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<!--
THE WISDOM AND/OR MADNESS OF CROWDS
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La saggezza e la follia delle masse <!-- TRANSLATED -->
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Perché i gruppi di persone agiscono in modo intelligente, stupido, gentile, crudele? Una guida interattiva alle reti sociali: <!-- TRANSLATED -->
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<div chapter="Introduction">
<span>0</span>
<span>0. Introduzione</span>
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<div chapter="Networks">
<span>1</span>
<span>1. Relazioni</span>
</div>
<div chapter="Simple">
<span>2</span>
<span>2. Contagi</span>
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<span>3</span>
<span>3. Contagi Complessi</span>
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<span>4</span>
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<span>4. Legami &amp; Ponti</span> <!-- note: &amp; is html for the "and" sign -->
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<div chapter="SmallWorld">
<span>5</span>
<span>5. È un Piccolo Mondo</span>
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<div chapter="Conclusion">
<span>6</span>
<span>6. In Conclusione...</span>
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<span>7</span>
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<words id="preloader_title">
<div style="font-size: 30px;">
<span style="top:-10px;">la</span>
<br>
<span style="font-size: 60px;letter-spacing: 4px;">la SAGGEZZA</span>
<span style="position:relative;top: -10px;">e la</span>
<span style="font-size: 60px;">FOLLIA</span>
<br>
<span style="position: relative;">delle</span>
<br>
<span style="font-size: 100px;line-height: 80px;position: relative;display:block;">MASSE</span>
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playing time: 30 min • by nicky case, april 2018-->
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di nicky case • tradotto da Michele Fenu • <a href='/'>original in English</a>
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<next></next>
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caricamento...
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Gioca! <div class="rarr"></div>
</words>
<!-- Introduction -->
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<words id="intro">
<br><br>
Sir Isaac Newton era molto probabilmente un
<br>
ragazzo sveglio. Voglio dire, dopo aver inventato il calcolo
<br>
e la teoria della gravità, sarebbe dovuto essere in grado di fare
<br>
qualche piccolo investimento finanziario, no? Beh, facendola breve,
<br>
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perse l'equivalente di 4.600.000 dollari di oggi nella frenesia degli
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<br>
investimenti conosciuta come la South Sea Bubble del 1720.
<br><br>
Come poi Newton stesso disse: <i>“Posso calcolare il movimento
<br>
dei corpi celesti, ma non la follia della gente.”</i>
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<br><br>
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<next>Già, uno schifo per lui <div class="rarr"></div> </next>
</words>
<words id="intro_2">
<div style="height:0.5em"></div>
Certo, quella non fu l'unica
<br>
volta che mercati, istituzioni, o interi
<br>
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stati andarono in tilt a causa della <i>follia</i> delle masse.
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<br>
Eppure, proprio mentre stai perdendo speranza nell'umanità,
<br>
vedi persone che si coordinano per salvare altre persone nei
<br>
terremoti, comunità che creano soluzioni ai problemi reali, persone
<br>
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che combattono per un mondo migliore. Ah, la <i>saggezza</i> delle masse!
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<div style="height:0.9em"></div>
<b>Ma <i>perché</i> le masse diventano folli, o sagge?</b> Nessuna teoria
<br>
può spiegare tutto, ma penso che un nuovo campo di studi, la
<br>
<b>scienza delle reti</b>, possa guidarci! L'idea alla base è questa: per
<br>
capire le masse, non dobbiamo guardare ai <i>singoli
<br>
individui</i>, ma alle...
<next>...loro <i>relazioni.</i> <div class="rarr"></div> </next>
</words>
<!-- Networks -->
<words id="networks_tutorial_start">
<b>Disegnamo una rete!</b>
Ogni connessione rappresenta l'amicizia tra due persone:
</words>
<words id="networks_tutorial_connect">
disegna per connettere
</words>
<words id="networks_tutorial_disconnect">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gratta per&nbsp;&nbsp;disconnettere
</words>
<words id="networks_tutorial_end">
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sentiti libero di giocare un po' con la rete, quando sei pronto...
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<next wiggle>possiamo continuare <div class="rarr"></div> </next>
</words>
<words id="networks_threshold">
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Ora, al di là delle belle figure che possiamo disegnare, le reti sociali sono molto di più.
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Le persone <i>osservano</i> le relazioni per capire il mondo.
Per esempio, per trovare <b>la percentuale dei propri amici</b> che sono,
diciamo, bevitori cronici. <icon name="yellow"></icon>
</words>
<words id="networks_threshold_instruction">
<b>Aggiungi o rimuovi connessioni, e vedi cosa succede! <div class="rarr"></div> </b>
</words>
<words id="networks_threshold_end">
<next>ottimo, ho capito</next>
</words>
<words id="networks_pre_puzzle">
Tuttavia, le reti possono <i>ingannare</i> le persone.
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Così come la Terra può sembrarci piatta perché ci camminiamo sopra,
così possiamo farci idee sbagliate sulla società, perché ci viviamo <i>dentro</i>.
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</words>
<words id="optional_reading">
<div style="position:absolute; top:5px;">
<i>opzionale</i> articolo bonus! &uarr;
</div>
<div style="position:absolute; left:216px; top:10px;">
&darr; link e riferimenti
</div>
</words>
<words id="networks_pre_puzzle_2">
<bon id="books"></bon>
<br>
Per esempio, uno studio del 1991<ref id="drunk"></ref> mostrò che
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“tutti gli studenti hanno riferito che i propri amici bevono potenzialmente più di quanto facciano loro stessi.”
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Ma questo sembrerebbe impossibile!
Come può essere?
Bene, stai per scoprire la risposta da solo, disegnando una rete.
È il momento di...
