crowds/slides/index.html

230 lines
4.9 KiB
HTML
Raw Normal View History

2018-03-26 15:52:43 +00:00
<!--
2018-03-27 17:39:08 +00:00
THE WISDOM AND/OR MADNESS OF CROWDS
by Nicky Case | apr 2018
MY "WHY" FOR MAKING THIS:
+ to build a foundation for further curiosity about networks, group dynamics
+ to practice teaching with problem-solving, a pre-req for skills
+ to instill transcendent sense of "fundamentally people", of Humanity's Brain <3
2018-03-26 15:52:43 +00:00
SLIDES:
Keep all words on index.html. This allows people to translate it to SAME repo!
/de.html, etc etc
Same format as EvoTrust. But also footnotes.
Cursor is allowed to flow EVERYWHERE though...
-->
<!doctype>
<html>
<head>
<title>The Wisdom and/or Madness of Crowds</title>
<link rel="stylesheet" type="text/css" href="index.css">
</head>
<body>
2018-03-27 17:39:08 +00:00
2018-04-03 15:25:13 +00:00
<div id="container">
2018-04-02 17:43:20 +00:00
<!-- Simulation(s) in background -->
<div id="simulations_container">
<div id="simulations"></div>
</div>
<!-- Slideshow: words & buttons -->
<div id="slideshow_container">
<div id="slideshow"></div>
</div>
<!-- Scratch Transition -->
<div id="scratch"></div>
<!-- Modal -->
<div id="modal"></div>
2018-03-27 17:39:08 +00:00
2018-03-26 15:52:43 +00:00
</div>
2018-03-27 17:39:08 +00:00
<!-- Navigation: Audio, Contents, Share, Translations -->
2018-03-26 15:52:43 +00:00
<div id="navigation">
</div>
2018-03-27 17:39:08 +00:00
<canvas id="pencil"></canvas>
2018-03-26 15:52:43 +00:00
</body>
</html>
2018-04-01 16:34:52 +00:00
<!-- - - - - - - - - - - - -->
<!-- THE SLIDESHOW'S WORDS -->
<!-- - - - - - - - - - - - -->
2018-03-27 17:39:08 +00:00
2018-04-01 16:34:52 +00:00
<!-- 0. Introduction -->
2018-03-27 17:39:08 +00:00
2018-04-01 16:34:52 +00:00
<words id="_0_title">
the
<br>
WISDOM and/or MADNESS
<br>
of CROWDS
</words>
2018-03-27 17:39:08 +00:00
2018-04-01 16:34:52 +00:00
<words id="_0_subtitle">
playing time: 30 min • by nicky case, april 2018
</words>
2018-03-28 14:57:19 +00:00
2018-04-01 16:34:52 +00:00
<words id="_0_loading">
loading...
</words>
2018-03-27 17:39:08 +00:00
2018-04-01 16:34:52 +00:00
<words id="_0_play">
let's play! &rarr;
</words>
2018-03-26 15:52:43 +00:00
2018-04-01 16:34:52 +00:00
<words id="_0_intro">
2018-03-26 15:52:43 +00:00
Why is it that the <i>same</i> people,
in <i>different</i> groups, can be kind, cruel, smart, stupid?
In this explorable explanation,
I'll show how the <i>network</i> of a group itself
can shape the people caught in its web.
2018-03-27 17:39:08 +00:00
<button onclick="slideshow.next()">NEXT</button>
2018-03-26 15:52:43 +00:00
</words>
<!-- 1. Networks -->
2018-04-01 16:34:52 +00:00
2018-03-28 17:12:05 +00:00
<words id="_1_tutorial_start">
blah blah blah blah blah<br>
let's make a network of friends!
