and some sounds

This commit is contained in:
Nicky Case 2019-06-12 15:08:32 -04:00
parent 91d5a8f90e
commit 27b5ba5c13
8 changed files with 100 additions and 29 deletions

View File

@ -70,6 +70,9 @@
</span>
</div>
<!-- HACK: SPECIAL ATTACK -->
<div id="special_attack"></div>
<!-- Bottom Corner Tabs -->
<div id="gear" style="display:none" onclick="publish('show_options')">
<div class="icon">
@ -267,14 +270,13 @@
<script src="scripts/intro/Intro_SceneSetup.js"></script>
<script src="scripts/intro/Intro_BG.js"></script>
<!--
ACT I
<!-- ACT I -->
<script src="scripts/act1/Act1_SceneSetup.js"></script>
<script src="scripts/act1/Act1_Hong.js"></script>
<script src="scripts/act1/Act1_Beebee.js"></script>
<script src="scripts/act1/Act1_Outro_BG.js"></script>
-->
<!-- ACT II -->
<script src="scripts/act2/Act2_SceneSetup.js"></script>
<script src="scripts/act2/Act2_BG.js"></script>
<script src="scripts/act2/Act2_Hong.js"></script>

View File

@ -9,10 +9,18 @@ n: // callback: retweet news story, or subtweet, or Tinder serial killer (or: fa
```
Game.clearText();
publish("act2-out-1");
```
(...1000)
```
music('battle', {volume:0.5});
publish("hp_show");
```
(#act2f)
n: ROUND TWO: *FIGHT!*
(#act2e)
[Oh god they all hate us!](#act2a_social)
@ -356,7 +364,7 @@ b: HUMAN, WE'RE DYING. WE'RE DYING WE'RE DYING WE'RE DYI--
```
hong({body:"attacked"});
attack("30p", _.a2_first_attack);
attack("20p", _.a2_first_attack);
```
(...2500)
@ -409,7 +417,7 @@ b: THEN STOP SPREADING UNSCIENTIFIC FAKE NEWS
```
hong({body:"attacked"});
attack("10p", "bad");
attack("20p", "bad");
```
(...2500)
@ -428,7 +436,7 @@ b: EVERYTHING. EVERYTHING IS WRONG
```
hong({body:"attacked"});
attack("10p", "bad");
attack("20p", "bad");
```
(...2500)
@ -445,7 +453,7 @@ b: STOP BEING RACIST YOU SQUINTY-EYED JERK
```
hong({body:"attacked"});
attack("10p", "bad");
attack("20p", "bad");
```
(...2500)
@ -481,8 +489,9 @@ b: I'm *part* of you, you know. When you say that, you're hurting *yourself*.
b: Why are you hitting yourself, human? STOP HITTING YOURSELF.
```
music(null);
hong({body:"attacked"});
attack("10p", "harm");
attack("20p", "harm");
```
(...2500)
@ -498,8 +507,9 @@ b: And if we're both so dumb and stupid, we'll *never* figure out how to be happ
b: Oh god we're so lost! So lost so lost so los--
```
music(null);
hong({body:"attacked"});
attack("10p", "harm");
attack("20p", "harm");
```
(...2500)
@ -517,8 +527,9 @@ b: Maybe "they" are just full of crud!
b: "They" are feeding us contradictions to maintain our dependency on the Self-Help Industrial Complex!
```
music(null);
hong({body:"attacked"});
attack("10p", "harm");
attack("20p", "harm");
```
(...2500)
@ -527,7 +538,7 @@ attack("10p", "harm");
# act2f
`hong({body:"cry"})`
`hong({body:"cry"});`
h: ...
@ -537,7 +548,9 @@ h: I can't appease you. I can't ignore you. I can't fight you.
h: No matter what I do, I can't seem to get rid of yo--
`bb({body:"yell"})`
```
bb({body:"yell"});
```
b: Well maybe you're NOT *SUPPOSED* TO GET RID ME.
@ -714,11 +727,13 @@ b: I'm so sorry, human.
b: I'm going to have to use my SPECIAL ATTACK
[harm](#act2h_attack) `_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true`
`music('battle', {volume:0.5});`
[alone](#act2h_attack) `_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true`
[🗡](#act2h_attack) `_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true`
[bad](#act2h_attack) `_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true`
[💔](#act2h_attack) `_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true`
[👿](#act2h_attack) `_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true`
# act2h_attack
@ -737,9 +752,19 @@ h: You're gonna yap more stupid words at me again to try t--
