writing halfway done wow
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index.html
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index.html
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@ -164,18 +164,19 @@ let's play! →
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the <i>madness</i> of crowds.
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And yet, just when you lose hope in humanity,
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you see citizens rescuing each other in hurricanes,
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communities banding together after tragedy,
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communities creating solutions after tragedy,
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movements of ordinary people fighting for a better world:
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the <i>wisdom</i> of crowds!
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<br><br>
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<b>But <i>why</i> do some crowds become wise or mad?</b>
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Can we calculate the madness, or wisdom, of people?
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<b>But <i>why</i> do some crowds turn to madness, or wisdom?</b>
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// tease future stories
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And how can we, collectively, get more of the latter?
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According to the new field of <b>network science</b>,
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the answer is not in the <i>individual people</i>, but in...
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<next>...their <i>connections</i> →</next>
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<next>...their <i>connections.</i> →</next>
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</span></div>
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</words>
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@ -385,7 +386,7 @@ let's play! →
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just because an idea/behavior is "complex" doesn't mean it's good,
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(e.g. conspiracy theories)
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and just because it's "simple" doesn't mean it's bad!
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(e.g. "floss daily")
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(e.g. cute cat videos)
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<br><br>
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@ -405,26 +406,55 @@ let's play! →
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So, how <i>do</i> we make sure our social ecosystem is healthy?
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Let's revisit...
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<next wiggle>...the cascade!</next>
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<next wiggle>...the cascade puzzle!</next>
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</words>
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<words id="_3_cascade">
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blah blah complex cascade
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You did this before, but now, with a <i>complex</i> contagion (img), it'll be tougher...
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<br>
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(note: feel free to just hit 'start' and <i>try</i> as many solutions as you want)
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<br>
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<b>"Infect" everyone with complex wisdom! ↓</b>
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</words>
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<words id="_3_cascade_end">
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<next wiggle>fweeee</next>
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<next wiggle>HOT DANG →</next>
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</words>
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<words id="_3_post_cascade">
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Now, you may think: so what, complex contagions () are just simple contagions ()
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but you need to add more connections?
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Not so fast!
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The difference between "complex" and "simple" is not apples vs more apples, but apples vs pineapples.
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I think this'll be clearer if we revisit...
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</words>
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<words id="_3_post_cascade_end">
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<next wiggle>...yet another puzzle! →</next>
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</words>
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<words id="_3_prevent">
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blah blah complex prevention
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Now, let's do the <i>opposite</i> of everything we've done before.
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If you hit "start" below now, the contagion will just spread to everyone.
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No surprise there.
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But now, here's your challenge:
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<b>draw a network to <i>prevent</i> the contagion from spreading to everyone! ↓</b>
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</words>
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<words id="_3_prevent_end">
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herp derp blah blah
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<next wiggle>next</next>
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That's right...
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<next wiggle><i>More</i> connections hurt! →</next>
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</words>
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<words id="_3_nasa">
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// adding more HURTS
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// groupthink: NASA story.
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// internet
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// tease bond and bridging: what IS the design for effective thinking?
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<next>next</next>
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</words>
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<!-- 4. Bonding & Bridging -->
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@ -80,10 +80,20 @@ SLIDES.push(
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add:[
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// Intro text
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{
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type:"box",
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id:"_3_cascade",
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text:"_3_cascade",
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x:60, y:0, w:840, h:100,
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align: "center"
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},
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// Sim
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{
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type:"sim",
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x:0, y:-140,
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id:"contagion",
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x:0, y:-40,
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fullscreen: true,
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network: {
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"contagion":0.25,
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@ -100,23 +110,17 @@ SLIDES.push(
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// UI for the simulation
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{
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type:"box",
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x:380, y:290,
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id:"ui",
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x:380, y:370,
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sim_ui:"red"
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},
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// Intro text
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{
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type:"box",
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text:"_3_cascade",
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x:0, y:400, w:600, h:140
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},
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// End text
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{
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id:"end",
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type:"box",
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text:"_3_cascade_end",
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x:660, y:440, w:300, h:100,
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x:330, y:460, w:300, h:100,
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hidden:true
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},
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@ -143,6 +147,30 @@ SLIDES.push(
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},
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{
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remove:[
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{type:"box", id:"_3_cascade"},
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{type:"box", id:"end"}
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],
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move:[
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{type:"box", id:"ui", y:360-80},
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{type:"sim", id:"contagion", y:-140}
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],
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add:[
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{
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type:"box",
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text:"_3_post_cascade",
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x:0, y:390, w:650, h:150,
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align: "right"
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},
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{
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type:"box",
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text:"_3_post_cascade_end",
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x:660, y:450, w:300, h:90
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}
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]
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},
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{
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chapter: "Complex-Prevent",
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clear:true,
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@ -152,8 +180,10 @@ SLIDES.push(
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// Intro text
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{
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type:"box",
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id:"_3_prevent",
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text:"_3_prevent",
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x:0, y:0, w:350, h:200
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x:80, y:0, w:800, h:140,
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align: "center"
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},
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// Lil' contagion
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@ -176,6 +206,7 @@ SLIDES.push(
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// UI for the simulation
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{
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type:"box",
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id:"ui",
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x:380, y:140,
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sim_ui:"red"
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},
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@ -212,10 +243,10 @@ SLIDES.push(
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if(countInfected!=sim.peeps.length){
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// WIN
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state.ended = true;
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var boxes = slideshow.boxes;
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setTimeout(function(){
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boxes.showChildByID("end", true);
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state.ended = true;
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sim.win();
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},500);
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@ -29,6 +29,6 @@ window.onload = function(){
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window.requestAnimationFrame(update);
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// First slide!
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slideshow.gotoChapter("Complex");
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slideshow.gotoChapter("Complex-Prevent");
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}
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