crowds/fr.html

1679 lines
50 KiB
HTML
Raw Normal View History

2018-04-27 20:44:08 +00:00
<!--
La sagesse et/ou folie des foules
by Nicky Case | apr 2018
- - - - - - - - - - -
FAN TRANSLATION GUIDE:
https://github.com/ncase/crowds#how-to-translate-this-thing
Hello fan-translaters! Thank you so, so much for your help.
I hope you know what you've gotten yourself into.
There's about 3600+ WORDS to translate, including
the Bonus Boxes and References.
To make things easier (or less painful, anyway) I've marked
what needs to be translated and how with big "TRANSLATE" comments.
Ctrl+F for "TRANSLATE" in uppercase to see what needs to be translated!
BUT BEFORE YOU TRANSLATE ANYTHING, DO THIS:
1) Look up the two-letter code of the language you're translating to:
https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
2) *COPY* index.html, and name the copy [two-letter-code].html
For example: de.html, ar.html, zh.html, etc...
3) Translate *THAT* page. Do NOT modify the original index.html!
And once you're done, go to "translations.txt", and follow the
instructions there to let this game "know" your translation exists.
Good luck, and thanks again!
<3,
~ Nicky Case
-->
<!DOCTYPE html>
<html>
<head>
<!-- Meta Info -->
<title>La sagesse et/ou folie des foules</title> <!-- <title>(TRANSLATE this part only)</title> -->
<meta name="description" content="un guide intéractif des réseaux humains"/> <!-- content="(TRANSLATE this part only)" -->
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<meta content="utf-8" http-equiv="encoding">
<meta charset="utf-8">
<link rel="icon" type="image/png" href="favicon.png">
<!-- Sharing -->
<meta itemprop="name" content="La sagesse et/ou folie des foules"> <!-- content="(TRANSLATE this part only)" -->
<meta itemprop="description" content="un guide intéractif des réseaux humains"> <!-- content="(TRANSLATE this part only)" -->
<meta itemprop="image" content="http://ncase.me/crowds/social/thumb.png">
<meta name="twitter:title" content="La sagesse et/ou folie des foules"> <!-- content="(TRANSLATE this part only)" -->
<meta name="twitter:description" content="un guide intéractif des réseaux humains"> <!-- content="(TRANSLATE this part only)" -->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@ncasenmare">
<meta name="twitter:creator" content="@ncasenmare">
<meta name="twitter:image" content="http://ncase.me/crowds/social/thumb.png">
<meta property="og:title" content="La sagesse et/ou folie des foules"> <!-- content="(TRANSLATE this part only)" -->
<meta property="og:description" content="un guide intéractif des réseaux humains"> <!-- content="(TRANSLATE this part only)" -->
<meta property="og:type" content="website">
<meta property="og:url" content="http://ncase.me/crowds/">
<meta property="og:image" content="http://ncase.me/crowds/social/thumb.png">
<!-- Styles -->
<link rel="stylesheet" type="text/css" href="css/index.css">
</head>
<body>
<!-- THE SLIDESHOW -->
<div id="container">
<!-- Simulation(s) in background -->
<div id="simulations_container">
<div id="simulations"></div>
</div>
<!-- Slideshow: words & buttons -->
<div id="slideshow_container">
<div id="slideshow"></div>
</div>
<!-- Scratch Transition -->
<canvas id="scratch" width="711" height="400"></canvas>
<!-- Skip -->
<div id="skip">passer &gt;</div> <!-- TRANSLATE -->
<!-- Modal -->
<div id="modal_container">
<div id="modal_bg"></div>
<div id="modal">
<div id="modal_close"></div>
<div id="modal_content_container">
<div id="modal_content"></div>
</div>
</div>
</div>
</div>
<!-- Navigation: Audio, Contents, Share, Translations -->
<div id="navigation_container">
<div id="sound" mute="no">
<div id="sound_icon"></div>
<span id="sound_on">ON</span> <!-- TRANSLATE -->
<span id="sound_off">OFF</span> <!-- TRANSLATE -->
</div>
<div id="sharing">
<a id="fb" target="_blank" href="TODO"></a>
<a id="tw" target="_blank" href="TODO"></a>
<a id="em" target="_blank" href="TODO"></a>
<span id="share_title">
La sagesse et/ou folie des foules <!-- TRANSLATE -->
</span>
<span id="share_desc">
<!-- TRANSLATOR: keep this on ONE LINE or the social sharing will break! -->
Pourquoi les groupes de gens se comportent parfois intelligemment, et des fois de manière idiote, gentille ou cruelle ? un guide intéractif des réseaux humains: <!-- TRANSLATE -->
</span>
</div>
<div id="navigation">
<!-- The chapters -->
<!-- TRANSLATE all the Chapter names! -->
<div chapter="Introduction">
<span>0</span>
<span>0. Introduction</span>
</div>
<div chapter="Networks">
<span>1</span>
<span>1. Connections</span>
</div>
<div chapter="Simple">
<span>2</span>
<span>2. Contagions</span>
</div>
<div chapter="Complex">
<span>3</span>
<span>3. Contagions complexes</span>
</div>
<div chapter="BB">
<span>4</span>
<span>4. Bonding &amp; Bridging</span> <!-- note: &amp; is html for the "and" sign !!todo -->
</div>
<div chapter="SmallWorld">
<span>5</span>
<span>5. Le monde est petit</span>
</div>
<div chapter="Conclusion">
<span>6</span>
<span>6. En conclusion...</span>
</div>
<div chapter="Credits">
<span>7</span>
<span>7. Crédits</span>
</div>
<div chapter="Sandbox">
<span></span>
<span>★ Mode bac à sable ! ★</span>
</div>
<!-- A divider -->
<span class="nav_divider"></span>
<!-- Bonus Notes & References -->
<div modal="bonus">
<span>?</span>
<span>Bonus !</span> <!-- TRANSLATE -->
</div>
<div modal="references">
<span style="margin-top: 7px; font-size: 35px;">*</span>
<span>Liens &amp; Références</span> <!-- TRANSLATE -->
</div>
<div modal="translations">
<span style="margin-top:5px; position:relative;"><span style="
position: absolute;
top: -8px;
left: 6px;
">A</span><span style="
position: absolute;
font-size: 16px;
top: -1px;
left: 16px;
">あ</span></span>
<span>Traductions</span> <!-- TRANSLATE -->
</div>
<!-- The hover bubble -->
<span id="nav_bubble"></span>
</div>
<div id="translations"></div>
<div id="social"></div>
</div>
<!-- The Pencil -->
<div id="pencil_container">
<canvas id="pencil"></canvas>
</div>
<!-- Preloader -->
<div id="pre_preloader">
<div>chargement...</div> <!-- TRANSLATE -->
</div>
</body>
</html>
<!-- - - - - -->
<!-- SCRIPTS -->
<!-- - - - - -->
<script src="js/lib/helpers.js"></script>
<script src="js/lib/minpubsub.src.js"></script>
<script src="js/lib/howler.min.js"></script>
<script src="js/lib/Key.js"></script>
<script src="js/lib/Mouse.js"></script>
<script src="js/lib/Sprite.js"></script>
<script src="js/slideshow/Slideshow.js"></script>
<script src="js/slideshow/Pencil.js"></script>
<script src="js/slideshow/Boxes.js"></script>
<script src="js/slideshow/Scratch.js"></script>
<script src="js/slideshow/Navigation.js"></script>
<script src="js/slideshow/SimUI.js"></script>
<script src="js/slideshow/SandboxUI.js"></script>
<script src="js/slideshow/Modal.js"></script>
<script src="js/slideshow/Preloader.js"></script>
<script src="js/slideshow/Translations.js"></script>
<script src="js/sim/Peep.js"></script>
<script src="js/sim/Connection.js"></script>
<script src="js/sim/ConnectorCutter.js"></script>
<script src="js/sim/Simulations.js"></script>
<script src="js/chapters/A_Preloader.js"></script>
<script src="js/chapters/B_Introduction.js"></script>
<script src="js/chapters/C_Networks.js"></script>
<script src="js/chapters/D_Simple_Contagion.js"></script>
<script src="js/chapters/E_Complex_Contagion.js"></script>
<script src="js/chapters/F_Bonding_And_Bridging.js"></script>
<script src="js/chapters/G_Small_World.js"></script>
<script src="js/chapters/H_Conclusion.js"></script>
<script src="js/chapters/I_Credits.js"></script>
<script src="js/chapters/J_Sandbox.js"></script>
<script src="js/main.js"></script>
<!-- - - - - - - - - - - - -->
<!-- THE SLIDESHOW'S WORDS -->
<!-- - - - - - - - - - - - -->
<!--
This is the bulk of what you need to TRANSLATE!
