2018-03-26 15:52:43 +00:00
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<!--
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2018-03-27 17:39:08 +00:00
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THE WISDOM AND/OR MADNESS OF CROWDS
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by Nicky Case | apr 2018
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MY "WHY" FOR MAKING THIS:
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+ to build a foundation for further curiosity about networks, group dynamics
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+ to practice teaching with problem-solving, a pre-req for skills
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+ to instill transcendent sense of "fundamentally people", of Humanity's Brain <3
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2018-03-26 15:52:43 +00:00
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SLIDES:
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Keep all words on index.html. This allows people to translate it to SAME repo!
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/de.html, etc etc
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Same format as EvoTrust. But also footnotes.
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Cursor is allowed to flow EVERYWHERE though...
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-->
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<!doctype>
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<html>
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<head>
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<title>The Wisdom and/or Madness of Crowds</title>
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2018-04-06 17:13:42 +00:00
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<link rel="stylesheet" type="text/css" href="css/index.css">
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2018-03-26 15:52:43 +00:00
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</head>
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<body>
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2018-03-27 17:39:08 +00:00
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2018-04-03 15:25:13 +00:00
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<div id="container">
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2018-04-02 17:43:20 +00:00
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<!-- Simulation(s) in background -->
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<div id="simulations_container">
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<div id="simulations"></div>
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</div>
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<!-- Slideshow: words & buttons -->
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<div id="slideshow_container">
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<div id="slideshow"></div>
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</div>
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<!-- Scratch Transition -->
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<div id="scratch"></div>
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<!-- Modal -->
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<div id="modal"></div>
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2018-03-27 17:39:08 +00:00
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2018-03-26 15:52:43 +00:00
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</div>
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2018-03-27 17:39:08 +00:00
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<!-- Navigation: Audio, Contents, Share, Translations -->
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2018-04-04 15:57:35 +00:00
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<div id="navigation_container">
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<div id="audio"></div>
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<div id="navigation">
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<!-- The chapters -->
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<div chapter="Introduction">
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<span>0</span>
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<span>0. Introduction</span>
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</div>
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<div chapter="Networks">
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<span>1</span>
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2018-04-12 19:50:59 +00:00
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<span>1. Connections</span>
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2018-04-04 15:57:35 +00:00
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</div>
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<div chapter="Simple">
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<span>2</span>
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2018-04-12 19:50:59 +00:00
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<span>2. Contagions</span>
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2018-04-04 15:57:35 +00:00
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</div>
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<div chapter="Complex">
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<span>3</span>
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2018-04-12 19:50:59 +00:00
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<span>3. Complex Contagions</span>
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2018-04-04 15:57:35 +00:00
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</div>
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<div chapter="BB">
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<span>4</span>
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<span>4. Bonding & Bridging</span>
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</div>
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<div chapter="Sandbox">
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<span>5</span>
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<span>5. Sandbox</span>
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</div>
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<div chapter="Conclusion">
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<span>6</span>
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<span>6. In Conclusion...</span>
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</div>
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<div chapter="Credits">
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<span>7</span>
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<span>7. Credits</span>
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</div>
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<!-- A divider -->
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<span class="nav_divider"></span>
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<!-- Bonus Notes & References -->
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<div modal="bonus">
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<span>?</span>
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<span>Bonus Boxes! (Notes)</span>
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</div>
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<div modal="references">
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<span style="margin-top:5px">*</span>
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<span>References</span>
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</div>
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<!-- The hover bubble -->
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<span id="nav_bubble">AHHHHHH</span>
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</div>
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<div id="social"></div>
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2018-03-26 15:52:43 +00:00
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</div>
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2018-03-27 17:39:08 +00:00
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<canvas id="pencil"></canvas>
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2018-03-26 15:52:43 +00:00
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</body>
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</html>
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2018-04-01 16:34:52 +00:00
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<!-- - - - - - - - - - - - -->
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<!-- THE SLIDESHOW'S WORDS -->
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<!-- - - - - - - - - - - - -->
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2018-03-27 17:39:08 +00:00
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2018-04-01 16:34:52 +00:00
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<!-- 0. Introduction -->
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2018-03-27 17:39:08 +00:00
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2018-04-01 16:34:52 +00:00
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<words id="_0_title">
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the
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<br>
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WISDOM and/or MADNESS
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<br>
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of CROWDS
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</words>
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2018-03-27 17:39:08 +00:00
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2018-04-01 16:34:52 +00:00
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<words id="_0_subtitle">
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playing time: 30 min • by nicky case, april 2018
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</words>
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2018-03-28 14:57:19 +00:00
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2018-04-01 16:34:52 +00:00
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<words id="_0_loading">
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loading...
