diff --git a/index.html b/index.html
index 1d211c4..bb86bf7 100644
--- a/index.html
+++ b/index.html
@@ -257,7 +257,7 @@
-
+
@@ -267,7 +267,7 @@
-
+
diff --git a/scripts/act1/Act1_SceneSetup.js b/scripts/act1/Act1_SceneSetup.js
index 7d807b6..2e70000 100644
--- a/scripts/act1/Act1_SceneSetup.js
+++ b/scripts/act1/Act1_SceneSetup.js
@@ -10,6 +10,9 @@ SceneSetup.act1 = function(){
Game.resetScene();
+ // RESET HP
+ HP.reset();
+
// ATTACKS
_.attack_harm = 0;
_.attack_alone = 0;
diff --git a/scripts/game/HP.js b/scripts/game/HP.js
index 62e1802..db8c2e6 100644
--- a/scripts/game/HP.js
+++ b/scripts/game/HP.js
@@ -30,6 +30,8 @@ function HitPoints(){
self.reset = function(){
self.hong = 100;
self.beebee = 100;
+ self.leftWhite = 1;
+ self.rightWhite = 1;
};
self.reset();
@@ -89,12 +91,8 @@ function HitPoints(){
// Draw
self.leftShake = 0;
self.leftRed = self.leftWhite = 1;
- //self.leftWidth = 360;
- //self.leftWhiteWidth = 360;
self.rightShake = 0;
self.rightRed = self.rightWhite = 1;
- //self.rightWidth = 360;
- //self.rightWhiteWidth = 360;
self.drawHalf = function(ctx, isRight){
ctx.save();