anxiety/scenes/act2.md

33 KiB
Raw Blame History

act2

SceneSetup.act2();

{{if .badnews && !.factcheck}}
(#act2-preamble-news1)
{{/if}}

{{if _.badnews && _.factcheck}}
(#act2-preamble-news2)
{{/if}}

{{if _.catmilk}}
(#act2-preamble-cat)
{{/if}}

(#act2-preamble-tinder)

act2-preamble-news1

publish("act2",["dee",3]);

s: But did you see that "news story" about that horrible thing happening somewhere?

publish("act2",["dee",2]);
publish("act2",["party_hong","next"]);

h2: h-hi...

publish("act2",["party_hunter",1]);
publish("act2",["party_hong","next"]);
publish("act2",["dum",3]);

a: God I hate the news. It's all sensationalism and clickbait.

publish("act2",["dum",2]);
publish("act2",["party_hong","next"]);

h2: n... nice party...

publish("act2",["party_hong","next"]);
publish("act2",["party_hunter",0]);
publish("act2",["dee",1]);

s: True, but they're just following incentives. The real problem is people who click the clickbait.

publish("act2",["dee",3]);

s: Who would retweet a terrible news story, and make all their friends feel bad?

publish("act2",["party_hunter",1]);
publish("act2",["dee",2]);
publish("act2",["dum",3]);

a: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-news2

publish("act2",["dee",3]);

s: But did you see that "news story" going viral?

publish("act2",["dee",2]);
publish("act2",["party_hong","next"]);

h2: h-hi...

publish("act2",["party_hunter",1]);
publish("act2",["party_hong","next"]);
publish("act2",["dum",3]);

a: Yeah, totally fake. Who would fall for that and retweet it?

publish("act2",["dum",2]);
publish("act2",["party_hong","next"]);

h2: n... nice party...

publish("act2",["party_hong","next"]);
publish("act2",["party_hunter",0]);
publish("act2",["dee",3]);

s: Seriously dude. Like, hello, open up Google and factcheck first?

publish("act2",["party_hunter",1]);
publish("act2",["dee",2]);
publish("act2",["dum",3]);

a: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-cat

publish("act2",["dee",3]);

s: Like I was saying, the Meme Industrial Complex exploits cats.

publish("act2",["dee",2]);
publish("act2",["party_hong","next"]);

h2: h-hi...

publish("act2",["party_hunter",1]);
publish("act2",["party_hong","next"]);
publish("act2",["dum",1]);

a: Elaborate on this thesis.

publish("act2",["dum",0]);
publish("act2",["party_hong","next"]);

h2: n... nice party...

publish("act2",["party_hong","next"]);
publish("act2",["party_hunter",0]);
publish("act2",["dee",1]);

s: Well, I saw someone retweet a GIF of a cat drinking milk yesterday.

publish("act2",["dee",3]);

s: They can't digest that ^crap^! Who would retweet animal abuse like that?

publish("act2",["party_hunter",1]);
publish("act2",["dee",2]);
publish("act2",["dum",3]);

a: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-tinder

publish("act2",["dee",1]);

s: So yeah they never replied back!

publish("act2",["dee",0]);
publish("act2",["party_hong","next"]);

h2: h-hi...

publish("act2",["party_hunter",1]);
publish("act2",["party_hong","next"]);
publish("act2",["dum",1]);

a: Even though you both matched each other on Tinder?

publish("act2",["dum",0]);
publish("act2",["party_hong","next"]);

h2: n... nice party...

publish("act2",["party_hong","next"]);

{{if _.serialkiller}}
(#act2-preamble-serialkiller)
{{/if}}

{{if _.hookuphole}}
(#act2-preamble-hookuphole)
{{/if}}

{{if _.pokemon}}
(#act2-preamble-pokemon)
{{/if}}

act2-preamble-serialkiller

publish("act2",["party_hunter",0]);
publish("act2",["dee",3]);

s: Yeah I dunno! What, did they think I was a serial killer or something? So paranoid.

publish("act2",["party_hunter",1]);
publish("act2",["dee",2]);
publish("act2",["dum",3]);

a: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-hookuphole

publish("act2",["party_hunter",0]);
publish("act2",["dee",3]);

s: Yeah I dunno! Maybe they think hookups can't fill the hole in their heart?

s: Stop being such a prude! Open your mind, then open your legs!

publish("act2",["party_hunter",1]);
publish("act2",["dee",2]);
publish("act2",["dum",3]);

a: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-pokemon

publish("act2",["party_hunter",0]);
publish("act2",["dee",3]);

s: Yeah I dunno! They weren't that hot, but they would have been a nice catch!

publish("act2",["party_hunter",1]);
publish("act2",["dee",2]);
publish("act2",["dum",3]);

a: Gotta Catch 'Em All!™

(#act2-preamble-end)

act2-preamble-end

Game.clearText();
publish("act2-out-1");
music(null, {fade:1});

(...3000)

music('battle', {volume:0.5});
publish("hp_show");
bb({body:"normal", mouth:"normal", eyes:"normal"});

n: ROUND TWO: FIGHT!