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</words>
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2018-03-27 17:39:08 +00:00
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2018-04-01 16:34:52 +00:00
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<words id="_0_play">
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let's play! →
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</words>
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2018-03-26 15:52:43 +00:00
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2018-04-01 16:34:52 +00:00
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<words id="_0_intro">
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2018-04-11 20:44:12 +00:00
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<div class="circle"><span>
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<br><br><br>
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2018-04-12 19:50:59 +00:00
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Sir Isaac Newton was pretty sure he was one smart cookie.
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I mean, after inventing calculus and a theory of gravity,
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2018-04-11 20:44:12 +00:00
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he should be smart enough to do some financial investing, right?
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Anyway,
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long story short, he lost $4,600,000 (in today's dollars)
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in the nationwide speculation frenzy known as the South Sea Bubble of 1720.
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<br><br>
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As Mr. Newton later said:
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<i>“I can calculate the motion of heavenly bodies, but not the madness of people.”</i>
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<next>yeah sucks for him →</next>
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</span></div>
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</words>
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<words id="_0_intro_2">
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<div class="circle"><span>
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<br>
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Of course, that's not the only time markets, institutions, or entire democracies went crazy:
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the <i>madness</i> of crowds.
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And yet, just when you lose hope in humanity,
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you see citizens rescuing each other in hurricanes,
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2018-04-12 21:22:22 +00:00
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communities creating solutions after tragedy,
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2018-04-11 20:44:12 +00:00
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movements of ordinary people fighting for a better world:
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the <i>wisdom</i> of crowds!
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<br><br>
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2018-04-12 21:22:22 +00:00
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<b>But <i>why</i> do some crowds turn to madness, or wisdom?</b>
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And how can we, collectively, get more of the latter?
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2018-04-12 19:50:59 +00:00
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According to the new field of <b>network science</b>,
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the answer is not in the <i>individual people</i>, but in...
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2018-04-11 20:44:12 +00:00
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2018-04-12 21:22:22 +00:00
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<next>...their <i>connections.</i> →</next>
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2018-04-11 20:44:12 +00:00
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</span></div>
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2018-03-26 15:52:43 +00:00
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</words>
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<!-- 1. Networks -->
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2018-04-01 16:34:52 +00:00
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2018-03-28 17:12:05 +00:00
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<words id="_1_tutorial_start">
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2018-04-12 17:12:45 +00:00
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<b>Let's draw a network!</b>
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Each connection represents a friendship between two people:
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</words>
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2018-04-01 16:34:52 +00:00
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2018-03-28 17:12:05 +00:00
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<words id="_1_tutorial_connect">
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2018-04-12 17:12:45 +00:00
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draw to connect
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2018-03-28 17:12:05 +00:00
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</words>
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2018-04-01 16:34:52 +00:00
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2018-03-28 17:12:05 +00:00
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<words id="_1_tutorial_disconnect">
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2018-04-12 17:12:45 +00:00
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scratch to disconnect
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2018-03-28 17:12:05 +00:00
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</words>
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2018-04-01 16:34:52 +00:00
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2018-03-28 17:12:05 +00:00
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<words id="_1_tutorial_end">
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2018-04-12 17:12:45 +00:00
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feel free to keep playing around, and draw whatever friendship network you want!
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when you're done,
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<next wiggle>let's continue →</next>
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2018-03-28 17:12:05 +00:00
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</words>
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2018-04-01 16:34:52 +00:00
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<words id="_1_threshold">
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2018-04-12 17:12:45 +00:00
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But people don't just have social connections to make pretty pictures.
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People look at their social connections, to understand their social world.