Translate just the text that's within the <tag></tags>
If you're using a code editor (like Sublime Text https://www.sublimetext.com/),
it should automatically highlight what the text is (usually in white).
-->
<span style="display:none">
<!-- Preloader -->
<words id="preloader_title">
<div style="font-size: 30px;">
<span>La</span>
<br>
<span style="font-size: 60px;letter-spacing: 4px;">SAGESSE</span>
<span style="position:relative;top: -10px;">et/ou</span>
<span style="font-size: 60px;">FOLIE</span>
<br>
<span style="position: relative;top: -11px;">des</span>
<br>
<span style="font-size: 100px;line-height: 80px;position: relative;top: -15px; display:block;">FOULES</span>
</div>
<div style="color:#999">
<!-- TRANSLATE note: comment out the line below... -->
<!-- Temps de jeu: 30 min • par nicky case, april 2018 -->
<!-- ...and UN-comment + TRANSLATE this line! -->
Par nicky case • Traduit par @clemkeirua • <a href='/'>original en anglais</a>
</div>
</words>
<words id="preloader_button">
<next></next>
</words>
<words id="preloader_loading">
chargement...
</words>
<words id="preloader_play">
C'est parti ! <div class="rarr"></div>
</words>
<!-- Introduction -->
<!--
TRANSLATE note: to make the text stay in a circle, I added lots of <br> breaks.
You may have to re-arrange the <br>'s in order to do your translation.
It shouldn't look too bad if they're slightly off, though!
Also, <b></b> bolds a word/phrase, and <i></i> italicizes a word/phrase.
-->
<words id="intro">
<br><br>
2018-04-27 20:59:54 +00:00
Sir Isaac Newton était plutôt sûr d'être un
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
malin. Après tout, après l'invention du calcul différentiel
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
et de la théorie de la gravité, il devrait être assez intelligent pour
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
des investissements financiers, non ? Hé bien, pour faire court, il a
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
perdu $4,600,000 (en dollars d'aujourd'hui) dans la folie spéculative
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
nationale appellée la Bulle de la Mer du Sud de 1720.
2018-04-27 20:44:08 +00:00
<br><br>
2018-04-27 20:59:54 +00:00
Comme il l'a dit ensuite: <i>“Je peux calculer le mouvement des
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
corps célestes, mais pas la folie du peuple.”</i>
2018-04-27 20:44:08 +00:00
2018-04-27 20:59:54 +00:00
<next>ouais, dommage <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="intro_2">
<div style="height:0.5em"></div>
2018-04-27 20:59:54 +00:00
Bien sûr, ce n'est pas la seule
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
fois où les marchés, institutions, ou
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
des démocraties se sont détraquées &mdash; la <i>folie</i> des
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
foules. Et pourtant, au moment où on perd foi en l'humanité,
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
on trouve des gens qui s'organisent pour se porter secours
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
lors des ouragans, des communautés qui trouvent des solutions,
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
des gens qui combattent pour un monde meilleur &mdash; la <i>sagesse</i> des foules&nbsp;!
2018-04-27 20:44:08 +00:00
<div style="height:0.9em"></div>
2018-04-27 20:59:54 +00:00
<b><i>Pourquoi</i> certaines foules sont folles, d'autres sages ?</b> Aucune théorie
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
ne peut tout expliquer, mais je pense qu'un nouveau champ d'étude
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
<b>la science des réseaux</b>, peut nous guider ! Son idée centrale:
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
pour comprendre les foules, il ne faut pas regarder les
2018-04-27 20:44:08 +00:00
<br>
2018-04-27 20:59:54 +00:00
<i>individus</i>, mais...
2018-04-29 15:39:01 +00:00
<next>...leurs <i>liens.</i> <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<!-- Networks -->
<words id="networks_tutorial_start">
2018-04-29 15:39:01 +00:00
<b>Dessinons un réseau !</b>
Chaque lien represente une amitié entre deux personnes :
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_tutorial_connect">
2018-04-29 15:39:01 +00:00
dessine pour connecter
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_tutorial_disconnect">
2018-04-29 15:39:01 +00:00
coupe pour&nbsp;&nbsp;&nbsp;&nbsp;déconnecter
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_tutorial_end">
2018-04-29 15:39:01 +00:00
quand vous avez fini de gribouiller et jouer,
<next wiggle>on continue <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_threshold">
2018-04-29 15:39:01 +00:00
Les liens sociaux ne servent juste à faire de jolies images.
Les gens <i>se tournent vers</i> leurs liens sociaux pour comprendre leurs mondes.
Par exemple, les gens regardent leurs pairs
pour savoir quel <b>% de leurs amis</b> (sans se compter eux) sont,
disons, de gros buveurs. <icon name="yellow"></icon>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_threshold_instruction">
2018-04-29 15:39:01 +00:00
<b>Dessinez/effacez des liens, et regardez ce qui arrive ! <div class="rarr"></div> </b>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_threshold_end">
2018-04-29 15:39:01 +00:00
<next>cool, j'ai compris</next>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_pre_puzzle">
2018-04-29 15:39:01 +00:00
Cependant, les réseaus peuvent <i>tromper</i> les gens.