Oh no they all hate us!

Were you ogling the redhead?

Hey, let's talk about the meaning of life.

act2a_social

bb({eyes:"sad"})

b: We're bringing down the mood of this party by being such a sad lump!

bb({eyes:"shock", body:"two_up"})

b: We're killing the good vibes! We're committing first-degree vibe-murder!

bb({eyes:"normal", body:"normal"})

b: Human, we have to leave now before--

_.a2_first_danger = 'social';
_.a2_attack_1 = "alone";

(#act2b)

act2a_perv

bb({eyes:"suspect"})

b: They're more attractive than us, which means if we even look at them, then--

bb({eyes:"shock", body:"two_up"})

b: WE'RE CREEPS

bb({body:"normal"})

b: We're creepy, evil, bad bad bad terrible terrible perv--

_.a2_first_danger = 'perv';
_.a2_attack_1 = "bad";

(#act2b)

act2a_meaning

bb({body:"one_up", eyes:"normal_r"})

b: At the end of it all, what can we possibly do that really matters?

bb({body:"normal", eyes:"sad"})

b: Contribute to humanity? All great works decay the way of Ozymandias. Love? Death will always do it part.

bb({eyes:"sad_r"})

b: And how much death there is! We will die. Our loved ones will die.

bb({eyes:"shock", body:"two_up"})

b: Heck, the Second Law of Thermodynamics means even our universe will die!

bb({eyes:"suspect", body:"normal"})

b: Oh, "death makes us appreciate life"? That's like saying slavery is good because it makes us appreciate freedom!

bb({body:"one_up"})

b: Oh, "you need to make your own meaning"? That's what cultists and conspiracy theorists do!

bb({eyes:"shock", body:"two_up"})

b: Life has no meaning, death has no meaning, even meaning has no meaning! What is a mortal soul supposed to--

_.a2_first_danger = 'meaning';
_.a2_attack_1 = "bad";

(#act2b)

act2b

bb({eyes:"normal", mouth:"normal", body:"normal", MOUTH_LOCK:true})

b: ...

bb({eyes:"suspect"})

b: Um... can you hear me, human?

bb({eyes:"normal", MOUTH_LOCK:true})

b: ...

bb({eyes:"shock", mouth:"small_talk", body:"chest", MOUTH_LOCK:true})

b: GASP

bb({mouth:"small_talk"})

b: I MUST WARN YOU ABOUT...

More of the same danger!

{{if _.a2_first_danger=="social"}}
A different social danger!
{{/if}}

{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
A different moral danger!
{{/if}}

You're ignoring danger! That's dangerous!

act2b_louder

_.a2_first_choice = "louder"

{{if _.a2_first_danger=="social"}}
(#act2b_louder_social)
{{/if}}

{{if _.a2_first_danger=="perv"}}
(#act2b_louder_perv)
{{/if}}

{{if _.a2_first_danger=="meaning"}}
(#act2b_louder_meaning)
{{/if}}

act2b_louder_social

bb({eyes:"shock", body:"two_up", mouth:"normal"})

b: EMOTIONS ARE CONTAGIOUS! SO IF YOU DON'T LEAVE YOU'LL INFECT EVERYONE WITH YOUR MENTAL ILLNESS!

b: You'll create a deadly outbreak of SAD LUMP SYNDROME

bb({eyes:"suspect", body:"normal", mouth:"normal"})

b: We need to get out of here and quarantine ourselves forever in a small room with Netflix and food delivery!

_.a2_second_danger = 'netflix';
_.a2_attack_2 = "alone";
_.a2_hoodie_callback = "a quarantine";

(#act2c)

act2b_louder_perv

bb({eyes:"suspect", body:"two_up", mouth:"normal"})

b: DON'T BE A CREEP. IT'S AGAINST THE LAW!

bb({eyes:"judge", body:"judge_1", mouth:"normal"})

(...201)

bb({body:"judge_2"}, 0);
sfx("gravel");

(...168)

bb({body:"judge_1"}, 0)

(...168)

bb({body:"judge_2"}, 0)

(...168)

bb({body:"judge_1"}, 0)

(...501)

b: Creep Law, Section 74.5: (1) Any Person who checks out (a) those muscular shoulders (b) that bubble booty (2) shall be hereby known as

bb({eyes:"shock", body:"two_up", mouth:"normal"})

b: "A BIG DISGUSTING TRASH PERVERT"

