act 3 pretty much done
This commit is contained in:
parent
638395574e
commit
0dbca6be69
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@ -667,7 +667,7 @@ b: W--
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```
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hong({body:"drinking"});
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bb({body:"attacked"});
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attackBB("45p", "harm");
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attackBB("40p", "harm");
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```
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(...2000)
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@ -713,7 +713,7 @@ b: I *knew* th--
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```
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hong({body:"drinking"});
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bb({body:"attacked"});
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attackBB("45p", "harm");
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attackBB("40p", "harm");
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```
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(...2000)
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569
scenes/act3.md
569
scenes/act3.md
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@ -1,120 +1,180 @@
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# act3
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c: Go on, kid, as hard as you can.
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c: FUCK that's hot.
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`SceneSetup.act3();`
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```
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/*
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r: Go on, kid, as hard as you can.
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r: FUCK that's hot.
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---
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c: And... that's 10 laps in one minute.
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c: Damn, kid. I'm impressed.
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r: And... that's 10 laps in one minute.
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r: Damn, kid. I'm impressed.
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h: Told you I could run a marathon!
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---
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*/
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```
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c: Y'know, it's good to see you finally let loose. Let go of all those bad vibes.
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r: Y'know, it's good to see you finally let loose. Let go of all those bad vibes.
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h: Yeah! I can't feel my own fear anymore!
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(#act3a)
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c: Hmmm, you sure about that?
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h2: Yeah! I can't feel my own fear anymore!
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h: What, you got *another* dare for me?
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r: Hmmm, you sure about that?
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c: I sure do. You see that swimming pool down there?
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h2: What, you got *another* dare for me?
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h: Uh, yeah? Ten floors down?
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r: I sure do. You see that swimming pool all the way down there?
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c: Jump in.
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```
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publish('hong-next');
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publish("hunter-roof", ["front_evil"]);
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```
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h2: Yeah? Ten floors down?
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r: Jump in.
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(...1000)
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h: ...
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`publish('hong-next')`
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h: What?
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h2: ...
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c: Prove your fear is gone. Jump.
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h2: What?
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h: ...um, wait, I...
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r: Prove your fear is gone. Jump.
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c: Come on, aren't we friends? Don't you trust your friends? Prove to us – and yourself – that you've conquered fear once and for all. Jump.
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h2: um, wait, I...
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r: Come on, aren't we *friends?* Don't you trust your *friends?*
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r: Prove to us - and yourself - that you've conquered your fear once and for all. Jump.
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r: Unless that nagging voice in your head is back?
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h2: Yeah... it is...
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`publish('hong-next')`
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h2: But not for long.
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(#act3a)
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c: Unless the nagging voice in your head is back?
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h: Yeah... it is...
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h: But not for long.
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# act3a
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```
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Game.clearText();
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publish("act3-out");
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music('battle_dark', {volume:0.7, fade:1});
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```
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(...1500)
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```
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publish("hp_show");
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```
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b: no no no no no no
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n: THIS CHAPTER HAS TWO POSSIBLE ENDINGS. ONE IS VERY, VERY BAD.
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n: THIS CHAPTER HAS TWO POSSIBLE ENDINGS. ONE IS *VERY, VERY BAD.*
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b: NO NO NO NO NO NO NO NO
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b: NO NO NO NO NO NO NO NO NO NO NO NO NO NO
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n: CHOOSE WISELY. PROTECT YOUR HUMAN
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b: AAAAAAAAAAAAAAAAAAAAAAA
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b: AAAAAAAAAAAAAAAAAA
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n: GOOD LUCK
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[Human, you could actually DIE here!](#act3a_harm)
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[Human, you could actually DIE here!](#act3a_harm) `Game.OVERRIDE_CHOICE_LINE=true`
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[These sickos aren't really your friends!](#act3a_alone)
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[These sickos aren't really your friends!](#act3a_alone) `Game.OVERRIDE_CHOICE_LINE=true`
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[You're being stupid and terrible right now!](#act3a_bad)
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[You're being stupid and terrible right now!](#act3a_bad) `Game.OVERRIDE_CHOICE_LINE=true`
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# act3a_harm
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// interrupt
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b: H--
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(#act3a_after)
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# act3a_alone
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// interrupt
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b: T--
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(#act3a_after)
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# act3a_bad
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// interrupt
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b: Y--
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(#act3a_after)
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# act3a_after
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h: (drink)
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```
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("32p");
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```
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h: You know, I might've believed you...