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In this example, people look to their peers to
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find out what % of their friends (not counting selves) are,
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say, binge-drinkers. (img)
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2018-04-01 16:34:52 +00:00
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</words>
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2018-04-12 17:12:45 +00:00
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<words id="_1_threshold_instruction">
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<b>Draw/erase connections, and see what happens! →</b>
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2018-04-01 16:34:52 +00:00
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</words>
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2018-04-12 17:12:45 +00:00
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<words id="_1_threshold_explanation">
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<span style="color:#666">top-left:</span>
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# of drinker friends / # of total friends
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<br>
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<span style="color:#666">top-right:</span>
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% of drinker friends →
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<br>
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<span style="color:#666">black line:</span>
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the 50% "majority" threshold
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<br> (they'll glow if past threshold)
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2018-04-01 16:34:52 +00:00
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</words>
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2018-04-12 17:12:45 +00:00
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2018-04-01 16:34:52 +00:00
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<words id="_1_threshold_end">
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2018-04-12 17:12:45 +00:00
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<next>cool, got it</next>
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2018-04-01 16:34:52 +00:00
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</words>
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<words id="_1_pre_puzzle">
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2018-04-12 17:12:45 +00:00
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However, networks can <i>fool</i> people.
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Just like how you see the earth as flat because you're on it,
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people get wrong ideas about society because they're <i>in</i> it.
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<br><br>
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(BONUS BOX: OTHER CONNECTIONS)
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<br><br>
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For example, a 1991 study(*) showed that
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“virtually all [college] students reported that their friends drank more than they did.”
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But that seems impossible!
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How can that be?
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Well, you're about to invent the answer yourself, by drawing a network.
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It's time to...
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<next>FOOL EVERYONE →</next>
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2018-04-01 16:34:52 +00:00
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</words>
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<words id="_1_puzzle">
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2018-04-12 17:12:45 +00:00
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<b style="font-size:2em">PUZZLE TIME!</b>
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<br>
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Fool <i>everyone</i> into thinking
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the majority of their friends are binge-drinkers (img)
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(even though binge-drinkers are outnumbered 2-to-1)
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2018-04-01 16:34:52 +00:00
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</words>
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<words id="_1_puzzle_metric">
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2018-04-12 17:12:45 +00:00
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<b>FOOLED:</b>
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</words>
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<words id="_1_puzzle_metric_2">
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out of 9 people
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</words>
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<words id="_1_puzzle_end">
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2018-04-12 17:12:45 +00:00
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Congrats! You manipulated a group of students into believing
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in the prevalance of an incredibly unhealthy social norm! Good going!
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<next wiggle>...uh. thanks?</next>
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2018-04-01 16:34:52 +00:00
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</words>
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<words id="_1_post_puzzle">
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2018-04-12 17:12:45 +00:00
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What you just created is called The Majority Illusion(*),
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which also explains why people think their political views are consensus,
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or why extremism seems more common than it actually is.
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<i>Madness.</i>
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<br><br>
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But ideas/behaviors aren't just passively observed, they actively <i>spread</i>.
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So now, let's look at something network scientists call...
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2018-04-12 19:50:59 +00:00
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<next>“Contagions!” →</next>
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2018-04-12 17:12:45 +00:00
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<b>← bonus challenge:</b> make everyone think
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<i>less than half</i> of their friends are binge-drinkers
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</words>
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<words id="_1_post_puzzle_bonus">
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🙌 yay you did it 🙌
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2018-03-26 15:52:43 +00:00
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</words>
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<!-- 2. Simple Contagions -->
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2018-04-01 16:34:52 +00:00
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2018-04-03 17:32:26 +00:00
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<words id="_2_simple">
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2018-04-12 19:50:59 +00:00
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Below, we start with one person (img) who has some information.
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Some <i>mis</i>information. "Fake news", as the cool kids say.
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And every day, that person spreads the rumor to their friends.
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And they spread it to <i>their</i> friends. And so on.
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<br><br>
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<b>Run the simulation, step-by-step ↓</b>
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(p.s: you can't draw <i>while</i> the sim's running)
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</words>
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<words id="_2_simple_2">
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Note: despite the negative name, "contagions" can be good or bad.
