anxiety/scenes/act1.md

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# act1
`SceneSetup.act1();`
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(...300)
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n: AND THIS IS THE HUMAN'S ANXIETY
n: _YOU_ ARE THE ANXIETY
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`hong({mouth:"0_neutral", eyes:"0_annoyed"})`
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h: Oh good, I was hoping to *not* eat in peace today.
`hong({eyes:"0_neutral"})`
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n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM *DANGER*
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`bb({eyes:"look", mouth:"small_lock"})`
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n: IN FACT, THAT SANDWICH IS PUTTING THEM IN *DANGER* RIGHT NOW
n: QUICK, WARN THEM!
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`bb({eyes:"normal", mouth:"normal"})`
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`Game.OVERRIDE_TEXT_SPEED = 1.25;`
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n4: (LET _YOUR_ ANXIETY COME OUT TO PLAY! PICK WHAT _YOUR_ FEAR WOULD MOST LIKELY SAY TO YOU)
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[You're eating alone for lunch! Again!](#act1a_alone)
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[You're not productive while eating!](#act1a_productive)
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[That white bread's bad for you!](#act1a_bread)
# act1a_alone
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`bb({mouth:"small", eyes:"narrow"})`
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b: Don't you know loneliness is associated with premature death as much as smoking 15 cigarettes a day?-
`Game.OVERRIDE_TEXT_SPEED = 2;`
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`bb({mouth:"normal", eyes:"normal_right"})`
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b: (Holt-Lunstad et al, 2010, PLoS Medicine)
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`hong({eyes:"0_annoyed"})`
h: Um, thanks for citing your sources but--
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`Game.OVERRIDE_TEXT_SPEED = 2;`
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`bb({body:"fear", mouth:"normal", eyes:"fear"})`
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b: Which means if you don't hang out with someone *right now* you're gonna-
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`bb({body:"panic"})`
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b: DIEEEEEEEEEEEEEEEEEEE
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```
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("20p", "alone");
publish("hp_show");
```
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(...2500)
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`_.fifteencigs = true`
n: YOU USED *FEAR OF BEING UNLOVED*
(#act1b)
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# act1a_productive
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b: Whip out your laptop and do some work right now!
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`hong({eyes:"0_annoyed"})`
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h: Um, I'd rather not get crumbs in my keyboa--
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```
bb({mouth:"normal", eyes:"fear"});
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Game.OVERRIDE_TEXT_SPEED = 1.5;
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```
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b: If you're not productive you'll become a penniless parasite and your parents will say
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`bb({mouth:"small", eyes:"narrow"})`
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b: “you have brought dishonor to our family, now we have to all commit seppuku”
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```
bb({body:"fear", mouth:"normal", eyes:"fear"});
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Game.OVERRIDE_TEXT_SPEED = 1.5;
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```
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b: and then you'll-
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`bb({body:"panic"})`
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b: DIEEEEEEEEEEEEEEEEEEE
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```
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
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attack("20p", "bad");
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publish("hp_show");
```
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(...2500)
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`_.seppuku = true`
n: YOU USED *FEAR OF BEING A BAD PERSON*
(#act1b)
# act1a_bread
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`hong({eyes:"0_annoyed"})`
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h: Have those studies been replicat--
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```
bb({body:"fear", mouth:"normal", eyes:"fear"});
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Game.OVERRIDE_TEXT_SPEED = 1.5;
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```
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b: Processed wheat will spike your blood sugar so they'll have to amputate all your limbs and then you'll-
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`bb({body:"panic"})`
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b: DIEEEEEEEEEEEEEEEEEEE
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```
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
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attack("20p", "harm");
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publish("hp_show");
```
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(...2500)
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`_.whitebread = true`
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n: YOU USED *FEAR OF BEING HARMED*
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(#act1b)
# act1b
n: IT'S SUPER EFFECTIVE
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`bb({mouth:"smile", eyes:"smile"});`
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b: I am best protector!
n: BUT YOU'RE NOT DONE SAVING YOUR HUMAN YET
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n: GET YOUR HUMAN'S ENERGY BAR EMPTY
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n: TO PROTECT YOUR HUMAN'S PHYSICAL + SOCIAL + MORAL NEEDS, YOU CAN USE:
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n: FEAR OF *BEING HARMED* #harm#
n: FEAR OF *BEING UNLOVED* #alone#
n: AND FEAR OF *BEING A BAD PERSON* #bad#
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`Game.OVERRIDE_TEXT_SPEED = 1.25;`
n4: (PRO-TIP: PLAY THE CHOICES THAT PERSONALLY HIT YOUR DEEPEST, DARKEST FEARS~)
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h: ...
