Fix reset HP bug
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169cec0352
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@ -257,7 +257,7 @@
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<script src="scripts/game/Loader.js"></script>
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<script src="scripts/game/Loader.js"></script>
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<script src="scripts/game/Game.js"></script>
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<script src="scripts/game/Game.js"></script>
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<script src="scripts/game/Sprite.js"></script>
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<script src="scripts/game/Sprite.js"></script>
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<script src="scripts/game/HP.js"></script>
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<script src="scripts/game/HP.js?v=2"></script>
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<script src="scripts/game/BG_Anxiety.js"></script>
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<script src="scripts/game/BG_Anxiety.js"></script>
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<script src="scripts/game/Character.js"></script>
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<script src="scripts/game/Character.js"></script>
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<script src="scripts/game/Sounds.js"></script>
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<script src="scripts/game/Sounds.js"></script>
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@ -267,7 +267,7 @@
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<script src="scripts/intro/Intro_SceneSetup.js"></script>
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<script src="scripts/intro/Intro_SceneSetup.js"></script>
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<script src="scripts/intro/Intro_BG.js"></script>
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<script src="scripts/intro/Intro_BG.js"></script>
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<script src="scripts/act1/Act1_SceneSetup.js"></script>
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<script src="scripts/act1/Act1_SceneSetup.js?v=2"></script>
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<script src="scripts/act1/Act1_Hong.js"></script>
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<script src="scripts/act1/Act1_Hong.js"></script>
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<script src="scripts/act1/Act1_Beebee.js"></script>
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<script src="scripts/act1/Act1_Beebee.js"></script>
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<script src="scripts/act1/Act1_Outro_BG.js"></script>
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<script src="scripts/act1/Act1_Outro_BG.js"></script>
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@ -10,6 +10,9 @@ SceneSetup.act1 = function(){
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Game.resetScene();
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Game.resetScene();
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// RESET HP
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HP.reset();
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// ATTACKS
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// ATTACKS
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_.attack_harm = 0;
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_.attack_harm = 0;
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_.attack_alone = 0;
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_.attack_alone = 0;
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@ -30,6 +30,8 @@ function HitPoints(){
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self.reset = function(){
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self.reset = function(){
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self.hong = 100;
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self.hong = 100;
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self.beebee = 100;
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self.beebee = 100;
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self.leftWhite = 1;
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self.rightWhite = 1;
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};
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};
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self.reset();
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self.reset();
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@ -89,12 +91,8 @@ function HitPoints(){
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// Draw
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// Draw
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self.leftShake = 0;
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self.leftShake = 0;
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self.leftRed = self.leftWhite = 1;
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self.leftRed = self.leftWhite = 1;
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//self.leftWidth = 360;
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//self.leftWhiteWidth = 360;
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self.rightShake = 0;
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self.rightShake = 0;
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self.rightRed = self.rightWhite = 1;
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self.rightRed = self.rightWhite = 1;
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//self.rightWidth = 360;
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//self.rightWhiteWidth = 360;
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self.drawHalf = function(ctx, isRight){
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self.drawHalf = function(ctx, isRight){
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ctx.save();
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ctx.save();
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