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There's strong statistical evidence(*) that
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smoking, happiness, obesity, voting patterns, and cooperation levels
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are all "contagious" --
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and even some evidence that suicides(*) and mass shootings(*) are, too.
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2018-04-03 17:32:26 +00:00
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</words>
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<words id="_2_simple_end">
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2018-04-12 19:50:59 +00:00
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<next wiggle>well that's depressing →</next>
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2018-04-03 17:32:26 +00:00
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</words>
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<words id="_2_cascade">
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2018-04-12 19:50:59 +00:00
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Indeed it is.
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Anyway, <b>PUZZLE TIME!</b>
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<br>
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Draw a network & run the simulation,
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so that <i>everyone</i> gets infected with the "contagion".
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(new rule: you can't cut the <i>thick</i> connections)
|
2018-04-03 17:32:26 +00:00
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</words>
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<words id="_2_cascade_end">
|
2018-04-12 19:50:59 +00:00
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<next wiggle>fan-flipping-tastic →</next>
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</words>
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<words id="_2_post_cascade">
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This madness-spreading is called an <b>"information cascade"</b>.
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Mr. Newton fell for such a cascade in 1720.
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The world's markets fell for such a cascade in 2008.
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But so what? You already knew ideas spread.
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However, network scientists recently found a <i>new</i> kind of contagion,
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one that spreads strangely. And they're called...
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</words>
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<words id="_2_post_cascade_end">
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<next wiggle>“<i>Complex</i> Contagions!” →</next>
|
2018-04-03 17:32:26 +00:00
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</words>
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2018-03-26 15:52:43 +00:00
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<!-- 3. Complex Contagions -->
|
2018-04-01 16:34:52 +00:00
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2018-04-03 17:32:26 +00:00
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<words id="_3_complex">
|
2018-04-12 19:50:59 +00:00
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Truth may be stranger than fiction, but it doesn't sell as well.
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<br><br>
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<b>Simple contagions</b>, like juicy rumors or hot takes,
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only need one "infected" friend to spread.
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That doesn't mean the contagion <i>will</i> spread,
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just that one exposure <i>can</i> be enough to spread.
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This, by the way, is how <i>biological</i> contagions like viruses work.
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<br><br>
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<b>Complex contagions</b> are weirder.
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Some things -- like norms, habits and hard-to-accept ideas --
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need more social encouragement.
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They need not a minimum <i>number</i> of friends to spread,
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but a minimum <i>percentage</i> of friends to spread!(*)
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<br><br>
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<b>On the right, a person needs <i>at least 25%</i> of their friends to
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adopt a complex fact (img) before they do.
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Try "infecting" them all with <i>wisdom!</i> →</b>
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2018-04-03 17:32:26 +00:00
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</words>
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2018-04-12 19:50:59 +00:00
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<words id="_3_complex_2">
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<b>CAUTION:</b>
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just because an idea/behavior is "complex" doesn't mean it's good,
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(e.g. conspiracy theories)
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and just because it's "simple" doesn't mean it's bad!
|
2018-04-12 21:22:22 +00:00
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(e.g. cute cat videos)
|
2018-04-12 19:50:59 +00:00
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<br><br>
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Think of it this way:
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|
simple contagions are weeds, complex contagions are trees,
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|
and a network is an ecosystem.
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Sometimes weeds are good, sometimes trees are bad.
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But if your ecosystem can <i>only</i> support weeds,
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something's very wrong.
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<br><br>
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(BONUS: OTHER KINDS OF CONTAGIONS)
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<br><br>
|
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So, how <i>do</i> we make sure our social ecosystem is healthy?
|
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|
Let's revisit...