<next>INGANNARE TUTTI <div class="rarr"></div> </next>
</words>
<words id="networks_puzzle">
<b style="font-size:2em">PUZZLE TIME!</b>
<br>
Inganna <i>tutti</i> e fagli credere
che la maggior parte dei propri amici (più del 50%) sono bevitori seriali <icon name="yellow"></icon>
(anche se i bevitori alcolici sono in inferiorità numerica di 2 a 1!)
</words>
<words id="networks_puzzle_metric">
<b>INGANNATI:</b>
</words>
<words id="networks_puzzle_metric_2">
su 9 persone
</words>
<words id="networks_puzzle_end">
Congratulazioni! Hai manipolato un gruppo di studenti per fargli credere
nella prevalenza di un'abitudine sociale incredibilmente malsana! Bene così!
<next wiggle>...ehm. Grazie?</next>
</words>
<words id="networks_post_puzzle">
Ciò che hai appena creato è chiamato L'Illusione della Maggioranza<ref id="majority"></ref>,
che spiega inoltre perché le persone credano che le proprie idee politiche rappresentino quelle della maggioranza della popolazione,
o perché l'estremismo sembra più comune di quanto non sia in realtà...
<i>Follia.</i>
<bon id="connections"></bon>
Ma le persone non solo <i>osservano</i> le idee e i comportamenti altrui,
ma li <i>copiano</i> attivamente.
Perciò adesso, diamo uno sguardo a qualcosa che gli scienziati chiamano...
<next>“Contagi!” <div class="rarr"></div> </next>
</words>
<!-- Simple Contagions -->
<words id="simple_simple">
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<i>Mettiamo un attimo da parte la questione della maggioranza.</i>
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Qui sotto abbiamo una persona <icon name="red"></icon> con delle informazioni.
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Alcune <i>cattive</i> informazioni. "Fake news", se vogliamo dirla come si dice oggi.
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E ogni giorno, questa persona le diffonde, come virus, ai suoi amici.
E loro le diffondono ai <i>loro</i> amici. E così via.
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<br>
<b>
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Avvia la simulazione! <div class="darr"></div>
(nota: non puoi disegnare <i>mentre</i> gira la simulazione)
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</b>
</words>
<words id="simple_simple_2">
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Nota: nonostante la cattiva accezione del termine, i "contagi" possono essere positivi o negativi (o neutrali o ambigui).
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Ci sono forti evidenze statistiche <ref id="contagion"></ref> che
l'attitudine a fumare, lo stato di salute, la felicità, l'orientamento politico, e la cooperazione
sono tutti "contagiosi" --
e c'è anche qualche evidenza che anche i suicidi <ref id="suicides"></ref> e le sparatorie di massa<ref id="shootings"></ref> lo siano.
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</words>
<words id="simple_simple_end">
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<next wiggle>beh, tutto ciò è deprimente <div class="rarr"></div> </next>
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</words>
<words id="simple_cascade">
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Certo che lo è.
Ad ogni modo, di nuovo, <b>PUZZLE TIME!</b>
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<br>
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Disegna una rete &amp; avvia la simulazione,
in modo che <i>tutti</i> vengano infettati dal "contagio".
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<br>
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(nuova regola: non puoi spezzare le connessioni più <i>grosse</i>)
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</words>
<words id="simple_cascade_end">
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<next wiggle>faaaantastico <div class="rarr"></div> </next>
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</words>
<words id="simple_post_cascade">
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Questa diffusione folle e incontrollata è chiamata <b>"cascata di informazioni"</b>.
Newton cadde proprio in questa situazione nel 1720.
Le istituzioni finanziarie mondiali caddero nella stessa situazione nel 2008.<ref id="subprime"></ref> Ricordate?
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<br><br>
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Tuttavia: <i>questa simulazione è sbagliata.</i>
La maggior parte delle idee <i>non</i> si diffondono come virus.
Per accettare molte credenze e comportamenti, bisogna essere "esposti" al contagio più di una volta per essere "infettati".
Perciò, gli scienziati delle reti hanno inventato un nuovo e migliore modo
per descrivere come si diffondolo le idee, e lo hanno chiamato...
<next wiggle>“Contagi <i>Complessi</i>!” <div class="rarr"></div> </next>
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</words>
<!-- Complex Contagions -->
<words id="complex_complex">
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Riprendiamo in mano il concetto della soglia del 50% e dei bevitori seriali! <icon name="yellow"></icon>
La prima volta che ci abbiamo giocato, le persone non cambiavano il loro comportamento.
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<br><br>
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Adesso, simuliamo cosa succede se le persone iniziano a bere
<i>quando oltre il 50% dei loro amici lo fa!</i>
<b>Prima di avviare la simulazione, chiediti cosa <i>pensi</i> che accadrà.</b>
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<br><br>
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<b>Ora, avvia la simulazione, e guarda cosa succede veramente! <div class="rarr"></div> </b>
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</words>
<words id="complex_complex_2">
<span style="line-height:1.3em; display:block;">
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A differenza del contagio delle "fake news" <icon name="red"></icon>,
questo contagio <icon name="yellow"></icon> <i>non</i> si diffonde verso tutti!
Le prime persone vengono "infettate", perché anche se sono esposte a un solo bevitore,
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quel bevitore rappresenta il 50% dei propri amici (sì, sono molto soli).
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Al contrario, la persone vicine alla fine della catena <i>non</i> vengono "infettate",
perché anche se sono esposte ad un amico bevitore,
questo non rappresenta la maggioranza dei propri amici.
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<div style="height:0.75em"></div>
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La percentuale <i>relativa</i> di amici "infettati" conta.
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<i>Questa è</i> la differenza tra la teoria del <b>contagio complesso</b> <ref id="complex"></ref>,
e la nostra teoria si-diffonde-come-un-virus. Ovvero il <b>contagio semplice</b>.