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(...2000)
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h: If you hadn't already tried that a zillion times.
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```
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hong({body:"angry"});
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bb({body:"scared"});
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```
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h: You know, I might've believed you... if you hadn't tried that a zillion times before.
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h: You're the wolf who cried wolf.
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[]()
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[🗡](#act3_fork) `Game.OVERRIDE_CHOICE_LINE=true`
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[]()
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[💔](#act3_fork) `Game.OVERRIDE_CHOICE_LINE=true`
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[]()
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[👿](#act3_fork) `Game.OVERRIDE_CHOICE_LINE=true`
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# act3_fork
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h: (drink)
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```
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("32p");
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```
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(...2000)
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```
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hong({body:"angry"});
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bb({body:"scared"});
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```
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h: You already tried that too.
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b: ...human, please...
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b: human, please...
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h: "The only thing to fear is fear itself."
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h: Oh I'm *sorry* Big Pharma doesn't approve of my self-medication.
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h: "Don't worry, be happy!"
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h: Look asshole, we *all* have a way of shutting you the fuck up.
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h: All the wise folk of our time agree: negative emotions are _bad!_ That's why they're called _negative!_ So the only good negative emotion...
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h: Some people throw themselves into work.
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h: ...is a _dead_ negative emotion.
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h: Some people throw themselves into sex and drugs and refreshing their Facebook feed.
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[Human, you're drunk and it's TEN FLOORS DOWN]()
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h: Some people throw themselves into other people.
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[Dang it human, this is the thanks I get?!]()
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h: I'm going to throw myself into that pool.
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[Okay, I admit it. I messed up.]()
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[You're drunk and it's TEN FLOORS DOWN](#act3_bad_1_harm)
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[Dang it, this is the thanks I get?!](#act3_bad_1_insult)
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[Okay, I admit it. I messed up.](#act3_good_1) `bb({body:"sad"})`
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# act3_bad_1_harm
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@ -122,19 +182,45 @@ b: Even if you somehow land *in* the water, you'll still smash into the bottom o
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h: Eh.
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h: (drink)
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```
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("32p");
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```
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(...2000)
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```
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hong({body:"angry"});
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bb({body:"scared"});
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```
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h: I think I saw a Russian guy do this on YouTube once.
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(#act3_bad_2)
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# act3_bad_1_insult
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h: I- I'm sorry, the *thanks?*
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b: This crap is exactly why I *exist!* Coz humans can't be trusted to protect themselves!
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b: This is exactly why I *exist!* Because humans can't be trusted to protect themselves!
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b: I've been trying to protect your stupid butt all my life and now you're just going t--
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h: (drink)
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```
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("32p");
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```
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(...2000)
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```
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hong({body:"angry"});
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bb({body:"scared"});
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```
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(#act3_bad_2)
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# act3_good_1
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@ -146,71 +232,130 @@ h: HAHAHAHAHAHA
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h: Oh WOW is that the biggest *fucking* understatement of the century!
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h: Yeah, you rotting pile of blood-stained shit! You messed the fuck up!
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h: Yeah, you rotting pile of blood-coated shit! You messed the fuck up!
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h: Any other remarks, Captain Obvious?
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[I messed up, but revenge on me isn't the answer!]()
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[But revenge on me isn't the answer!](#act3_good_1_fail_revenge) `bb({body:"scared"})`
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[But this time I'm *actually* right, this *is* deadly!]()
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[But this time I'm *actually* right!](#act3_good_1_fail_harm) `bb({body:"scared"})`
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[I've hurt you.](#act3_good_2a)
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[I've hurt you.]()
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# act3_good_1_fail_revenge
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b: You need to have a healthier relationships with your emotions, rather than drown them wi--
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b: You need to have a healthier relationship with your emotions, rather than drown them wi--
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```
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("32p");
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```
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(...2000)
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```
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hong({body:"angry"});
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bb({body:"scared"});
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```
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(#act3_bad_2)
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# act3_good_1_fail_harm
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b: So please, put the bottle down and let's--
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```
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("32p");
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```
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(...2000)
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```
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hong({body:"angry"});
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bb({body:"scared"});
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```
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(#act3_bad_2)
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# act3_bad_2
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b: ...please...
