END SCREEN DONE
This commit is contained in:
parent
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commit
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index.html
82
index.html
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@ -16,7 +16,7 @@
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<div id="game_choices"></div>
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<!-- Bottom Corner Tabs -->
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<div id="gear" style="display:none">
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<div id="gear" style="display:none" onclick="publish('show_options')">
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<div class="icon">⚙</div>
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</div>
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<div id="about" style="display:none">
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@ -31,27 +31,70 @@
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</div>
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</div>
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<!-- LOADING -->
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<div id="loading">
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<div id="loading_progress">loading...</div>
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<div id="loading_done" style="display:none">play!</div>
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</div>
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<!-- ABOUT / END DEMO -->
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<div id="end_demo" style="display:none">
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<div id="end_demo">
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<div id="end_demo_tbc"></div>
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<div id="end_demo_words">
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Augh games take so long to make!
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This one will be done summer 2019, and released for <i>free</i>.
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Get notified via my (once-a-month) newsletter!
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<div>
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<form id="the_newsletter" method="POST" accept-charset="utf-8" target="_blank">
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<input type="text" name="name" id="name" style="display:none"/>
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<input type="email" name="email" id="email" placeholder="your@email.com" required/>
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<div id="email_info">
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<input type="checkbox" name="gdpr" id="gdpr"/>
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<div id="consent">
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I consent to 1 ✉️ a month, that's it
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</div>
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<input type="submit" name="submit" id="submit" disabled/>
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</div>
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<!-- Hidden -->
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<input type="hidden" name="list" value="57rMxgfbvr08aemz763COHwg"/>
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<input type="hidden" name="subform" value="yes"/>
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<!-- Hey bots, fill this one up. -->
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<div style="display:none;">
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<label for="hp">HP</label><br/>
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<input type="text" name="hp" id="hp"/>
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</div>
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</form>
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</div>
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You can also help me make more
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free games by throwing cash at me:
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<div id="patreon"></div>
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Or even a share on one of those
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anxiety-producing apps would help:
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<div>
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Help me keep making free games?
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</div>
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<a href="https://www.patreon.com/ncase" target="_blank" class="no_deco">
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<div id="patreon"></div>
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</a>
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<div>
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A share on an anxiety-app helps too!
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</div>
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<!-- TODO: Better share text -->
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<div id="share">
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<div id="share_fb"></div>
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<div id="share_tw"></div>
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<div id="share_em"></div>
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<a href="https://www.facebook.com/sharer/sharer.php?u=https%3A%2F%2Fncase.me%2Fanxiety-demo"e=Adventures%20with%20Anxiety%20(DEMO)" target="_blank" class="no_deco">
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<div id="share_fb"></div>
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</a>
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<a href="https://twitter.com/intent/tweet?source=https%3A%2F%2Fncase.me%2Fanxiety-demo&text=Adventures%20with%20Anxiety%20(DEMO):%20https%3A%2F%2Fncase.me%2Fanxiety-demo" target="_blank" class="no_deco">
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<div id="share_tw"></div>
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</a>
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<a href="mailto:?subject=Adventures%20with%20Anxiety%20(DEMO)&body=:%20https%3A%2F%2Fncase.me%2Fanxiety-demo" target="_blank" class="no_deco">
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<div id="share_em"></div>
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</a>
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</div>
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Thank you so much for playing! <3
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<div style="clear:both"></div>
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Above all, thank you for playing! <3
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<br>
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<a href="https://ncase.me/" target="_blank">
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my other games
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<a href="https://twitter.com/ncasenmare" target="_blank">
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my twitter
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</a>
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<div></div>
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<div id="replay"></div>
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</div>
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</div>
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@ -68,15 +113,13 @@
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<div id="options">
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<div id="text_speed_preview"></div>
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<input id="text_speed_slider" type="range" min=0 value=2 max=4 step=1/>
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<span id="volume_options" style="display:none">
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<div>Volume:</div>
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<input id="volume_slider" type="range" min=0 max=1 value=1 step="0.01"/>
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</span>
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<div id="options_ok">ok 👌</div>
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</div>
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<!-- LOADING -->
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<div id="loading" onclick="publish('START_GAME')">
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<div id="loading_progress">loading...</div>
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<div id="loading_done" style="display:none">play!</div>
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</div>
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</div>
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</body>
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@ -96,6 +139,7 @@
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<script src="scripts/game/Character.js"></script>
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<script src="scripts/game/Sounds.js"></script>
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<script src="scripts/game/Options.js"></script>
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<script src="scripts/game/About.js"></script>
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<script src="scripts/intro/Intro_SceneSetup.js"></script>
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<script src="scripts/intro/Intro_BG.js"></script>
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@ -18,4 +18,4 @@ n: #bad# *BEING A BAD PERSON:* {{_.attack_bad}}
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(...2000)
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`publish("END_OF_DEMO")`
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`publish("END_OF_DEMO")`
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@ -26,11 +26,11 @@ n: QUICK, WARN THEM!
