SO MUCH NEW ART

This commit is contained in:
Nicky Case 2019-07-16 11:43:39 -04:00
parent 51fe79bea2
commit cf2fe18268
31 changed files with 29 additions and 31 deletions

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@ -1386,7 +1386,7 @@ n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS
n: PICK YOUR ENDING MOVE n: PICK YOUR ENDING MOVE
`bb({mouth:"normal", eyes:"narrow"});` `//bb({mouth:"normal", eyes:"narrow"});`
n: *FINISH THEM* n: *FINISH THEM*

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@ -207,16 +207,16 @@ b: ...
b: *GASP* b: *GASP*
b: I MUST WARN YOU... b: I MUST WARN YOU ABOUT...
[*LOUDER!*](#act2b_louder) [The same fear, *LOUDER!*](#act2b_louder)
{{if _.a2_first_danger=="social"}} {{if _.a2_first_danger=="social"}}
[About a *different* social danger!](#act2b_different_social) [A *different* social danger!](#act2b_different_social)
{{/if}} {{/if}}
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}} {{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
[About a *different* moral danger!](#act2b_different_moral) [A *different* moral danger!](#act2b_different_moral)
{{/if}} {{/if}}
[You're ignoring danger! That's dangerous!](#act2b_ignore) [You're ignoring danger! That's dangerous!](#act2b_ignore)
@ -256,7 +256,7 @@ _.a2_attack_2 = "alone";
b: DON'T BE A CREEP. IT'S AGAINST THE LAW! b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those juicy thighs (2) shall be hereby referred to as b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those thick thighs (2) shall be hereby referred to as
b: "A BIG DISGUSTING TRASH PERVERT" b: "A BIG DISGUSTING TRASH PERVERT"
@ -351,22 +351,22 @@ b: ...
b: Oh thank goodness human, I think you can hear me again! b: Oh thank goodness human, I think you can hear me again!
b: I SHALL WARN YOU... b: I SHALL WARN YOU ABOUT...
{{if _.a2_first_choice=="louder"}} {{if _.a2_first_choice=="louder"}}
[*EVEN LOUDER!*](#act2c_louder) [The same fear, *EVEN LOUDER!*](#act2c_louder)
{{/if}} {{/if}}
{{if _.a2_first_choice!="louder"}} {{if _.a2_first_choice!="louder"}}
[*LOUDER!*](#act2c_louder) [The same fear, *LOUDER!*](#act2c_louder)
{{/if}} {{/if}}
{{if _.a2_first_danger=="social"}} {{if _.a2_first_danger=="social"}}
[About *another* social danger!](#act2c_different_social) [*Another* social danger!](#act2c_different_social)
{{/if}} {{/if}}
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}} {{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
[About *another* moral danger!](#act2c_different_moral) [*Another* moral danger!](#act2c_different_moral)
{{/if}} {{/if}}
[Did you check that punch before drinking?](#act2c_punch) [Did you check that punch before drinking?](#act2c_punch)
@ -841,27 +841,27 @@ publish("hp_show");
(...3500) (...3500)
[Oh my God.](#act2g_oh) `Game.OVERRIDE_CHOICE_LINE=true` [Oh my God.](#act2g_1) `Game.OVERRIDE_CHOICE_LINE=true`
[This is a bad coping mechanism.](#act2g_please) `Game.OVERRIDE_CHOICE_LINE=true` [This is a bad coping mechanism.](#act2g_2) `Game.OVERRIDE_CHOICE_LINE=true`
[We don't know what's in that drink.](#act2g_we) `Game.OVERRIDE_CHOICE_LINE=true` [Don't take drinks from strangers.](#act2g_3) `Game.OVERRIDE_CHOICE_LINE=true`
# act2g_oh # act2g_1
b: O-- b: O--
(#act2g) (#act2g)
# act2g_please # act2g_2
b: T-- b: T--
(#act2g) (#act2g)
# act2g_we # act2g_3
b: W-- b: D--
(#act2g) (#act2g)