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```
hong({body:"putaway"});
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sfx("rustle");
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```
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(...1000)
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
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h: you know what maybe it's time to check my phone.
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```
sfx("rustle2");
hong({body:"phone1", mouth:"neutral", eyes:"neutral"})
```
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n: PROTECT YOUR HUMAN
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n: FROM THE WORLD. FROM OTHER PEOPLE. FROM THEMSELF.
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n: GOOD LUCK
(...500)
`Game.clearText()`
(...500)
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(#act1c)
# act1c
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`music('battle', {volume:0.5})`
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n: ROUND ONE: *FIGHT!*
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`bb({body:"normal", mouth:"normal", eyes:"normal"});`
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h: Huh. Facebook feed says there's a party happening this weekend.
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`bb({eyes:"uncertain"});`
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b: Doesn't that weirdo throw a party *every* weekend?
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`bb({eyes:"uncertain_right"});`
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b: Must be some underlying neurosis there.
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`hong({eyes:"surprise"});`
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h: Also, I got an invite?
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`bb({eyes:"narrow", mouth:"normal"});`
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b: Well then!
[Say yes, or you'll die from loneliness](#act1c_loner)
[Say no, it's probably full of lethal drugs](#act1c_drugs)
[Ignore it, you just make parties sad](#act1c_sad)
# act1c_loner
{{if _.fifteencigs}}
b: Fifteen cigarettes a day, human. Fifteen.
{{/if}}
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{{if !_.fifteencigs}}
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
{{/if}}
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{{if !_.fifteencigs}}
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b: Then no one will show up at your funeral, they'll dump your ashes into the ocean, and you become WHALE POOP.
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{{/if}}
{{if !_.fifteencigs}} `_.whalepoop = true` {{/if}}
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(...500)
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```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
```
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(...2500)
`bb({eyes:"normal"});`
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{{if !_.fifteencigs}}
b: So yeah you should go to that party.
{{/if}}
{{if _.seppuku}}
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b: Just bring your laptop so you can do some work.
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{{/if}}
{{if _.whitebread}}
b: Just as long as they don't serve WHITE BREAD
{{/if}}
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`hong({mouth:"anger", eyes:"anger"});`
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h: GOD. If it'll make you shut up, fine.
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h: I'll say yes.
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{{if _.whalepoop}}
b: Whale poop, human. Whale poop.
{{/if}}
`_.partyinvite="yes"`
(#act1d)
# act1c_drugs
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`bb({mouth:"small", eyes:"fear"});`
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{{if _.whitebread}}
b: or even worse... WHITE BREAD
{{/if}}
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{{if _.whitebread}}
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
{{/if}}
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{{if _.whitebread}}
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b: You'll overdose on so much meth and white bread they won't be able to fit your fat corpse into the cremation furnace!
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{{/if}}
{{if !_.whitebread}}
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b: You'll overdose on so many drugs the undertaker will wonder how your body was *already* pre-embalmed!
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{{/if}}
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```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
```
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(...2500)
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{{if _.seppuku}}
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b: Besides, can't party, you need to do work so your parents don't commit seppuku.
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{{/if}}
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`hong({mouth:"anger", eyes:"anger"});`
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h: GOD. If it'll make you shut up, fine.
h: I'll say no.
`_.partyinvite="no"`
(#act1d)
# act1c_sad
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`bb({eyes:"uncertain_right", mouth:"normal"});`
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
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{{if _.fifteencigs}}
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b: All you ever do is cry in a corner about how loneliness is as deadly as 15 cigarettes a day.
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{{/if}}
{{if _.seppuku}}
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b: All you ever do at parties is worry about how you should be doing work instead.
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{{/if}}
{{if _.whitebread}}
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b: All you ever do is worry about how the unhealthy food options are going to kill you.
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{{/if}}
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```
bb({mouth:"normal", eyes:"normal"});
hong({mouth:"neutral", eyes:"lookaway"});
```
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h: gee i wonder why
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`hong({eyes:"neutral"});`
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
b: So if you go you'll make them feel bad, but if you reject their invite you'll also make them feel bad!
`bb({body:"fear", eyes:"fear"});`
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`Game.OVERRIDE_TEXT_SPEED = 1.5;`
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b: ALL YOU DO IS MAKE PEOPLE FEEL BAD, SO YOU SHOULD FEEL BAD
```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "bad");
```
(...2500)
`hong({mouth:"anger", eyes:"anger"});`
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h: Ugh. If it'll make you shut up, fine.
h: I'll ignore the invite.
`_.partyinvite="ignore"`
(#act1d)
# act1d
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```
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"neutral", eyes:"annoyed"});
```
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h: Anyway. Facebook's too much. I need something calmer, less anxiety-producing.
