intro sounds and outro FLIGHT
This commit is contained in:
parent
d2b5590477
commit
872444a27b
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@ -0,0 +1,21 @@
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Intro Scream: https://freesound.org/people/analogchill/sounds/35716/ (MaderaDelEste Films)
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Dramatic Hit: https://freesound.org/people/qubodup/sounds/222517/
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Nature Ambience: https://freesound.org/people/michorvath/sounds/427601/
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Grass Footstep 1: https://freesound.org/people/morganpurkis/sounds/384651/
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Grass Footstep 2: https://freesound.org/people/morganpurkis/sounds/384643/
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Eating a Sandwich: https://freesound.org/people/dleverett/sounds/441906/
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Search a Bag: https://freesound.org/people/Tristan_Lohengrin/sounds/233441/
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Whoosh: https://freesound.org/people/crackles04/sounds/369698/
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Empty Room Ambience: https://freesound.org/people/kyles/sounds/451616/
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Ball Bounce: https://freesound.org/people/13GPanska_Lakota_Jan/sounds/378355/
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Faucet: https://freesound.org/people/calivintage/sounds/95709/
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Pop: https://freesound.org/people/onikage22/sounds/240566/
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Angry Scream: https://freesound.org/people/cdrk/sounds/21324/
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Explosion: https://freesound.org/people/Link-Boy/sounds/156615/
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Various Assets from Kenney's packs:
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Beebee's & Hong's voice from: https://kenney.nl/assets/digital-audio
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Narrator's voice is from: https://kenney.nl/assets/rpg-audio
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Music:
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http://freemusicarchive.org/music/Komiku/Captain_Glouglous_Incredible_Week_Soundtrack/pog
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@ -18,6 +18,10 @@
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<div>click anywhere to keep freaking out</div>
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</div>
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</div>
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<div id="loading" onclick="publish('START_GAME')">
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<div id="loading_progress"></div>
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<div id="loading_done">play!</div>
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</div>
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</div>
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</body>
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@ -193,7 +193,7 @@ n: GOOD LUCK
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# act1c
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`music('battle', 0.5)`
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`music('battle', {volume:0.5})`
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n: ROUND ONE: *FIGHT!*
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@ -1256,7 +1256,7 @@ attack("100p", "bad");
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```
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bb({mouth:"smile_lock", eyes:"smile"});
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music('battle', 0.5);
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music('battle', {volume:0.5});
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```
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n: CONGRATULATIONS
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@ -1265,6 +1265,8 @@ n: YOU HAVE SUCCESSFULLY PROTECTED YOUR HUMAN
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n: LOOK HOW GRATEFUL THEY ARE
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(...500)
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n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS!
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`bb({mouth:"smile", eyes:"normal"});`
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@ -1275,7 +1277,7 @@ n: PICK YOUR ENDING MOVE
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n: *FINISH THEM*
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[< FIGHT: Destroy your phone! >](#act1i_phone) `Game.OVERRIDE_CHOICE_LINE=true`
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[< FIGHT: Punish your phone! >](#act1i_phone) `Game.OVERRIDE_CHOICE_LINE=true`
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[< FLIGHT: Curl up in a ball and cry! >](#act1i_cry) `Game.OVERRIDE_CHOICE_LINE=true`
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@ -4,17 +4,15 @@
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# intro-play-button
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[Play!](#intro-start)
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[GAHHHH!](#meow)
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[GAHHHHHHH!](#meow)
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[Play!](#intro-start) `publish("intro-to-game-1")`
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# intro-start
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`publish("intro-to-game-1")`
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(...300)
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n: THIS IS A HUMAN
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`clearText()`
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m: THIS IS A HUMAN
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(...600)
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@ -2,6 +2,16 @@ Loader.addImages([
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{ id:"act1_end", src:"sprites/act1/act1_end.png" }
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]);
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Loader.addSounds([
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{ id:"pop", src:"sounds/sfx/pop.mp3" },
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{ id:"bounce1", src:"sounds/sfx/bounce1.mp3" },
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{ id:"bounce2", src:"sounds/sfx/bounce2.mp3" },
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{ id:"bounce3", src:"sounds/sfx/bounce3.mp3" },
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{ id:"faucet", src:"sounds/sfx/faucet.mp3" }
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]);
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function BG_Act1_Outro(){
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var self = this;
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@ -101,6 +111,7 @@ function BG_Act1_Outro(){
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var ticker = 0;
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var frameTicker = ticker;
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var parallaxTicker = 1;
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var thePreviousFrame = -1;
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self.draw = function(ctx){
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@ -128,19 +139,30 @@ function BG_Act1_Outro(){
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// Smoking crater & Hong frame
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frameTicker += 1/60;
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var results;
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if(ANIM_TO_USE == "fight"){
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var frame = findFrameOnTicker(SMOKING_CRATER, frameTicker);
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craterSprite.gotoFrame(frame);
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var frame = findFrameOnTicker(HONG_FRAMES_FIGHT, frameTicker);
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hongSprite.gotoFrame(frame);
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results = findOnTicker(SMOKING_CRATER, frameTicker);
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craterSprite.gotoFrame(results.frame);
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// Hong's frame
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results = findOnTicker(HONG_FRAMES_FIGHT, frameTicker);
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}else{
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craterSprite.visible = false;
