SO MUCH NEW ART
|
@ -1386,7 +1386,7 @@ n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS
|
|||
|
||||
n: PICK YOUR ENDING MOVE
|
||||
|
||||
`bb({mouth:"normal", eyes:"narrow"});`
|
||||
`//bb({mouth:"normal", eyes:"narrow"});`
|
||||
|
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n: *FINISH THEM*
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||||
|
||||
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|
@ -207,16 +207,16 @@ b: ...
|
|||
|
||||
b: *GASP*
|
||||
|
||||
b: I MUST WARN YOU...
|
||||
b: I MUST WARN YOU ABOUT...
|
||||
|
||||
[*LOUDER!*](#act2b_louder)
|
||||
[The same fear, *LOUDER!*](#act2b_louder)
|
||||
|
||||
{{if _.a2_first_danger=="social"}}
|
||||
[About a *different* social danger!](#act2b_different_social)
|
||||
[A *different* social danger!](#act2b_different_social)
|
||||
{{/if}}
|
||||
|
||||
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
||||
[About a *different* moral danger!](#act2b_different_moral)
|
||||
[A *different* moral danger!](#act2b_different_moral)
|
||||
{{/if}}
|
||||
|
||||
[You're ignoring danger! That's dangerous!](#act2b_ignore)
|
||||
|
@ -256,7 +256,7 @@ _.a2_attack_2 = "alone";
|
|||
|
||||
b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
|
||||
|
||||
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those juicy thighs (2) shall be hereby referred to as
|
||||
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those thick thighs (2) shall be hereby referred to as
|
||||
|
||||
b: "A BIG DISGUSTING TRASH PERVERT"
|
||||
|
||||
|
@ -351,22 +351,22 @@ b: ...
|
|||
|
||||
b: Oh thank goodness human, I think you can hear me again!
|
||||
|
||||
b: I SHALL WARN YOU...
|
||||
b: I SHALL WARN YOU ABOUT...
|
||||
|
||||
{{if _.a2_first_choice=="louder"}}
|
||||
[*EVEN LOUDER!*](#act2c_louder)
|
||||
[The same fear, *EVEN LOUDER!*](#act2c_louder)
|
||||
{{/if}}
|
||||
|
||||
{{if _.a2_first_choice!="louder"}}
|
||||
[*LOUDER!*](#act2c_louder)
|
||||
[The same fear, *LOUDER!*](#act2c_louder)
|
||||
{{/if}}
|
||||
|
||||
{{if _.a2_first_danger=="social"}}
|
||||
[About *another* social danger!](#act2c_different_social)
|
||||
[*Another* social danger!](#act2c_different_social)
|
||||
{{/if}}
|
||||
|
||||
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
||||
[About *another* moral danger!](#act2c_different_moral)
|
||||
[*Another* moral danger!](#act2c_different_moral)
|
||||
{{/if}}
|
||||
|
||||
[Did you check that punch before drinking?](#act2c_punch)
|
||||
|
@ -841,27 +841,27 @@ publish("hp_show");
|
|||
|
||||
(...3500)
|
||||
|
||||
[Oh my God.](#act2g_oh) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||
[Oh my God.](#act2g_1) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||
|
||||
[This is a bad coping mechanism.](#act2g_please) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||
[This is a bad coping mechanism.](#act2g_2) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||
|
||||
[We don't know what's in that drink.](#act2g_we) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||
[Don't take drinks from strangers.](#act2g_3) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||
|
||||
# act2g_oh
|
||||
# act2g_1
|
||||
|
||||
b: O--
|
||||
|
||||
(#act2g)
|
||||
|
||||
# act2g_please
|
||||
# act2g_2
|
||||
|
||||
b: T--
|
||||
|
||||
(#act2g)
|
||||
|
||||
# act2g_we
|
||||
# act2g_3
|
||||
|
||||
b: W--
|
||||
b: D--
|
||||
|
||||
(#act2g)
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ h2: DARE!
|
|||
|
||||
r: Haha! Good.
|
||||
|
||||
r: Ok. You see that swimming pool down there?
|
||||
r: Ok. You see that baby-blue swimming pool down there?