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`hong({eyes:"neutral"});`
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h: What's new on Twitter?
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`bb({eyes:"look"});`
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[Oh no, look at that horrible news story!](#act1d_news)
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[Oh no, is that tweet secretly about *you?*](#act1d_subtweet)
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[hey, a GIF of a cat drinking milk](#act1d_milk)
# act1d_news
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```
bb({eyes:"pained1"});
music(null, {fade:2});
```
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b: God, it feels like the world's burning, isn't it?
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```
bb({eyes:"pained2"});
hong({mouth:"sad", eyes:"sad"});
```
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b: It feels like it's all ending, like everything's dying and we're doomed and there's nothing we can do about it.
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```
Game.OVERRIDE_TEXT_SPEED = 0.5;
bb({mouth:"shut"});
```
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b: ...
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`bb({mouth:"smile", eyes:"smile"});`
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b: Let's retweet that story!
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```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
```
(...2500)
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`_.badnews=true`
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```
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music('battle', {volume:0.5});
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hong({mouth:"anger", eyes:"anger"});
bb({body:"normal", mouth:"normal", eyes:"uncertain"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
h: Okay I'll retweet it just please be quiet!
`hong({mouth:"neutral", eyes:"annoyed"});`
h: Screw it, let's look at Snapchat.
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(#act1e)
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# act1d_subtweet
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`bb({eyes:"fear"});`
b: It's a subtweet! A sneaky, sneaky subtweet!
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`hong({eyes:"annoyed"});`
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h: It's probably not?
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`bb({eyes:"narrow", mouth:"small"});`
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b: but what if they're all talking behind your back
h: They're n--
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`bb({body:"fear", eyes:"fear", mouth:"normal"});`
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b: IN FRONT OF YOUR BACK
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`hong({eyes:"sad", mouth:"sad"});`
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h: I d--
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`bb({eyes:"narrow", mouth:"small"});`
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b: but *what if*
h: S--
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`bb({eyes:"narrow_eyebrow"});`
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b: *what if*
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```
Game.OVERRIDE_TEXT_SPEED = 0.5;
hong({mouth:"shut"});
```
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h: ...
(...1000)
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```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
```
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(...2500)
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`_.subtweet=true`
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```
hong({mouth:"anger", eyes:"annoyed"});
bb({body:"normal", mouth:"normal", eyes:"uncertain"});
```
h: o-KAY, gonna try Snapchat.
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(#act1e)
# act1d_milk
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`hong({mouth:"smile", eyes:"neutral"});`
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h: Heh ya that's cute, just retweeted it, I thi--
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```
hong({mouth:"shock", eyes:"shock"});
bb({body:"scream_anger"});
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Game.OVERRIDE_TEXT_SPEED = 1.8;
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```
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b: CATS CAN'T DIGEST MILK AND YOU'RE A TERRIBLE PERSON FOR ENJOYING ANIMAL ABUSE
```
bb({body:"normal", mouth:"normal", eyes:"narrow"});
attack("10p", "bad");
```
(...2500)
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`_.catmilk=true`
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```
hong({mouth:"anger", eyes:"annoyed"});
bb({body:"normal", mouth:"normal", eyes:"uncertain"});
```
h: o-KAY, gonna try Snapchat.
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(#act1e)
# act1e
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`hong({mouth:"neutral", eyes:"neutral"});`
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h: Huh, photos from yesterday night. So *that's* what those weekly parties are like.
{{if _.partyinvite=="yes"}} (#act1e_said_yes) {{/if}}
{{if _.partyinvite=="no"}} (#act1e_said_no) {{/if}}
{{if _.partyinvite=="ignore"}} (#act1e_said_ignore) {{/if}}
# act1e_said_yes
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`hong({mouth:"sad", eyes:"annoyed"});`
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h: Oof, looks way too crowded for my anxiety.
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h: Maybe I shouldn't have said yes to the invite?
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```
hong({mouth:"neutral", eyes:"neutral"});
bb({mouth:"normal", eyes:"normal"});
```
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[Change your answer? You unreliable jerk!](#act1e_yes_dontchange)
[Change your answer! It's too crowded!](#act1e_yes_changetono)
{{if _.subtweet}}
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[yeah they were totally subtweeting you](#act1e_ignore_subtweet)
{{/if}}
{{if _.badnews}}
[wait you retweeted that story without fact-checking](#act1e_ignore_factcheck)
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{{/if}}
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{{if (!_.subtweet && !_.badnews)}}
[You know, you've got really bad posture?](#act1e_ignore_posture)
2019-02-22 23:48:24 +00:00
{{/if}}
# act1e_yes_dontchange
2019-04-19 15:57:10 +00:00
```
bb({eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
b: They were counting on you to come and now you're betraying their trust? Do you wanna die alone?!