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|
2018-04-12 21:22:22 +00:00
|
|
|
<next wiggle>...the cascade puzzle!</next>
|
2018-04-12 19:50:59 +00:00
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|
2018-04-03 17:32:26 +00:00
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</words>
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<words id="_3_cascade">
|
2018-04-12 21:22:22 +00:00
|
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|
You did this before, but now, with a <i>complex</i> contagion (img), it'll be tougher...
|
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|
<br>
|
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|
|
(note: feel free to just hit 'start' and <i>try</i> as many solutions as you want)
|
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|
<br>
|
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|
|
<b>"Infect" everyone with complex wisdom! ↓</b>
|
2018-04-03 17:32:26 +00:00
|
|
|
</words>
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<words id="_3_cascade_end">
|
2018-04-12 21:22:22 +00:00
|
|
|
<next wiggle>HOT DANG →</next>
|
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|
</words>
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|
<words id="_3_post_cascade">
|
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|
|
Now, you may think: so what, complex contagions () are just simple contagions ()
|
2018-04-13 17:42:02 +00:00
|
|
|
that need more connections?
|
2018-04-12 21:22:22 +00:00
|
|
|
Not so fast!
|
2018-04-13 17:42:02 +00:00
|
|
|
The difference between "complex" and "simple" is a difference in <i>kind</i>, not degree.
|
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|
|
It's apples vs oranges, not apples vs more apples.
|
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|
|
This idea will be clearer if we revisit...
|
2018-04-12 21:22:22 +00:00
|
|
|
</words>
|
|
|
|
<words id="_3_post_cascade_end">
|
|
|
|
<next wiggle>...yet another puzzle! →</next>
|
2018-04-03 17:32:26 +00:00
|
|
|
</words>
|
|
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|
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|
|
<words id="_3_prevent">
|
2018-04-12 21:22:22 +00:00
|
|
|
Now, let's do the <i>opposite</i> of everything we've done before.
|
|
|
|
If you hit "start" below now, the contagion will just spread to everyone.
|
|
|
|
No surprise there.
|
|
|
|
But now, here's your challenge:
|
|
|
|
<b>draw a network to <i>prevent</i> the contagion from spreading to everyone! ↓</b>
|
2018-04-03 17:32:26 +00:00
|
|
|
</words>
|
|
|
|
|
2018-04-13 17:42:02 +00:00
|
|
|
<words id="_3_prevent_2">
|
|
|
|
And <i>that's</i> the important difference between "simple" and "complex" contagion.
|
|
|
|
While more connections always helps spread <i>simple</i> ideas,
|
|
|
|
more connections can <i>hurt</i> the spread of <i>complex</i> ideas!
|
|
|
|
(makes you wonder 'bout the internet, hm)
|
|
|
|
And this isn't just a theoretical problem. This can be a matter of life...
|
|
|
|
</words>
|
|
|
|
|
2018-04-03 17:32:26 +00:00
|
|
|
<words id="_3_prevent_end">
|
2018-04-13 17:42:02 +00:00
|
|
|
<next wiggle>...or death. →</next>
|
2018-04-12 21:22:22 +00:00
|
|
|
</words>
|
|
|
|
|
2018-04-13 17:42:02 +00:00
|
|
|
<words id="_3_groupthink">
|
2018-04-12 21:22:22 +00:00
|
|
|
|
2018-04-13 17:42:02 +00:00
|
|
|
The people at NASA were smart cookies.
|
|
|
|
I mean, they'd used Newton's theories to get us to the moon.
|
|
|
|
Anyway, long story short, in 1986,
|
|
|
|
<i>despite warnings from the engineers</i>,
|
|
|
|
they launched the <i>Challenger</i>,
|
|
|
|
which blew up and killed 7 people.
|
|
|
|
The immediate cause:
|
|
|
|
it was too cold that morning.
|
|
|
|
|
|
|
|
<br><br>
|
|
|
|
|
|
|
|
The less immediate cause: the managers ignored the engineers' warnings.
|
|
|
|
Why? Because of <b>groupthink</b>(*).
|
|
|
|
When a group is <i>too</i> closely knit, (as they tend to be at the top of institutions)
|
|
|
|
they become resistant to hard-to-accept information.
|
|
|
|
|
|
|
|
<br><br>
|
|
|
|
|
|
|
|
So, too connected, and ideas are crushed.
|
|
|
|
But, too disconnected, and ideas can't even spread.
|
|
|
|
So, how can we "design" a crowd, a group, a society with...