Comme la Terre peut sembler plate car on est dessus,
des gens peuvent se faire une image fausse de la société car ils en <i>font partie</i>.
2018-04-27 20:44:08 +00:00
</words>
<words id="optional_reading">
<div style="position:absolute; top:5px;">
2018-04-29 15:39:01 +00:00
Notes <i>optionnelles</i> bonus ! &uarr;
2018-04-27 20:44:08 +00:00
</div>
<div style="position:absolute; left:216px; top:10px;">
2018-04-29 15:39:01 +00:00
&darr; liens et références
2018-04-27 20:44:08 +00:00
</div>
</words>
<words id="networks_pre_puzzle_2">
<bon id="books"></bon>
<br>
2018-04-29 15:39:01 +00:00
Par exemple, une étude de 1991<ref id="drunk"></ref> a montré que “presque tous les étudiants d'[université] ont rapporté que leurs amis buvaient plus qu'eux”
Mais cela parait impossible !
Comment cela se peut-il ?
Hé bien, vous allez inventer la réponse vous même, en dessinant un réseau.
Il est temps de...
2018-04-27 20:44:08 +00:00
2018-04-29 15:39:01 +00:00
<next>TROMPER TOUT LE MONDE <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_puzzle">
<b style="font-size:2em">PUZZLE TIME!</b>
<br>
2018-04-29 15:39:01 +00:00
Fais croire à <i>tout le monde</i>
que la majorité de leurs amis (seuil à 50%) sont de gros buveurs <icon name="yellow"></icon>
(même s'il y a deux fois moins de gros buveurs&nbsp!)
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_puzzle_metric">
2018-04-29 15:39:01 +00:00
<b>VICTIMES:</b>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_puzzle_metric_2">
2018-04-29 15:39:01 +00:00
parmi 9 personnes
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_puzzle_end">
2018-04-29 15:39:01 +00:00
Félicitations ! Vous avez fait croire chez un groupe d'étudiants
à la prévalence d'une norme sociale incroyablement malsaine&nbsp! Bien joué&nbsp!
<next wiggle>...euh. merci ?</next>
2018-04-27 20:44:08 +00:00
</words>
<words id="networks_post_puzzle">
2018-04-29 15:39:01 +00:00
Ce que vous venait de créer s'appelle l'Illusion de la majorité<ref id="majority"></ref>,
qui explique également pourquoi les gens pensent que leurs idées politique fait consensus,
ou pourquoi l'extrémisme semble plus courant qu'il ne l'est.
<i>Folie.</i>
2018-04-27 20:44:08 +00:00
<bon id="connections"></bon>
2018-04-29 15:39:01 +00:00
Mais les gens n'<i>observent</i> pas simplement passivement les idées et comportements des autres:
ils les <i>copient</i> activement.
Nous allons donc maintenant regarder ce qu'on appelle...
2018-04-27 20:44:08 +00:00
2018-04-29 15:39:01 +00:00
<next>les “Contagions!” <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<!-- Simple Contagions -->
<words id="simple_simple">
2018-04-29 15:57:44 +00:00
<i>Oublions un moment cette histoire de "seuil".</i>
Dessous: nous avons une personne <icon name="red"></icon> avec une information.
Une fausse info, une "fake news" comme on dit.
Et tous les jours, cette personne répand la rumeur, comme un virus, à ses amis.
Qui la répandent à leur tour à <i>leurs</i> amis. Et ainsi de suite.
2018-04-27 20:44:08 +00:00
<br>
<b>
2018-04-29 15:57:44 +00:00
Démarrez la simulation! <div class="darr"></div>
(p.s: pas de dessin <i>quand</i> la simulation tourne)
2018-04-27 20:44:08 +00:00
</b>
</words>
<words id="simple_simple_2">
2018-04-29 15:57:44 +00:00
Note: malgré le nom négatif, les "contagions" peuvent être bonnes ou mauvaises (ou neutres, ou ambigues).
Il y a une grande évidence statistique<ref id="contagion"></ref> que
fumer, la santé, la joie, les motifs de vote, et les niveaux de coopération
sont tous "contagieux" --
et même des preuves que les suicides <ref id="suicides"></ref> et les fusillades<ref id="shootings"></ref>
en sont également.
2018-04-27 20:44:08 +00:00
</words>
<words id="simple_simple_end">
2018-04-29 15:57:44 +00:00
<next wiggle>c'est déprimant <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="simple_cascade">
2018-04-29 15:57:44 +00:00
En effet.
Mais bon, <b>PUZZLE TIME!</b>
2018-04-27 20:44:08 +00:00
<br>
2018-04-29 15:57:44 +00:00
Dessine un réseau &amp; lance la simulation,
afin que <i>tout le monde</i> soit infecté par la "contagion".
2018-04-27 20:44:08 +00:00
<br>
2018-04-29 15:57:44 +00:00
(nouvelle règle: vous ne pouvez pas couper les liens <i>épais</i>)
2018-04-27 20:44:08 +00:00
</words>
<words id="simple_cascade_end">
2018-04-29 15:57:44 +00:00
<next wiggle>fan-tas-tique&nbsp;! <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="simple_post_cascade">
2018-04-29 15:57:44 +00:00
Cette folie qui se répand s'appelle <b>une "cascade d'information"</b>.
Mr. Newton s'est pris dans une telle cascade en 1720.
Les institutions financières mondiales se sont pris dans une telle cascade en 2008.<ref id="subprime"></ref>
2018-04-27 20:44:08 +00:00
<br><br>
2018-04-29 15:57:44 +00:00
Cependant: <i>cette simulation est fausse.</i>
La plupart des idées <i>ne se répandent pas</i> comme des virus.
Pour beaucoup de croyances et de comportement, il faut être exposé à la contagion plus d'une fois
pour être "infecté".
Donc, les chercheurs en réseaux ont trouvé une meilleure nouvelle manière
de décrire comment les idées et comportement se répandent, ils l'appellent...
<next wiggle>“Les contagions <i>complexes</i>!” <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<!-- Complex Contagions -->
<words id="complex_complex">
2018-04-29 21:24:36 +00:00
Reprenons les "seuils" et l'exemple des gros buveurs <icon name="yellow"></icon> !
Quand vous y avez joué la première fois, les gens ne changeaient pas leur comportement.
2018-04-27 20:44:08 +00:00
<br><br>
2018-04-29 21:24:36 +00:00
Maintenant, simulons ce qui arrive quand les gens commencent à boire
<i>quand plus de 50% de leurs amis boivent !</i>
<b>Avant de démarrer, essayez de deviner ce qui <i>devrait</i> arriver.</b>
2018-04-27 20:44:08 +00:00
<br><br>
2018-04-29 21:24:36 +00:00
<b>Maintenant, démarrez la simulation, et regardez ce qui arrive vraiment !</b>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_complex_2">
<span style="line-height:1.3em; display:block;">
2018-04-29 21:24:36 +00:00
Contrairement à la précédente contagion des fausses rumeurs <icon name="red"></icon>,
cette contagion <icon name="yellow"></icon> n'atteint <i>pas</i> tout le monde !