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@ -16,7 +16,7 @@ h2: DARE!
r: Haha! Good. r: Haha! Good.
r: Ok. You see that swimming pool down there? r: Ok. You see that baby-blue swimming pool down there?
``` ```
publish('hong-next'); publish('hong-next');
@ -28,8 +28,6 @@ h2: Yeah? Ten floors down?
r: Jump in. r: Jump in.
(...999)
`publish('hong-next')` `publish('hong-next')`
h2: ... h2: ...
@ -42,7 +40,7 @@ r: *Oh nooooo it's dangerous, don't do iiiiit.*
r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO! r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!
r: Let's show that animal we don't give two *dicks* about its bitching! Jump. r: Let's show that animal we don't give two *dicks* about its bitching! Jump in.
h2: Uh, but sometimes, um... fear has a point... h2: Uh, but sometimes, um... fear has a point...

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@ -178,7 +178,7 @@ b: I want to protect your need for physical safety,
b: But, gosh, there's so many dangerous things in the world! b: But, gosh, there's so many dangerous things in the world!
{{if _.a4_fears_discussed==1}} {{if _.a4_fears_discussed==1}}
b: I dunno, what do *you* think, human? b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
{{/if}} {{/if}}
{{if _.a4_fears_discussed==2}} {{if _.a4_fears_discussed==2}}
@ -413,7 +413,7 @@ b: I want to make sure you get your social needs met, the human need to belong..
b: But, I worry: will we ever be loved? *Can* we ever be loved? b: But, I worry: will we ever be loved? *Can* we ever be loved?
{{if _.a4_fears_discussed==1}} {{if _.a4_fears_discussed==1}}
b: I dunno, what do *you* think, human? b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
{{/if}} {{/if}}
{{if _.a4_fears_discussed==2}} {{if _.a4_fears_discussed==2}}
@ -580,7 +580,7 @@ b: And don't tell me we're *not* messed up. We almost jumped off a *roof*.
{{/if}} {{/if}}
{{if _.a4_fears_discussed==1}} {{if _.a4_fears_discussed==1}}
b: I dunno, what do *you* think, human? b: I dunno, enough of *me* choosing what to say next. What do *you* say, human?
{{/if}} {{/if}}
{{if _.a4_fears_discussed==2}} {{if _.a4_fears_discussed==2}}
@ -976,7 +976,7 @@ publish("act4-out-3");
(...1001) (...1001)
h: Huh. I wonder what was going on in their head. h: Huh. That was weird. I wonder what was going on in their head.
h: Anyway, you were saying? h: Anyway, you were saying?

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@ -1,6 +1,6 @@
# credits # credits
`music('credits', {NO_LOOP:true, volume:0.55});` `music('credits', {NO_LOOP:true, volume:0.45});`
(...1884) (...1884)

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@ -16,7 +16,7 @@ Game.FORCE_CANT_SKIP = true;
publish("show_stats"); publish("show_stats");
``` ```
n2: FEARS YOU USED: n2: FEARS THIS ROUND:
i: #harm# *BEING HARMED:* {{_.INTERMISSION_STAGE==1 ? _.attack_harm_ch1 : _.attack_harm_ch2}} i: #harm# *BEING HARMED:* {{_.INTERMISSION_STAGE==1 ? _.attack_harm_ch1 : _.attack_harm_ch2}}

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@ -35,11 +35,11 @@ subscribe("START_GAME", function(){
$("#about").style.display = "block"; $("#about").style.display = "block";
// Act 2 // Act 2
_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1}; //_ = {"CHAPTER":1,"attack_harm_ch1":3,"attack_alone_ch1":2,"attack_bad_ch1":1,"whitebread":true,"partyinvite":"ignore","subtweet":true,"serialkiller":true,"act1g":"dont","act1_ending":"flight","INTERMISSION_STAGE":1};
Game.goto("act3"); //Game.goto("act2");
//Game.goto("act4"); //Game.goto("act4");
//Game.goto("intro"); Game.goto("intro");
}); });

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