anxiety/scenes/act3.md

11 KiB

act3

SceneSetup.act3();

h2: Ah that hits the spot.

r: You know, kid...

h2: Specifically, the spots hit are my left and right amygdala.

r: You remind me of myself when I was younger. Back when I was tormented by the animal in my head.

r: Hey, quick question: truth or da--

h2: DARE!

r: Haha! Good.

r: Ok. You see that baby-blue swimming pool down there?

publish('hong-next');
publish("hunter-roof", ["front_badass"]);

h2: Yeah? Ten floors down?

r: Jump in.

publish('hong-next')

h2: ...

h2: Wait, what?

r: The animal's started whining, hasn't it?

r: Oh nooooo it's dangerous, don't do iiiiit.

r: But that's exactly why we must do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's ass, #YOLO!

r: Let's show that animal we don't give two dicks about its bitching! Jump in.

h2: Uh, but sometimes, um... fear has a point...

music(null, {fade:2});
publish("hunter-roof", ["front_pissed"]);

r: ...

r: I'm sorry, did you fall for that McMindfulness fad that claims feeling bad is good?

r: Pleasure is the opposite of pain. There-fucking-fore, you can use pleasure to fight pain!

r: How do those Silicon Valley pseudo-Buddhists not see this shit?!

r: Kid, I know that you know that animal hurts people like us. It tortures people like us.

r: It's not our friend. It's a rabid beast, which needs to be tranquilized,

r: Or have a bullet put in its fucking skull.

r: Otherwise, you're going to let it win.

h2: No. You're wrong.

publish('hong-next');
music('battle_dark', {volume:1.0}, function(){
	music('battle_dark_loop');
});

h2: I'm not going to let it win.

publish("hunter-roof", ["front_badass"]);

r: Fuck yeah! I believe in you, babe! Kill it! <3

(#act3a)

act3a

Game.clearText();
publish("act3-out");

(...1500)

publish("hp_show");

b: no no no no no no

n: THIS CHAPTER HAS TWO POSSIBLE ENDINGS. ONE IS VERY, VERY BAD.

b: NO NO NO NO NO NO NO NO NO NO NO NO NO NO

n: CHOOSE WISELY. PROTECT YOUR HUMAN

b: AAAAAAAAAAAAAAAAAA

n: GOOD LUCK

Game.clearText();

Human, you could actually DIE here! Game.OVERRIDE_CHOICE_LINE=true

These sickos aren't really your friends! Game.OVERRIDE_CHOICE_LINE=true

You're being stupid and terrible right now! Game.OVERRIDE_CHOICE_LINE=true

act3a_harm

b: H--

(#act3a_after)

act3a_alone

b: T--

(#act3a_after)

act3a_bad

b: Y--

(#act3a_after)

act3a_after

hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");

(...2000)

hong({body:"angry"});
bb({body:"scared"});

h: You know, I might've believed you... if you hadn't tried that a zillion times before.

h: You're the wolf who cried wolf.

🗡 Game.OVERRIDE_CHOICE_LINE=true

💔 Game.OVERRIDE_CHOICE_LINE=true

👿 Game.OVERRIDE_CHOICE_LINE=true

act3_fork

hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");

(...2000)

hong({body:"angry"});
bb({body:"scared"});

h: You already tried that too.

b: human, please...

h: Oh I'm sorry Big Pharma doesn't approve of my self-medication.

h: Look asshole, we all have a way of shutting you the fuck up.

h: Some people throw themselves into work.

h: Some people throw themselves into sex, drugs, and refreshing their Facebook feed.

h: Some people throw themselves into other people.

h: I'm going to throw myself into that pool.

You're drunk and it's TEN FLOORS DOWN

Dang it, this is the thanks I get?!

Okay, I admit it. I messed up. bb({body:"sad"})

act3_bad_1_harm

b: Even if you somehow land in the water, you'll still smash into the bottom of the pool and break your bones!

h: Eh.

hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");

(...2000)

hong({body:"angry"});
bb({body:"scared"});

h: I think I saw a Russian guy do this on YouTube once.

(#act3_bad_2)

act3_bad_1_insult

h: I- Excuse me, the thanks?

b: This is exactly why I exist! Because humans can't be trusted to protect themselves!

b: I've been trying to protect your stupid butt all my life and now you're just going t--

hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");

(...2000)

hong({body:"angry"});
bb({body:"scared"});

(#act3_bad_2)

act3_good_1

h: heh.

h: hahahaha

h: HAHAHAHAHAHA

h: Oh WOW is that the biggest fucking understatement of the century!

h: Yeah, you rotting pile of blood-coated shit! You messed the fuck up!

h: Any other remarks, Captain Obvious?

But revenge on me isn't the answer! bb({body:"scared"})

But this time I'm actually right! bb({body:"scared"})

I've hurt you.

act3_good_1_fail_revenge

b: You need to have a healthier relationship with your emotions, rather than drown them wi--

hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");

(...2000)

hong({body:"angry"});
bb({body:"scared"});

(#act3_bad_2)

act3_good_1_fail_harm

b: So please, put the bottle down and let's--

hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");

(...2000)

hong({body:"angry"});
bb({body:"scared"});

(#act3_bad_2)

act3_bad_2

b: please... don't...

h: Your energy bar's looking awfully low there, wolf.

h: If I were you, I'd choose your next words very carefully.

Fine. I'm done protecting you.

I was right all along.

I'm sorry. bb({body:"sad"})

act3_bad_2_jump

b: So, go ahead and jump. See what I care.

h: ...

h: Okay then. Bottoms up.

b: WAIT NO THAT WAS REVERSE PSYCHOLOGY YOU WERE SUPPOSED TO DO THE OPPOSITE OF WHAT I SA--

(#act3_bad_3)

act3_bad_2_right

b: You are putting yourself in danger. Your so-called friends are using you. And you are using your so-called friends.

b: So please, human... why don't you believe me?!

h: Because you don't believe in me.

