anxiety/scenes/intermission.md

886 B

intermission

Game.clearAll();

(...2000)

_.INTERMISSION_STAGE = _.INTERMISSION_STAGE ? _.INTERMISSION_STAGE : 1;
SceneSetup.intermission(_.INTERMISSION_STAGE);
Game.FORCE_CANT_SKIP = true;

(...6000)

publish("show_stats");

n2: FEARS THIS ROUND:

i: #harm# BEING HARMED: {{_.INTERMISSION_STAGE==1 ? _.attack_harm_ch1 : _.attack_harm_ch2}}

i: #alone# BEING UNLOVED: {{_.INTERMISSION_STAGE==1 ? _.attack_alone_ch1 : _.attack_alone_ch2}}

i: #bad# BEING A BAD PERSON: {{_.INTERMISSION_STAGE==1 ? _.attack_bad_ch1 : _.attack_bad_ch2}}

publish("set_how_many_prompts", [1]);
Game.FORCE_CANT_SKIP = false;
Game.CLICK_TO_ADVANCE = true;

n5: (game auto-saved! it's ok to quit & continue later)

Game.clearAll();
sfx("yelp", {volume:0.5});

(...2000)

{{if _.INTERMISSION_STAGE==1}}
(#act2)
{{/if}}

{{if _.INTERMISSION_STAGE==2}}
(#act3)
{{/if}}