_.a2_second_danger = 'law';
_.a2_attack_2 = "bad";
_.a2_hoodie_callback = "the law";

(#act2c)

act2b_louder_meaning

bb({body:"two_up", mouth:"normal", eyes:"shock"})

b: Actually, even if you find a noble purpose in life, you can still mess everything up!

bb({body:"normal", mouth:"normal", eyes:"normal"})

b: Alfred Nobel wanted world peace and for cultures to understand each other. So he decided to make travel easier.

bb({eyes:"normal_r"})

b: So he needed a way to cheaply create train tunnels. So he invented a new material called "dynamite"...

bb({body:"one_up", eyes:"normal"})

b: which was used in World War I to KILL MILLIONS OF PEOPLE

bb({body:"two_up", eyes:"shock"})

b: IT'S THE BUTTERFLY EFFECT, HUMAN! HOW MANY PEOPLE ARE YOU ACCIDENTALLY KILLING RIGHT NOW

_.a2_second_danger = 'butterfly';
_.a2_attack_2 = "bad";
_.a2_hoodie_callback = "World War I";

(#act2c)

act2b_different_social

_.a2_first_choice = "different"

bb({eyes:"normal_r", body:"point", mouth:"normal"})

b: Actually, you know what's worse than no-one liking you? Everyone liking you.

bb({body:"one_up", eyes:"suspect", mouth:"normal"})

b: That is, becoming one of these pleasure-chasing party animals.

bb({body:"normal", mouth:"small"})

b: A shallow life with shallow friends who only know the shallow you!

bb({body:"two_up", eyes:"shock", mouth:"normal"})

b: Human, we need to run away from these pleasure-zombies before they turn us into one of them!

_.a2_second_danger = 'zombies';
_.a2_attack_2 = "alone";
_.a2_hoodie_callback = "zombies";

(#act2c)

act2b_different_moral

_.a2_first_choice = "different"

bb({body:"two_up", eyes:"shock", mouth:"normal"})

b: People are dying in famines and genocides right now and we're just partying!

bb({body:"point", eyes:"closed", mouth:"small"})

b: A wise person once said, "the only thing necessary for the triumph of evil is for good folks to do nothing."

bb({body:"two_up", eyes:"shock", mouth:"normal"})

b: WE'RE DOING NOTHING.

bb({mouth:"small"})

b: BY PARTYING, WE'RE HELPING HITLER.

_.a2_second_danger = 'hitler';
_.a2_attack_2 = "bad";
_.a2_hoodie_callback = "Hitler";

(#act2c)

act2b_ignore

_.a2_first_choice = "ignore"

bb({body:"normal", mouth:"normal", eyes:"suspect"})

b: You think you're safe just because you took the batteries out of the carbon monoxide detector?

bb({eyes:"suspect_r"})

b: You won't even smell the poison! You'll just get sleepy and then you'll--

bb({body:"scream_c_1"})

b: DIEEEEEEEEEEEEEEEEEE

_.a2_second_danger = 'ignore';
_.a2_attack_2 = "harm";
_.a2_hoodie_callback = "carbon monoxide";

(#act2c)

act2c

hong({body:"ignore_sweat"});
bb({eyes:"normal", mouth:"normal", body:"normal", MOUTH_LOCK:true});

b: ...

bb({eyes:"happy", mouth:"smile", body:"chest"})

b: Oh thank goodness human, I think you can hear me again!

bb({eyes:"closed", body:"point"})

b: I SHALL WARN YOU ABOUT...

{{if _.a2_first_choice=="louder"}}
Even more of the same danger!
{{/if}}

{{if _.a2_first_choice!="louder"}}
More of the same danger!
{{/if}}

{{if _.a2_first_danger=="social"}}
A different social danger!
{{/if}}

{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
A different moral danger!
{{/if}}

Did you check that punch before drinking?

#act2c_louder

{{if _.a2_second_danger=="netflix"}}
(#act2c_louder_netflix)
{{/if}}

{{if _.a2_second_danger=="law"}}
(#act2c_louder_law)
{{/if}}

{{if _.a2_second_danger=="butterfly"}}
(#act2c_louder_butterfly)
{{/if}}

{{if _.a2_second_danger=="zombies"}}
(#act2c_louder_zombies)
{{/if}}

{{if _.a2_second_danger=="hitler"}}
(#act2c_louder_hitler)
{{/if}}

{{if _.a2_second_danger=="ignore"}}
(#act2c_louder_ignore)
{{/if}}

act2c_louder_netflix

bb({body:"normal", mouth:"normal", eyes:"shock"})

b: Actually, Netflix & food delivery isn't quarantined enough! We'd still infect the delivery person!