|
2018-04-12 21:22:22 +00:00
|
|
|
|
2018-04-13 17:42:02 +00:00
|
|
|
<next>...the right balance?</next>
|
2018-04-12 21:22:22 +00:00
|
|
|
|
2018-04-03 17:32:26 +00:00
|
|
|
</words>
|
|
|
|
|
2018-03-26 15:52:43 +00:00
|
|
|
<!-- 4. Bonding & Bridging -->
|
2018-04-01 16:34:52 +00:00
|
|
|
|
2018-03-26 15:52:43 +00:00
|
|
|
<!-- 5. Sandbox -->
|
2018-04-01 16:34:52 +00:00
|
|
|
|
2018-03-26 15:52:43 +00:00
|
|
|
<!-- 6. Conclusion -->
|
2018-04-03 17:32:26 +00:00
|
|
|
<!-- recap and CONCRETE LIFE TAKE-AWAYS. mirror intro UI -->
|
2018-03-26 15:52:43 +00:00
|
|
|
|
|
|
|
<!-- 7. Credits -->
|
|
|
|
|
2018-04-04 15:57:35 +00:00
|
|
|
<words id="_7_credits">
|
|
|
|
FWEEEEEE
|
|
|
|
</words>
|
|
|
|
|
2018-04-01 16:34:52 +00:00
|
|
|
<!-- x. misc -->
|
|
|
|
<words id="WIN">
|
|
|
|
WIN
|
|
|
|
</words>
|
|
|
|
<words id="sim_start">
|
2018-04-03 17:32:26 +00:00
|
|
|
> start
|
2018-04-01 16:34:52 +00:00
|
|
|
</words>
|
|
|
|
<words id="sim_next">
|
2018-04-03 15:25:13 +00:00
|
|
|
>> next
|
2018-04-01 16:34:52 +00:00
|
|
|
</words>
|
|
|
|
<words id="sim_reset">
|
2018-04-03 17:32:26 +00:00
|
|
|
↺ reset
|
2018-04-01 16:34:52 +00:00
|
|
|
</words>
|
2018-04-06 16:06:55 +00:00
|
|
|
<words id="sandbox_contagion">
|
|
|
|
Contagion:
|
|
|
|
</words>
|
|
|
|
<words id="sandbox_contagion_simple">
|
|
|
|
simple
|
|
|
|
</words>
|
|
|
|
<words id="sandbox_contagion_complex">
|
|
|
|
complex
|
|
|
|
</words>
|
|
|
|
<words id="sandbox_color_chooser">
|
|
|
|
The Contagion's Color:
|
|
|
|
</words>
|
|
|
|
<words id="sandbox_tool_chooser">
|
|
|
|
Select a tool...
|
|
|
|
</words>
|
|
|
|
|
|
|
|
<words id="sandbox_tool_pencil">
|
2018-04-12 17:12:45 +00:00
|
|
|
Draw Network
|
2018-04-06 16:06:55 +00:00
|
|
|
</words>
|
|
|
|
<words id="sandbox_tool_add">
|
2018-04-12 17:12:45 +00:00
|
|
|
Add Person
|
2018-04-06 16:06:55 +00:00
|
|
|
</words>
|
|
|
|
<words id="sandbox_tool_add_infected">
|
2018-04-06 17:13:42 +00:00
|
|
|
Add "Infected"
|
2018-04-06 16:06:55 +00:00
|
|
|
</words>
|
|
|
|
<words id="sandbox_tool_move">
|
2018-04-12 17:12:45 +00:00
|
|
|
Move Person
|
2018-04-06 16:06:55 +00:00
|
|
|
</words>
|
|
|
|
<words id="sandbox_tool_delete">
|
2018-04-12 17:12:45 +00:00
|
|
|
Delete Person
|
2018-04-06 16:06:55 +00:00
|
|
|
</words>
|
|
|
|
<words id="sandbox_tool_clear">
|
|
|
|
<b>CLEAR IT ALL</b>
|
|
|
|
</words>
|
|
|
|
|
|
|
|
<words id="sandbox_shortcuts_label">
|
|
|
|
(...or, use keyboard shortcuts!)