Les premières personnes ont été "infectées", car bien qu'elles n'aient été qu'à un gros buveur, celui-ci représente 50% de leurs amis (oui, ils sont solitaires).
Par contre, la personne à la fin de la chaîne n'a <i>pas</i> été "infectée",
car bien qu'elle ait été exposée à un ami gros buveur,
il y a moins de 50% de gros buveurs parmi ses amis.
2018-04-27 20:44:08 +00:00
<div style="height:0.75em"></div>
2018-04-29 21:24:36 +00:00
Ce % <i>relatif</i> d'amis "infectés" est important.
<i>C'est</i> la différence entre la théorie des <b>contagions complexes</b><ref id="complex"></ref>,
et notre théorie naïve des <b>contagions simples</b> qui se répandent comme des virus.
(on peut dire que les "contagions simples" sont juste des contagions avec un seuil à 0%)
2018-04-27 20:44:08 +00:00
<div style="height:0.75em"></div>
2018-04-29 21:24:36 +00:00
Cependant, les contagions ne sont pas nécessairement mauvaises &mdash;
assez de <i>folie</i> des foules, pourquoi pas...
<next>...la <i>sagesse</i> des foules ?</next>
2018-04-27 20:44:08 +00:00
</span>
</words>
<words id="complex_complex_3">
2018-04-29 21:24:36 +00:00
Ici, nous avons un volontaire <icon name="blue"></icon> pour... je ne sais pas,
sauver des gens lors d'un ouragan, offrir des cours à des élèves en difficulté du quartier, ou quelques chose de cool de ce genre.
L'idée, c'est que c'est une "bonne" contagion complexe.
Cette fois-ci, cependant, disons que le seuil est seulement de 25% &mdash;
Les gens veulent se porter volontaires, mais seulement si 25% ou plus de leurs amis le font égalemetn.
Hé, la bonne volonté a besoin d'un peu d'encouragment social.
2018-04-27 20:44:08 +00:00
Hey, goodwill needs a bit of social encouragement.
<br><br>
2018-04-29 21:24:36 +00:00
<b>&larr; "Infectez" tout le monde avec des bonnes vibrations !</b>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_complex_3_end">
<span style="line-height:1.3em; display:block;">
2018-04-29 21:24:36 +00:00
<b>NOTE:</b> faire du bénévolat est seulement <i>une</i> des nombreuses contagions complexes !
Il y a également: les résultats de vote, les habitudes de vie, défier ses croyances, prendre le temps de comprendre un problème profondément &mdash; tout ce qui a besoin de plus qu'une "exposition".
Les contagions complexes ne sont pas <i>nécessairement</i> sages, mais être sage est une contagion complexe.
2018-04-27 20:44:08 +00:00
<div style="height:0.75em"></div>
2018-04-29 21:24:36 +00:00
(Du coup, que serait une contagion <i>simple</i> dans la vie réelle ?
Souvent des anecdotes, comme, "l'oppossum a 13 mamelles"<ref id="possum"></ref>)
2018-04-27 20:44:08 +00:00
<bon id="contagions"></bon>
2018-04-29 21:24:36 +00:00
Pour <i>vraiment</i> montrer la puissance et l'étrangeté des contagions complexes, revisitons...
2018-04-27 20:44:08 +00:00
2018-04-29 21:24:36 +00:00
<next>...un puzzle précédent <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</span>
</words>
<words id="complex_cascade">
2018-04-29 21:24:36 +00:00
Vous vous en souvenez ? Cette fois-ci, avec une contagion<icon name="blue"></icon> <i>complexe</i>, ce sera un peu plus dur...
2018-04-27 20:44:08 +00:00
<br>
2018-04-29 21:24:36 +00:00
<b>Essayez d'"infecter" tout le monde de sagesse complexe ! <div class="darr"></div></b>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_cascade_feel_free">
2018-04-29 21:24:36 +00:00
(Appuyez sur 'Démarrer' et <i>essayez</i> autant de solutions que vous voulez)
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_cascade_end">
2018-04-29 21:24:36 +00:00
<next wiggle>BON SANG <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_post_cascade">
2018-04-29 21:24:36 +00:00
Bon, vous vous dites peut-être qu'il suffit d'ajouter des liens pour répandre une contagion,
"complexe" ou "simple", bonne ou mauvaise, sage ou folle.
Mais en est-il ainsi ? Hé bien, revisitons...
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_post_cascade_end">
2018-04-29 21:24:36 +00:00
<next wiggle>...un autre puzzle précédent<div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_prevent">
2018-04-29 21:24:36 +00:00
Si vous appuyez sur "Démarrer", la contagion complexe<icon name="blue"></icon> va toucher tout le monde.
Pas de surprise.
Cette fois-ci, faisons le <i>contraire</i> de tout ce que nous avons fait avant:
<b>dessine un réseau qui <i>empêche</i> la contagion d'atteindre tout le monde ! <div class="darr"></div></b>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_prevent_2">
2018-04-29 21:24:36 +00:00
Tu vois ?
Bien que plus de liens va toujours aider à répandre des idées simples,
<b>plus de liens peut gêner le développement d'idées <i>complexes</i> !</b>
(ça fait se poser des questions au sujet d'Internet, hein ?)
Et ce n'est pas jsute un problème théorique. Cela peut être une question de vie...
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_prevent_end">
2018-04-29 21:24:36 +00:00
<next wiggle>...ou de mort. <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<words id="complex_groupthink">
2018-04-29 21:24:36 +00:00
Les gens à la NASA sont intelligents.
Je veux dire, ils ont utilisé les théories de Newton pour nous envoyer sur la Lune.
Pourtant, en 1986, <i>malgré les avertissements des ingénieurs</i>,
ils ont lancé <i>Challenger</i>, qui a explosé et tué 7 personnes.
La raison: il faisait trop froid ce jour là.
2018-04-27 20:44:08 +00:00
<div style="height:0.9em"></div>
2018-04-29 21:24:36 +00:00
En fait, les managers ont ignoré les avertissements des ingénieurs.
Pourquoi ? à cause de l'<b>effet de groupe</b><ref id="groupthink"></ref>.
Quand un groupe est trop uni (cela tend à être le cas au sommet des institutions),
il résiste aux idées complexes qui mettent en péril leurs croyances ou leur égo.
2018-04-27 20:44:08 +00:00
<div style="height:0.9em"></div>
2018-04-29 21:24:36 +00:00
C'est comme ça que les institutions tombent dans la folie des foules.
Mais comment en "concevoir" qui exploitent la <i>sagesse</i> des foules ?
En deux mots:
2018-04-27 20:44:08 +00:00
2018-04-29 21:24:36 +00:00
<next>liens &amp; ponts <div class="rarr"></div> </next>
2018-04-27 20:44:08 +00:00
</words>
<!-- Bonding & Bridging -->
<words id="bonding_1">
&larr; Too few connections, and an idea can't spread.
