SO MUCH NEW ART
|
@ -1386,7 +1386,7 @@ n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS
|
||||||
|
|
||||||
n: PICK YOUR ENDING MOVE
|
n: PICK YOUR ENDING MOVE
|
||||||
|
|
||||||
`bb({mouth:"normal", eyes:"narrow"});`
|
`//bb({mouth:"normal", eyes:"narrow"});`
|
||||||
|
|
||||||
n: *FINISH THEM*
|
n: *FINISH THEM*
|
||||||
|
|
||||||
|
|
|
@ -207,16 +207,16 @@ b: ...
|
||||||
|
|
||||||
b: *GASP*
|
b: *GASP*
|
||||||
|
|
||||||
b: I MUST WARN YOU...
|
b: I MUST WARN YOU ABOUT...
|
||||||
|
|
||||||
[*LOUDER!*](#act2b_louder)
|
[The same fear, *LOUDER!*](#act2b_louder)
|
||||||
|
|
||||||
{{if _.a2_first_danger=="social"}}
|
{{if _.a2_first_danger=="social"}}
|
||||||
[About a *different* social danger!](#act2b_different_social)
|
[A *different* social danger!](#act2b_different_social)
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
||||||
[About a *different* moral danger!](#act2b_different_moral)
|
[A *different* moral danger!](#act2b_different_moral)
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
[You're ignoring danger! That's dangerous!](#act2b_ignore)
|
[You're ignoring danger! That's dangerous!](#act2b_ignore)
|
||||||
|
@ -256,7 +256,7 @@ _.a2_attack_2 = "alone";
|
||||||
|
|
||||||
b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
|
b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
|
||||||
|
|
||||||
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those juicy thighs (2) shall be hereby referred to as
|
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those thick thighs (2) shall be hereby referred to as
|
||||||
|
|
||||||
b: "A BIG DISGUSTING TRASH PERVERT"
|
b: "A BIG DISGUSTING TRASH PERVERT"
|
||||||
|
|
||||||
|
@ -351,22 +351,22 @@ b: ...
|
||||||
|
|
||||||
b: Oh thank goodness human, I think you can hear me again!
|
b: Oh thank goodness human, I think you can hear me again!
|
||||||
|
|
||||||
b: I SHALL WARN YOU...
|
b: I SHALL WARN YOU ABOUT...
|
||||||
|
|
||||||
{{if _.a2_first_choice=="louder"}}
|
{{if _.a2_first_choice=="louder"}}
|
||||||
[*EVEN LOUDER!*](#act2c_louder)
|
[The same fear, *EVEN LOUDER!*](#act2c_louder)
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a2_first_choice!="louder"}}
|
{{if _.a2_first_choice!="louder"}}
|
||||||
[*LOUDER!*](#act2c_louder)
|
[The same fear, *LOUDER!*](#act2c_louder)
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a2_first_danger=="social"}}
|
{{if _.a2_first_danger=="social"}}
|
||||||
[About *another* social danger!](#act2c_different_social)
|
[*Another* social danger!](#act2c_different_social)
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
||||||
[About *another* moral danger!](#act2c_different_moral)
|
[*Another* moral danger!](#act2c_different_moral)
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
[Did you check that punch before drinking?](#act2c_punch)
|
[Did you check that punch before drinking?](#act2c_punch)
|
||||||
|
@ -841,27 +841,27 @@ publish("hp_show");
|
||||||
|
|
||||||
(...3500)
|
(...3500)
|
||||||
|
|
||||||
[Oh my God.](#act2g_oh) `Game.OVERRIDE_CHOICE_LINE=true`
|
[Oh my God.](#act2g_1) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||||
|
|
||||||
[This is a bad coping mechanism.](#act2g_please) `Game.OVERRIDE_CHOICE_LINE=true`
|
[This is a bad coping mechanism.](#act2g_2) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||||
|
|
||||||
[We don't know what's in that drink.](#act2g_we) `Game.OVERRIDE_CHOICE_LINE=true`
|
[Don't take drinks from strangers.](#act2g_3) `Game.OVERRIDE_CHOICE_LINE=true`
|
||||||
|
|
||||||
# act2g_oh
|
# act2g_1
|
||||||
|
|
||||||
b: O--
|
b: O--
|
||||||
|
|
||||||
(#act2g)
|
(#act2g)
|
||||||
|
|
||||||
# act2g_please
|
# act2g_2
|
||||||
|
|
||||||
b: T--
|
b: T--
|
||||||
|
|
||||||
(#act2g)
|
(#act2g)
|
||||||
|
|
||||||
# act2g_we
|
# act2g_3
|
||||||
|
|
||||||
b: W--
|
b: D--
|
||||||
|
|
||||||
(#act2g)
|
(#act2g)
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ h2: DARE!
|
||||||
|
|
||||||
r: Haha! Good.
|
r: Haha! Good.
|
||||||
|
|
||||||
r: Ok. You see that swimming pool down there?
|
r: Ok. You see that baby-blue swimming pool down there?