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var frame = findFrameOnTicker(HONG_FRAMES_FLIGHT, frameTicker);
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hongSprite.gotoFrame(frame);
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// Hong's frame
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results = findOnTicker(HONG_FRAMES_FLIGHT, frameTicker);
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}
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// Is Hong on a new frame?
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thePreviousFrame = hongSprite.currentFrame;
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var isNewFrame = (thePreviousFrame!=results.frame);
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hongSprite.gotoFrame(results.frame);
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// SFX if new frame
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if(isNewFrame && results.sfx){
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sfx(results.sfx, {volume: results.sfxVolume} );
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}
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// If pre frameTicker=90/30, Hong is shaking like Beebee!
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@ -175,18 +197,38 @@ function BG_Act1_Outro(){
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//////////////////////////////////////////////////////////////////////////////
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// Find it!
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var findFrameOnTicker = function(frameArray, ticker){
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/*var findFrameOnTicker = function(frameArray, ticker){
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var lastFrame;
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for(var i=0; i<frameArray.length; i++){
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var f = frameArray[i];
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if(f[1]<=ticker) lastFrame = f[0];
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}
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return lastFrame;
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};*/
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var findOnTicker = function(frameArray, ticker){
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var lastConfig;
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for(var i=0; i<frameArray.length; i++){
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var f = frameArray[i];
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if(f[1]<=ticker){
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lastConfig = f;
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}
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}
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return {
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frame: lastConfig[0],
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sfx: lastConfig[2],
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sfxVolume: lastConfig[3]
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};
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};
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var convertFrames = function(frameArray){
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return frameArray.map(function(frame){
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var f = frame.split("-");
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return [parseInt(f[0])-1, parseInt(f[1])/30]; // subtract 1 from frame, convert to seconds
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var frame = parseInt(f[0])-1; // subtract 1 from frame
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var ticker = parseInt(f[1])/30; // convert to seconds
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var sfx = f[2] ? f[2] : null;
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var sfxVolume = f[3] ? f[3] : 1;
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return [frame, ticker, sfx, sfxVolume];
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});
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};
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var addLoop = function(frameArray, startF, startS, frameLength, interval){
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@ -230,18 +272,18 @@ function BG_Act1_Outro(){
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"2-3",
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"3-5",
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"4-7",
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"5-90",
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"5-90-pop",
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"6-120",
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"7-122",
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"7-122-bounce1",
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"8-124",
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"9-126",
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"10-129",
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"11-132",
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"12-134",
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"13-136",
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"13-136-bounce2",
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"14-138",
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"15-140",
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"16-143",
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"16-143-bounce3",
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"17-145",
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"18-147",
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"19-149",
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@ -263,7 +305,7 @@ function BG_Act1_Outro(){
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"22-179",
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"23-181",
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"24-183",
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"24-183-faucet-0.8",
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"25-185",
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"26-187",
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@ -1,3 +1,7 @@
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Loader.addSounds([
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{ id:"music_battle", src:"sounds/music/battle.mp3" }
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]);
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SceneSetup.act1 = function(){
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Game.resetScene();
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SceneSetup.act1_outro = function(){
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HP.hide();
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clearText();
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music(false);
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clearText();
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Game.resetScene();
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// WHOOSH
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sfx("whoosh");
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music('campus', {volume:0.5, fade:2});
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// Background
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var bg = new BG_Act1_Outro();
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Game.scene.children.push(bg);
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@ -272,6 +272,9 @@ Game.executeText = function(line){
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case "n":
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div.className = "narrator-bubble";
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break;
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case "m": // narrator 2
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div.className = "narrator-bubble-2";
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break;
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}
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requestAnimationFrame(function(){
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requestAnimationFrame(function(){
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@ -285,12 +288,10 @@ Game.executeText = function(line){
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clearBoth.className = "clear-both";
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Game.wordsDOM.appendChild(clearBoth);
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// TODO: BOLD LETTER BY LETTER...