{{if _.fifteencigs}}
b: FIFTEEN. CIGARETTES.
{{/if}}
{{if _.whalepoop}}
b: WHALE. POOP.
{{/if}}
2019-04-19 15:57:10 +00:00
```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
```
2019-02-25 14:33:32 +00:00
2019-04-19 15:57:10 +00:00
(...2500)
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
h: Shut up shut up I'll keep it as yes!
(#act1f)
# act1e_yes_changetono
2019-04-19 15:57:10 +00:00
```
bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
2019-03-17 18:41:19 +00:00
b: Don't you know about human stampedes?
2019-04-19 15:57:10 +00:00
```
bb({body:"fear", mouth:"small", eyes:"narrow"});
hong({eyes:"sad", mouth:"sad"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: In 2003 a Rhode Island nightclub had a fire and the panic made people jam the exits so 100 people burned to death-
2019-04-19 15:57:10 +00:00
```
bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({mouth:"shock"});
2019-04-25 18:07:41 +00:00
Game.OVERRIDE_TEXT_SPEED = 1.5;
2019-04-19 15:57:10 +00:00
```
2019-02-22 23:48:24 +00:00
b: DO YOU WANT THAT TO HAPPEN TO YOU-
2019-04-19 15:57:10 +00:00
```
bb({body:"scream"});
Game.OVERRIDE_TEXT_SPEED = 2.5;
```
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
b: SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY N-
2019-02-22 23:48:24 +00:00
2019-02-25 14:33:32 +00:00
2019-04-19 15:57:10 +00:00
```
bb({body:"normal", eyes:"fear", mouth:"normal"});
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
```
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
(...2500)
```
hong({eyes:"anger", mouth:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
h: Shut up shut up I'll change my answer to no! God!
(#act1f)
# act1e_said_no
2019-04-19 15:57:10 +00:00
`hong({mouth:"sad", eyes:"sad"});`
2019-02-22 23:48:24 +00:00
h: Hm... that looks really fun.
h: Maybe I shouldn't have said no to the invite?
2019-04-19 15:57:10 +00:00
`bb({mouth:"normal", eyes:"normal"});`
2019-02-22 23:48:24 +00:00
[Change your answer? You unreliable jerk!](#act1e_no_dontchange)
[Change your answer! Don't die alone!](#act1e_no_changetoyes)
{{if _.subtweet}}
2019-04-19 15:57:10 +00:00
[yeah they were totally subtweeting you](#act1e_ignore_subtweet)
{{/if}}
{{if _.badnews}}
[wait you retweeted that story without fact-checking](#act1e_ignore_factcheck)
2019-02-22 23:48:24 +00:00
{{/if}}
2019-04-19 15:57:10 +00:00
{{if (!_.subtweet && !_.badnews)}}
[You know, you've got really bad posture?](#act1e_ignore_posture)
2019-02-22 23:48:24 +00:00
{{/if}}
# act1e_no_dontchange
2019-04-19 15:57:10 +00:00
`bb({eyes:"anger"})`
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
b: Everybody was counting on you! ...to leave them alone and let them have a nice party without you, you horrible disgusting {{if _.whitebread}}white-bread-munching{{/if}} cree--
2019-02-25 14:33:32 +00:00
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "bad");
```
(...2500)
```
bb({body:"normal", eyes:"uncertain", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
h: Shut up shut up I'll keep it as no!
(#act1f)
# act1e_no_changetoyes
2019-04-19 15:57:10 +00:00
```
bb({body:"fear", eyes:"fear", mouth:"normal"});
2019-04-25 18:07:41 +00:00
Game.OVERRIDE_TEXT_SPEED = 1.5;
2019-04-19 15:57:10 +00:00
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: Chronic loneliness increases your cortisol as well as risk for cardiovascular disease and stroke!
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
```
2019-02-25 14:33:32 +00:00
2019-04-19 15:57:10 +00:00
(...2500)
2019-02-22 23:48:24 +00:00
{{if _.fifteencigs}}
b: FIFTEEN. CIGARETTES.
{{/if}}
2019-04-19 15:57:10 +00:00
```
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
h: Shut up shut up I'll change my answer to yes! God!
(#act1f)
# act1e_ignore_subtweet
2019-04-19 15:57:10 +00:00
```
bb({eyes:"fear", mouth:"small"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
b: All your problematic tweets have come back to roost!