|
||||
|
||||
```
|
||||
publish('hong-next');
|
||||
|
@ -28,8 +28,6 @@ h2: Yeah? Ten floors down?
|
|||
|
||||
r: Jump in.
|
||||
|
||||
(...999)
|
||||
|
||||
`publish('hong-next')`
|
||||
|
||||
h2: ...
|
||||
|
@ -42,7 +40,7 @@ r: *Oh nooooo it's dangerous, don't do iiiiit.*
|
|||
|
||||
r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!
|
||||
|
||||
r: Let's show that animal we don't give two *dicks* about its bitching! Jump.
|
||||
r: Let's show that animal we don't give two *dicks* about its bitching! Jump in.
|
||||
|
||||
h2: Uh, but sometimes, um... fear has a point...
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@ b: I want to protect your need for physical safety,
|
|||
b: But, gosh, there's so many dangerous things in the world!
|
||||
|
||||
{{if _.a4_fears_discussed==1}}
|
||||
b: I dunno, what do *you* think, human?
|
||||
b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
|
||||
{{/if}}
|
||||
|
||||
{{if _.a4_fears_discussed==2}}
|
||||
|
@ -413,7 +413,7 @@ b: I want to make sure you get your social needs met, the human need to belong..
|
|||
b: But, I worry: will we ever be loved? *Can* we ever be loved?
|
||||
|
||||
{{if _.a4_fears_discussed==1}}
|
||||
b: I dunno, what do *you* think, human?
|
||||
b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
|
||||
{{/if}}
|
||||
|
||||
{{if _.a4_fears_discussed==2}}
|
||||
|
@ -580,7 +580,7 @@ b: And don't tell me we're *not* messed up. We almost jumped off a *roof*.
|
|||
{{/if}}
|
||||
|
||||
{{if _.a4_fears_discussed==1}}
|
||||
b: I dunno, what do *you* think, human?
|
||||
b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
|
||||
{{/if}}
|
||||
|
||||
{{if _.a4_fears_discussed==2}}
|
||||
|
@ -976,7 +976,7 @@ publish("act4-out-3");
|
|||
|
||||
(...1001)
|
||||
|
||||
h: Huh. I wonder what was going on in their head.
|
||||
h: Huh. That was weird. I wonder what was going on in their head.
|
||||
|
||||
h: Anyway, you were saying?
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# credits
|
||||
|
||||
`music('credits', {NO_LOOP:true, volume:0.55});`
|
||||
`music('credits', {NO_LOOP:true, volume:0.45});`
|
||||
|
||||
(...1884)
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ Game.FORCE_CANT_SKIP = true;
|
|||
publish("show_stats");
|
||||
```
|
||||
|
||||
n2: FEARS YOU USED:
|
||||
n2: FEARS THIS ROUND:
|
||||
|
||||
i: #harm# *BEING HARMED:* {{_.INTERMISSION_STAGE==1 ? _.attack_harm_ch1 : _.attack_harm_ch2}}
|
||||
|
||||
|
|
|
@ -35,11 +35,11 @@ subscribe("START_GAME", function(){
|
|||
$("#about").style.display = "block";
|
||||
|
||||
// Act 2
|
||||
_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
|
||||
Game.goto("act3");
|
||||
//_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
|
||||
//Game.goto("act2");
|
||||
//Game.goto("act4");
|
||||
|
||||
//Game.goto("intro");
|
||||
Game.goto("intro");
|
||||
|
||||
});
|
||||
|
||||
|
|
After Width: | Height: | Size: 262 KiB |
Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 756 KiB |
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 275 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 329 KiB |
After Width: | Height: | Size: 109 KiB |
After Width: | Height: | Size: 393 KiB |
After Width: | Height: | Size: 262 KiB |
After Width: | Height: | Size: 166 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 116 KiB |
After Width: | Height: | Size: 329 KiB |
Before Width: | Height: | Size: 322 KiB After Width: | Height: | Size: 322 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 109 KiB |
After Width: | Height: | Size: 393 KiB |
Before Width: | Height: | Size: 352 KiB After Width: | Height: | Size: 352 KiB |
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
After Width: | Height: | Size: 352 KiB |