BLERP
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4
TODOS
4
TODOS
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@ -2,3 +2,7 @@
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- Why's there a long pause between scene transitions?
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- black out, then show END SCREEN (for newsletter, patreon, in meantime my other games)
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- icons in the start
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- if can contain code with { } regex
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@ -14,10 +14,14 @@ h: Oh good, I was hoping to *not* eat in peace today.
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n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM *DANGER*
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`bb({eyes:"look", mouth:"small_lock"})`
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n: IN FACT, THAT SANDWICH IS PUTTING THEM IN *DANGER* RIGHT NOW
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n: QUICK, WARN THEM!
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`bb({eyes:"normal", mouth:"normal"})`
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[You're eating alone for lunch! Again!](#act1a_alone)
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[You're not studying while eating!](#act1a_study)
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@ -96,7 +100,7 @@ b: DIEEEEEEEEEEEEEEEEEEE
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```
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bb({body:"normal", mouth:"normal", eyes:"normal"});
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hong({mouth:"0_shock", eyes:"0_shock"});
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attack("20p", "alone");
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attack("20p", "bad");
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publish("hp_show");
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```
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@ -128,7 +132,7 @@ b: DIEEEEEEEEEEEEEEEEEEE
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```
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bb({body:"normal", mouth:"normal", eyes:"normal"});
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hong({mouth:"0_shock", eyes:"0_shock"});
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attack("20p", "alone");
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attack("20p", "harm");
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publish("hp_show");
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```
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@ -152,13 +156,22 @@ n: BUT YOU'RE NOT DONE SAVING YOUR HUMAN YET
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n: GET YOUR HUMAN'S ENERGY BAR TO ZERO
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n: YOUR MOVES ARE: FEAR OF *BEING HARMED,* *BEING UNLOVED,* AND *BEING A BAD PERSON*
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n: YOUR MOVES ARE:
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n: FEAR OF *BEING HARMED* #harm#
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n: FEAR OF *BEING UNLOVED* #alone#
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n: AND FEAR OF *BEING A BAD PERSON* #bad#
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n: (PRO TIP: TRY PLAYING THE CHOICES THAT MOST HIT YOUR DEEPEST, DARKEST FEARS!)
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h: ...
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`hong({body:"putaway"})`
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```
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hong({body:"putaway"});
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Game.OVERRIDE_TEXT_SPEED = 2.0;
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```
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h: you know what maybe it's time to check my phone.
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@ -1060,7 +1073,7 @@ h: i just want to be free from all this... pain.
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`bb({eyes:"look_sad"});`
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b: Hey... Human...
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b: Hey... human...
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`Game.OVERRIDE_TEXT_SPEED = 0.5;`
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@ -1238,10 +1251,7 @@ attack("30p", "bad");
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# act1i
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```
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hong({body:"3_defeated1"});
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bb({mouth:"smile_lock", eyes:"smile"});
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```
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`bb({mouth:"smile_lock", eyes:"smile"});`
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n: CONGRATULATIONS
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@ -33,6 +33,7 @@ function Act1_Beebee(){
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"mouth_normal_talk",
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"mouth_small",
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"mouth_small_talk",
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"mouth_small_lock",
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"eyes_normal",
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"eyes_normal_right",
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@ -411,13 +411,30 @@ Game.executeText = function(line){
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// Larger interval if punctuation...
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var chr = word.slice(-1);
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var isIcon = (word[0]=="#" && chr=="#");
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if(chr=="*") chr = word[word.length-2]; // coz emphasis
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if(chr=="," || chr==":") interval += SPEED*5;
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if(chr=="." || chr=="?" || chr=="!") interval += SPEED*10;
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if(word.slice(-3)=="...") interval += SPEED*15;
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}
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// Oh, was it an ICON?
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if(word[0]=="#" && chr=="#"){
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interval += SPEED*10;
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var span = div.children[i];
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span.innerHTML = "";
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span.style.display = "block";
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var iconName = word.slice(1,-1)
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var icon = Library.images["fear_"+iconName];
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div.children[i].appendChild(icon);
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icon.style.display = "block";
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icon.style.margin = "0 auto";
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icon.style.width = "80px";
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icon.style.height = "80px";
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}
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}
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}
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@ -10,16 +10,16 @@ Loader.load().then(function(){
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Game.start();
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// Set up...
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SceneSetup.act1();
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/*SceneSetup.act1();
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publish("hp_show");
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hong({body:"phone1", mouth:"neutral", eyes:"neutral"});
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//_.whitebread = true;
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_.partyinvite="ignore";
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_.fifteencigs = true;
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//_.subtweet=true;
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_.seppuku = true;
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_.seppuku = true;*/
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// GO!
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Game.goto("act1g");
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Game.goto("act1");
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});
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