# act2i
```
publish("show_special_attack");
Game.FORCE_CANT_SKIP = true;
music(null);
```
(...5000)
```
publish("remove_special_attack");
hong({body:"defeated"});
bb({body:"sad"});
attack("100p", _.SPECIAL_ATTACK);
Game.FORCE_CANT_SKIP = false;
```
(...2500)
@ -793,6 +818,7 @@ Game.clearText();
publish("act2-in-4");
publish("hp_hide");
publish("act2-party-action", ["end"]);
music(null, {fade:2});
```
(...2000)
@ -838,9 +864,9 @@ r: I wanna see you let out that *vicious* side of you more, kid!
h2: ok sorry i have to go
r: Ah, the voice was too strong, huh?
r: Ah, the voice won, huh?
r: Come to my party next weekend. I promise I'll mix something even stronger for you.
r: Come to my party next weekend, bud. I'll mix something even stronger for ya.
`publish("act2-party-action", ["end_run"]);`
@ -856,9 +882,10 @@ r: I wanna see you finally let loose, kid!
Game.clearText();
publish("act2-out-5");
publish("act2-outro", ["end1"]);
music("hum", {fade:2, volume:0.6});
```
(...3000)
(...2500)
```
publish("act2-outro", ["end2"]);
@ -874,6 +901,7 @@ b: God, that was *close.* We really could've--
```
Game.clearText();
publish("act2-outro", ["end3"]);
music(null);
```
(...1000)

View File

@ -4,17 +4,23 @@ TODO:
- whoosh out @done
- put hong & beebee sprites in for battle @done
- characters in @done
- battle talk @done
- whoosh in @done
- party talk @done
- whoosh out @done
- battle talk 2 @done
- jarring image @done
- whoosh in @done
- slap dat/run out @done
- whoosh out @done
TODO:
- battle talk
- whoosh in
- party talk
- whoosh out
- battle talk 2
- jarring image
- whoosh in
- slap dat/run out
- whoosh out
- fight icons in bubble @done
- music & sounds
- put them in
- re-use old sound effects for now
// white noise shock sfx for bb
- sounds: Hunter's voice, slap, white noise electic attack, party ambience, bottle slosh
****/
@ -22,6 +28,7 @@ Loader.addImages([
{ id:"party_bg", src:"sprites/act2/party_bg.png" },
{ id:"party_action", src:"sprites/act2/party_action.png" },
{ id:"hong_bb_outro", src:"sprites/act2/hong_bb_outro.png" },
{ id:"SPECIAL_ATTACK", src:"sprites/act2/special.png" },
]);
function BG_Party(){
@ -223,6 +230,15 @@ function BG_Party(){
}),
subscribe("act2-outro", function(frameName){
self.outroSprite.gotoFrameByName(frameName);
}),
subscribe("show_special_attack", function(){
var dom = $("#special_attack");
dom.setAttribute("attack", _.SPECIAL_ATTACK);
dom.style.display = "block";
}),
subscribe("remove_special_attack", function(){
var dom = $("#special_attack");
dom.style.display = "none";
})
);

View File

@ -268,7 +268,7 @@ Game.updateText = function(instant){
var gotoY = (wordsHeight<250) ? 0 : wordsHeight-250;
gotoY = 80 - gotoY;
var nextY = instant ? gotoY : currentY*0.9 + gotoY*0.1;
Game.wordsDOM.style.top = nextY+"px";
Game.wordsDOM.style.top = (Math.round(nextY*10)/10)+"px";
}else{
Game.wordsDOM.style.top = Game.FORCE_TEXT_Y+"px";
}

BIN
sounds/music/party1.mp3 Normal file

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sounds/sfx/hit_bb.mp3 Normal file

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@ -50,6 +50,31 @@ div{ /*, #game_words, #game_choices, #paused, #options, #loading, #gear, #about,
pointer-events: none;
}
#special_attack{
display: none;
position: absolute;
top:0; left:0;
width: 100%;
height: 100%;
background: #ff4040;
background: url(../sprites/act2/special.png);
background-size: auto 100%;
}
#special_attack[attack=harm]{
background-position: 0% 0;
}
#special_attack[attack=alone]{
background-position: -100% 0;
}
#special_attack[attack=bad]{
background-position: -200% 0;
}
/******************************************************************************************************