```
bb({body:"fear", eyes:"fear", mouth:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.7;
```
2019-04-25 18:07:41 +00:00
b: Say *one* thing wrong and all your so-called friends will drag you through the street for internet points!
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
```
(...2500)
```
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
h: Why are you like this?!
2019-02-25 14:33:32 +00:00
2019-02-22 23:48:24 +00:00
(#act1f)
2019-04-19 15:57:10 +00:00
# act1e_ignore_factcheck
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
bb({eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
b: You're spreading disinformation!
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
bb({body:"scream_anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
b: People like you are the reason fascism will arise from the rubble of democracy!
```
bb({body:"normal", eyes:"anger"});
hong({mouth:"shock", eyes:"shock"});
attack("10p", "bad");
```
(...2500)
```
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
h: Why are you like this?!
(#act1f)
# act1e_ignore_posture
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
2019-05-05 19:56:00 +00:00
bb({eyes:"anger"});
2019-04-19 15:57:10 +00:00
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
2019-02-22 23:48:24 +00:00
2019-05-05 19:56:00 +00:00
b: Do you want to have a pretzel for a spine?! Stop hunching over your screen!
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
2019-05-05 19:56:00 +00:00
bb({body:"meta"});
2019-04-19 15:57:10 +00:00
```
2019-02-22 23:48:24 +00:00
2019-05-05 19:56:00 +00:00
b: That means you too.
2019-04-19 15:57:10 +00:00
```
2019-05-05 19:56:00 +00:00
bb({body:"normal", mouth:"normal"});
2019-04-19 15:57:10 +00:00
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
```
(...2500)
```
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
h: Why are you like this?!
2019-02-25 14:33:32 +00:00
2019-02-22 23:48:24 +00:00
(#act1f)
# act1e_said_ignore
2019-04-19 15:57:10 +00:00
`hong({mouth:"sad", eyes:"sad"});`
2019-02-22 23:48:24 +00:00
h: Hm... that looks really fun.
h: Maybe I shouldn't have ignored the invite?
2019-04-19 15:57:10 +00:00
`bb({mouth:"normal", eyes:"normal"});`
2019-02-22 23:48:24 +00:00
[Keep ignoring, you're still a party pooper](#act1e_ignore_continue)
2019-04-19 15:57:10 +00:00
[Actually, say yes.](#act1e_ignore_changetoyes)
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
[Actually, say no.](#act1e_ignore_changetono)
2019-02-22 23:48:24 +00:00
# act1e_ignore_continue
2019-04-19 15:57:10 +00:00
`hong({eyes:"annoyed"});`
2019-02-22 23:48:24 +00:00
h: It's kinda rude to keep ignoring them though, no?
2019-04-19 15:57:10 +00:00
`bb({eyes:"normal_right"});`
2019-02-22 23:48:24 +00:00
b: Well other people always ignore *you* so
2019-04-19 15:57:10 +00:00
```
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
```
2019-02-25 14:33:32 +00:00
2019-04-19 15:57:10 +00:00
(...2500)
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
`bb({eyes:"normal"});`
b: so let's just call it even.
2019-02-22 23:48:24 +00:00
(#act1f)
# act1e_ignore_changetoyes
2019-04-19 15:57:10 +00:00
`hong({eyes:"surprise", mouth:"smile"});`
2019-02-22 23:48:24 +00:00
h: You're... letting me have fun?
b: Well, I mean, loneliness *can* kill you.
2019-04-19 15:57:10 +00:00
`hong({eyes:"neutral", mouth:"neutral"});`
2019-02-22 23:48:24 +00:00
(#act1e_no_changetoyes)
# act1e_ignore_changetono
2019-04-19 15:57:10 +00:00
`bb({eyes:"narrow"});`
2019-02-22 23:48:24 +00:00
b: It's too crowded. Crowds are dangerous.
(#act1e_yes_changetono)
# act1f
2019-04-19 15:57:10 +00:00
```
hong({mouth:"neutral", eyes:"neutral"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
```
2019-02-22 23:48:24 +00:00
h: Whatever. New Tinder notification.
2019-04-25 18:07:41 +00:00
`bb({eyes:"uncertain"})`
b: What, that hookup app?
`hong({eyes:"annoyed"})`
2019-04-19 15:57:10 +00:00
2019-04-25 18:07:41 +00:00
h: It's not a hookup app, it's just a way to meet new peopl--
2019-04-19 15:57:10 +00:00
2019-04-25 18:07:41 +00:00
`bb({eyes:"narrow"})`
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: It's a hookup app.
`hong({eyes:"surprise", mouth:"smile"})`
h: Oh, I got a match! They look cute!
