all up to chapter 4
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index.html
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@ -171,7 +171,6 @@ let's play! →
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<br><br>
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<b>But <i>why</i> do some crowds turn to madness, or wisdom?</b>
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// tease future stories
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And how can we, collectively, get more of the latter?
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According to the new field of <b>network science</b>,
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the answer is not in the <i>individual people</i>, but in...
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@ -424,10 +423,11 @@ let's play! →
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<words id="_3_post_cascade">
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Now, you may think: so what, complex contagions () are just simple contagions ()
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but you need to add more connections?
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that need more connections?
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Not so fast!
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The difference between "complex" and "simple" is not apples vs more apples, but apples vs pineapples.
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I think this'll be clearer if we revisit...
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The difference between "complex" and "simple" is a difference in <i>kind</i>, not degree.
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It's apples vs oranges, not apples vs more apples.
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This idea will be clearer if we revisit...
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</words>
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<words id="_3_post_cascade_end">
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<next wiggle>...yet another puzzle! →</next>
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@ -441,19 +441,43 @@ let's play! →
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<b>draw a network to <i>prevent</i> the contagion from spreading to everyone! ↓</b>
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</words>
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<words id="_3_prevent_end">
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That's right...
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<next wiggle><i>More</i> connections hurt! →</next>
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<words id="_3_prevent_2">
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And <i>that's</i> the important difference between "simple" and "complex" contagion.
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While more connections always helps spread <i>simple</i> ideas,
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more connections can <i>hurt</i> the spread of <i>complex</i> ideas!
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(makes you wonder 'bout the internet, hm)
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And this isn't just a theoretical problem. This can be a matter of life...
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</words>
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<words id="_3_nasa">
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// adding more HURTS
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// groupthink: NASA story.
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// internet
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// tease bond and bridging: what IS the design for effective thinking?
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<words id="_3_prevent_end">
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<next wiggle>...or death. →</next>
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</words>
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<next>next</next>
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<words id="_3_groupthink">
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The people at NASA were smart cookies.
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I mean, they'd used Newton's theories to get us to the moon.
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Anyway, long story short, in 1986,
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<i>despite warnings from the engineers</i>,
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they launched the <i>Challenger</i>,
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which blew up and killed 7 people.
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The immediate cause:
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it was too cold that morning.
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<br><br>
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The less immediate cause: the managers ignored the engineers' warnings.
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Why? Because of <b>groupthink</b>(*).
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When a group is <i>too</i> closely knit, (as they tend to be at the top of institutions)
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they become resistant to hard-to-accept information.
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<br><br>
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So, too connected, and ideas are crushed.
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But, too disconnected, and ideas can't even spread.
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So, how can we "design" a crowd, a group, a society with...
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<next>...the right balance?</next>
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</words>
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@ -188,6 +188,7 @@ SLIDES.push(
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// Lil' contagion
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{
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id: "contagion",
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type:"sim",
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x:0, y:80,
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fullscreen: true,
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@ -212,13 +213,13 @@ SLIDES.push(
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},
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// Outro text
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{
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/*{
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id:"end",
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type:"box",
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text:"_3_prevent_end",
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x:660, y:440, w:300, h:100,
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hidden:true
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}
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}*/
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],
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@ -246,9 +247,12 @@ SLIDES.push(
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state.ended = true;
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var boxes = slideshow.boxes;
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setTimeout(function(){
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boxes.showChildByID("end", true);
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//boxes.showChildByID("end", true);
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sim.win();
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},500);
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setTimeout(function(){
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slideshow.next();
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},1250);
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}
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@ -268,6 +272,74 @@ SLIDES.push(
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}
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},
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{
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remove:[
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{type:"box", id:"_3_prevent"}
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],
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move:[
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{type:"box", id:"ui", y:0},
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{type:"sim", id:"contagion", y:-70}
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],
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add:[
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{
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type:"box",
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text:"_3_prevent_2",
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x:0, y:390, w:650, h:100,
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align: "right"
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},
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{
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type:"box",
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text:"_3_prevent_end",
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x:660, y:450, w:300, h:90
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}
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]
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},
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{
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chapter: "Complex-Groupthink",
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clear: true,
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add:[
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// Sim
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{
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type:"sim",
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x:-15, y:0,
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fullscreen: true,
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network: {
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"contagion":0.25,
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"peeps":[[409,457,1],[157,345,0],[62,221,0],[152,93,0],[301,94,0],[391,218,0],[306,347,0]],
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"connections":[[5,4,0],[4,3,0],[3,2,0],[2,1,0],[1,6,0],[6,5,0],[5,2,0],[2,4,0],[4,1,0],[1,3,0],[3,6,0],[6,2,0],[1,5,0],[5,3,0],[6,4,0],[0,6,0]]
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},
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options:{
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infectedFrame: 3,
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scale: 1.75
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}
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},
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// UI for the simulation
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{
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type:"box",
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id:"ui",
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x:120, y:410,
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sim_ui:"blue"
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},
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// Text
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{
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type:"box",
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text:"_3_groupthink",
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x:460, y:0, w:500, h:540,
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lineHeight:"1.4em"
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},
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]
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}
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);
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);
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@ -29,6 +29,6 @@ window.onload = function(){
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window.requestAnimationFrame(update);
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// First slide!
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slideshow.gotoChapter("Complex-Prevent");
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slideshow.gotoChapter("Complex-Groupthink");
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}
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