bb({body:"one_up", mouth:"small"})

b: We need to move to the Canadian Yukon territories, and have our food delivered by drone!

bb({body:"two_up", mouth:"normal"})

b: And then they'd have to sterilize the drone to rid it of our SAD LUMP GERMS

_.a2_attack_3 = "alone";

_.a2_hoodie_callback = "a quarantine";

(#act2d)

act2c_louder_law

bb({eyes:"judge", body:"judge_1", mouth:"normal"})

(...201)

bb({body:"judge_2"}, 0);
sfx("gravel");

(...168)

bb({body:"judge_1"}, 0)

(...168)

bb({body:"judge_2"}, 0)

(...168)

bb({body:"judge_1"}, 0)

(...501)

b: The BIG DISGUSTING TRASH PERVERT shall be sentenced to 72 hours in one of those medieval public-humiliation devices

b: unless they're secretly into that sort of thing

bb({body:"scream_a_1"})

b: because they're a BIG DISGUSTING TRASH PERVERT

_.a2_attack_3 = "bad";

_.a2_hoodie_callback = "the law";

(#act2d)

act2c_louder_butterfly

bb({body:"normal", mouth:"small", eyes:"suspect"})

b: BUTTERFLY EFFECT! You're using a non-biodegradable plastic cup?

bb({body:"two_up", mouth:"normal", eyes:"shock"})

b: BAM, A LANDFILL LEAKS POISON AND KILLS A KID

bb({body:"normal", mouth:"small", eyes:"suspect"})

b: You're sweating and your heart's pounding?

bb({body:"scream_a_1"})

b: BAM, YOU BANKRUPT OUR HEALTHCARE SYSTEM AND MILLIONS DIE

_.a2_attack_3 = "bad";

_.a2_hoodie_callback = "the butterfly effect";

(#act2d)

act2c_louder_zombies

bb({body:"normal", mouth:"small", eyes:"angry"})

b: These pleasure-zombies will stumble towards you mumbling,

bb({body:"normal", mouth:"normal", eyes:"shock"})

b: LIIIIIKES. LIIIIIIIIIIKES.

bb({body:"scream_a_1"})

b: Then they'll BITE YOU and turn you into a BRAINLESS BRO and/or THOUGHTLESS THOT!

_.a2_attack_3 = "bad";

_.a2_hoodie_callback = "zombies";

(#act2d)

act2c_louder_hitler

bb({body:"scream_a_1"})

b: THE NAZIS ARE GOOSE-STEPPING BACK ON THE STREETS RIGHT NOW

bb({body:"one_up", mouth:"smile", eyes:"happy"})

b: Saying, good thing those 'good folks' slacked off with stuff like 'relaxing' and 'self-care'!

bb({body:"point", mouth:"smile", eyes:"happy_r"})

b: Now our plans can go fourth, reich on schedule!

_.a2_attack_3 = "bad";

_.a2_hoodie_callback = "Hitler";

(#act2d)

act2c_louder_ignore

bb({body:"normal", mouth:"normal", eyes:"normal_r"})

b: Come to think about it, do we know if this building has a monoxide detector?!

bb({body:"two_up", mouth:"small", eyes:"normal"})

b: What if we're all being poisoned RIGHT NOW?

bb({body:"scream_a_1"})

b: WE WOULDN'T EVEN SEE DEATH APPROACH. WE'D JUST STOP EXISTING FOREVER AND EVER AND EV--

_.a2_attack_3 = "harm";

_.a2_hoodie_callback = "carbon monoxide";

(#act2d)

act2c_different_social

bb({body:"normal", mouth:"normal", eyes:"sad"})

b: What if we're just fundamentally incapable of ever being loved, or loving another?

bb({body:"normal", mouth:"small", eyes:"sad_r"})

b: What if something irreversibly broke inside of us a long time ago? Or never existed in us in the first place?

bb({body:"scream_a_1"})

b: AHH WE'RE BROKEN! SO BROKEN SO BROKEN SO BROKE--

_.a2_attack_3 = "alone";

(#act2d)

act2c_different_moral

bb({body:"normal", mouth:"normal", eyes:"normal"})

b: What if we're just fundamentally rotten?

bb({body:"one_up", eyes:"sad"})

b: Others have an inner drive to do goodness, but we only do "good" out of guilt or shame, if at all.

bb({body:"normal", mouth:"small", eyes:"sad_r"})

b: What if it's in our nature to hurt others? What if we can't be anything other than a burden to those close to us?

bb({body:"scream_a_1"})

b: AHH WE'RE BROKEN! SO BROKEN SO BROKEN SO BROKE--

_.a2_attack_3 = "bad";