<br>
Too many connections, and you get groupthink. <div class="rarr"></div>
</words>
<words id="bonding_2">
<b>
Draw a group that hits the sweet spot:
just connected enough to spread a complex idea!
<div class="darr"></div>
</b>
</words>
<words id="bonding_end">
Simple enough!
The number of connections <i>within</i> a group is called <b>bonding social capital</b><ref id="social_capital"></ref>.
But what about the connections...
<next wiggle>...<i>between</i> groups?</next>
</words>
<words id="bridging_1">
As you may have already guessed,
the number of connections <i>between</i> groups is called
<b>bridging social capital</b>.
This is important, because it helps groups break out of their insular echo chambers!
<br>
<b>Build a bridge, to "infect" everyone with complex wisdom:</b>
</words>
<words id="bridging_end">
Like bonding, there's a sweet spot for bridging, too.<ref id="bridge"></ref>
(extra challenge: try drawing a bridge so thick that the complex contagion
<i>can't</i> pass through it!)
Now that we know how to "design" connections <i>within</i> and <i>between</i> groups, let's...
<next wiggle>...do BOTH at the same time!</next>
</words>
<words id="bb_1">
<b style="font-size:2em">FINAL PUZZLE!</b>
<br>
Draw connections within groups (bonding) and between groups (bridging)
to spread wisdom to the whole crowd:
</words>
<words id="bb_2">
Congrats, you've just drawn a very special kind of network!
Networks with the right mix of bonding and bridging
are profoundly important, and they're called...
<next wiggle>“Small World Networks” <div class="rarr"></div> </next>
</words>
<words id="bb_small_world_1">
<i>"Unity without uniformity". "Diversity without division". "E Pluribus Unum: out of many, one".</i>
<br>
No matter how it's phrased,
people across times and cultures often arrive at the same piece of wisdom:
<b>
a healthy society needs a sweet spot of bonds <i>within</i> groups
and bridges <i>between</i> groups.
</b>
That is:
</words>
<words id="bb_small_world_2">
Not this...
<br>
(because ideas can't spread)
</words>
<words id="bb_small_world_3">
nor this...
<br>
(because you'll get groupthink)
</words>
<words id="bb_small_world_4">
...but <i>THIS:</i>
</words>
<words id="bb_small_world_5">
Network scientists now have a mathematical definition for this ancient wisdom:
the <b>small world network</b><ref id="small_world"></ref>.
This optimal mix of bonding+bridging describes how
our neurons are connected<ref id="swn_neurons"></ref>,
fosters collective creativity<ref id="swn_creativity"></ref>
and problem-solving<ref id="swn_social_physics"></ref>,
and even once helped US President John F. Kennedy (barely) avoid nuclear war!<ref id="swn_jfk"></ref>
So, yeah, small worlds are a big deal.
</words>
<words id="bb_small_world_end">
<next>ok, let's wrap this up... <div class="rarr"></div> </next>
</words>
<!-- Sandbox -->
<words id="sandbox_caption">
(pst... wanna know a secret?<ref id="sandbox"></ref>)
</words>
<words id="sandbox_contagion">
Contagion:
</words>
<words id="sandbox_contagion_simple">
simple
</words>
<words id="sandbox_contagion_complex">
complex
</words>
<words id="sandbox_color_chooser">
The Contagion's Color:
</words>
<words id="sandbox_tool_chooser">
Select a tool...
</words>
<words id="sandbox_tool_pencil">
Draw Network
</words>
<words id="sandbox_tool_add">
Add Person
</words>
<words id="sandbox_tool_add_infected">
Add "Infected"
</words>
<words id="sandbox_tool_move">
Drag Person
</words>
<words id="sandbox_tool_delete">
Delete Person
</words>
<words id="sandbox_tool_clear">
<b>CLEAR IT ALL</b>
</words>
<words id="sandbox_shortcuts_label">
(...or, use keyboard shortcuts!)
</words>
<words id="sandbox_shortcuts">
[1]: Add Person &nbsp;&nbsp;&nbsp; [2]: Add "Infected"
<br>
[Space]: Drag &nbsp;&nbsp;&nbsp; [Backspace]: Delete
</words>
<!-- Conclusion -->
<words id="conclusion_1">
<div style="font-size: 30px;">
IN CONCLUSION: it's all about...
</div>
<div style="
width: 100%;
position: absolute;
font-size: 88px;
top: 20px;
line-height: 100px; display:block;
">
Contagions &amp; Connections
</div>
<div style="
width: 710px;
position: absolute;
top: 125px;
left: 250px;
">
<b>Contagions:</b>
Like how neurons pass signals in a brain,
people pass beliefs &amp; behaviors in a society.
Not only do we influence our friends,
we also influence our friends' friends, and even our friends' friends' friends!<ref id="three_degrees"></ref>
(“be the change you wanna see in the world” etc etc)
But, like neurons, it's not just signals that matter, it's also...
</div>
<div style="
width: 710px;
position: absolute;
top: 275px;
left: 250px;
">
<b>Connections:</b>
Too few connections and complex ideas can't spread.
Too <i>many</i> connections and complex ideas get crushed by groupthink.
The trick is to build a small world network, the optimal mix of
bonding and bridging: <i>e pluribus unum.</i>
</div>
<div style="
width: 350px;
position: absolute;
top: 410px;
left: 220px;
text-align: center;
color: #aaa;
">
(wanna make your own simulations?
check out Sandbox Mode, by clicking the (★) button below!)
</div>
<div style="
width: 400px;
position: absolute;
top: 395px;
right: 0px;
text-align: right;
">
So, what about our question from the very beginning?
Why <i>do</i> some crowds turn to...
</div>
<div style="
width: 300px;
position: absolute;
top: 460px;
right: 0px;
">
<next>...wisdom and/or madness?</next>
</div>
</words>
<words id="conclusion_2">
<span style="line-height:1.4em; display:block;">
<div style="height:0.5em"></div>
From Newton to NASA to
<br>
network science, we've covered a lot here
<br>
today. Long story short, the madness of crowds
<br>
is not necessarily due to the <i>individual people</i>, but due
<br>
to how we're trapped in a network's sticky web.
<div style="height:0.9em"></div>
That <i>does NOT</i> mean abandoning personal responsibility, for
<br>
we're also the <i>weavers</i> of that web. So, improve your contagions:
<br>
be skeptical of ideas that flatter you<ref id="flatter"></ref>, spend time understanding
<br>
complex ideas. And, improve your connections: bond with similar
<br>
folk, but also build bridges across cultural/political divides.
<div style="height:0.9em"></div>
We can weave a wise web. Sure, it's harder than doodling
<br>
lines on a screen...
<next>...but so, so worth it.</next>
</span>
</words>
<words id="conclusion_3">
<i>
“The great triumphs and tragedies of history are caused,
not by people being fundamentally good or fundamentally bad,
but by people being fundamentally people.”