|
|
|
|
</words>
|
|
|
|
<words id="sandbox_shortcuts">
|
2018-04-12 17:12:45 +00:00
|
|
|
[1]: Add Person
|
2018-04-06 16:06:55 +00:00
|
|
|
<br>
|
2018-04-12 17:12:45 +00:00
|
|
|
[2]: Add "Infected" Person
|
2018-04-06 16:06:55 +00:00
|
|
|
<br>
|
2018-04-12 17:12:45 +00:00
|
|
|
[Space]: Move Person
|
2018-04-06 16:06:55 +00:00
|
|
|
<br>
|
2018-04-12 17:12:45 +00:00
|
|
|
[Backspace]: Delete Person
|
2018-04-06 16:06:55 +00:00
|
|
|
</words>
|
2018-04-01 16:34:52 +00:00
|
|
|
|
2018-03-27 17:39:08 +00:00
|
|
|
<!-- - - - - - - - - - - - - -->
|
2018-03-26 15:52:43 +00:00
|
|
|
<!-- BONUS BOXES (footnotes) -->
|
2018-03-27 17:39:08 +00:00
|
|
|
<!-- - - - - - - - - - - - - -->
|
|
|
|
|
2018-04-02 17:43:20 +00:00
|
|
|
<bonus id="herp">
|
|
|
|
<title>HERP DERP</title>
|
|
|
|
<description>
|
|
|
|
Herp derp HERP derp derp? Herp derp DERP herp herp derp!
|
|
|
|
</description>
|
2018-03-26 15:52:43 +00:00
|
|
|
</bonus>
|
|
|
|
|
2018-04-04 15:57:35 +00:00
|
|
|
<!-- - - - - - - -->
|
|
|
|
<!-- REFERENCES -->
|
|
|
|
<!-- - - - - - - -->
|
2018-03-27 17:39:08 +00:00
|
|
|
|
2018-04-04 15:57:35 +00:00
|
|
|
<references>
|
|
|
|
</references>
|
2018-03-26 15:52:43 +00:00
|
|
|
|
2018-04-01 16:34:52 +00:00
|
|
|
<!-- - - - - -->
|
|
|
|
<!-- SCRIPTS -->
|
|
|
|
<!-- - - - - -->
|
|
|
|
|
|
|
|
<script src="js/lib/helpers.js"></script>
|
|
|
|
<script src="js/lib/minpubsub.src.js"></script>
|
|
|
|
<script src="js/lib/Key.js"></script>
|
|
|
|
<script src="js/lib/Mouse.js"></script>
|
|
|
|
<script src="js/lib/Sprite.js"></script>
|
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|
<script src="js/slideshow/Slideshow.js"></script>
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|
<script src="js/slideshow/Pencil.js"></script>
|
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|
|
<script src="js/slideshow/Boxes.js"></script>
|
2018-04-02 17:43:20 +00:00
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|
|
<script src="js/slideshow/Scratch.js"></script>
|
2018-04-04 15:57:35 +00:00
|
|
|
<script src="js/slideshow/Navigation.js"></script>
|
2018-04-06 16:06:55 +00:00
|
|
|
<script src="js/slideshow/SimUI.js"></script>
|
|
|
|
<script src="js/slideshow/SandboxUI.js"></script>
|
2018-04-01 16:34:52 +00:00
|
|
|
|
|
|
|
<script src="js/sim/Peep.js"></script>
|
|
|
|
<script src="js/sim/Connection.js"></script>
|
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|
|
<script src="js/sim/ConnectorCutter.js"></script>
|
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|
<!--script src="js/sim/_Game.js"></script-->
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|
<script src="js/sim/Simulations.js"></script>
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<script src="js/chapters/0_Introduction.js"></script>
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<script src="js/chapters/1_Networks.js"></script>
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<script src="js/chapters/2_Simple_Contagion.js"></script>
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<script src="js/chapters/3_Complex_Contagion.js"></script>
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<script src="js/chapters/4_Bonding_And_Bridging.js"></script>
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<script src="js/chapters/5_Sandbox.js"></script>
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<script src="js/chapters/6_Conclusion.js"></script>
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<script src="js/chapters/7_Credits.js"></script>
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<script src="js/main.js"></script>
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