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(potremmo dire che i "contagi semplici" sono contagi complessi con una soglia di contagio "oltre lo 0%")
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<div style="height:0.75em"></div>
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Tuttavia, i contagi non sono necessariamente negativi &mdash;
abbiamo detto abbastanza sulla <i>follia</i> delle masse, cosa possiamo dire sulla...
<next>...<i>saggezza</i>?</next>
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</span>
</words>
<words id="complex_complex_3">
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Qui, abbiamo una persona <icon name="blue"></icon> che fa volontariato in... non so,
recupera persone nelle alluvioni, o aiuta i disabili nella propria scuola, o qualcos'altro.
Il punto è, che si tratta di un contagio complesso "positivo".
Questa volta, però, supponiamo che la soglia sia solo del 25% &mdash;
le persone sono propense a fare volontariato, ma solo se il 25% o più dei propri amici lo fa.
Hey, la buona volontà richiede un certo incoraggiamento sociale!
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<br><br>
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<b>&larr; "Infetta" tutti con le buone azioni!</b>
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</words>
<words id="complex_complex_3_end">
<span style="line-height:1.3em; display:block;">
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<b>NOTA:</b> Il volontariato è solo <i>uno</i> di molti contagi complessi!
Altri includono: partecipazione al voto, abitudini di vita,
mettersi in discussione,
prendersi tempo per approfondire un problema &mdash; qualsiasi cosa
che richieda più di una "esposizione".
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I contagi complessi non sono <i>necessariamente</i> infusi di saggezza,
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ma diffondere saggezza è un contagio complesso.
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<div style="height:0.75em"></div>
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(Quindi cos'è un contagio <i>semplice</i> nel mondo reale?
Di solito, curiosità enciclopediche. Ad esempio sapete che l'opossum ha 13 capezzoli?<ref id="possum"></ref>)
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<bon id="contagions"></bon>
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Ora, per mostrare la <i>reale</i> importanza e stranezza dei contagi complessi, dobbiamo riprendere...
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<next>...un gioco precedente <div class="rarr"></div> </next>
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</span>
</words>
<words id="complex_cascade">
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Ve lo ricordate? Questa volta, con un contagio <i>complesso</i> <icon name="blue"></icon>, sarà un po' più dura...
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<br>
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<b>Cerca di "infettare" tutti con della saggezza complessa! <div class="darr"></div></b>
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</words>
<words id="complex_cascade_feel_free">
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(sentiti libero di cliccare su 'avvia' e <i>provare</i> tutte le soluzioni che vuoi)
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</words>
<words id="complex_cascade_end">
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<next wiggle>WOW <div class="rarr"></div> </next>
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</words>
<words id="complex_post_cascade">
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Ora, potreste pensare che basti aggiungere relazioni per diffondere qualsiasi tipo di contagio,
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"complesso" o "semplice", positivo o negativo, saggio o folle.
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Ma è davvero così? Beh, rivediamo...
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</words>
<words id="complex_post_cascade_end">
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<next wiggle>...un altro vecchio esempio <div class="rarr"></div> </next>
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</words>
<words id="complex_prevent">
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Se clicchi su "avvia", il contagio complesso <icon name="blue"></icon> si diffonderà verso tutti.
Nessuna sorpresa qui.
Ma ora, proviamo a fare l'<i>opposto</i> di quanto abbiamo fatto finora:
<b>disegna una rete che <i>impedisca</i> al contagio di diffondersi verso tutti! <div class="darr"></div></b>
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</words>
<words id="complex_prevent_2">
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Vedete?
Mentre molte connessioni aiutano la diffusione delle idee <i>semplici</i>,
<b>possono allo stesso tempo impedire la diffusione di idee <i>complesse</i> !</b>
(questo ci fa meravigliare di internet, no?)
E non si tratta solo di un problema teorico. Può essere questione di vita...
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</words>
<words id="complex_prevent_end">
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<next wiggle>...o di morte. <div class="rarr"></div> </next>
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</words>
<words id="complex_groupthink">
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È lecito pensare che alla NASA lavori gente sveglia.
Voglio dire, hanno usato le teorie di Newton per portarci sulla Luna.
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Comunque, per farla breve, nel 1986,
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<i>nonostante gli avvertimenti degli ingegneri</i>,
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venne lanciato lo Shuttle <i>Challenger</i>,
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che esplose durante il decollo e morirono 7 persone.
La causa immediata:
faceva troppo freddo quella mattina.
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<div style="height:0.9em"></div>
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La causa meno immediata: i manager ignorarono gli avvertimenti degli ingegneri.
Perché? A causa del <b>pensiero di gruppo</b><ref id="groupthink"></ref>.
Quando un gruppo è <i>troppo</i> fortemente legato, (come solitamente accade agli alti livelli delle istituzioni)
diventa resistente alle idee che possono cambiare le proprie convinzioni o mettere in discussione il proprio ego.
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<div style="height:0.9em"></div>
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E questo è come le istituzioni possono cadere vittima della follia delle masse.
Ma come si può "pianificare" per dispensare <i>saggezza?</i>
In breve, due parole:
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<next>Legami &amp; Ponti <div class="rarr"></div> </next>
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</words>
<!-- Bonding & Bridging -->
<words id="bonding_1">
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&larr; Poche connessioni, e un'idea non si può diffondere.
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<br>
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Troppe connessioni, e si cade nel pensiero di gruppo. <div class="rarr"></div>
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</words>
<words id="bonding_2">
<b>
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Disegna un gruppo che superi questo punto debole:
che sia abbastanza connesso da diffondere un'idea compleassa!