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
2019-04-25 18:07:41 +00:00
bb({eyes:"narrow_eyebrow"});
2019-04-19 15:57:10 +00:00
hong({eyes:"sad", mouth:"anger"})
```
2019-04-25 18:07:41 +00:00
h: Please don't ruin this for m--
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
```
bb({body:"panic"});
Game.OVERRIDE_TEXT_SPEED = 2.0;
```
b: DANGER DANGER DANGER DANGER DANGER DANGER
`bb({body:"fear", eyes:"fear", mouth:"normal"})`
2019-02-22 23:48:24 +00:00
[You're being *used* by other people.](#act1f_used_by_others)
[You're just *using* other people.](#act1f_using_others)
[YOUR MATCH IS A SERIAL KILLER](#act1f_killer)
# act1f_used_by_others
2019-04-19 15:57:10 +00:00
`bb({body:"point_crotch", eyes:"normal", mouth:"normal"})`
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
b: Random hookups may be able to fill the hole down there
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
b: but they can never fill the hole
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
`bb({body:"point_heart", eyes:"pretty", mouth:"small"})`
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
b: in *here*.
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
(...3000)
2019-02-25 14:33:32 +00:00
2019-04-19 15:57:10 +00:00
```
bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
b: Point is you're gonna die alone
```
hong({mouth:"shock", eyes:"shock"});
attack("30p", "alone");
```
(...2500)
2019-02-22 23:48:24 +00:00
`_.hookuphole=true`
(#act1g)
# act1f_using_others
2019-04-19 15:57:10 +00:00
`bb({eyes:"narrow", mouth:"small"})`
2019-02-22 23:48:24 +00:00
b: You think other people's genitals are Pokémon for you to collect?
2019-04-25 18:07:41 +00:00
```
bb({body:"sing", eyes:"pretty", mouth:"shut"});
music("pokemon");
Game.clearText();
2019-05-05 19:56:00 +00:00
Game.FORCE_CANT_SKIP = true;
2019-04-25 18:07:41 +00:00
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
```
Game.FORCE_TEXT_DURATION = 1000;
Game.FORCE_NO_VOICE = true;
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: ♫ (pokemon theme song)-
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
(...5600)
```
bb({mouth:"normal"});
Game.FORCE_TEXT_DURATION = 2400;
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: ♫ I wanna be, the slutti-est-
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
(...500)
```
bb({eyes:"narrow", mouth:"small"});
Game.FORCE_TEXT_DURATION = 2100;
```
b: ♫ Like no one ever was-
(...1500)
```
bb({eyes:"pretty"});
Game.FORCE_TEXT_DURATION = 2300;
```
b: ♫ Thighs n' ass, voluptuous breast-
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
(...500)
```
bb({eyes:"fear", mouth:"normal"});
Game.FORCE_TEXT_DURATION = 2000;
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: ♫ with sweaty dick and balls!-
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
(...1000)
2019-02-25 14:33:32 +00:00
2019-05-05 19:56:00 +00:00
```
bb({eyes:"smile", mouth:"smile"});
Game.FORCE_TEXT_DURATION = 1000;
```
2019-04-19 15:57:10 +00:00
2019-05-05 19:56:00 +00:00
b: ♫ PERVY-MON! GOTTA CA-
2019-04-19 15:57:10 +00:00
```
2019-05-05 19:56:00 +00:00
Game.FORCE_CANT_SKIP = false;
2019-04-25 18:07:41 +00:00
Game.clearText();
music(false);
2019-04-19 15:57:10 +00:00
bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
b: Point is you're a manipulative creep
```
hong({mouth:"shock", eyes:"shock"});
attack("30p", "bad");
```
(...2500)
2019-02-22 23:48:24 +00:00
`_.pokemon=true`
(#act1g)
# act1f_killer
2019-04-19 15:57:10 +00:00
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
2019-02-22 23:48:24 +00:00
{{if _.whitebread}}
2019-04-25 18:07:41 +00:00
b: They'll trap you in a well and force-feed you white bread to fatten you up so they can wear your skin like a suit!
2019-02-22 23:48:24 +00:00
{{/if}}
{{if _.seppuku}}
2019-04-29 19:19:44 +00:00
b: They'll bludgeon you with a pomodoro timer and slice your belly open and say "this is what slackers get, SEPUKKU'D"
2019-02-22 23:48:24 +00:00
{{/if}}
{{if !_.whitebread && !_.seppuku}}
b: They'll tear your flesh to gory confetti, turn your entrails into streamers, and mix your blood into a punch bowl!
{{/if}}
{{if !_.whitebread && !_.seppuku}}
2019-04-19 15:57:10 +00:00
b: How's THAT for a party invite?!