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`Game.OVERRIDE_TEXT_SPEED = 1.25;`
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n4: (LET _YOUR_ WOLF COME OUT TO PLAY! PICK WHAT _YOUR_ ANXIETY WOULD BE MOST LIKELY TO SAY)
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n4: (LET _YOUR_ WOLF COME OUT TO PLAY. PICK WHAT _YOUR_ ANXIETY WOULD BE MOST LIKELY TO SAY TO YOU)
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[You're eating alone for lunch! Again!](#act1a_alone)
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[You're not productive while eating!](#act1a_study)
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[You're not productive while eating!](#act1a_productive)
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[That white bread's bad for you!](#act1a_bread)
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(#act1b)
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# act1a_study
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# act1a_productive
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b: You should multi-task and study during meals!
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b: Whip out your laptop and do some work right now!
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`hong({eyes:"0_annoyed"})`
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h: Um, I'd rather not get crumbs on my textboo--
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h: Um, I'd rather not get crumbs in my keyboa--
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```
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bb({mouth:"normal", eyes:"fear"});
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Game.OVERRIDE_TEXT_SPEED = 1.5;
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```
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b: If you don't study you'll be expelled from college and your parents will say
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b: If you're not productive you'll become a penniless parasite and your parents will say
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`bb({mouth:"small", eyes:"narrow"})`
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@ -196,7 +196,7 @@ hong({body:"phone1", mouth:"neutral", eyes:"neutral"})
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n: PROTECT YOUR HUMAN
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n: FROM THE WORLD. FROM OTHER PEOPLE. FROM THEMSELVES.
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n: FROM THE WORLD. FROM OTHER PEOPLE. FROM THEMSELF.
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n: GOOD LUCK
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@ -272,7 +272,7 @@ b: So yeah you should go to that party.
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{{/if}}
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{{if _.seppuku}}
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b: Just bring a textbook to study while you're there.
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b: Just bring your laptop so you can do some work.
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{{/if}}
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{{if _.whitebread}}
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(...2500)
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{{if _.seppuku}}
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b: Besides, can't party, you need to study so your parents don't commit seppuku.
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b: Besides, can't party, you need to do work so your parents don't commit seppuku.
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{{/if}}
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`hong({mouth:"anger", eyes:"anger"});`
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{{/if}}
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{{if _.seppuku}}
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b: All you ever do at parties is worry about how you should be studying instead.
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b: All you ever do at parties is worry about how you should be doing work instead.
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{{/if}}
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{{if _.whitebread}}
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Game.OVERRIDE_TEXT_SPEED = 1.5;
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```
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b: Do you want your freak skeleton to end up in a medical textbook?!
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`bb({eyes:"narrow"});`
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{{if _.seppuku}}
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b: Though apparently you don't *read* textbooks anyway, you terrible slacker.
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{{/if}}
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b: Do you want your freak skeleton to end up in a cheap tourist trap museum?!