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<div class="darr"></div>
</b>
</words>
<words id="bonding_end">
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Abbastanza semplice!
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Il numero delle connessioni <i>all'interno</i> di un gruppo è chiamato <b>bonding social capital</b> (legami)<ref id="social_capital"></ref>.
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Ma cosa possiamo dire delle connessioni...
<next wiggle>...<i>tra</i> i gruppi?</next>
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</words>
<words id="bridging_1">
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Come potreste aver immaginato,
il numero di connessioni <i>tra</i> i gruppi è chiamato
<b>bridging social capital</b> (ponte).
Costruire ponti è molto importante, perché aiuta i gruppi a uscire dalle loro camere di risonanza isolate dal mondo esterno!
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<br>
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<b>Costruisci un ponte, per "infettare" chiunque con un'idea saggia complessa:</b>
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</words>
<words id="bridging_end">
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Così come per i legami, anche i ponti hanno un punto debole.<ref id="bridge"></ref>
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(extra challenge: prova a disegnare un ponte così sottile che un contagio complesso
<i>non possa</i> passarci attraverso!)
Ora che sappiamo come "disegnare" connessioni <i>all'interno</i> e <i>tra</i> i gruppi, proviamo a...
<next wiggle>...fare ENTRAMBE le cose allo stesso tempo!</next>
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</words>
<words id="bb_1">
<b style="font-size:2em">FINAL PUZZLE!</b>
<br>
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Disegna connessioni all'interno (bonding) e tra i gruppi (bridging)
così da diffondere saggezza verso tutta la popolazione:
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</words>
<words id="bb_2">
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Congratulazioni, hai appena disegnato una rete molto speciale!
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Le reti con il giusto mix di ponti e legami
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sono molto importanti e sono chiamate...
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<next wiggle>“Small World Networks” <div class="rarr"></div> </next>
</words>
<words id="bb_small_world_1">
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<i>"Unità senza uniformità". "Diversità senza divisione". "E Pluribus Unum: da molti, uno".</i>
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<br>
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Non importa come viene definito,
ma le popolazioni di tutti i tempi e culture spesso sono arrivate alla stessa conclusione:
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<b>
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una società sana ha bisogno di un certo numero di legami <i>interni</i>
e ponti <i>tra</i> i gruppi.
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</b>
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Ovvero:
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</words>
<words id="bb_small_world_2">
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Non questo...
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<br>
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(perché le idee non si possono diffondere)
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</words>
<words id="bb_small_world_3">
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e nemmeno questo...
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<br>
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(perché si ottiene il pensiero di gruppo)
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</words>
<words id="bb_small_world_4">
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...ma <i>QUESTO:</i>
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</words>
<words id="bb_small_world_5">
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La scienza delle reti ha oggi una definizione matematica per questa saggezza antica:
la <b>small world network</b><ref id="small_world"></ref>.
Questo mix ottimale di legami e ponti descrive come
i nostri neuroni sono connessi<ref id="swn_neurons"></ref>,
favorisce la creatività collettiva<ref id="swn_creativity"></ref>
e il problem solving<ref id="swn_social_physics"></ref>,
e una volta ha persino aiutato il presidente degli Stati Uniti John F. Kennedy ad evitare una guerra nucleare!<ref id="swn_jfk"></ref>
Quindi, sì, diciamo che i "Piccoli Mondi" sono un bell'affare.
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</words>
<words id="bb_small_world_end">
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<next>ok, recapitolando... <div class="rarr"></div> </next>
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</words>
<!-- Sandbox -->
<words id="sandbox_caption">
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(pss... vuoi sapere un segreto?<ref id="sandbox"></ref>)
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</words>
<words id="sandbox_contagion">
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Contagio:
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</words>
<words id="sandbox_contagion_simple">
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semplice
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</words>
<words id="sandbox_contagion_complex">
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complesso
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</words>
<words id="sandbox_color_chooser">
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Colore del contagio:
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</words>
<words id="sandbox_tool_chooser">
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Scegli uno strumento...
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</words>
<words id="sandbox_tool_pencil">
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Disegna Rete
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</words>
<words id="sandbox_tool_add">
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Aggiungi Persona
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</words>
<words id="sandbox_tool_add_infected">
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Aggiungi "Infetto"
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</words>
<words id="sandbox_tool_move">
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Trascina Persona
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</words>
<words id="sandbox_tool_delete">
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Cancella Persona
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</words>
<words id="sandbox_tool_clear">
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<b>CANCELLA TUTTO</b>
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</words>
<words id="sandbox_shortcuts_label">
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(...o, usa le scorciatoie da tastiera!)
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</words>
<words id="sandbox_shortcuts">
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[1]: Aggiungi Persona &nbsp;&nbsp;&nbsp; [2]: Aggiungi "Infetto"
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<br>
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[Space]: Trascina &nbsp;&nbsp;&nbsp; [Backspace]: Cancella
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</words>
<!-- Conclusion -->
<words id="conclusion_1">
<div style="font-size: 30px;">
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IN CONCLUSIONE: tutto riguarda...
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</div>
<div style="
width: 100%;
position: absolute;
font-size: 88px;
top: 20px;
line-height: 100px; display:block;
">
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Contagi &amp; Relazioni
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</div>
<div style="
width: 710px;
position: absolute;
top: 125px;
left: 250px;
">
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<b>Contagi:</b>
Così come i neuroni passano i segnali elettrici nel cervello,
le persone diffondono credenze &amp; comportamenti in una società.
Non solo influenziamo i nostri amici,
ma anche gli amici degli amici, anche gli amici degli amici degli amici!<ref id="three_degrees"></ref>
(“sii il cambiamento che vuoi vedere nel mondo” etc etc)
Ma, come per i neuroni, non è solo il segnale che ha importanza, ma anche...