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b: ...don't...
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b: please... don't...
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h: Your energy bar's looking awfully low there, wolf.
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h: If I were you, I'd choose your next words very carefully.
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[You know what? Go ahead and jump.]()
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[Fine. I'm done protecting you.](#act3_bad_2_jump)
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[I was right all along.]()
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[I was right all along.](#act3_bad_2_right)
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[I'm sorry.](#act3_good_2b) `bb({body:"sad"})`
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[I'm sorry.]()
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# act3_bad_2_jump
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b: I'm done alerting you to danger. So, go ahead. See what I care.
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b: So, go ahead and jump. See what I care.
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h: ...
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h: Okay then. Bottoms up.
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b: WAIT NO THAT WAS REVERSE PSYCHOLOGY YOU'RE SUPPOSED TO DO THE OPPOSITE OF WHAT I SA--
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b: WAIT NO THAT WAS REVERSE PSYCHOLOGY YOU WERE SUPPOSED TO DO THE *OPPOSITE* OF WHAT I SA--
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(#act3_bad_3)
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h: (drink)
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# act3_bad_2_right
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b: You _were_ putting yourself in physical danger. Your so-called friends _were_ using you. And _you_ were using your so-called friends.
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b: You *are* putting yourself in danger. Your so-called friends *are* using you. And *you* are using your so-called friends.
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b: Please, human... why don't you believe me?!
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b: So please, human... why don't you believe me?!
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h: Because you don't believe in *me*.
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h: (drink)
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(#act3_bad_3)
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# act3_bad_3
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h: Everyone has a way of shutting you the fuck up.
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||||
```
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music(null);
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hong({body:"drink"});
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bb({body:"attacked"});
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attackBB("100p");
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||||
```
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h: Some people throw themselves into work & productivity. Some people throw themselves into sex & drugs & parties. Some people throw themselves into other people.
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(...2000)
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h: I'm going to throw myself into that pool.
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||||
```
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hong({body:"angry"});
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bb({body:"dead"});
|
||||
```
|
||||
|
||||
b: no please no
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||||
h: *"The only thing to fear is fear itself."*
|
||||
|
||||
h: *"Don't worry, be happy!"*
|
||||
|
||||
h: All the wise folk of our time agree: negative emotions are *bad!*
|
||||
|
||||
h: Duh! That's why they're called *negative!*
|
||||
|
||||
h: So the only good negative emotion...
|
||||
|
||||
h: Is a *dead* negative emotion.
|
||||
|
||||
b: human... please...
|
||||
|
||||
h: A while back, I said: “I just want to be free from all this pain.”
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|
@ -218,17 +363,15 @@ h: I got my wish! I no longer feel pain, or fear, or anxiety...
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|||
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h: I don't feel anything at all.
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(...1000)
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`_.a3_ending = "jump";`
|
||||
|
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b: no no no please god no
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(#act3_end)
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||||
b: no NO NO!
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||||
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b: NO!!!
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||||
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# act3_good_2a
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||||
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||||
b: I was so obsessed with making sure nothing else hurt you, that I didn't realize _I_ was the one creating the hurt.
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||||
b: I was so obsessed with making sure nothing else hurt you, that I didn't realize *I* was the one creating the hurt.
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||||
|
||||
h: NO. SHIT.
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||||
|
@ -236,57 +379,84 @@ h: GODDAMN. It really took you this long to finally figure it out?!
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|||
|
||||
h: You could've saved us so much trouble, you big fluffy dumbass. Why didn't you realize this sooner?...
|
||||
|
||||
(#act3_good_2q)
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||||
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||||
|
||||
|
||||
# act3_good_2b
|
||||
|
||||
h: ...you're *sorry.*
|
||||
|
||||
h: ...
|
||||
|
||||
h: (raise drink halfway)
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h: Sorry for *what*, you big fuzzy moron?
|
||||
|
||||
h: ...
