ACT 3 SPRITESHEETS AHHH

This commit is contained in:
Nicky Case 2019-07-29 15:09:30 -04:00
parent 2d7ed0ff1e
commit 7990a1212d
28 changed files with 36 additions and 18 deletions

1
TODO
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@ -14,6 +14,7 @@ ACT I
- continuous shot, no glitch-stop (low prior)
ACT II
- code: LOCKABLE MOUTHS
- art: lock mouth small gasp
- art: lock mouth normal shut (...)
- a fourth scream anim

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@ -951,11 +951,11 @@ attack("10p", "bad");
# act2d_narcissist
`bb({body:"normal", mouth:"normal", eyes:"suspect"})`
`bb({body:"normal", mouth:"normal", eyes:"normal"})`
b: You *need* to humbly see your own flaws in order to grow as a person!
`bb({body:"two_up"})`
`bb({body:"two_up", eyes:"suspect"})`
b: You can't spray air freshener over a moldy room! Covering up your flaws makes you worse in the long-run.
@ -1011,9 +1011,13 @@ h: You know what? You're *irrational*.
h: Everyone already knows emotions are irrational! Especially fear!
`hong({body:"facepalm_2"})`
h: You're nothing but neuro-chemicals. You're just a useless evolutionary leftover like my appendix or wisdom teeth.
`hong({body:"cross", mouth:"cross"})`
h: Why should I listen to a moron shitstain like you?!
h: So why should I listen to a worthless, irrational shitstain like you?!
`bb({eyes:"sad"})`
@ -1048,11 +1052,11 @@ attack("10p", "harm");
# act2e_rational
bb({body:"normal", mouth:"normal", eyes:"normal_r"});
`bb({body:"normal", mouth:"normal", eyes:"normal_r"});`
b: Which means if *I'm* irrational, then *you're* irrational!
bb({body:"two_up", eyes:"shock"});
`bb({body:"two_up", eyes:"shock"});`
b: And if we're both so dumb and stupid, we'll *never* figure out how to be happy!

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@ -2,6 +2,8 @@
`SceneSetup.act3();`
r: Cheers!
h2: *Ah* that hits the spot.
r: You know, kid...
@ -59,7 +61,7 @@ r: How do those Silicon Valley pseudo-Buddhists not see this shit?!
r: Kid, I know that *you* know that animal *hurts* people like us. It *tortures* people like us.
r: It's not our friend. It's a rabid beast, which needs to be *tranquilized*,
r: It's not our friend. It's a rabid beast, which either needs to be *tranquilized*,
r: Or have a *bullet put in its fucking skull*.
@ -154,11 +156,18 @@ h: You know, I might've believed you... if you hadn't tried that a zillion times
h: You're the wolf who cried wolf.
[🗡](#act3_fork) `Game.OVERRIDE_CHOICE_LINE=true`
`Game.OVERRIDE_CHOICE_SPEAKER = "fear_harm"`
[💔](#act3_fork) `Game.OVERRIDE_CHOICE_LINE=true`
[](#act3_fork) `_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true`
`Game.OVERRIDE_CHOICE_SPEAKER = "fear_alone"`
[](#act3_fork) `_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true`
`Game.OVERRIDE_CHOICE_SPEAKER = "fear_bad"`
[](#act3_fork) `_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true`
[👿](#act3_fork) `Game.OVERRIDE_CHOICE_LINE=true`
# act3_fork
@ -189,7 +198,7 @@ h: Some people throw themselves into sex, drugs, and refreshing their Facebook f
h: Some people throw themselves into other people.
h: I'm going to throw myself into that pool.
h: I'm going to throw myself into that swimming pool.
[You're drunk and it's TEN FLOORS DOWN](#act3_bad_1_harm)
@ -389,7 +398,7 @@ b: human... please...
h: A while back, I said: “I just want to be free from all this pain.”
h: I got my wish! I no longer feel pain, or fear, or anxiety...
h: I got my wish. I no longer feel pain, or fear, or anxiety...
h: I don't feel anything at all.
@ -474,7 +483,7 @@ b: I'm sorry.
b: I was supposed to be *your* loyal guard-dog, but I acted as if you were supposed to obey *me*.
b: There's a difference between protective and suffocating, and I crossed the line.
b: There's a difference between protector and prison warden, and I crossed the line.
b: I'm sorry.

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@ -276,9 +276,9 @@ h: It's called exposure therapy!
h: Since you're a dog, it should work for you too, right? All mammals have the same fight-or-flight response.
[What if we desensitize ourselves *too* much?](#act4_harm_exposure_overboard)
[What if we desensitize *too* much?](#act4_harm_exposure_overboard)
[What if we expose ourselves to *real* danger?](#act4_harm_exposure_hurt)
[What if we're exposed to *real* danger?](#act4_harm_exposure_hurt)
[I'm a wolf, not a dog.](#act4_harm_exposure_dog)

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@ -35,11 +35,15 @@ subscribe("START_GAME", function(){
$("#gear").style.display = "block";
$("#about").style.display = "block";
// Act 2
_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","badnews":true,"factcheck":false,"act1_ending":"flight","INTERMISSION_STAGE":1};
Game.TEXT_SPEED = 5;
Game.goto("act2");
//Game.goto("act4");
// Act 2
//_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","badnews":true,"factcheck":false,"act1_ending":"flight","INTERMISSION_STAGE":1};
//Game.goto("act2");
// Act 3
_ = {"CHAPTER":2,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","badnews":true,"factcheck":false,"act1_ending":"flight","INTERMISSION_STAGE":2,"attack_harm_ch2":2,"attack_alone_ch2":1,"attack_bad_ch2":3,"a2_first_danger":"social","a2_attack_1":"alone","a2_first_choice":"ignore","a2_second_danger":"ignore","a2_attack_2":"harm","a2_attack_3":"harm","SPECIAL_ATTACK":"bad","a2_ending":"fight"};
Game.goto("act3");
//Game.goto("intro");

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