2019-02-22 23:48:24 +00:00
{{/if}}
2019-04-19 15:57:10 +00:00
```
hong({mouth:"shock", eyes:"shock"});
attack("30p", "harm");
```
2019-02-25 14:33:32 +00:00
2019-04-19 15:57:10 +00:00
(...2500)
2019-02-22 23:48:24 +00:00
`_.serialkiller=true`
(#act1g)
# act1g
2019-04-19 15:57:10 +00:00
```
bb({body:"normal", mouth:"normal", eyes:"look"});
hong({body:"2_tired"});
2019-04-23 19:12:41 +00:00
Game.OVERRIDE_TEXT_SPEED = 0.5;
music(false);
2019-04-19 15:57:10 +00:00
```
2019-02-22 23:48:24 +00:00
h: ...
(...500)
h: i'm so sick of this game.
2019-04-19 15:57:10 +00:00
(...700)
2019-02-22 23:48:24 +00:00
`Game.OVERRIDE_TEXT_SPEED = 1.5;`
h:
2019-03-17 18:41:19 +00:00
{{if _.fifteencigs}}"loneliness will kill you"... {{/if}}
2019-04-29 19:19:44 +00:00
{{if _.seppuku}}"be productive or you'll be dishonored"... {{/if}}
2019-03-17 18:41:19 +00:00
{{if _.whitebread}}"don't eat that, it'll kill you"... {{/if}}
{{if _.subtweet}}"they're talking behind your back"... {{/if}}
{{if _.badnews}}"the world is burning"... {{/if}}
{{if _.hookuphole}}"you'll die alone"... {{/if}}
{{if _.serialkiller}}"they're a serial killer"... {{/if}}
{{if _.catmilk}}"cats can't digest milk"... {{/if}}
{{if _.pokemon}}a crappy parody song... {{/if}}
2019-02-22 23:48:24 +00:00
h: i just want to live my life.
h: i just want to be free from all this... pain.
2019-04-19 15:57:10 +00:00
`bb({eyes:"look_sad"});`
2019-04-19 17:44:45 +00:00
b: Hey... human...
2019-04-19 15:57:10 +00:00
2019-02-22 23:48:24 +00:00
`Game.OVERRIDE_TEXT_SPEED = 0.5;`
2019-04-19 15:57:10 +00:00
b: It'll be okay.
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
(...600)
2019-04-19 15:57:10 +00:00
`bb({body:"point_heart", eyes:"look_sad_smile", mouth:"smile"});`
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
b: As your loyal protector, I'll always keep an eye out for danger, and do my best to keep you safe.
2019-04-19 15:57:10 +00:00
`bb({body:"normal", eyes:"look_sad", mouth:"smile"});`
b: I promise.
(...600)
```
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({body:"phone1", eyes:"neutral", mouth:"neutral"});
```
2019-02-22 23:48:24 +00:00
2019-04-25 18:07:41 +00:00
h: Last app. Instagram. What you got?
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
`hong({eyes:"sad"});`
2019-02-22 23:48:24 +00:00
h: It's... more party pictures.
2019-04-19 15:57:10 +00:00
`hong({mouth:"sad"});`
2019-04-25 18:07:41 +00:00
h: Everyone looks so happy. Free from worry. Free from anxiety.
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
`hong({mouth:"anger"});`
2019-04-25 18:07:41 +00:00
h: God, why can't I be like them? Why can't I just be *normal?*
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
`bb({eyes:"normal_right"});`
2019-04-25 18:07:41 +00:00
b: Speaking of parties, about this weekend's invite. Here's my FINAL decision:
2019-02-22 23:48:24 +00:00
2019-04-19 15:57:10 +00:00
`bb({eyes:"normal"});`
2019-02-22 23:48:24 +00:00
[You should go.](#act1g_go) `Game.OVERRIDE_CHOICE_LINE=true`
[You should not go.](#act1g_dont) `Game.OVERRIDE_CHOICE_LINE=true`
# act1g_go
`_.act1g = "go"`
(#act1h)
# act1g_dont
`_.act1g = "dont"`
(#act1h)
# act1h
b: You sh--
2019-04-19 15:57:10 +00:00
```
bb({eyes:"wat", mouth:"small"});
hong({body:"2_fuck"});
```
h: *FUCK.*
`hong({body:"2_you"});`
h: YOU.
(...500)
2019-02-22 23:48:24 +00:00
b: w
(...1500)
2019-04-19 15:57:10 +00:00
`bb({eyes:"wat_2"});`
2019-02-22 23:48:24 +00:00
b: wha?