</i>
<br>
<span style="position:relative; top:5px">~</span> Neil Gaiman &amp; Terry Pratchett
<div style="height:0.8em"></div>
<next small>&lt;3</next>
</words>
<!-- Credits -->
<words id="credits">
<div style="text-align:center; color:#fff; letter-spacing: 1px; font-size: 24px; line-height: 27px;">
<span style="color:#777; position:relative; top:5px;">
created by</span>
<div style="font-size: 3em; line-height: 1.0em;">
NICKY CASE</div>
<a target="_blank" href="http://ncase.me" style="text-decoration:none">
play my other shtuff</a>
<br><br>
<span style="color:#777; position:relative; top:5px; display: inline-block; margin-top: 15px;">
lots of love and thanks to</span>
<div style="font-size: 3em; line-height: 1.0em;">
MY PATREON SUPPORTERS</div>
<a onclick='publish("reference/show", ["supporters"]);'>
see names &amp; drawings of supporters</a> ·
<a onclick='publish("reference/show", ["playtesters"]);'>
see playtesters</a>
<br>
<a target="_blank" href="https://www.patreon.com/ncase" style="text-decoration:none">
help me make more like this! &lt;3</a>
<br><br>
<span style="display: inline-block; margin-top: 15px;">
♫ music is
<a target="_blank" href="http://freemusicarchive.org/music/Komiku/Tale_on_the_Late/" style="text-decoration:none">
"Friends 2018" and "Friends 2068"</a>
by Komiku
<br>
&lt;/&gt; <i>Crowds</i> is
<a target="_blank" href="https://github.com/ncase/crowds" style="text-decoration:none">
fully open source</a>
</span>
<br>
<bon id="further_reading"></bon>
</div>
</words>
<!-- x. misc -->
<words id="WIN">
2018-04-29 15:57:44 +00:00
VICTOIRE
2018-04-27 20:44:08 +00:00
</words>
<words id="sim_start">
2018-04-29 15:57:44 +00:00
Démarrer la simulation
2018-04-27 20:44:08 +00:00
</words>
<words id="sim_stop">
2018-04-29 21:24:36 +00:00
Réessayer
2018-04-27 20:44:08 +00:00
</words>
<words id="translations_exist">
2018-04-29 15:57:44 +00:00
Traductions par les fans :
2018-04-27 20:44:08 +00:00
</words>
<words id="translations_do_not_exist">
<!-- There's no need to TRANSLATE this line since, well, -->
<!-- it'll only show up if no translations exist -->
2018-04-29 15:57:44 +00:00
Quoi, il n'y a pas de traductions par les fans!?
2018-04-27 20:44:08 +00:00
</words>
<words id="translations_add">
2018-04-29 15:57:44 +00:00
(ajoutez la votre !)
2018-04-27 20:44:08 +00:00
</words>
<!-- - - - - - - -->
<!-- BONUS BOXES -->
<!-- - - - - - - -->
<!--
Sorry, not done yet! These Bonus Boxes need you to TRANSLATE, too:
(And then afterwards, the final thing, translate the References)
-->
<bonus id="books">
<h3>
A quick response to James Surowiecki's <i>The Wisdom of Crowds</i>
</h3>
<div>
<img src="sprites/bonus/surowieki.jpg" width="200" height="300" style="float:left; margin-right:1em"/>
First off, I'm not dissing
<a target="_blank" href="https://en.wikipedia.org/wiki/The_Wisdom_of_Crowds">
this book.</a>
It's a good book, and Surowiecki was trying to tackle the same question I am:
<b>“why do some crowds turn to madness, or wisdom?”</b>
<br><br>
Surowiecki's answer: crowds make good decisions when everybody is as independent as possible.
He gives the story of a county fair,
where the townsfolk were invited to guess the weight of an ox.
Surprisingly, the average of <i>all</i> their guesses was better than any <i>one</i> guess</i>.
But, here's the rub: the people have to guess <i>independently</i> of each other.
Otherwise,
they'd be influenced by earlier incorrect guesses,
and the average answer would be highly skewed.
<br><br>
But... I don't think "make everyone as independent as possible" is the full answer.
Even geniuses, who we mischaracterize as the most independent thinkers,
are deeply influenced by others. As Sir Isaac Newton said,
<i>“If I have seen further, it is by standing on the sholders of Giants.”</i>
<br><br>
So, which idea is correct?
Does wisdom come from thinking for yourself, or thinking with others?
The answer is: "yes".
<br><br>
So that's what I'll try to explain in this explorable explanation:
how to get that sweet spot between independence and interdependence &mdash;
that is, how to get a wise crowd.
</div>
</bonus>
<bonus id="connections">
<h3>
What other kinds of connections are there?
</h3>
<div>
For the sake of simplicity,
my simulations pretend that people can only be connected through friendships,
and that all friendships are equal.
But network scientists <i>do</i> consider other ways we can be connected, such as:
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/connection1.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Directional connections.</b> Alice is the boss of Bob, but Bob is not the boss of Alice.
Carol is the parent of Dave, but Dave is not the parent of Carol.
"Boss" &amp; "parent" are <i>directional</i> relationships:
the relationship only goes one way.
In contrast, "friends" is a <i>bidirectional</i> relationship:
the relationship goes both ways. (well, hopefully)
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/connection2.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Weighted connections.</b> Elinor and Frankie are mere acquaintances.
George and Harry are Best Friends Forever.
Even though there's a "friendship" connection in both cases, the second one is stronger.
We say that these two connections have different "weights".
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/map.png" width="200" height="200" style="float:left; margin-right:1em"/>
Just remember: <b>all these simulations are wrong.</b> The same way any map is "wrong".
You see the map on the left? Buildings aren't gray featureless blocks!
Words don't float above the city! However, maps are useful not <i>despite</i> being simplified,
but <i>because</i> they're simplified. Same goes for simulations, or any scientific theory.
Of <i>course</i> they're "wrong" &mdash; that's what makes them <i>useful</i>.
</div>
</bonus>
<bonus id="contagions">
<h3>
What other kinds of contagions are there?
</h3>
<div>
There are so, so many ways that network scientists can simulate "contagions"!
I picked the simplest one, for educational purposes.
But here's other ways you could do it:
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion1.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Contagions with Randomness</b>.
Being "exposed" to a contagion doesn't <i>guarantee</i> you'll be infected,
it only makes it more <i>likely</i>.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion2.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>People have different contagion thresholds.</b>
My simulations pretend that everyone has the same threshold for binge-drinking (50%) or
volunteering (25%) or misinformation (0%).
Of course, that's not true in real life, and you could make your sim reflect that.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion3.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>An ecology of contagions.</b>
What if there were <i>multiple</i> contagions, with <i>different</i> thresholds?
For example, a simple "madness" contagion and a complex "wisdom" contagion.
If someone's infected with madness, can they still be infected with wisdom?
