKABLE MOUTHS
|
||||
- art: lock mouth small gasp
|
||||
- art: lock mouth normal shut (...)
|
||||
- a fourth scream anim
|
||||
- art: bb frazzled, arm up
|
||||
- art: end-hunter two mouths
|
||||
- callbacks for "what you mumbling about"
|
||||
- sound: walking away
|
||||
- sound: boop, hunter's hand on hong
|
||||
- sound: vwoop, bb's hoodie is back
|
||||
- sound: judge gravel
|
||||
|
||||
ACT III
|
||||
- BB special attack anim
|
||||
- sfx for endings
|
||||
- bb: "surface tension"
|
||||
- hunter, hand on heart "hurts people like us"
|
||||
- hunter, angry lookaway "otherwise, you're gonna let it win"
|
||||
- hong, angry AFTER "not gonna let it win"
|
||||
- o_o for hunter instead
|
||||
- shaking ambulance
|
||||
- ALL NEW SFX
|
||||
|
||||
=======================
|
||||
|
||||
ACT IV
|
||||
- (say auto-saved)
|
||||
- hong char + anims
|
||||
- bb char + anims
|
||||
- more al/shire
|
||||
- sfx's
|
||||
? act i & ii callbacks
|
||||
! social cognition/restructuring
|
||||
! pain is helpful, an alarm system for your body/mind
|
||||
|
||||
CREDITS
|
||||
- animate it
|
||||
- nicky
|
||||
- monplaisir
|
||||
- art for characters
|
||||
- patreon
|
||||
- a sweet end message
|
||||
- post-creds bb-walking
|
||||
- end buttons: mental health resources, social share, support nicky / monplaisir
|
||||
|
||||
CODE
|
||||
! auto save
|
||||
! translatable, localizable
|
||||
! nonstandard bubbles (for attacks, and chap select)
|
||||
- bug: mouseover dialogue option, multiple sounds over div's and i's
|
||||
- extra sound when line ends with *italics*
|
||||
- favicon one-line eye
|
||||
- Open Sans, for consistency???
|
||||
- get rid of bubbles off screen, for optimization
|
||||
|
14
index.html
14
index.html
|
@ -207,14 +207,18 @@ Created by
|
|||
Music by
|
||||
<a href="https://loyaltyfreakmusic.com" target="_blank">Monplaisir</a> <!-- double check this is what they want -->
|
||||
<br>
|
||||
<a href="https://github.com/ncase/anxiety" target="_blank">Full credits</a> <!-- link to credits -->
|
||||
<a href="https://github.com/ncase/anxiety#full-credits" target="_blank">Full credits</a> <!-- link to credits -->
|
||||
<br><br>
|
||||
No fan-made translations yet!
|
||||
<br>
|
||||
<a href="https://github.com/ncase/anxiety#how-to-translate" target="_blank">Make one?</a>
|
||||
</div>
|
||||
|
||||
<div class="corner-text" id="bottomleft">
|
||||
<img src="sprites/about/cc0.png" height="30" style="opacity:0.7"/>
|
||||
<br>
|
||||
You're already free to reuse & remix this for any use!
|
||||
<a href="https://github.com/ncase/anxiety" target="_blank">(huh?)</a>
|
||||
<a href="https://github.com/ncase/anxiety#public-domain" target="_blank">(huh?)</a>
|
||||
<br>
|
||||
<a href="https://github.com/ncase/anxiety" target="_blank">Get the full source code</a>
|
||||
</div>
|
||||
|
@ -238,15 +242,11 @@ Share on an anxiety-app:
|
|||
|
||||
<div class="corner-text" id="bottomright">
|
||||
<a href="https://ncase.me/mental-health-resources" target="_blank">Mental Health Resources</a>
|
||||
<br><br>
|
||||
<span class="hide-if-cuss-free">
|
||||
<br><br>
|
||||
<a href="?c=1" target="_blank">Cuss-Free Mode</a><br>
|
||||
(for educators who want to avoid an awkward PTA meeting)
|
||||
<br><br>
|
||||
</span>
|
||||
No fan-made translations yet!
|
||||
<br>
|
||||
<a href="https://github.com/ncase/anxiety" target="_blank">Make one?</a>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
|
|
|
@ -1082,7 +1082,7 @@ attack("10p", "harm");
|
|||
|
||||
`bb({body:"normal", mouth:"normal", eyes:"normal_r"});`
|
||||
|
||||
b: Your deepest motivations are dopamine, your richest joys are seratonin.
|
||||
b: Your deepest motivations are dopamine, your richest joys are serotonin.
|
||||
|
||||
`bb({body:"one_up"});`
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ Loader.addScenes([
|
|||
"scenes/credits.md"
|
||||
|
||||
]);
|
||||
/*
|
||||
|
||||
Loader.load(function(progress){
|
||||
|
||||
$("#loading_bar_bg").style.height = (progress*50)+"px";
|
||||
|
@ -25,7 +25,7 @@ Loader.load(function(progress){
|
|||
|
||||
Game.init();
|
||||
|
||||
});*/
|
||||
});
|
||||
|
||||
subscribe("START_GAME", function(){
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 188 KiB After Width: | Height: | Size: 256 KiB |
Loading…
Reference in New Issue