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// Add the text
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var interval = 0;
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var SPEED = Math.round(Game.TEXT_SPEED / Game.OVERRIDE_TEXT_SPEED);
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if(speaker!="n"){
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if(speaker!="n" && speaker!="m"){
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// Put in the text, each character a DIFFERENT SPAN...
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var span, chr;
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@ -332,10 +333,10 @@ Game.executeText = function(line){
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var chr = div.children[index].innerHTML;
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if(chr!=" "){
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if(speaker=="h"){
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voice("hong", 0.3);
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voice("hong", {volume:0.3});
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}
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if(speaker=="b"){
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voice("beebee", 0.3);
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voice("beebee", {volume:0.3});
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}
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}
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@ -1,7 +1,3 @@
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Loader.addSounds([
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{ id:"music_battle", src:"sounds/music/battle.mp3" }
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]);
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Loader.addSounds([
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{ id:"voice_hong", src:"sounds/voices/hong.mp3" },
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{ id:"voice_beebee", src:"sounds/voices/beebee.mp3" },
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{ id:"voice_narrator_emphasis", src:"sounds/voices/narrator_emphasis.mp3" }
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]);
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window.sfx = function(sound, volume, pan){
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window.sfx = function(sound, options){
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volume = volume===undefined ? 1 : volume;
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pan = pan===undefined ? 0 : pan;
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options = options || {};
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options.volume = options.volume===undefined ? 1 : options.volume;
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options.pan = options.pan===undefined ? 0 : options.pan;
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var sfx = Library.sounds[sound];
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sfx.volume(volume);
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sfx.stereo(pan);
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sfx.volume(options.volume);
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sfx.stereo(options.pan);
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sfx.play();
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};
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window.voice = function(name, volume, pan){
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sfx("voice_"+name, volume, pan);
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window.voice = function(name, options){
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options = options || {};
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sfx("voice_"+name, options);
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}
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window.CURRENT_MUSIC = null;
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window.music = function(song, volume){
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window.music = function(song, options){
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options = options || {};
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options.volume = options.volume===undefined ? 1 : options.volume;
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options.fade = options.fade===undefined ? 0 : options.fade;
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// Fade out or cut previous?
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if(options.fade==0){
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if(window.CURRENT_MUSIC) window.CURRENT_MUSIC.stop();
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}else{
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var currentVolume = window.CURRENT_MUSIC.volume();
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window.CURRENT_MUSIC.fade(currentVolume, 0, options.fade);
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}
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// Play new song (if any)
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if(!song){
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window.CURRENT_MUSIC.stop();
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window.CURRENT_MUSIC = null;
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}else{
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var song = Library.sounds["music_"+song];
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song.volume(volume);
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song.loop(true);
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song.play();
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if(options.fade==0){
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song.volume(options.volume);
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}else{
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song.fade(0, options.volume, options.fade);
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}
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window.CURRENT_MUSIC = song;
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song.play();
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}
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{ id:"intro_anim", src:"sprites/intro/intro_anim.png" }
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]);
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Loader.addSounds([
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{ id:"whoosh", src:"sounds/sfx/whoosh.mp3" },
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{ id:"intro_scream", src:"sounds/sfx/intro_scream.mp3" },
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{ id:"grass_step1", src:"sounds/sfx/grass_step1.mp3" },
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{ id:"grass_step2", src:"sounds/sfx/grass_step2.mp3" },
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{ id:"bag_short", src:"sounds/sfx/bag_short.mp3" },
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{ id:"bag_search", src:"sounds/sfx/bag_search.mp3" },
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{ id:"bag_kick", src:"sounds/sfx/bag_kick.mp3" },
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{ id:"sandwich", src:"sounds/sfx/sandwich.mp3" },
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]);
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function BG_Intro(){
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var self = this;
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var parallaxTicker = 0;
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var SHOWN_PLAY_BUTTON = false;
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var SHOWN_LOGO = false;
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var thePreviousFrame;
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self.draw = function(ctx){
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// TICKER
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ticker += 1/60;
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/*if(Math.random()<0.01){
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Library.sounds.test.play();
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}*/
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// CLOUD OFFSET
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OFFSETS[1] = -80 + ticker*3;
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@ -129,9 +140,19 @@ function BG_Intro(){
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}
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// Hong frame
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var frame = findFrameOnTicker(frameTicker);
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// Find... on ticker!
