Fix reset HP bug

This commit is contained in:
Nicky Case 2019-05-07 15:40:03 -04:00
parent 169cec0352
commit f8460e9659
3 changed files with 7 additions and 6 deletions

View File

@ -257,7 +257,7 @@
<script src="scripts/game/Loader.js"></script>
<script src="scripts/game/Game.js"></script>
<script src="scripts/game/Sprite.js"></script>
<script src="scripts/game/HP.js"></script>
<script src="scripts/game/HP.js?v=2"></script>
<script src="scripts/game/BG_Anxiety.js"></script>
<script src="scripts/game/Character.js"></script>
<script src="scripts/game/Sounds.js"></script>
@ -267,7 +267,7 @@
<script src="scripts/intro/Intro_SceneSetup.js"></script>
<script src="scripts/intro/Intro_BG.js"></script>
<script src="scripts/act1/Act1_SceneSetup.js"></script>
<script src="scripts/act1/Act1_SceneSetup.js?v=2"></script>
<script src="scripts/act1/Act1_Hong.js"></script>
<script src="scripts/act1/Act1_Beebee.js"></script>
<script src="scripts/act1/Act1_Outro_BG.js"></script>

View File

@ -10,6 +10,9 @@ SceneSetup.act1 = function(){
Game.resetScene();
// RESET HP
HP.reset();
// ATTACKS
_.attack_harm = 0;
_.attack_alone = 0;

View File

@ -30,6 +30,8 @@ function HitPoints(){
self.reset = function(){
self.hong = 100;
self.beebee = 100;
self.leftWhite = 1;
self.rightWhite = 1;
};
self.reset();
@ -89,12 +91,8 @@ function HitPoints(){
// Draw
self.leftShake = 0;
self.leftRed = self.leftWhite = 1;
//self.leftWidth = 360;
//self.leftWhiteWidth = 360;
self.rightShake = 0;
self.rightRed = self.rightWhite = 1;
//self.rightWidth = 360;
//self.rightWhiteWidth = 360;
self.drawHalf = function(ctx, isRight){
ctx.save();