(#act2d)

act2c_punch

bb({body:"normal", mouth:"normal", eyes:"normal"})

b: I'm not being irrational. People do drug punch bowls. That is an actual thing that actually happens.

bb({eyes:"suspect"})

b: Human, does your head hurt? Are your limbs limp? I think we're dying.

bb({body:"scream_a_1"})

b: AHHH WE'RE DYING! WE'RE DYING WE'RE DYING WE'RE DYI--

_.a2_attack_3 = "harm";

_.a2_hoodie_callback = "punch bowls";

(#act2d)

act2d

bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({body:"attacked"});
attack("20p", _.a2_attack_1);

(...401)

hong({body:"attacked_2"});
attack("20p", _.a2_attack_2);

(...401)

hong({body:"attacked_3"});
attack("20p", _.a2_attack_3);

(...1001)

h: F^AAACK^!

h: F^ACK^ING F^ACK^-F^AKK^ITY F^AAAAACK^

bb({body:"two_up", mouth:"smile", eyes:"happy"});

b: Yay, human! I'm so happy you can hear me again!

bb({body:"normal", mouth:"small", eyes:"sad"})

b: Why were you ignoring me?

hong({body:"facepalm"})

h: Holy ^hell^, you absolute moron.

hong({body:"facepalm_2"})

h: You know that Native American story?

h: "There are two wolves inside you, one is hope, one is despair, which wolf wins? The one you feed."

hong({body:"facepalm_3"});
bb({eyes:"normal"});

h: I was trying to starve you, you sadistic ^asshole^!

hong({body:"smile", mouth:"smile"})

h: Screw it, I'll do positive affirmations instead.

h: I am loved. I am good. I am smart. I am beautiful. I am special.

bb({eyes:"suspect"});

Golly, that's so narcissistic!

Y'know affirmations were disproven?

omg don't credit random stories to indigenous folk

act2d_disproven

bb({body:"point", mouth:"normal", eyes:"closed"})

b: In fact, they actually backfire for people with low self-esteem!

bb({body:"one_up", mouth:"small", eyes:"normal"})

b: It was a well-designed study randomized controlled trial, experimenter was blinded as to who was in which group.

bb({body:"two_up", mouth:"small", eyes:"normal_r"})

b: Results: if you already had low self-esteem, being asked to repeat affirmations makes you feel worse than if you'd said nothing at all!

bb({body:"point", mouth:"normal", eyes:"closed"})

b: Wood 2009, Psychological Science. Look it up on Google Scholar, human,

bb({body:"scream_b_1"})

b: THEN STOP SPREADING UNSCIENTIFIC FAKE NEWS

hong({body:"attacked"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
attack("10p", "bad");

(...2500)

(#act2e)

act2d_narcissist

bb({body:"normal", mouth:"normal", eyes:"normal"})

b: You need to humbly see your own flaws in order to grow as a person!

bb({body:"two_up", eyes:"suspect"})

b: You can't spray air freshener over a moldy room! Covering up your flaws makes you worse in the long run.

bb({body:"chest", mouth:"smile", eyes:"closed"})

b: Thankfully, I, as your loyal guard-wolf, can alert you to your flaws. And right now, it's-

bb({body:"scream_b_1"})

b: EVERYTHING. EVERYTHING IS WRONG

hong({body:"attacked"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
attack("10p", "bad");

(...2500)

(#act2e)

act2d_racist

bb({body:"normal", mouth:"normal", eyes:"suspect"})

b: Native Americans are actual people, not some "noble savages" you can namedrop to make your fortune-cookie advice more exotic.

bb({eyes:"suspect_r"})

b: You're reducing individual persons & complex cultures to a Hallmark card! That's "benevolent racism"!

bb({body:"scream_b_1"})

b: STOP BEING RACIST YOU SQUINTY-EYED JERK

hong({body:"attacked"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
attack("10p", "bad");

(...2500)

(#act2e)

act2e

h: ^ASSDAMMIT^.

hong({body:"yell", mouth:"yell"})

h: You know what? You're irrational.

h: Everyone knows emotions are irrational! Especially fear!

hong({body:"facepalm_2"})

h: You're a useless evolutionary leftover, like my appendix or wisdom teeth!

hong({body:"yell", mouth:"yell"})

h: ^Hell^, this whole wolf metaphor is stupid! You're just a bunch of neuro-chemicals in my head.

hong({body:"cross", mouth:"cross"})

h: So why should I listen to a worthless, irrational, non-existent piece of ^shit^ like you?!

bb({eyes:"sad", MOUTH_LOCK:true})

b: ...

Jeez, human. That's really hurtful.