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</div>
<div style="
width: 710px;
position: absolute;
top: 275px;
left: 250px;
">
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<b>Connessioni:</b>
Troppe poche connessioni e le idee complesse non si possono diffondere.
<i>Troppe</i> connessioni e le idee complesse vengono distrutte dal pensiero di gruppo.
la soluzione è quella di costruire una small world network, il mix ottimale di legami e ponti:
<i>e pluribus unum.</i>
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</div>
<div style="
width: 350px;
position: absolute;
top: 410px;
left: 220px;
text-align: center;
color: #999;
">
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(vuoi creare le tue simulazioni?
prova la modalità Sandbox, cliccando sull'icona (★) qui sotto!)
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</div>
<div style="
width: 400px;
position: absolute;
top: 395px;
right: 0px;
text-align: right;
">
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Quindi, cosa possiamo dire riguardo alla nostra domanda iniziale?
Perché alcuni gruppi <i>diventano</i>...
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</div>
<div style="
width: 300px;
position: absolute;
top: 460px;
right: 0px;
">
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<next>...saggi e/o folli?</next>
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</div>
</words>
<words id="conclusion_2">
<span style="line-height:1.4em; display:block;">
<div style="height:0.5em"></div>
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Da Newton alla NASA alla
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<br>
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scienza delle reti, abbiamo visto tanto
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<br>
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oggi. In sintesi, la follia delle masse
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<br>
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non è necessariamente dovuta ai <i>singoli individui</i>, ma
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<br>
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al modo in cui siamo intappolati nella nostra rete sociale.
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<div style="height:0.9em"></div>
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Questo <i>NON</i> significa abbandonare la responsabilità personale, perché
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<br>
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siamo anche i <i>tessitori</i> di quella rete. Quindi, migliora i tuoi contagi:
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<br>
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sii scettico sulle idee che ti lusingano<ref id="flatter"></ref>, investi del tempo per
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<br>
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capire le idee complesse. E, migliora le tue relazioni: lega con persone simili,
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<br>
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ma costruisci ponti attraverso i confini politici e culturali.
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<div style="height:0.9em"></div>
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Possiamo tessere una rete molto saggia. Di sicuro sarà più complicato che
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<br>
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disegnare linee sullo schermo...
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<next>...però, ne vale la pena.</next>
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</span>
</words>
<words id="conclusion_3">
<i>
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“I grandi trionfi e le tragedie della storia sono causati,
non da persone fondamentalmente buone o fondamentalmente cattive,
ma da persone fondamentalmente persone.”
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</i>
<br>
<span style="position:relative; top:5px">~</span> Neil Gaiman &amp; Terry Pratchett
<div style="height:0.8em"></div>
<next small>&lt;3</next>
</words>
<!-- Credits -->
<words id="credits">
<div style="text-align:center; color:#fff; letter-spacing: 1px; font-size: 24px; line-height: 27px;">
<span style="color:#777; position:relative; top:5px;">
created by</span>
<div style="font-size: 3em; line-height: 1.0em;">
NICKY CASE</div>
<a target="_blank" href="http://ncase.me" style="text-decoration:none">
play my other shtuff</a> ·
<a target="_blank" href="https://twitter.com/ncasenmare" style="text-decoration:none">
follow my tweeter</a>
<br><br>
<span style="color:#777; position:relative; top:5px; display: inline-block; margin-top: 15px;">
lots of love and thanks to</span>
<div style="font-size: 3em; line-height: 1.0em;">
MY PATREON SUPPORTERS</div>
<a onclick='publish("reference/show", ["supporters"]);'>
see names &amp; drawings of supporters</a> ·
<a onclick='publish("reference/show", ["playtesters"]);'>
see playtesters</a>
<br>
<a target="_blank" href="https://www.patreon.com/ncase" style="text-decoration:none">
help me make more like this! &lt;3</a>
<br><br>
<span style="display: inline-block; margin-top: 15px;">
♫ music is
<a target="_blank" href="http://freemusicarchive.org/music/Komiku/Tale_on_the_Late/" style="text-decoration:none">
"Friends 2018" and "Friends 2068"</a>
by Komiku
<br>
&lt;/&gt; <i>Crowds</i> is
<a target="_blank" href="https://github.com/ncase/crowds" style="text-decoration:none">
fully open source</a>
</span>
<br>
<bon id="further_reading"></bon>
</div>
</words>
<!-- x. misc -->
<words id="WIN">
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HAI VINTO
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</words>
<words id="sim_start">
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avvia simulazione
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</words>
<words id="sim_stop">
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riavvia &amp; ridisegna
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</words>
<words id="translations_exist">
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Traduzioni:
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</words>
<words id="translations_do_not_exist">
<!-- There's no need to TRANSLATE this line since, well, -->
<!-- it'll only show up if no translations exist -->
What the, no fan-made translations exist yet?!
</words>
<words id="translations_add">
(add your own!)
</words>
<!-- - - - - - - -->
<!-- BONUS BOXES -->
<!-- - - - - - - -->
<!--
Sorry, not done yet! These Bonus Boxes need you to TRANSLATE, too:
(And then afterwards, the final thing, translate the References)
-->
<bonus id="books">
<h3>
A quick response to James Surowiecki's <i>The Wisdom of Crowds</i>
</h3>
<div>
<img src="sprites/bonus/surowieki.jpg" width="200" height="300" style="float:left; margin-right:1em"/>
First off, I'm not dissing
<a target="_blank" href="https://en.wikipedia.org/wiki/The_Wisdom_of_Crowds">
this book.</a>
It's a good book, and Surowiecki was trying to tackle the same question I am:
<b>“why do some crowds turn to madness, or wisdom?”</b>
<br><br>
Surowiecki's answer: crowds make good decisions when everybody is as independent as possible.