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||||
(#act3_good_2q)
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h: Sorry for _what,_ you big fuzzy moron?
|
||||
|
||||
# act3_good_2q
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||||
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||||
[I'm sorry I wasn't a good protector.]()
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||||
[I'm sorry I wasn't a good protector.](#act3_good_3_protector)
|
||||
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||||
[I'm sorry I didn't respect you.](#act3_good_3_respect)
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||||
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`// [I'm sorry.]()`
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[I'm sorry I hurt you.](#act3_good_3_hurt)
|
||||
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||||
[I'm sorry I didn't respect you.]()
|
||||
|
||||
// [I'm sorry.]()
|
||||
// [I'm sorry I hurt you.]()
|
||||
|
||||
# act3_good_3_protector
|
||||
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||||
b: It's my duty to warn you against real danger, but I kept barking at the mailman instead. Barking at shadows. Barking so much.
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b: It's my duty to warn you against *real* danger, but I kept barking at cars and the mailman.
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|
||||
b: Barking at shadows. Barking so much.
|
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|
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b: It only makes sense that you'd want to muzzle me.
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||||
|
||||
b: I'm sorry.
|
||||
|
||||
(#act3_good_4)
|
||||
|
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|
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|
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# act3_good_3_respect
|
||||
|
||||
b: I was so caught up in trying to protect you, I forgot that I'm supposed to be _your_ loyal guard-wolf, and you're supposed to be _my_ master.
|
||||
b: I was so caught up in trying to protect you, I forgot I was supposed to be *your* loyal guard-dog, and you're supposed to be *my* master.
|
||||
|
||||
b: Instead I acted as if I was _your_ master.
|
||||
b: Instead I acted as if I was *your* master.
|
||||
|
||||
b: There's a difference between protective and totalitarian, and I crossed the line.
|
||||
b: There's a difference between protective and suffocating, and I crossed the line.
|
||||
|
||||
b: I'm sorry.
|
||||
|
||||
(#act3_good_4)
|
||||
|
||||
|
||||
|
||||
# act3_good_3_hurt
|
||||
|
||||
b: I was so obsessed with trying to protect you from being hurt – hurt by the world, by others, by yourself – I never stopped to realize _I_ was the one hurting you.
|
||||
b: I was so obsessed with trying to protect you from being hurt, I never stopped to realize *I* was the one hurting you.
|
||||
|
||||
b: I don't blame you for wanting to put a rabid dog down.
|
||||
b: I was a bad dog.
|
||||
|
||||
b: I'm sorry.
|
||||
|
||||
(#act3_good_4)
|
||||
|
||||
|
||||
# act3_good_4
|
||||
|
||||
```
|
||||
music(null,{fade:5});
|
||||
```
|
||||
|
||||
h: ...
|
||||
|
||||
```
|
||||
hong({body:"stop"});
|
||||
```
|
||||
|
||||
h: Yeah, well, this was a dumb idea anyway.
|
||||
|
||||
h: I only did this to fuck you up, and, well, I fucked you up.
|
||||
|
@ -299,18 +469,221 @@ b: Okay.
|
|||
|
||||
h: Okay.
|
||||
|
||||
# act3_good_5
|
||||
`_.a3_ending = "walkaway";`
|
||||
|
||||
c: Aw shucks kid, what's the matter?
|
||||
(#act3_end)
|
||||
|
||||
c: Are you _scared?_
|
||||
|
||||
h: Yes.
|
||||
|
||||
h: I'm scared.
|
||||
|
||||
h: And I'm okay with that.
|
||||
|
||||
h: I'm okay being scared.
|
||||
|
||||
(...1000)
|
||||
|
||||
|
||||
|
||||
# act3_end
|
||||
|
||||
```
|
||||
Game.clearText();
|
||||
publish("act3-in");
|
||||
publish("hp_hide");
|
||||
Game.FORCE_CANT_SKIP = true;
|
||||
```
|
||||
|
||||
{{if _.a3_ending=="walkaway"}}
|
||||
(#act3_walkaway)
|
||||
{{/if}}
|
||||
|
||||
{{if _.a3_ending=="jump"}}
|
||||
(#act3_jump)
|
||||
{{/if}}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# act3_walkaway
|
||||
|
||||
`publish("start-walkaway-anim");`
|
||||
|
||||
(...2001)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...667)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...667)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...667)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
`Game.FORCE_CANT_SKIP = false;`
|
||||
|
||||
r: What's the matter, kid?
|
||||
|
||||
r: Ya *scared?*
|
||||
|
||||
```
|
||||
publish('hong-next');
|
||||
publish('hunter-roof', ["side_neutral"]);
|
||||
```
|
||||
|
||||
h2: Yes.
|
||||
|
||||
h2: I'm scared.