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```
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hong({mouth:"shock", eyes:"shock"});
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@ -1090,7 +1084,7 @@ b: They'll trap you in a well and force-feed you white bread to fatten you up so
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{{/if}}
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{{if _.seppuku}}
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b: They'll bludgeon you with a textbook and slice your belly open and say "this is what you get for not studying, SEPUKKU'D"
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b: They'll bludgeon you with a pomodoro timer and slice your belly open and say "this is what slackers get, SEPUKKU'D"
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{{/if}}
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{{if !_.whitebread && !_.seppuku}}
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@ -1133,7 +1127,7 @@ h: i'm so sick of this game.
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h:
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{{if _.fifteencigs}}"loneliness will kill you"... {{/if}}
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{{if _.seppuku}}"study or your parents will hate you"... {{/if}}
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{{if _.seppuku}}"be productive or you'll be dishonored"... {{/if}}
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{{if _.whitebread}}"don't eat that, it'll kill you"... {{/if}}
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{{if _.subtweet}}"they're talking behind your back"... {{/if}}
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{{if _.badnews}}"the world is burning"... {{/if}}
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@ -12,7 +12,7 @@
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`clearText()`
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n3: Note: this is less of a "game", more of an interactive story. Hope you like reading, sucka!
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n3: Welcome! This is less of a "game", more of an interactive story. Hope you like reading, sucka
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n3: So before we start, please choose your reading speed:
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@ -29,7 +29,7 @@ n3: About as relaxing as a game about anxiety's gonna get.
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{{/if}}
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{{if Game.TEXT_SPEED==60}}
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n3: Great! Defaults are everyone's favorite non-choice choice.
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n3: Great! Default, the best non-choice choice.
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{{/if}}
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{{if Game.TEXT_SPEED==40}}
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(function(){
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var gdpr = $("#gdpr");
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var submit = $("#submit");
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gdpr.oninput = function(){
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var isChecked = gdpr.checked;
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submit.disabled = !isChecked;
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submit.value = isChecked ? "Subscribe! →" : "← plz consent";
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};
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gdpr.oninput();
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$("#the_newsletter").setAttribute("action", "https://sendy.ncase.me/subscribe");
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})();
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@ -113,13 +113,17 @@ Game.update = function(){
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Game.paused = false;
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Game.pausedDOM = $("#paused");
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Game.pause = function(){
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Game.paused = true;
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Game.pausedDOM.style.display = "block";
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Howler.mute(true);
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$("#paused").setAttribute("modal", Options.showing ? "yes" : "no" );
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};
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window.addEventListener("blur", Game.pause);
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Game.onUnpause = function(){
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if(Game.paused){
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if(Game.paused && !Options.showing){
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Game.paused = false;
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Game.pausedDOM.style.display = "none";
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Howler.mute(false);
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@ -145,6 +149,8 @@ Game.clearAllTimeouts = function(){
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};
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Game.canvas.addEventListener("click", Game.clearAllTimeouts);
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Game.canvas.addEventListener("touchstart", Game.clearAllTimeouts);
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Game.choicesDOM.addEventListener("click", Game.clearAllTimeouts);
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Game.choicesDOM.addEventListener("touchstart", Game.clearAllTimeouts);
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Game.goto = function(sectionID){
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@ -502,7 +508,7 @@ Game.executeText = function(line){
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var nextLineDelay = Game.TEXT_SPEED*7; // don't override this
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if(dialogue.slice(-1)=="-") nextLineDelay=0; // sudden interrupt!
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if(Game.TEXT_SPEED<10){ // IF IT'S CLICK-TO-ADVANCE, INFINITE TIMEOUT.
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nextLineDelay = 1000*1000; // one thousand seconds
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nextLineDelay = 1000*10000; // ten thousand seconds
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}
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Game.setTimeout(function(){
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Game.WHO_IS_SPEAKING = null; // DONE WITH IT.
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@ -545,7 +551,7 @@ Game.executeChoice = function(line){
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var div = document.createElement("div");
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div.innerHTML = choiceText;
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div.onclick = function(){
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div.onclick = function(event){
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// Any pre-choice code?
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if(preChoiceCodeIfAny) Game.executeCode(preChoiceCodeIfAny);
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@ -562,6 +568,9 @@ Game.executeChoice = function(line){
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// Goto that choice, now!