He gives the story of a county fair,
where the townsfolk were invited to guess the weight of an ox.
Surprisingly, the average of <i>all</i> their guesses was better than any <i>one</i> guess</i>.
But, here's the rub: the people have to guess <i>independently</i> of each other.
Otherwise,
they'd be influenced by earlier incorrect guesses,
and the average answer would be highly skewed.
<br><br>
But... I don't think "make everyone as independent as possible" is the full answer.
Even geniuses, who we mischaracterize as the most independent thinkers,
are deeply influenced by others. As Sir Isaac Newton said,
<i>“If I have seen further, it is by standing on the sholders of Giants.”</i>
<br><br>
So, which idea is correct?
Does wisdom come from thinking for yourself, or thinking with others?
The answer is: "yes".
<br><br>
So that's what I'll try to explain in this explorable explanation:
how to get that sweet spot between independence and interdependence &mdash;
that is, how to get a wise crowd.
</div>
</bonus>
<bonus id="connections">
<h3>
What other kinds of connections are there?
</h3>
<div>
For the sake of simplicity,
my simulations pretend that people can only be connected through friendships,
and that all friendships are equal.
But network scientists <i>do</i> consider other ways we can be connected, such as:
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/connection1.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Directional connections.</b> Alice is the boss of Bob, but Bob is not the boss of Alice.
Carol is the parent of Dave, but Dave is not the parent of Carol.
"Boss" &amp; "parent" are <i>directional</i> relationships:
the relationship only goes one way.
In contrast, "friends" is a <i>bidirectional</i> relationship:
the relationship goes both ways. (well, hopefully)
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/connection2.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Weighted connections.</b> Elinor and Frankie are mere acquaintances.
George and Harry are Best Friends Forever.
Even though there's a "friendship" connection in both cases, the second one is stronger.
We say that these two connections have different "weights".
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/map.png" width="200" height="200" style="float:left; margin-right:1em"/>
Just remember: <b>all these simulations are wrong.</b> The same way any map is "wrong".
You see the map on the left? Buildings aren't gray featureless blocks!
Words don't float above the city! However, maps are useful not <i>despite</i> being simplified,
but <i>because</i> they're simplified. Same goes for simulations, or any scientific theory.
Of <i>course</i> they're "wrong" &mdash; that's what makes them <i>useful</i>.
</div>
</bonus>
<bonus id="contagions">
<h3>
What other kinds of contagions are there?
</h3>
<div>
There are so, so many ways that network scientists can simulate "contagions"!
I picked the simplest one, for educational purposes.
But here's other ways you could do it:
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion1.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Contagions with Randomness</b>.
Being "exposed" to a contagion doesn't <i>guarantee</i> you'll be infected,
it only makes it more <i>likely</i>.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion2.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>People have different contagion thresholds.</b>
My simulations pretend that everyone has the same threshold for binge-drinking (50%) or
volunteering (25%) or misinformation (0%).
Of course, that's not true in real life, and you could make your sim reflect that.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion3.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>An ecology of contagions.</b>
What if there were <i>multiple</i> contagions, with <i>different</i> thresholds?
For example, a simple "madness" contagion and a complex "wisdom" contagion.
If someone's infected with madness, can they still be infected with wisdom?
Or vice versa?
Can someone be infected with both?
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/contagion4.png" width="250" height="150" style="float:left; margin-right:1em"/>
<b>Contagions that mutate and evolve.</b>
Ideas don't pass perfectly from one person to another the way a virus does.
Like a game of Telephone, the message gets mutated with each re-telling &mdash;
and sometimes the mutant will be more infectious than the original!
So, over time, ideas "evolve" to be more catchy, copy-able, contagious.
<div style="clear:both"></div>
</div>
</bonus>
<bonus id="further_reading">
<h3>
I wanna learn more! What else can I read and/or play?
</h3>
<div>
This explorable explanation was just a springboard for your curiosity,
so you can dive deeper into a vast pool of knowledge!
Here's more stuff on networks or social systems:
<br><br>
<img src="sprites/bonus/connected.png" width="200" height="200" style="float:left; margin-right:1em"/>
<b>Book:</b>
<a target="_blank" href="http://www.connectedthebook.com/">
Connected</a>
by Nicholas Christakis and James Fowler (2009).
An accessible tour of how our networks affect our lives, for good or ill.
<a target="_blank" href="http://www.connectedthebook.com/pdf/excerpt.pdf">
Here's an excerpt: Preface &amp; Chapter 1
</a>
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/trust.png" width="200" height="200" style="float:left; margin-right:1em"/>
<b>Interactive:</b>
<a target="_blank" href="http://ncase.me/trust/">
The Evolution of Trust</a> by Nicky Case (me) (2017).
A game about the game theory of how cooperation is built... or destroyed.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/polygons.png" width="200" height="200" style="float:left; margin-right:1em"/>
<b>Interactive:</b>
<a target="_blank" href="http://ncase.me/polygons/">
Parable of the Polygons</a> by Vi Hart and Nicky Case (also me) (2014).
A story about how harmless choices can create a harmful world.
<div style="clear:both"></div>
<br>
<img src="sprites/bonus/ee.png" width="200" height="200" style="float:left; margin-right:1em"/>
Or, if you just want to see a whole gallery of interactive edu-things, here's
<a target="_blank" href="http://explorabl.es/">
Explorable Explanations</a>,
a hub for learning through play!
<div style="clear:both"></div>
</div>
</bonus>
<!-- - - - - - - -->
<!-- REFERENCES -->
<!-- - - - - - - -->
<!--
Final thing! These references also need you to TRANSLATE:
-->
<reference id="drunk">
<h3>
“virtually all [college] students reported that their friends drank more than they did.”