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var results = findOnTicker(frameTicker);
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// Frame, new frame?
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var frame = results.frame;
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thePreviousFrame = hongSprite.currentFrame;
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var isNewFrame = (thePreviousFrame!=frame);
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hongSprite.gotoFrame(frame);
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// SFX if new frame
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if(isNewFrame && results.sfx){
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sfx(results.sfx, {volume: results.sfxVolume} );
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}
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// Draw all!
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for(var i=0; i<self.layers.length; i++){
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@ -141,13 +162,14 @@ function BG_Intro(){
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}
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if(!SHOWN_LOGO && ticker>=530/30){
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SHOWN_LOGO = true;
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sfx("intro_scream");
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}
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if(GAME_TRANSITION==0 && SHOWN_LOGO){
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self.logoSprite.draw(ctx);
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}
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// Show Play Button
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if(!SHOWN_PLAY_BUTTON && ticker>=590/30){
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if(!SHOWN_PLAY_BUTTON && ticker>=645/30){
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SHOWN_PLAY_BUTTON = true;
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Game.goto("intro-play-button");
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}
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@ -170,6 +192,13 @@ function BG_Intro(){
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subscribe("intro-to-game-2", function(){
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frameTicker = 600/30;
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GAME_TRANSITION = 2; // START PARALLAXING
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// WHOOSH
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sfx("whoosh");
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// Music
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music("hum", {fade:2, volume:0.6});
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})
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);
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@ -181,21 +210,21 @@ function BG_Intro(){
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var HONG_FRAMES = [
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"0-0",
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"1-59",
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"2-79",
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"3-99",
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"4-119",
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"5-139",
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"6-199",
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"7-234",
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"1-59-grass_step1-0.1",
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"2-79-grass_step2-0.2",
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"3-99-grass_step1-0.25",
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"4-119-grass_step2-0.3",
|
||||
"5-139-grass_step1-0.35",
|
||||
"6-199-bag_short",
|
||||
"7-234-bag_search",
|
||||
"8-244",
|
||||
"9-254",
|
||||
"8-264",
|
||||
"9-274",
|
||||
"10-299",