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Game.goto(choiceID);
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// STOP THE PROP
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event.stopPropagation();
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};
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div.onmouseover = function(){
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sfx("ui_hover");
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@ -620,7 +629,7 @@ Game.executeWait = function(line){
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var waitTime = parseInt(line.match(/^\(\.\.\.(\d+)\)/)[1].trim());
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// Unless it's click to advance, then IGNORE ALL WAITS
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if(Game.TEXT_SPEED<10){
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if(Game.TEXT_SPEED<10 && waitTime<=1000){ // hack: unless the wait is long.
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waitTime = 0; // TODO: Tag anim-waits, do not ignore.
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}
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@ -669,12 +678,12 @@ Game.parseLine = function(line){
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// Get the IFs, if any
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var lookForIfs = true;
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var regex = /\{\{if[^\/]*\/if\}\}/ig;
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while(lookForIfs){
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lookForIfs = false;
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// Look for an IF!
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var regex = /\{\{if[^\/]*\/if\}\}/ig; // the reason it's inside here is to reset .exec
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var regexResult = regex.exec(line);
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if(regexResult){
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@ -710,12 +719,12 @@ Game.parseLine = function(line){
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// Evaluate {{expressions}}, if any
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var lookForExpressions = true;
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var regex = /\{\{[^\}]*\}\}/ig;
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while(lookForExpressions){
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lookForExpressions = false;
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// Look for an IF!
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var regex = /\{\{[^\}]*\}\}/ig; // the reason it's inside here is to reset .exec
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var regexResult = regex.exec(line);
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if(regexResult){
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@ -5,13 +5,14 @@ window.Options = {};
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var optionsDOM = $("#options");
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var text_speed_slider = $("#text_speed_slider");
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var text_speed_preview = $("#text_speed_preview");
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var volume_slider = $("#volume_slider");
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var SPEED_TEXTS = [
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"Show text slowlyyyyy",
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"Show text at a relaxed speed",
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"Show text at the default speed",
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"Show text at a brisk speed",
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"INSTANT! With click-to-advance"
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"All-at-once, click to advance"
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];
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var SPEEDS = [
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100,
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||||
|
@ -24,6 +25,10 @@ window.Options = {};
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updateText();
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};
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|
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volume_slider.oninput = function(){
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Howler.volume(parseFloat(volume_slider.value));
|
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};
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||||
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///////////////////////////////////
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// For previewing the text speed //
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///////////////////////////////////
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@ -97,7 +102,9 @@ window.Options = {};
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};
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updateText();
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/////////////////////////////
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///////////////////////////////////
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// Showing/hiding options /////////
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///////////////////////////////////
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subscribe("show_options_bottom", function(){
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@ -111,8 +118,14 @@ window.Options = {};
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});
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var ALREADY_DID_INTRO = false;
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$("#options_ok").onclick = function(){
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publish("cut_options_bottom");
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if(!ALREADY_DID_INTRO){
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publish("cut_options_bottom");
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ALREADY_DID_INTRO = true;
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}else{
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publish("hide_options");
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}
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};
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subscribe("cut_options_bottom", function(){
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@ -131,4 +144,18 @@ window.Options = {};
|
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|
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});
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subscribe("show_options", function(){
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$("#volume_options").style.display = "block";
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optionsDOM.style.top = "200px";
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Options.showing = true;
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Game.pause();
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Howler.mute(false); // hack
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});
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subscribe("hide_options", function(){
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optionsDOM.style.top = "";
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Options.showing = false;
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Game.onUnpause();
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});
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||||
|
||||
})();
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@ -50,6 +50,7 @@ window.music = function(song, options){
|
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}else{
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var song = Library.sounds["music_"+song];
|
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song.stop(); // just in case it was playing earlier
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song.loop(true);
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if(options.fade==0){
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@ -123,10 +123,10 @@ function BG_Intro(){
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frameTicker += 1/60;
|
||||
if(GAME_TRANSITION==0 || GAME_TRANSITION==1 || GAME_TRANSITION==2){
|
||||
if(frameTicker>590/30){
|
||||
if(GAME_TRANSITION==0 || GAME_TRANSITION==1){
|
||||
if(GAME_TRANSITION==0){
|
||||
frameTicker = 381/30; // LOOP to NOM.
|
||||
}
|
||||
if(GAME_TRANSITION==2){
|
||||
if(GAME_TRANSITION==1 || GAME_TRANSITION==2){ // actually ew nah stop it
|
||||
frameTicker = 590/30; // STOP.