I'm a feeling. Feelings are valid.

Human, we're both "just chemicals."

act2e_hurtful

bb({body:"chest"})

b: I'm part of you, you know. When you say that, you're hurting yourself.

bb({body:"scream_a_1"})

b: Why are you hitting yourself, human? STOP HITTING YOURSELF.

music(null);
hong({body:"attacked"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
attack("10p", "harm");

(...2500)

(#act2f)

act2e_rational

bb({body:"normal", mouth:"normal", eyes:"normal_r"});

b: Your deepest motivations are dopamine, your richest joys are serotonin.

bb({body:"one_up"});

b: Your memories are synaptic weights, your reason is fault-prone electrical signals.

bb({eyes:"normal", body:"normal"});

b: So if me being "just chemicals" means I'm irrational... then that means you're irrational!

bb({body:"two_up", eyes:"shock"});

b: And if we're both irrational, then we'll never figure out how to be fulfilled and happy!

bb({body:"scream_a_1"})

b: AHHH WE'RE BROKEN! SO BROKEN SO BROKEN SO BROKEN--

music(null);
hong({body:"attacked"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
attack("10p", "bad");

(...2500)

(#act2f)

act2e_valid

bb({body:"normal", mouth:"normal", eyes:"suspect"});

b: Hang on... "they" say that feelings are valid, that you should always accept your emotions.

bb({eyes:"suspect_r"});

b: But "they" also say emotions are irrational, that emotions are not to be trusted.

bb({eyes:"angry"});

b: Oh my gosh, "they" have been lying to us this whole time!

bb({body:"scream_a_1"})

b: "THEY" FEED US CONTRADICTIONS TO MAKE US DEPENDENT ON THE SELF-HELP INDUSTRIAL COMPLEX

music(null);
hong({body:"attacked"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
attack("10p", "harm");

(...2500)

(#act2f)

act2f

hong({body:"defeated", MOUTH_LOCK:true});

h: ...

h: I hate this. God it hurts so much I hate this.

h: I can't appease you. I can't ignore you. I can't fight you.

bb({eyes:"suspect"});

h: No matter what I do, I can't seem to get rid of yo--

bb({body:"cry_1"});

b: Well maybe you're NOT SUPPOSED TO GET RID OF ME.

bb({body:"cry_2"});

b: How do you think I feel, human?!

bb({body:"cry_4", mouth:"cry", eyes:"cry"})

b: I'm trying my best to be your guard-dog, but you keep seeing me as some Big Bad Wolf!

b: So I try even harder to alert you to danger! More danger! Different danger!

bb({eyes:"cry_2"})

b: But no matter how hard I try to protect you, you still think I'm your enemy!

bb({body:"cry_5"});

b: What am I doing wrong?!

bb({body:"cry_2"});

b: I know I suck at my job. But I'm trying, human!

bb({body:"cry_3"});

b: ...I'm trying.

bb({body:"cry_6", mouth:"right", eyes:"cry_r_1"});

b: You don't have to heed my warnings, or agree with me, or even like me.

bb({eyes:"cry_r_2"});

b: I just... all I want is for you to be patient with me.

bb({eyes:"cry_r_3"});

b: I just want for you to sit with me for a while, instead of turning away and--

bb({eyes:"cry_r_4"});
hong({body:"listen"});

r: Hey.

hong({body:"look"});
Game.clearText();
publish("act2-in-2");
publish("hp_hide");
music('party1', {volume:0.4, fade:2});

(...2000)

publish("act2",["party_hunter",2]);
Game.WORDS_HEIGHT_BOTTOM = 230;

r: Looks like you're caught in a fight with yourself, kid.

publish("act2",["party_hunter",3]);
publish("act2",["party_hong",13]);

h2: Was it that obvious?

publish("act2",["party_hunter",4]);
publish("act2",["party_hong",14]);

r: You were, uh, mumbling at your hoodie about {{_.a2_hoodie_callback}} or something.

publish("act2",["party_hunter",13]);
publish("act2",["party_hong",15]);
sfx("rustle", {volume:0.6});
setTimeout(function(){
	publish("act2",["party_hong",16]);
	sfx("concrete_step3", {volume:0.6});
},401);
setTimeout(function(){
	publish("act2",["party_hong",17]);
	sfx("concrete_step4", {volume:0.6});
},801);

h2: oh god i'm such a mess.

publish("act2",["party_hunter",7]);
publish("act2",["party_hong",18]);
sfx("squeak");

r: Hey. You're not alone, friend. Anxiety's super common.

publish("act2",["party_hunter",5]);
publish("act2",["party_hong",19]);

{{if _.act1_ending=="fight"}}
r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and smashed their phone!
{{/if}}