</h3>
<div>
<a target="_blank" href="https://www.ncbi.nlm.nih.gov/pubmed/1758185">
“Biases in the perception of drinking norms among college students”</a> by Baer et al (1991)
</div>
</reference>
<reference id="majority">
<h3>
“The Majority Illusion”
</h3>
<div>
<a target="_blank" href="http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0147617">
“The Majority Illusion in Social Networks”</a> by Lerman et al (2016).
<br>
Related: <a target="_blank" href="https://en.wikipedia.org/wiki/Friendship_paradox">
The Friendship Paradox</a>.
</div>
</reference>
<reference id="contagion">
<h3>
“strong statistical evidence that
smoking, health, happiness, voting patterns, and cooperation levels
are all contagious”
</h3>
<div>
From Nicholas Christakis and James Fowler's
wonderfully-written, layperson-accessible book,
<a target="_blank" href="http://www.connectedthebook.com/">
Connected</a> (2009).
</div>
</reference>
<reference id="suicides">
<h3>
“some evidence that suicides are [contagious], too”
</h3>
<div>
<a target="_blank" href="http://www.jstor.org/stable/42000514?seq=4#page_scan_tab_contents">
“Suicide Contagion and the Reporting of Suicide: Recommendations from a National Workshop”</a>
by O'Carroll et al (1994), endorsed by the frickin' Centers for Disease Control &amp; Prevention (CDC).
</div>
</reference>
<reference id="shootings">
<h3>
“some evidence that mass shootings are [contagious], too”
</h3>
<div>
<a target="_blank" href="http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0117259">
“Contagion in Mass Killings and School Shootings”</a> by Towers et al (2015).
<br><br>
Also see: the
<a target="_blank" href="http://www.dontnamethem.org/">
Don't Name Them</a> campaign,
which urges that news outlets <i>DO NOT</i> air mass murderers' names, manifestos, and social media feeds.
This spreads the contagion.
Instead, news outlets should focus on the victims, first responders, civilian heroes,
and the grieving, healing community.
</div>
</reference>
<reference id="subprime">
<h3>
“The world's financial institutions fell for such a cascade in 2008.”
</h3>
<div>
<a target="_blank" href="https://newrepublic.com/article/63023/wall-streets-lemmings">
“Lemmings of Wall Street”</a> by Cass Sunstein, is a quick, non-technical read.
Published in Oct 2008, right in the wake of the crash.
</div>
</reference>
<reference id="complex">
<h3>
“the complex contagion theory.”
</h3>
<div>
<a target="_blank" href="https://www.unc.edu/~fbaum/teaching/articles/Granovetter_AJS_1978.pdf">
“Threshold Models of Collective Behavior”</a> by Granovetter (1978)
was the first time, as far as I know, anyone described a "complex contagion" model.
(although he didn't use that specific name)
<br><br>
<a target="_blank" href="http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0180802">
“Evidence for complex contagion models of social contagion from observational data”</a>
by Sprague &amp; House (2017)
shows that complex contagions do, in fact, exist. (at least, in the social media data they looked at)
<br><br>
Finally,
<a target="_blank" href="https://arxiv.org/pdf/cond-mat/0403699.pdf">
“Universal behavior in a generalized model of contagion”</a> by Dodds &amp; Watts (2004)
proposes a model that unifies <i>all</i> kinds of contagions:
simple and complex, biological and social!
</div>
</reference>
<reference id="possum">
<h3>
“the possum has 13 nipples”
</h3>
<div>
arranged in a ring of 12 nipples, plus one in the middle
</div>
</reference>
<reference id="groupthink">
<h3>
“groupthink”
</h3>
<div>
This Orwell-inspired phrase was coined by Irving L. Janis in 1971.
<a target="_blank" href="https://web.archive.org/web/20100401033524/http://apps.olin.wustl.edu/faculty/macdonald/GroupThink.pdf">
In his original article</a>,
Janis investigates cases of groupthink, lists its causes, and &mdash; thankfully &mdash;
some possible remedies.
</div>
</reference>
<reference id="social_capital">
<h3>
“bonding and bridging social capital”
</h3>
<div>
These two types of social capital &mdash; "bonding" and "bridging" &mdash;
were named by Robert Putnam in his insightful 2000 book,
<a target="_blank" href="http://bowlingalone.com/">
Bowling Alone</a>. His discovery:
across almost <i>all</i> empircal measures of social connectiveness,
Americans are more alone than ever.
Golly.
</div>
</reference>
<reference id="bridge">
<h3>
“bridging social capital has a sweet spot”
</h3>
<div>
<a target="_blank" href="https://sociology.stanford.edu/sites/default/files/publications/the_strength_of_weak_ties_and_exch_w-gans.pdf">
“The Strength of Weak Ties”</a> by Granovetter (1973)
showed that connections across groups helps spread simple contagions (like information),
but
<a target="_blank" href="http://www.jstor.org/stable/10.1086/521848?seq=1#page_scan_tab_contents">
“Complex Contagions and the Weakness of Long Ties”</a> by Centola &amp; Macy (2007)
showed that connections across groups may not help complex contagions,
and it fact, can hurt their spread!
</div>
</reference>
<reference id="small_world">
<h3>
“the small world network”
</h3>
<div>
The idea of the "small world" was popularized by
<a target="_blank" href="http://www.jstor.org/stable/2786545">Travers &amp; Milgram's 1969 experiment</a>,
which showed that, on average, any two random people in the United States
were just six friendships apart &mdash; "six degrees of separation"!