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,22 +8,11 @@ Loader.load().then(function(){
|
|||
|
||||
$("#loading_progress").style.display = "none";
|
||||
$("#loading_done").style.display = "block";
|
||||
$("#loading").onclick = function(){
|
||||
publish('START_GAME');
|
||||
};
|
||||
|
||||
Game.init();
|
||||
/*Game.start();
|
||||
|
||||
Game.pause(); // just for sounds
|
||||
|
||||
// Set up...
|
||||
/*SceneSetup.act1();
|
||||
publish("hp_show");
|
||||
hong({body:"phone1", mouth:"neutral", eyes:"neutral"});
|
||||
_.whitebread = true;*/
|
||||
|
||||
// GO!
|
||||
//music('battle', 0.5);
|
||||
//Game.goto("act1f");
|
||||
//Game.goto("intro");
|
||||
|
||||
});
|
||||
|
||||
|
@ -32,11 +21,16 @@ subscribe("START_GAME", function(){
|
|||
$("#loading").style.display = "none";
|
||||
Game.start();
|
||||
|
||||
SceneSetup.act1();
|
||||
/*SceneSetup.act1();
|
||||
music('battle', {volume:0.5});
|
||||
hong({body:"phone1"});
|
||||
Game.goto("act1h");
|
||||
|
||||
_.seppuku = true;
|
||||
_.hookuphole = true;
|
||||
_.catmilk = true;
|
||||
|
||||
Game.goto("act1g");*/
|
||||
|
||||
//Game.goto("act1");
|
||||
Game.goto("intro");
|
||||
|
||||
});
|
128
styles/game.css
128
styles/game.css
|
@ -13,7 +13,7 @@ MAIN GAME
|
|||
|
||||
******************************************************************************************************/
|
||||
|
||||
#game_words, #game_choices, #paused{
|
||||
#game_words, #game_choices, #paused, #options, #loading, #gear, #about{
|
||||
-webkit-user-select: none; /* Safari 3.1+ */
|
||||
-moz-user-select: none; /* Firefox 2+ */
|
||||
-ms-user-select: none; /* IE 10+ */
|
||||
|
@ -45,6 +45,10 @@ MAIN GAME
|
|||
overflow: hidden;
|
||||
}
|
||||
|
||||
#game_words, #game_hp{
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************************************
|
||||
|
||||
|
@ -127,6 +131,12 @@ PAUSED & LOADING
|
|||
width: 220px;
|
||||
margin: 15px auto;
|
||||
}
|
||||
#paused[modal=yes]{
|
||||
background: rgba(70,70,70,0.9);
|
||||
}
|
||||
#paused[modal=yes] > div{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#loading{
|
||||
display:block;
|
||||
|
@ -177,11 +187,118 @@ ABOUT / END DEMO
|
|||
#end_demo_words a:hover{
|
||||
color: #ff8080;
|
||||
}
|
||||
#end_demo a.no_deco{
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
#the_newsletter #email{
|
||||
width: 300px;
|
||||
font-size: 20px;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
font-weight: 300;
|
||||
margin-top: 10px;
|
||||
border-radius: 5px;
|
||||
}
|
||||
#the_newsletter #email_info{
|
||||
position: relative;
|
||||
width: 310px;
|
||||
height: 60px;
|
||||
}
|
||||
#the_newsletter #gdpr{
|
||||
position: absolute;
|
||||
transform: scale(2);
|
||||
top: 11px;
|
||||
left: 3px;
|
||||
}
|
||||
#the_newsletter #consent{
|
||||
font-size: 13px;
|
||||
position: absolute;
|
||||
left: 31px;
|
||||
top: 8px;
|
||||
width: 110px;
|
||||
line-height: 1em;
|
||||
text-align: left;
|
||||
}
|
||||
#the_newsletter #submit{
|
||||
background: #ff4040;
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
left: 150px;
|
||||
width: 160px;
|
||||