2019-04-19 15:57:10 +00:00
`hong({body:"phone1", eyes:"anger", mouth:"anger"});`
2019-02-22 23:48:24 +00:00
h: I'm going to say YES to that party
{{if _.act1g=="go"}}
h: NOT because you want me to, but because *I* want to.
{{/if}}
{{if _.act1g=="dont"}}
h: Precisely BECAUSE you don't want me to.
{{/if}}
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```
hong({body:"putaway"});
sfx("rustle");
```
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h: You're NOT in control of me.
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```
sfx("rustle2");
hong({body:"0_sammich", eyes:"0_annoyed", mouth:"0_neutral"});
```
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h: Now excuse me while I eat this delicious sandwich in goddamn peace.
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`hong({body:"2_sammich_eat"});`
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(...601)
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```
sfx("sandwich");
hong({body:"2_sammich_eaten", eyes:"0_lookaway", mouth:"0_chew1"})
```
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(...601)
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```
bb({body:"normal", eyes:"uncertain", mouth:"shut"});
Game.OVERRIDE_TEXT_SPEED = 0.5;
```
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b: ...
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```
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bb({eyes:"normal_right"});
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Game.OVERRIDE_TEXT_SPEED = 1;
```
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b: ...
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```
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bb({eyes:"fear"});
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Game.OVERRIDE_TEXT_SPEED = 4;
```
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b: ..................
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(...500)
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`bb({mouth:"normal"});`
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[AHHHHH WE'RE GONNA DIE](#act1h_death) `Game.OVERRIDE_CHOICE_LINE = true;`
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[AHHHHH EVERYONE HATES US](#act1h_loneliness) `Game.OVERRIDE_CHOICE_LINE = true;`
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[AHHHHH WE'RE HORRIBLE PEOPLE](#act1h_worthless) `Game.OVERRIDE_CHOICE_LINE = true;`
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# act1h_death
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```
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;
```
b: AHHHHH WE'RE GONNA DIE AAAAAAHHHHHHH
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```
hong({body:"3_defeated1"});
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attack("100p", "harm");
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```
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(...2500)
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(#act1i)
# act1h_loneliness
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```
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;
```
b: AHHHHH EVERYONE HATES US AAAAAAHHHHHHH
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```
hong({body:"3_defeated1"});
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attack("100p", "alone");
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```
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(...2500)
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(#act1i)
# act1h_worthless
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```
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;
```
b: AHHHHH WE'RE HORRIBLE PEOPLE AAAAAAHHHHHHH
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```
hong({body:"3_defeated1"});
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attack("100p", "bad");
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```
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(...2500)
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(#act1i)
# act1i
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```
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bb({mouth:"smile_lock", eyes:"smile", body:"normal"});
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music('battle', {volume:0.5});
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```
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n: CONGRATULATIONS
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(...500)
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n: YOU'VE SUCCESSFULLY PROTECTED YOUR HUMAN'S NEEDS FOR SAFETY, LOVE, AND GOODNESS
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n: WHY, LOOK HOW GRATEFUL THEY ARE!
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(...500)
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n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS
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`bb({mouth:"smile", eyes:"normal"});`
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n: PICK YOUR ENDING MOVE
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`bb({mouth:"normal", eyes:"narrow"});`
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n: *FINISH THEM*
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[{FIGHT: Punish your stressful phone!}](#act1i_phone) `Game.OVERRIDE_CHOICE_LINE=true`
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[{FLIGHT: Curl up in a ball and cry!}](#act1i_cry) `Game.OVERRIDE_CHOICE_LINE=true`
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# act1i_phone
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`bb({eyes:"anger", mouth:"normal"})`
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b: Your phone was giving you a panic attack!
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```
bb({body:"fear", eyes:"fear"});
hong({body:"3_defeated2"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
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b: Punish it! Destroy your phone! Kill it!
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```
Game.OVERRIDE_TEXT_SPEED = 2.5;
bb({body:"flail"});
hong({body:"3_defeated3"});
_.act1_ending = "fight";
```
2019-02-22 23:48:24 +00:00
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b: KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL I--
2019-02-22 23:48:24 +00:00
(#act1j)
# act1i_cry
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`bb({eyes:"fear"})`
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b: The whole world is filled with danger!
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```
bb({body:"fear"});
hong({body:"3_defeated2"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
```
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b: Do like the armadillo! Curl up into a ball for self-defense!
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```
Game.OVERRIDE_TEXT_SPEED = 2.5;
bb({body:"flail"});
hong({body:"3_defeated3"});
_.act1_ending = "flight";
```
2019-02-22 23:48:24 +00:00
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b: CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CR--
2019-02-22 23:48:24 +00:00
(#act1j)
# act1j
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`SceneSetup.act1_outro()`