|
||||||
|
|
||||||
```
|
```
|
||||||
publish('hong-next');
|
publish('hong-next');
|
||||||
|
@ -28,8 +28,6 @@ h2: Yeah? Ten floors down?
|
||||||
|
|
||||||
r: Jump in.
|
r: Jump in.
|
||||||
|
|
||||||
(...999)
|
|
||||||
|
|
||||||
`publish('hong-next')`
|
`publish('hong-next')`
|
||||||
|
|
||||||
h2: ...
|
h2: ...
|
||||||
|
@ -42,7 +40,7 @@ r: *Oh nooooo it's dangerous, don't do iiiiit.*
|
||||||
|
|
||||||
r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!
|
r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!
|
||||||
|
|
||||||
r: Let's show that animal we don't give two *dicks* about its bitching! Jump.
|
r: Let's show that animal we don't give two *dicks* about its bitching! Jump in.
|
||||||
|
|
||||||
h2: Uh, but sometimes, um... fear has a point...
|
h2: Uh, but sometimes, um... fear has a point...
|
||||||
|
|
||||||
|
|
|
@ -178,7 +178,7 @@ b: I want to protect your need for physical safety,
|
||||||
b: But, gosh, there's so many dangerous things in the world!
|
b: But, gosh, there's so many dangerous things in the world!
|
||||||
|
|
||||||
{{if _.a4_fears_discussed==1}}
|
{{if _.a4_fears_discussed==1}}
|
||||||
b: I dunno, what do *you* think, human?
|
b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a4_fears_discussed==2}}
|
{{if _.a4_fears_discussed==2}}
|
||||||
|
@ -413,7 +413,7 @@ b: I want to make sure you get your social needs met, the human need to belong..
|
||||||
b: But, I worry: will we ever be loved? *Can* we ever be loved?
|
b: But, I worry: will we ever be loved? *Can* we ever be loved?
|
||||||
|
|
||||||
{{if _.a4_fears_discussed==1}}
|
{{if _.a4_fears_discussed==1}}
|
||||||
b: I dunno, what do *you* think, human?
|
b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a4_fears_discussed==2}}
|
{{if _.a4_fears_discussed==2}}
|
||||||
|
@ -580,7 +580,7 @@ b: And don't tell me we're *not* messed up. We almost jumped off a *roof*.
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a4_fears_discussed==1}}
|
{{if _.a4_fears_discussed==1}}
|
||||||
b: I dunno, what do *you* think, human?
|
b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{if _.a4_fears_discussed==2}}
|
{{if _.a4_fears_discussed==2}}
|
||||||
|
@ -976,7 +976,7 @@ publish("act4-out-3");
|
||||||
|
|
||||||
(...1001)
|
(...1001)
|
||||||
|
|
||||||
h: Huh. I wonder what was going on in their head.
|
h: Huh. That was weird. I wonder what was going on in their head.
|
||||||
|
|
||||||
h: Anyway, you were saying?
|
h: Anyway, you were saying?
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
# credits
|
# credits
|
||||||
|
|
||||||
`music('credits', {NO_LOOP:true, volume:0.55});`
|
`music('credits', {NO_LOOP:true, volume:0.45});`
|
||||||
|
|
||||||
(...1884)
|
(...1884)
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ Game.FORCE_CANT_SKIP = true;
|
||||||
publish("show_stats");
|
publish("show_stats");
|
||||||
```
|
```
|
||||||
|
|
||||||
n2: FEARS YOU USED:
|
n2: FEARS THIS ROUND:
|
||||||
|
|
||||||
i: #harm# *BEING HARMED:* {{_.INTERMISSION_STAGE==1 ? _.attack_harm_ch1 : _.attack_harm_ch2}}
|
i: #harm# *BEING HARMED:* {{_.INTERMISSION_STAGE==1 ? _.attack_harm_ch1 : _.attack_harm_ch2}}
|
||||||
|
|
||||||
|
|
|
@ -35,11 +35,11 @@ subscribe("START_GAME", function(){
|
||||||
$("#about").style.display = "block";
|
$("#about").style.display = "block";
|
||||||
|
|
||||||
// Act 2
|
// Act 2
|
||||||
_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
|
//_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
|
||||||
Game.goto("act3");
|
//Game.goto("act2");
|
||||||
//Game.goto("act4");
|
//Game.goto("act4");
|
||||||
|
|
||||||
//Game.goto("intro");
|
Game.goto("intro");
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
After Width: | Height: | Size: 262 KiB |
Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 756 KiB |
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 275 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 329 KiB |
After Width: | Height: | Size: 109 KiB |
After Width: | Height: | Size: 393 KiB |
After Width: | Height: | Size: 262 KiB |
After Width: | Height: | Size: 166 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 116 KiB |
After Width: | Height: | Size: 329 KiB |
Before Width: | Height: | Size: 322 KiB After Width: | Height: | Size: 322 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 109 KiB |
After Width: | Height: | Size: 393 KiB |
Before Width: | Height: | Size: 352 KiB After Width: | Height: | Size: 352 KiB |
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
After Width: | Height: | Size: 352 KiB |