height: 30px;
|
||||
font-size: 20px;
|
||||
font-weight: 300;
|
||||
border-radius: 30px;
|
||||
border: none;
|
||||
color: #ffffff;
|
||||
cursor: pointer;
|
||||
}
|
||||
#the_newsletter #submit:hover{
|
||||
background: #ff7070;
|
||||
}
|
||||
#the_newsletter #submit[disabled]{
|
||||
background: #555;
|
||||
color: #222;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#patreon{
|
||||
width:200px; height:60px;
|
||||
width: 160px;
|
||||
height: 48px;
|
||||
background: url(../sprites/end_demo/patreon.png);
|
||||
background-size: 100%;
|
||||
margin: 5px auto 15px auto;
|
||||
margin: 5px auto 10px auto;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
#patreon:hover{
|
||||
top:-2px;
|
||||
}
|
||||
|
||||
#share{
|
||||
overflow: hidden;
|
||||
text-align: center;
|
||||
padding: 2px 0;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
#share div{
|
||||
display: inline-block;
|
||||
overflow: hidden;
|
||||
width:40px; height:40px;
|
||||
background: url(../sprites/end_demo/share.png);
|
||||
background-size: 300%;
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
}
|
||||
#share div:hover{
|
||||
top:-2px;
|
||||
}
|
||||
#share #share_fb{
|
||||
background-position: 0px;
|
||||
}
|
||||
#share #share_tw{
|
||||
background-position: -40px;
|
||||
}
|
||||
#share #share_em{
|
||||
background-position: -80px;
|
||||
}
|
||||
|
||||
#replay{
|
||||
width:100px;
|
||||
height: 80px;
|
||||
background: url(../sprites/end_demo/replay.png);
|
||||
background-size: 300%;
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 130px;
|
||||
cursor: pointer;
|
||||
}
|
||||
#replay:hover{
|
||||
background-position: -100px;
|
||||
}
|
||||
#replay:active{
|
||||
background-position: -200px;
|
||||
}
|
||||
|
||||
|
||||
|
@ -196,10 +313,12 @@ OPTIONS
|
|||
top: 600px;
|
||||
|
||||
width: 300px;
|
||||
background: #2e2e2e;
|
||||
padding: 15px;
|
||||
margin: 15px;
|
||||
|
||||
background: #2e2e2e;
|
||||
color:#fff;
|
||||
|
||||
/* Spring OUT only */
|
||||
-webkit-transition: top 500ms cubic-bezier(0.350, 0.005, 0.370, 1); /* older webkit */
|
||||
-webkit-transition: top 500ms cubic-bezier(0.350, 0.005, 0.370, 1.390);
|
||||
|
@ -215,7 +334,6 @@ OPTIONS
|
|||
|
||||
}
|
||||
#text_speed_preview{
|
||||
color:#fff;
|
||||
height: 1.3em;
|
||||
}
|
||||
#options_ok{
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
<form action="https://sendy.ncase.me/subscribe" method="POST" accept-charset="utf-8" target="_blank">
|
||||
<input type="text" name="name" id="name" style="display:none"/>
|
||||
<input type="email" name="email" id="email" placeholder="your@email.com"/><br/><br/>
|
||||
<input type="checkbox" name="gdpr" id="gdpr"/>
|
||||
<span>
|
||||
I consent to 1 ✉️ per ~2 months, that's it
|
||||
</span>
|
||||
<div style="display:none;">
|
||||
<label for="hp">HP</label><br/>
|
||||
<input type="text" name="hp" id="hp"/>
|
||||
</div>
|
||||
<input type="hidden" name="list" value="57rMxgfbvr08aemz763COHwg"/>
|
||||
<input type="hidden" name="subform" value="yes"/>
|
||||
<input type="submit" name="submit" id="submit"/>
|
||||
</form>
|
Loading…
Reference in New Issue