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
h2: And that's okay!
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
h2: It's okay to be scared.
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...500)
|
||||
|
||||
```
|
||||
Game.clearText();
|
||||
Game.FORCE_CANT_SKIP = true;
|
||||
```
|
||||
|
||||
(...1167)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...833)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...1333)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...667)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...667)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...1333)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...501)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
`Game.FORCE_CANT_SKIP = false;`
|
||||
|
||||
(...1001)
|
||||
|
||||
r: Did they just lock the door?
|
||||
|
||||
r: ...
|
||||
|
||||
r: shit.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# act3_jump
|
||||
|
||||
`publish("start-jump-anim");`
|
||||
|
||||
(...2001)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...833)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...501)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...501)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...1167)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...1001)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
b: no...
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...501)
|
||||
|
||||
`Game.clearText();`
|
||||
|
||||
(...1333)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...1333)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
b: no no no
|
||||
|
||||
(...501)
|
||||
|
||||
`Game.clearText();`
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...2001)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...501)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...167)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...167)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...167)
|
||||
|
||||
```
|
||||
publish('hong-next');
|
||||
publish("hunter-roof", ["front_shock"]);
|
||||
```
|
||||
|
||||
(...833)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...167)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
(...167)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
b: NO!
|
||||
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ function BG_Rooftop(){
|
|||
frame:{ width:720, height:800 },
|
||||
y: 225
|
||||
});
|
||||
self.hongSprite.gotoFrame(3);
|
||||
|
||||
// Anxiety BG
|
||||
self.anxiety = new BG_Anxiety();
|
||||
|
@ -98,7 +97,6 @@ function BG_Rooftop(){
|
|||
|
||||
// Stage 1 transition end
|
||||
if(STAGE==1){
|
||||
console.log("done");
|
||||
ALPHAS[1] = 0; // HIDE Hunter
|
||||
ALPHAS[3] = 0; // HIDE Old Hong
|
||||
ALPHAS[4] = 1; // SHOW new hong
|
||||
|
@ -161,6 +159,11 @@ function BG_Rooftop(){
|
|||
|
||||
}),
|
||||
|
||||
// HUNTER FRAME
|
||||
subscribe("hunter-roof", function(frameName){
|
||||
self.hunterSprite.gotoFrameByName(frameName);
|
||||
}),
|
||||
|
||||
// JUMP OFF
|
||||
subscribe("start-jump-anim", function(){
|
||||
self.hongSprite.gotoFrame(4);
|
||||
|
@ -169,17 +172,11 @@ function BG_Rooftop(){
|
|||
subscribe("hong-next", function(){
|
||||
self.hongSprite.nextFrame();
|
||||
}),
|
||||
subscribe("hunter-shock", function(){
|
||||
self.hunterSprite.gotoFrameByName("front_shock");
|
||||
}),
|
||||
|
||||
// WALK AWAY
|
||||
subscribe("start-walkaway-anim", function(){
|
||||
self.hongSprite.gotoFrame(23);
|
||||
self.hunterSprite.gotoFrameByName("side_smile");
|
||||
}),
|
||||
subscribe("hunter-bored", function(){
|
||||
self.hunterSprite.gotoFrameByName("side_neutral");
|
||||
})
|
||||
);
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ Loader.addScenes([
|
|||
//"scenes/act1_end.md",
|
||||
//"scenes/PROMO.md"
|
||||
//"scenes/act2.md",
|
||||
"scenes/act3_test.md",
|
||||
"scenes/act3.md",
|
||||
]);
|
||||
Loader.load(function(progress){
|
||||
|
||||
|
|
Loading…
Reference in New Issue