<br><br>
The small-world network got more mathematical meat on its bones with
<a target="_blank" href="http://leonidzhukov.net/hse/2014/socialnetworks/papers/watts-collective_dynamics-nature_1998.pdf">
“Collective dynamics of small-world networks”</a> by Watts &amp; Strogatz (1998),
which proposed an algorithm for creating networks
with both low average path length (low degree of separation)
and high clustering (friends have lots of mutual friends) &mdash;
that is, a network that hits the sweet spot!
<br><br>
You can also play with
<a target="_blank" href="http://worrydream.com/ScientificCommunicationAsSequentialArt/">
the visual, interactive adaptation of that paper</a> by Bret Victor (2011).
</div>
</reference>
<reference id="swn_neurons">
<h3>
“[small world networks] describe how our neurons are connected”
</h3>
<div>
<a target="_blank" href="https://www.ncbi.nlm.nih.gov/pubmed/17079517">
“Small-world brain networks”</a> by Bassett &amp; Bullmore (2006).
</div>
</reference>
<reference id="swn_creativity">
<h3>
“[small world networks] give rise to collective creativity”
</h3>
<div>
<a target="_blank" href="http://www.jstor.org/stable/10.1086/432782?seq=1#page_scan_tab_contents">
“Collaboration and Creativity: The Small World Problem”</a> by Uzzi &amp; Spiro (2005).
This paper analyzed the social network of the Broadway scene over time,
and discovered that, yup, the network's most creative when it's a "small world" network!
</div>
</reference>
<reference id="swn_social_physics">
<h3>
“[small world networks] give rise to collective problem-solving”
</h3>
<div>
See
<a target="_blank" href="http://socialphysics.media.mit.edu/">
“Social Physics”</a> by MIT Professor Alex "Sandy" Pentland (2014)
for a data-based approach to collective intelligence.
</div>
</reference>
<reference id="swn_jfk">
<h3>
“[small world networks] helped John F. Kennedy (barely) avoid nuclear war!”
</h3>
<div>
Besides the NASA Challenger explosion, the most notorious example of groupthink
was the Bay of Pigs fiasco.
In 1961, US President John F. Kennedy and his team of advisors thought
&mdash; for some reason &mdash;
it would be a good idea to secretly invade Cuba and overthrow Fidel Castro.
They failed.
Actually, worse than failed: it led to the Cuban Missile Crisis of 1962,
<i>the closest the world had ever been to full-scale nuclear war.</i>
<br><br>
Yup, JFK really screwed up on that one.
<br><br>
But, having learnt some hard lessons from the Bay of Pigs fiasco,
JFK re-organized his team to avoid groupthink.
Among many things, he:
1) actively encouraged people to voice criticism,
thus lowering the "contagion threshold" for alternate ideas.
And
2) he broke his team up into sub-groups before reconvening,
which gave their group a "small world network"-like design!
Together, this arrangement allowed for a healthy diversity of opinion,
but without being too fractured &mdash; a wisdom of crowds.
<br><br>
And so, with the same <i>individuals</i> who decided the Bay of Pigs,
but re-arranged <i>collectively</i> to decide on the Cuban Missile Crisis...
JFK's team was able to reach a peaceful agreement with Soviet leader Nikita Khrushchev.
The Soviets would remove their missiles from Cuba, and in return,
the US would promise not to invade Cuba again.
(and also agreed, in secret, to remove the US missiles from Turkey)
<br><br>
And that's the story of how all of humanity almost died.
But a small world network saved the day! Sort of.
<br><br>
You can read more about this
<a target="_blank" href="https://hbr.org/2013/11/how-john-f-kennedy-changed-decision-making">
on Harvard Business Review</a>,
or from
<a target="_blank" href="https://web.archive.org/web/20100401033524/http://apps.olin.wustl.edu/faculty/macdonald/GroupThink.pdf">
the original article on groupthink</a>.
</div>
</reference>
<reference id="three_degrees">
<h3>
“we influence [...] our friends' friends' friends!”
</h3>
<div>
Again, from Nicholas Christakis and James Fowler's
wonderful book,
<a target="_blank" href="http://www.connectedthebook.com/">
Connected</a> (2009).
</div>
</reference>
<reference id="flatter">
<h3>
“be skeptical of ideas that flatter you”
</h3>
<div>
yes, including the ideas in <i>this</i> explorable explanation.
</div>
</reference>
<reference id="sandbox">
<h3>
★ Sandbox Mode ★
</h3>
<div>
The keyboard shortcuts (1, 2, space, backspace)
work in <i>all</i> the puzzles, not just Sandbox Mode!
Seriously, you can go back to a different chapter,
and edit the simulation right there.
In fact, that's how <i>I</i> created all these puzzles. Have fun!
</div>
</reference>
<reference id="supporters" hidden=yes large=yes>
<div>
To
<a target="_blank" href="https://www.patreon.com/ncase">my supporters on Patreon</a>:
I'm deeply grateful.
Your generosity <i>literally</i> feeds me and pays my rent,
and grants me the creative freedom to make these weird math/social-science games.
From the bottom of my heart, thank you!
</div>
</reference>
<reference id="playtesters" hidden=yes large=yes>
<div>
Thank you, everyone who playtested <i>Crowds</i>
during its many stages of life!
<br><br>
<b>The Prototype:</b>
<br>
Maria ·
Monica Srivastava
<br><br>
<b>The Alpha:</b>
<br>
Glen Chiacchieri ·
Kalli Repzeti ·
Mali Akmanalp ·
Toph Tucker
<br><br>
<b>The Beta:</b>
<br>
Alex Dytrych ·
Amit Patel ·
Cassandra McClure ·
Catherine Ray ·
Josh Comeau ·
Kayle Sawyer ·
Matthew Conlen ·
Srini Kadamati ·
Vanessa Shen ·
Wick Perry
</div>
</reference>
</span>
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