2018-03-26 15:52:43 +00:00
</words>
2018-04-01 16:34:52 +00:00
2018-03-28 17:12:05 +00:00
<words id="_1_tutorial_connect">
draw to connect
</words>
2018-04-01 16:34:52 +00:00
2018-03-28 17:12:05 +00:00
<words id="_1_tutorial_disconnect">
scratch to&nbsp;&nbsp;&nbsp;disconnect
</words>
2018-04-01 16:34:52 +00:00
2018-03-28 17:12:05 +00:00
<words id="_1_tutorial_end">
2018-04-01 16:34:52 +00:00
feel free to play around! when you're done,
<next wiggle>let's continue &rarr;</next>
2018-03-28 17:12:05 +00:00
</words>
2018-04-01 16:34:52 +00:00
<words id="_1_threshold">
blah blah blah blah
blah blah blah blah
blah blah blah blah
2018-04-02 17:43:20 +00:00
<span bonus="herp"></span>
2018-04-01 16:34:52 +00:00
blah blah blah blah
blah blah blah blah
thresholds NOT COUNTING THEMSELVES
</words>
<words id="_1_threshold_count1">
# of drinker friends / # of total friends
</words>
<words id="_1_threshold_count2">
% of friends are drinkers
</words>
<words id="_1_threshold_count3">
(black line shows the 50% "majority" mark)
</words>
<words id="_1_threshold_end">
<next>and next...</next>
</words>
<words id="_1_pre_puzzle">
blah blah drinking
<next>blah blah next</next>
</words>
<words id="_1_puzzle">
blah blah puzzle
</words>
<words id="_1_puzzle_metric">
HOW MANY PEEPS FOOLED:
</words>
<words id="_1_puzzle_end">
blah blah puzzle
<next wiggle>a winrar is you</next>
</words>
<words id="_1_post_puzzle">
blah blah post-puzzle
<next>simple contagion...</next>
2018-03-26 15:52:43 +00:00
</words>
<!-- 2. Simple Contagions -->
2018-04-01 16:34:52 +00:00
2018-03-26 15:52:43 +00:00
<!-- 3. Complex Contagions -->
2018-04-01 16:34:52 +00:00
2018-03-26 15:52:43 +00:00
<!-- 4. Bonding & Bridging -->
2018-04-01 16:34:52 +00:00
2018-03-26 15:52:43 +00:00
<!-- 5. Sandbox -->
2018-04-01 16:34:52 +00:00
2018-03-26 15:52:43 +00:00
<!-- 6. Conclusion -->
<!-- 7. Credits -->
2018-04-01 16:34:52 +00:00
<!-- x. misc -->
<words id="WIN">
WIN
</words>
<words id="sim_start">
2018-04-03 15:25:13 +00:00
&gt; start sim
2018-04-01 16:34:52 +00:00
</words>
<words id="sim_next">
2018-04-03 15:25:13 +00:00
&gt;&gt; next
2018-04-01 16:34:52 +00:00
</words>
<words id="sim_reset">
reset sim
</words>
2018-03-27 17:39:08 +00:00
<!-- - - - - - - - - - - - - -->
2018-03-26 15:52:43 +00:00
<!-- BONUS BOXES (footnotes) -->
2018-03-27 17:39:08 +00:00
<!-- - - - - - - - - - - - - -->
2018-04-02 17:43:20 +00:00
<bonus id="herp">
<title>HERP DERP</title>
<description>
Herp derp HERP derp derp? Herp derp DERP herp herp derp!
</description>
2018-03-26 15:52:43 +00:00
</bonus>
2018-03-27 17:39:08 +00:00
<!-- - - - - - -->
<!-- GLOSSARY -->
<!-- - - - - - -->
2018-03-26 15:52:43 +00:00
<glossary>
</glossary>
2018-04-01 16:34:52 +00:00
<!-- - - - - -->
<!-- SCRIPTS -->
<!-- - - - - -->
<script src="js/lib/helpers.js"></script>
<script src="js/lib/minpubsub.src.js"></script>
<script src="js/lib/Key.js"></script>
<script src="js/lib/Mouse.js"></script>
<script src="js/lib/Sprite.js"></script>
<script src="js/slideshow/Slideshow.js"></script>
<script src="js/slideshow/Pencil.js"></script>
<script src="js/slideshow/Boxes.js"></script>
2018-04-02 17:43:20 +00:00
<script src="js/slideshow/Scratch.js"></script>
2018-04-01 16:34:52 +00:00
<script src="js/sim/Peep.js"></script>
<script src="js/sim/Connection.js"></script>
<script src="js/sim/ConnectorCutter.js"></script>
<!--script src="js/sim/_Game.js"></script-->
<script src="js/sim/Simulations.js"></script>
<script src="js/chapters/0_Introduction.js"></script>
<script src="js/chapters/1_Networks.js"></script>
<script src="js/chapters/2_Simple_Contagion.js"></script>
<script src="js/chapters/3_Complex_Contagion.js"></script>
<script src="js/chapters/4_Bonding_And_Bridging.js"></script>
<script src="js/chapters/5_Sandbox.js"></script>
<script src="js/chapters/6_Conclusion.js"></script>
<script src="js/chapters/7_Credits.js"></script>
<script src="js/main.js"></script>