{{if _.act1_ending=="flight"}}
r: Heck, just yesterday, I heard someone curled up into an armadillo ball and cried in public!
{{/if}}

publish("act2",["party_hunter",2]);

r: Listen: I know what it's like to have that animal in your head.

publish("act2",["party_hunter",8]);

r: We all do. That's why I throw these parties every weekend, to forget our worries, forget that animal.

publish("act2",["party_hunter",9]);
publish("act2",["party_hong",20]);

h2: but my anxiety...

publish("act2",["party_hunter",2]);
publish("act2",["party_hong",21]);

r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to shut up forever...

publish("act2",["party_hunter",3]);
Game.clearText();
music(null, {fade:1});

(...2001)

publish("act2",["party_hunter",10]);
publish("act2",["party_hong",22]);
sfx("rustle");

(...2501)

publish("act2",["party_hunter",10]);
publish("act2",["party_hong",23]);
sfx("rustle2");

(...1001)

publish("act2",["party_hunter",11]);

r: My own specialty blend. It's a bit stronger than... well, anything legal really.

publish("act2",["party_hunter",12]);
publish("act2",["party_hong",24]);

r: Bottoms up, ^bee-yatch^!

hong({body:"hold"});
bb({body:"normal", mouth:"small", eyes:"wat"});
Game.clearText();
Game.WORDS_HEIGHT_BOTTOM = -1;
publish("act2-out-3");
publish("hp_show");

(...3500)

Oh my God. Game.OVERRIDE_CHOICE_LINE=true

This is a bad coping mechanism. Game.OVERRIDE_CHOICE_LINE=true

Don't take drinks from strangers. Game.OVERRIDE_CHOICE_LINE=true

act2g_1

b: O--

(#act2g)

act2g_2

b: T--

(#act2g)

act2g_3

b: D--

(#act2g)

act2g

hong({body:"drink"});
bb({body:"attacked"});
attackBB("40p", "harm");

(...2000)

hong({body:"forward", mouth:"forward"});
bb({body:"frazzled", mouth:"frazzled", eyes:"frazzled"});

h: Mmm, what an exquisite palette!

h: A full-bodied flavor of "shut your mind up," with a subtle aftertaste of "never feel anything ever again"!

b: This is bad, human. This is really, really bad.

This is actually how addiction starts. Game.OVERRIDE_CHOICE_LINE=true

I knew the host was deeply messed up! Game.OVERRIDE_CHOICE_LINE=true

Also, they could have drugged that! Game.OVERRIDE_CHOICE_LINE=true

act2h_opt1

b: This is actu--

(#act2h)

act2h_opt2

b: Also, they co--

(#act2h)

act2h_opt3

b: I knew th--

(#act2h)

act2h

hong({body:"drink"});
bb({body:"attacked"});
attackBB("40p", "harm");

(...2000)

hong({body:"back", mouth:"back"});
bb({body:"panicked", mouth:"panicked", eyes:"panicked"});

h: Delicious, and cheaper than therapy!

b: HUMAN PLEASE STOP

h: Hehehe!

h: And what are you gonna do about it, ^asshole^?

b: I'm so sorry, human.

b: I'm going to have to use my SPECIAL ATTACK

bb({body:"special_a"});
music('battle', {volume:0.5});

Game.OVERRIDE_CHOICE_SPEAKER = "fear_harm"

_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true

Game.OVERRIDE_CHOICE_SPEAKER = "fear_alone"

_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true

Game.OVERRIDE_CHOICE_SPEAKER = "fear_bad"

_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true

act2h_attack

bb({body:"special_b_1"});
hong({body:"forward", mouth:"forward"});
sfx("charging");

h: What's this ^crap^?

h: You're gonna yap more stupid words at me to--

bb({body:"special_c"});
sfx("hadouken");

(...901)

(#act2i)

act2i

publish("hide_tabs");
publish("show_special_attack");
Game.FORCE_CANT_SKIP = true;
music(null);
stopAllSounds();

(...5000)

publish("show_tabs");
hong({ body:"final", mouth:"final" });
bb({ body:"normal", mouth:"normal", eyes:"sad" });
attack("100p", _.SPECIAL_ATTACK);
Game.FORCE_CANT_SKIP = false;
setTimeout(function(){
	publish("remove_special_attack");
},30);

(...2500)

h: WHAT THE ^HELL^ WAS THAT

b: I'm sorry. I needed to show you the consequences.