Or vice versa?
Can someone be infected with both?
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion4.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Contagions that mutate and evolve.</b>
Ideas don't pass perfectly from one person to another the way a virus does.
Like a game of Telephone, the message gets mutated with each re-telling &mdash;
and sometimes the mutant will be more infectious than the original!
So, over time, ideas "evolve" to be more catchy, copy-able, contagious.
<div style="clear:both"></div>
</div>
</bonus>
<bonus id="further_reading">
<h3>
I wanna learn more! What else can I read and/or play?
</h3>
<div>
This explorable explanation was just a springboard for your curiosity,
so you can dive deeper into a vast pool of knowledge!
Here's more stuff on networks or social systems:
<br><br>
<img src="sprites/bonus/connected.png" width="200" height="200" style="float:left; margin-right:1em"/>
<b>Book:</b>
<a target="_blank" href="http://www.connectedthebook.com/">
Connected</a>
by Nicholas Christakis and James Fowler (2009).
An accessible tour of how our networks affect our lives, for good or ill.
<a target="_blank" href="http://www.connectedthebook.com/pdf/excerpt.pdf">
Here's an excerpt: Preface &amp; Chapter 1
</a>
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/trust.png" width="200" height="200" style="float:left; margin-right:1em"/>
<b>Interactive:</b>
<a target="_blank" href="http://ncase.me/trust/">
The Evolution of Trust</a> by Nicky Case (me) (2017).
A game about the game theory of how cooperation is built... or destroyed.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/polygons.png" width="200" height="200" style="float:left; margin-right:1em"/>
<b>Interactive:</b>
<a target="_blank" href="http://ncase.me/polygons/">
Parable of the Polygons</a> by Vi Hart and Nicky Case (also me) (2014).
A story about how harmless choices can create a harmful world.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/ee.png" width="200" height="200" style="float:left; margin-right:1em"/>
Or, if you just want to see a whole gallery of interactive edu-things, here's
<a target="_blank" href="http://explorabl.es/">
Explorable Explanations</a>,
a hub for learning through play!
<div style="clear:both"></div>
</div>
</bonus>
<!-- - - - - - - -->
<!-- REFERENCES -->
<!-- - - - - - - -->
<!--
Final thing! These references also need you to TRANSLATE:
-->
<reference id="drunk">
<h3>
“virtually all [college] students reported that their friends drank more than they did.”
</h3>
<div>
<a target="_blank" href="https://www.ncbi.nlm.nih.gov/pubmed/1758185">
“Biases in the perception of drinking norms among college students”</a> by Baer et al (1991)
</div>
</reference>
<reference id="majority">
<h3>
“The Majority Illusion”
</h3>
<div>
<a target="_blank" href="http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0147617">
“The Majority Illusion in Social Networks”</a> by Lerman et al (2016).
<br>
Related: <a target="_blank" href="https://en.wikipedia.org/wiki/Friendship_paradox">
The Friendship Paradox</a>.
</div>
</reference>
<reference id="contagion">
<h3>
“strong statistical evidence that
smoking, health, happiness, voting patterns, and cooperation levels
are all contagious”
</h3>
<div>
From Nicholas Christakis and James Fowler's
wonderfully-written, layperson-accessible book,
<a target="_blank" href="http://www.connectedthebook.com/">
Connected</a> (2009).
</div>
</reference>
<reference id="suicides">
<h3>
“some evidence that suicides are [contagious], too”
</h3>
<div>
<a target="_blank" href="http://www.jstor.org/stable/42000514?seq=4#page_scan_tab_contents">
“Suicide Contagion and the Reporting of Suicide: Recommendations from a National Workshop”</a>
by O'Carroll et al (1994), endorsed by the frickin' Centers for Disease Control &amp; Prevention (CDC).
</div>
</reference>
<reference id="shootings">
<h3>
“some evidence that mass shootings are [contagious], too”
</h3>
<div>
<a target="_blank" href="http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0117259">
“Contagion in Mass Killings and School Shootings”</a> by Towers et al (2015).
<br><br>
Also see: the
<a target="_blank" href="http://www.dontnamethem.org/">
Don't Name Them</a> campaign,
which urges that news outlets <i>DO NOT</i> air mass murderers' names, manifestos, and social media feeds.
This spreads the contagion.
Instead, news outlets should focus on the victims, first responders, civilian heroes,
and the grieving, healing community.
</div>
</reference>
<reference id="subprime">
<h3>
“The world's financial institutions fell for such a cascade in 2008.”
</h3>
<div>
<a target="_blank" href="https://newrepublic.com/article/63023/wall-streets-lemmings">
“Lemmings of Wall Street”</a> by Cass Sunstein, is a quick, non-technical read.
Published in Oct 2008, right in the wake of the crash.
</div>
</reference>
<reference id="complex">
<h3>
“the complex contagion theory.”
</h3>
<div>
<a target="_blank" href="https://www.unc.edu/~fbaum/teaching/articles/Granovetter_AJS_1978.pdf">
“Threshold Models of Collective Behavior”</a> by Granovetter (1978)
was the first time, as far as I know, anyone described a "complex contagion" model.
(although he didn't use that specific name)
<br><br>
<a target="_blank" href="http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0180802">
“Evidence for complex contagion models of social contagion from observational data”</a>
by Sprague &amp; House (2017)
shows that complex contagions do, in fact, exist. (at least, in the social media data they looked at)
<br><br>
Finally,
<a target="_blank" href="https://arxiv.org/pdf/cond-mat/0403699.pdf">
“Universal behavior in a generalized model of contagion”</a> by Dodds &amp; Watts (2004)
proposes a model that unifies <i>all</i> kinds of contagions:
simple and complex, biological and social!
</div>
</reference>
<reference id="possum">
<h3>
“the possum has 13 nipples”
</h3>
<div>
arranged in a ring of 12 nipples, plus one in the middle
</div>
</reference>
<reference id="groupthink">
<h3>
“groupthink”
</h3>
<div>
This Orwell-inspired phrase was coined by Irving L. Janis in 1971.
<a target="_blank" href="https://web.archive.org/web/20100401033524/http://apps.olin.wustl.edu/faculty/macdonald/GroupThink.pdf">
In his original article</a>,
Janis investigates cases of groupthink, lists its causes, and &mdash; thankfully &mdash;
some possible remedies.
</div>
</reference>
<reference id="social_capital">
<h3>
“bonding and bridging social capital”
</h3>
<div>
These two types of social capital &mdash; "bonding" and "bridging" &mdash;
were named by Robert Putnam in his insightful 2000 book,
<a target="_blank" href="http://bowlingalone.com/">
Bowling Alone</a>. His discovery:
across almost <i>all</i> empircal measures of social connectiveness,
Americans are more alone than ever.
Golly.