|
||||
"11-336",
|
||||
"10-299-bag_short",
|
||||
"11-336-bag_kick",
|
||||
"12-346",
|
||||
"13-381",
|
||||
"13-381-sandwich",
|
||||
"14-400",
|
||||
"15-410",
|
||||
"14-420",
|
||||
|
@ -217,17 +246,25 @@ function BG_Intro(){
|
|||
];
|
||||
HONG_FRAMES = HONG_FRAMES.map(function(frame){
|
||||
var f = frame.split("-");
|
||||
return [parseInt(f[0]), parseInt(f[1])/30];
|
||||
var frame = parseInt(f[0]);
|
||||
var ticker = parseInt(f[1])/30;
|
||||
var sfx = f[2] ? f[2] : null;
|
||||
var sfxVolume = f[3] ? f[3] : 1;
|
||||
return [frame, ticker, sfx, sfxVolume];
|
||||
});
|
||||
var findFrameOnTicker = function(ticker){
|
||||
var lastFrame;
|
||||
var findOnTicker = function(ticker){
|
||||
var lastConfig;
|
||||
for(var i=0; i<HONG_FRAMES.length; i++){
|
||||
var f = HONG_FRAMES[i];
|
||||
if(f[1]<=ticker){
|
||||
lastFrame = f[0];
|
||||
lastConfig = f;
|
||||
}
|
||||
}
|
||||
return lastFrame;
|
||||
return {
|
||||
frame: lastConfig[0],
|
||||
sfx: lastConfig[2],
|
||||
sfxVolume: lastConfig[3]
|
||||
};
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -1,7 +1,15 @@
|
|||
Loader.addSounds([
|
||||
{ id:"music_hum", src:"sounds/music/hum.mp3" },
|
||||
{ id:"music_campus", src:"sounds/music/campus.mp3" }
|
||||
]);
|
||||
|
||||
SceneSetup.intro = function(){
|
||||
|
||||
Game.resetScene();
|
||||
|
||||
// Music
|
||||
music('campus', {volume:0.6});
|
||||
|
||||
// Background
|
||||
var bg = new BG_Intro();
|
||||
Game.scene.children.push(bg);
|
||||
|
|
|
@ -6,7 +6,7 @@ Loader.addScenes([
|
|||
Loader.load().then(function(){
|
||||
|
||||
Game.init();
|
||||
Game.start();
|
||||
/*Game.start();
|
||||
|
||||
Game.pause(); // just for sounds
|
||||
|
||||
|
@ -19,6 +19,17 @@ Loader.load().then(function(){
|
|||
// GO!
|
||||
//music('battle', 0.5);
|
||||
//Game.goto("act1f");
|
||||
Game.goto("intro");
|
||||
//Game.goto("intro");
|
||||
|
||||
});
|
||||
|
||||
subscribe("START_GAME", function(){
|
||||
|
||||
$("#loading").style.display = "none";
|
||||
Game.start();
|
||||
|
||||
SceneSetup.act1();
|
||||
Game.goto("act1i");
|
||||
//Game.goto("intro");
|
||||
|
||||
});
|
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Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 242 KiB |
|
@ -39,7 +39,7 @@ body{
|
|||
overflow: hidden;
|
||||
}
|
||||
|
||||
#paused{
|
||||
#paused, #loading{
|
||||
display: none;
|
||||
|
||||
width: 100%;
|
||||
|
@ -52,7 +52,7 @@ body{
|
|||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
#paused > div{
|
||||
#paused > div, #loading > div{
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
top: 0;
|
||||
|
@ -71,11 +71,24 @@ body{
|
|||
margin: 15px auto;
|
||||
}
|
||||
|
||||
#loading{
|
||||
display:block;
|
||||
background: #333;
|
||||
cursor: pointer;
|
||||
}
|
||||
#loading:hover{
|
||||
background: #444;
|
||||
}
|
||||
#loading > div{
|
||||
height: 50px;
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
.clear-both{
|
||||
clear:both;
|
||||
}
|
||||
|
||||
.narrator-bubble{
|
||||
.narrator-bubble, .narrator-bubble-2{
|
||||
position: relative;
|
||||
color: #FFFFFF;
|
||||
text-align: center;
|
||||
|
@ -84,7 +97,7 @@ body{
|
|||
margin: 25px 15px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.narrator-bubble:before{
|
||||
.narrator-bubble:before, .narrator-bubble-2:before{
|
||||
|
||||
content: '';
|
||||
|
||||
|
@ -99,7 +112,7 @@ body{
|
|||
height: calc(100% + 4px);
|
||||
|
||||
}
|
||||
.narrator-bubble:after{
|
||||
.narrator-bubble:after, .narrator-bubble-2:after{
|
||||
|
||||
content: '';
|
||||
|
||||
|
@ -114,10 +127,16 @@ body{
|
|||
height: calc(100% + 4px);
|
||||
|
||||
}
|
||||
.narrator-bubble i{
|
||||
.narrator-bubble i, .narrator-bubble-2 i{
|
||||
font-style: normal;
|
||||
color: #ff4040;
|
||||
}
|
||||
.narrator-bubble-2{
|
||||
color: #000;
|
||||
}
|
||||
.narrator-bubble-2:before, .narrator-bubble-2:after{
|
||||
border-color: #000;
|
||||
}
|
||||
|
||||
.hong-bubble {
|
||||
position: relative;
|
||||
|
|
Loading…
Reference in New Issue