(#act3_bad_3)

act3_bad_2_terrible

b: Other guard-wolves have humans who actually take time to patiently train them, to learn to work together,

b: Rather than hate the guard-wolves for trying to protect them! So why couldn't you jus--

h: Wrong fucking answer.

(#act3_bad_3)

act3_bad_3

music(null);
hong({body:"drink"});
bb({body:"attacked"});
attackBB("100p");

(...2000)

hong({body:"angry"});
bb({body:"dead"});

(...999)

h: "The only thing to fear is fear itself."

h: "Don't worry, be happy!"

h: All the wise folk of our time agree: negative emotions are bad!

h: Duh! That's why they're called negative!

b: human... please...

h: A while back, I said: “I just want to be free from all this pain.”

h: I got my wish! I no longer feel pain, or fear, or anxiety...

h: I don't feel anything at all.

_.a3_ending = "jump";

(#act3_end)

act3_good_2a

b: I was so obsessed with making sure nothing else hurt you, that I didn't realize I was creating the hurt.

h: NO. SHIT.

h: GODDAMN. It really took you this long to finally figure it out?!

h: You could've saved us so much trouble, you big fluffy dumbass. Why didn't you realize this sooner?...

_.apologized_for_hurt = true;

(#act3_good_2q)

act3_good_2b

h: ...you're sorry.

h: ...

h: Sorry for what?

(#act3_good_2q)

act3_good_2q

{{if _.apologized_for_hurt}}
(#act3_good_2q_already_apologized)
{{/if}}

{{if !_.apologized_for_hurt}}
(#act3_good_2q_not_already_apologized)
{{/if}}

act3_good_2q_already_apologized

I'm sorry I wasn't a good protector.

I'm sorry I didn't respect you.

I'm sorry.

act3_good_2q_not_already_apologized

I'm sorry I have a terrible human! bb({body:"scared"})

I'm sorry I didn't respect you.

I'm sorry I hurt you.

act3_good_3_protector

b: It's my duty to warn you against real danger, but I kept barking at cars and the mailman.

b: Barking at shadows. Barking so much.

b: It only makes sense that you'd want to muzzle me.

b: I'm sorry.

(#act3_good_4)

act3_good_3_respect

b: I was supposed to be your loyal guard-dog, but I acted as if you were supposed to obey me.

b: There's a difference between protective and suffocating, and I crossed the line.

b: I'm sorry.

(#act3_good_4)

act3_good_3_hurt

b: I was so obsessed with trying to protect you from being hurt, I never stopped to realize I was hurting you.

b: I was a bad dog.

b: I'm sorry.

(#act3_good_4)

act3_good_4

music(null,{fade:5});

h: ...

hong({body:"stop"});

h: Yeah, well, this was a dumb idea anyway.

h: I only did this to fuck you up, and, well, I fucked you up.

h: Let's just call this round a tie, okay?

b: ...

b: Okay.

h: Okay.

n: TIE

_.a3_ending = "walkaway";

(#act3_end)

act3_end

Game.clearText();
publish("act3-in");
publish("hp_hide");
Game.FORCE_CANT_SKIP = true;

{{if _.a3_ending=="walkaway"}}
(#act3_walkaway)
{{/if}}

{{if _.a3_ending=="jump"}}
(#act3_jump)
{{/if}}

act3_walkaway

publish("start-walkaway-anim");

(...2001)

publish('hong-next')

(...667)

publish('hong-next')

(...667)

publish('hong-next')

(...667)

publish('hong-next')

Game.FORCE_CANT_SKIP = false;

r: Oh come on. After all that, you're just walking away?

r: What's the matter, kid? Are you scared?

publish('hong-next');

h2: Yes.

h2: I'm scared.

publish('hong-next')

h2: And that's okay!

publish('hong-next')

h2: It's okay to be scared.

publish('hong-next')

(...500)

Game.clearText();
Game.FORCE_CANT_SKIP = true;

(...1167)

publish('hong-next')

(...833)

publish('hong-next')

(...1333)

publish('hong-next')

(...667)

publish('hong-next')

(...667)

publish('hong-next')

(...1333)

publish('hong-next')

(...501)

publish('hong-next');
Game.FORCE_CANT_SKIP = false;
sfx("lock_door");

(...2001)

r: Did they just lock the door?

Game.clearAll();
_.INJURED = false;

(...2000)

(#act4)

act3_jump

publish("start-jump-anim");

(...2001)

publish('hong-next')

(...833)

publish('hong-next')

(...501)

publish('hong-next')

(...501)

publish('hong-next')

(...1167)

publish('hong-next')

(...1001)

publish('hong-next')

b: no...

publish('hong-next')

(...501)

Game.clearText();

(...1333)

publish('hong-next')

(...1333)

publish('hong-next')

b: no no no

(...501)

Game.clearText();

publish('hong-next')

(...2001)

publish('hong-next')

(...501)

publish('hong-next')

(...167)

publish('hong-next')

(...167)

publish('hong-next')

(...167)

publish('hong-next');
publish("hunter-roof", ["front_shock"]);

(...833)

publish('hong-next')

(...167)

publish('hong-next')

(...167)

publish('hong-next')

b: NO!

(...400)

Game.clearText();
publish("act4-injury-show");

(...2000)

publish("act4-injury", [1]);

(...4000)

publish("act4-injury", [0]);

(...2000)

publish("act4-injury", [2]);

(...4000)

publish("act4-injury", [0]);

(...2000)

publish("act4-injury", [3]);

(...8000)

publish("act4-injury", [0]);

(...5000)

_.INJURED = true;

(#act4)