</div>
</reference>
<reference id="bridge">
<h3>
“bridging social capital has a sweet spot”
</h3>
<div>
<a target="_blank" href="https://sociology.stanford.edu/sites/default/files/publications/the_strength_of_weak_ties_and_exch_w-gans.pdf">
“The Strength of Weak Ties”</a> by Granovetter (1973)
showed that connections across groups helps spread simple contagions (like information),
but
<a target="_blank" href="http://www.jstor.org/stable/10.1086/521848?seq=1#page_scan_tab_contents">
“Complex Contagions and the Weakness of Long Ties”</a> by Centola &amp; Macy (2007)
showed that connections across groups may not help complex contagions,
and it fact, can hurt their spread!
</div>
</reference>
<reference id="small_world">
<h3>
“the small world network”
</h3>
<div>
The idea of the "small world" was popularized by
<a target="_blank" href="http://www.jstor.org/stable/2786545">Travers &amp; Milgram's 1969 experiment</a>,
which showed that, on average, any two random people in the United States
were just six friendships apart &mdash; "six degrees of separation"!
<br><br>
The small-world network got more mathematical meat on its bones with
<a target="_blank" href="http://leonidzhukov.net/hse/2014/socialnetworks/papers/watts-collective_dynamics-nature_1998.pdf">
“Collective dynamics of small-world networks”</a> by Watts &amp; Strogatz (1998),
which proposed an algorithm for creating networks
with both low average path length (low degree of separation)
and high clustering (friends have lots of mutual friends) &mdash;
that is, a network that hits the sweet spot!
<br><br>
You can also play with
<a target="_blank" href="http://worrydream.com/ScientificCommunicationAsSequentialArt/">
the visual, interactive adaptation of that paper</a> by Bret Victor (2011).
</div>
</reference>
<reference id="swn_neurons">
<h3>
“[small world networks] describe how our neurons are connected”
</h3>
<div>
<a target="_blank" href="https://www.ncbi.nlm.nih.gov/pubmed/17079517">
“Small-world brain networks”</a> by Bassett &amp; Bullmore (2006).
</div>
</reference>
<reference id="swn_creativity">
<h3>
“[small world networks] give rise to collective creativity”
</h3>
<div>
<a target="_blank" href="http://www.jstor.org/stable/10.1086/432782?seq=1#page_scan_tab_contents">
“Collaboration and Creativity: The Small World Problem”</a> by Uzzi &amp; Spiro (2005).
This paper analyzed the social network of the Broadway scene over time,
and discovered that, yup, the network's most creative when it's a "small world" network!
</div>
</reference>
<reference id="swn_social_physics">
<h3>
“[small world networks] give rise to collective problem-solving”
</h3>
<div>
See
<a target="_blank" href="http://socialphysics.media.mit.edu/">
“Social Physics”</a> by MIT Professor Alex "Sandy" Pentland (2014)
for a data-based approach to collective intelligence.
</div>
</reference>
<reference id="swn_jfk">
<h3>
“[small world networks] helped John F. Kennedy (barely) avoid nuclear war!”
</h3>
<div>
Besides the NASA Challenger explosion, the most notorious example of groupthink
was the Bay of Pigs fiasco.
In 1961, US President John F. Kennedy and his team of advisors thought
&mdash; for some reason &mdash;
it would be a good idea to secretly invade Cuba and overthrow Fidel Castro.
They failed.
Actually, worse than failed: it led to the Cuban Missile Crisis of 1962,
<i>the closest the world had ever been to full-scale nuclear war.</i>
<br><br>
Yup, JFK really screwed up on that one.
<br><br>
But, having learnt some hard lessons from the Bay of Pigs fiasco,
JFK re-organized his team to avoid groupthink.
Among many things, he:
1) actively encouraged people to voice criticism,
thus lowering the "contagion threshold" for alternate ideas.
And
2) he broke his team up into sub-groups before reconvening,
which gave their group a "small world network"-like design!
Together, this arrangement allowed for a healthy diversity of opinion,
but without being too fractured &mdash; a wisdom of crowds.
<br><br>
And so, with the same <i>individuals</i> who decided the Bay of Pigs,
but re-arranged <i>collectively</i> to decide on the Cuban Missile Crisis...
JFK's team was able to reach a peaceful agreement with Soviet leader Nikita Khrushchev.
The Soviets would remove their missiles from Cuba, and in return,
the US would promise not to invade Cuba again.
(and also agreed, in secret, to remove the US missiles from Turkey)
<br><br>
And that's the story of how all of humanity almost died.
But a small world network saved the day! Sort of.
<br><br>
You can read more about this
<a target="_blank" href="https://hbr.org/2013/11/how-john-f-kennedy-changed-decision-making">
on Harvard Business Review</a>,
or from
<a target="_blank" href="https://web.archive.org/web/20100401033524/http://apps.olin.wustl.edu/faculty/macdonald/GroupThink.pdf">
the original article on groupthink</a>.
</div>
</reference>
<reference id="three_degrees">
<h3>
“we influence [...] our friends' friends' friends!”
</h3>
<div>
Again, from Nicholas Christakis and James Fowler's
wonderful book,
<a target="_blank" href="http://www.connectedthebook.com/">
Connected</a> (2009).
</div>
</reference>
<reference id="flatter">
<h3>
“be skeptical of ideas that flatter you”
</h3>
<div>
yes, including the ideas in <i>this</i> explorable explanation.
</div>
</reference>
<reference id="sandbox">
<h3>
★ Sandbox Mode ★
</h3>
<div>
The keyboard shortcuts (1, 2, space, delete)
work in <i>all</i> the puzzles, not just Sandbox Mode!
Seriously, you can go back to a different chapter,
and edit the simulation right there.
In fact, that's how <i>I</i> created all these puzzles. Have fun!
</div>
</reference>
<reference id="supporters" hidden=yes large=yes>
<div>
To
<a target="_blank" href="https://www.patreon.com/ncase">my supporters on Patreon</a>:
I'm deeply grateful.
Your generosity <i>literally</i> feeds me and pays my rent,
and grants me the creative freedom to make these weird math/social-science games.
From the bottom of my heart, thank you!
</div>
</reference>
<reference id="playtesters" hidden=yes large=yes>
<div>
Thank you, everyone who playtested <i>Crowds</i>
during its many stages of life!
<br><br>
<b>The Prototype:</b>
<br>
Maria ·
Monica Srivastava
<br><br>
<b>The Alpha:</b>
<br>
Glen Chiacchieri ·
Kalli Repzeti ·
Mali Akmanalp ·
Toph Tucker
<br><br>
<b>The Beta:</b>
<br>
Alex Dytrych ·
Amit Patel ·
Cassandra McClure ·
Catherine Ray ·
Josh Comeau ·
Kayle Sawyer ·
Matthew Conlen ·
Srini Kadamati ·
Vanessa Shen ·
Wick Perry
</div>
</reference>
</span>
<!--
And that's it! That's the last of what needed to a TRANSLATE
Thank you so, so much for doing this again, wow.
Finally, go to "translations.txt" and follow the instructions there,
in order to let this game "know" your translation exists.
-->