{{if _.SPECIAL_ATTACK=="harm"}}
h: I COULD SEE MY OWN CORPSE. I COULD FEEL THE SENSATION OF BEING ACTUALLY DEAD.
{{/if}}

{{if _.SPECIAL_ATTACK=="alone"}}
h: I COULD SEE EVERYONE'S LOOK OF DISGUST. I COULD HEAR ALL THE THINGS THEY SAID.
{{/if}}

{{if _.SPECIAL_ATTACK=="bad"}}
h: I COULD HEAR THE CRUNCHING OF RIBS. I COULD TASTE THE BLOOD IN THE AIR.
{{/if}}

b: I'm sorry, human.

n: FINISH THEM

{FIGHT: Punch the host.} Game.OVERRIDE_CHOICE_LINE=true

{FLIGHT: Let's get out of here.} Game.OVERRIDE_CHOICE_LINE=true

act2j_fight

bb({ eyes:"angry" });

b: That psychopath was taking advantage of you.

b: They were trying to corrupt you, make you as messed up as they are!

bb({ body:"yell_angry_1" });

b: Punch that jerk! Knock their friggin' lights out!

bb({ body:"final_1" });

b: PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THE--

_.a2_ending = "fight";

(#act2k)

act2j_flight

b: I knew all these partygoers were deeply messed up. They all dull their pain with horrible things!

bb({ body:"yell_1" });

b: And they're tricking you into doing the same thing! They're corrupting you! We need to get out!

bb({ body:"final_1" });

b: GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OU--

_.a2_ending = "flight";

(#act2k)

act2k

Game.clearText();
publish("act2-in-4");
publish("hp_hide");
music('party1', {volume:0.6, fade:1.5});

(...2001)

publish("act2",["party_hong",26]);
sfx("slide");

(...1001)

publish("act2",["party_hunter",14]);
Game.WORDS_HEIGHT_BOTTOM = 230;

r: You alright, kid?

publish("act2",["party_hunter",13]);

{{if _.a2_ending=="fight"}}
(#act2k_fight)
{{/if}}

{{if _.a2_ending=="flight"}}
(#act2k_flight)
{{/if}}

act2k_fight

Game.clearText();
publish("act2",["party_hunter",21]);
publish("act2",["party_hong",33]);
music(null);
sfx("hit");

(...1000)

sfx("record_scratch");
publish("act2",["party_hunter",22]);
publish("act2",["party_hong",34]);
publish("act2",["dee",6]);
publish("act2",["dum",6]);

r: Y-you...

publish("act2",["party_hunter",23]);
publish("act2",["party_hong",35]);
publish("act2",["dee",5]);
publish("act2",["dum",5]);
music('party1', {volume:0.6, fade:6});

r: are kinky.

r: I like that. Come to my party next weekend, cutie.

publish("act2",["party_hunter",19]);
publish("act2",["party_hong",36]);

h2: ok bye, ciao, adios, au revoir

r: The animal might have won today, but come back, and I'll mix something even stronger for you!

h2: sayōnara, auf wiedersehen, zài jiàn, shalom

r: You and me, kid, we'll show that beast who's boss!

(#act2k_end)

act2k_flight

publish("act2",["party_hong",36]);

h2: ok sorry i have to run

publish("act2",["party_hunter",16]);

r: ^Damn^ it. The animal won today, huh?

publish("act2",["party_hunter",15]);

h2: no no, just, uh, gotta run a marathon. gotta go fast.

publish("act2",["party_hunter",19]);

r: Come to my party next weekend, cutie. I'll mix something even stronger for you.

h2: ok thanks gonna run run run run run

r: You and me, kid, we'll show that beast who's boss!

(#act2k_end)

act2k_end

Game.clearText();
publish("act2-out-5");
publish("act2-outro", ["end1"]);
music("hum", {fade:2, volume:0.6});
Game.WORDS_HEIGHT_BOTTOM = -1;

(...2500)

publish("act2", ["act2_end",2]);
sfx("whoosh");

(...1000)

b: Human! Are you okay?!

publish("act2", ["act2_end","next"]);

b: Gosh, that was close. We really could've--

Game.clearText();
publish("act2", ["act2_end","next"]);
music(null);
sfx("squeak");

(...1500)

publish("act2", ["act2_end","next"]);
sfx("hit");

(...1000)

h: I'm coming back to the party next weekend.

h: The next time we fight, I'm not just going to defeat you...

h: I'm going to ^fuck^ing kill you.

Game.clearText();
publish("act2", ["act2_end","next"]);
sfx("concrete_step1");

(...901)

publish("act2", ["act2_end","next"]);
sfx("concrete_step2", {volume:0.8});

(...901)

publish("act2", ["act2_end","next"]);
sfx("concrete_step3", {volume:0.5});

(...901)

sfx("concrete_step4", {volume:0.25});

(...3000)

_.INTERMISSION_STAGE = 2;

(#intermission)