more stuff
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parent
dcd178a376
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a9180a2607
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@ -9,9 +9,9 @@
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<div id="game_container">
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<div id="game_container">
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<canvas id="game_canvas"></canvas>
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<canvas id="game_canvas"></canvas>
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<div id="game_words" class="no_select"></div>
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<div id="game_words"></div>
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<div id="game_hp"></div>
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<div id="game_hp"></div>
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<div id="game_choices" class="no_select"></div>
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<div id="game_choices"></div>
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<div id="paused">
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<div id="paused">
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<div>
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<div>
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paused
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paused
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@ -6,11 +6,11 @@ n: THIS IS A HUMAN
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`publish("scene", ["add_beebee"])`
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`publish("scene", ["add_beebee"])`
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(#act1b)
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n: THIS IS YOU, THAT HUMAN'S ANXIETY
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n: THIS IS YOU, THAT HUMAN'S ANXIETY
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h: oh, hello again. i'm sorry but i'd like to eat in peace today if that's not too m--
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h: oh, hello again.
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h: i don't mean to be rude, but i'd like to eat in peace today if that's not too m--
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n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM *DANGER*
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n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM *DANGER*
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@ -26,9 +26,19 @@ n: QUICK, WARN THEM
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# act1a_alone
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# act1a_alone
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h: oh no
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b: Don't you know loneliness is as associated with premature death as smoking 15 cigarettes a day?-
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b: oh yes
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`Game.OVERRIDE_TEXT_SPEED = 2;`
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b: (Holt-Lunstad et al, 2010, PLoS Medicine)
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h: uh, thank you for citing your sources but--
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`Game.OVERRIDE_TEXT_SPEED = 2;`
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b: Which means if you don't hang out with someone *right now* you're gonna-
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b: DIEEEEEEEEEEEEEEEEEEEE
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n: YOU USED *FEAR OF BEING UNLOVED*
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n: YOU USED *FEAR OF BEING UNLOVED*
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@ -46,9 +56,13 @@ n: YOU USED *FEAR OF BEING A BAD PERSON*
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# act1a_bread
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# act1a_bread
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h: oh no
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h: um, thank you for your concern but i--
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b: oh yes
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`Game.OVERRIDE_TEXT_SPEED = 2;`
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b: It'll spike your blood sugar and your health will be ruined and then they'll have to amputate all your limbs and then you'll-
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b: DIEEEEEEEEEEEEEEEEEEEE
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n: YOU USED *FEAR OF BEING HURT*
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n: YOU USED *FEAR OF BEING HURT*
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@ -7,6 +7,7 @@ Game.startSectionID = null;
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Game.dom = document.querySelector("#game_container");
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Game.dom = document.querySelector("#game_container");
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Game.wordsDOM = document.querySelector("#game_words");
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Game.wordsDOM = document.querySelector("#game_words");
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Game.choicesDOM = document.querySelector("#game_choices");
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Game.choicesDOM = document.querySelector("#game_choices");
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Game.canvas = document.querySelector("#game_canvas");
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Game.startSectionID = null;
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Game.startSectionID = null;
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Game.queue = [];
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Game.queue = [];
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@ -92,21 +93,24 @@ Game.update = function(){
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};
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};
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// PAUSING THE GAME
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Game.paused = false;
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Game.paused = false;
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Game.pausedDOM = document.querySelector("#paused");
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Game.pause = function(){
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Game.pause = function(){
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Game.paused = true;
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Game.paused = true;
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document.querySelector("#paused").style.display = "block";
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Game.pausedDOM.style.display = "block";
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};
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};
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window.addEventListener("blur", Game.pause);
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window.addEventListener("blur", Game.pause);
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Game.onUnpause = function(){
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Game.onUnpause = function(){
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if(Game.paused){
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if(Game.paused){
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Game.paused = false;
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Game.paused = false;
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document.querySelector("#paused").style.display = "none";
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Game.pausedDOM.style.display = "none";
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}
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}
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};
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};
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window.addEventListener("click", Game.onUnpause);
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window.addEventListener("click", Game.onUnpause);
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window.addEventListener("touchstart", Game.onUnpause);
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window.addEventListener("touchstart", Game.onUnpause);
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// "SET TIMEOUT" for text and stuff
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Game.timeoutCallbacks = [];
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Game.timeoutCallbacks = [];
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Game.setTimeout = function(callback, interval){
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Game.setTimeout = function(callback, interval){
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Game.timeoutCallbacks.push({
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Game.timeoutCallbacks.push({
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@ -114,6 +118,15 @@ Game.setTimeout = function(callback, interval){
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timeLeft: interval
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timeLeft: interval
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});
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});
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};
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};
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// TODO: SKIP TEXT WHEN CLICK ANYWHERE (but NOT capture in choice)
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Game.clearAllTimeouts = function(){
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Game.timeoutCallbacks.forEach(function(tc){
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tc.callback();
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});
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Game.timeoutCallbacks = [];
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};
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Game.canvas.addEventListener("click", Game.clearAllTimeouts);
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Game.canvas.addEventListener("touchstart", Game.clearAllTimeouts);
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Game.goto = function(sectionID){
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Game.goto = function(sectionID){
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@ -209,6 +222,7 @@ Game.updateText = function(){
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};
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};
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// Execute text! Just add it to text DOM.
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// Execute text! Just add it to text DOM.
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Game.TEXT_SPEED = 40;
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Game.OVERRIDE_TEXT_SPEED = 1;
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Game.OVERRIDE_TEXT_SPEED = 1;
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Game.executeText = function(line){
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Game.executeText = function(line){
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@ -245,7 +259,7 @@ Game.executeText = function(line){
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// Add the text
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// Add the text
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var interval = 0;
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var interval = 0;
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var SPEED = Math.round(40 / Game.OVERRIDE_TEXT_SPEED);
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var SPEED = Math.round(Game.TEXT_SPEED / Game.OVERRIDE_TEXT_SPEED);
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if(speaker!="n"){
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if(speaker!="n"){
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// If not narrator, add letter by letter...
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// If not narrator, add letter by letter...
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@ -327,10 +341,12 @@ Game.executeText = function(line){
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})(word, interval);
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})(word, interval);
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// Interval
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// Interval
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interval += SPEED*5;
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interval += SPEED*6.5;
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// Larger interval if punctuation...
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// Larger interval if punctuation...
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if(bareWord.slice(-1)==",") interval += SPEED*5;
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if(bareWord.slice(-1)==",") interval += SPEED*5;
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if(bareWord.slice(-1)==":") interval += SPEED*5;
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if(bareWord.slice(-1)==".") interval += SPEED*10;
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if(bareWord.slice(-3)=="...") interval += SPEED*15;
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if(bareWord.slice(-3)=="...") interval += SPEED*15;
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}
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}
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@ -338,6 +354,9 @@ Game.executeText = function(line){
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}
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}
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// Return overrides to default
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Game.OVERRIDE_TEXT_SPEED = 1;
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// Return promise
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// Return promise
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var nextLineDelay = SPEED*7;
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var nextLineDelay = SPEED*7;
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if(dialogue.slice(-1)=="-") nextLineDelay=0; // sudden interrupt!
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if(dialogue.slice(-1)=="-") nextLineDelay=0; // sudden interrupt!
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@ -495,7 +514,6 @@ Game.parseLine = function(line){
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// WHERE STUFF WILL BE DRAWN ///////////////////////////////////////////////////////////////////
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// WHERE STUFF WILL BE DRAWN ///////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////
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Game.canvas = document.querySelector("#game_canvas");
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Game.canvas.width = 360 * 2;
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Game.canvas.width = 360 * 2;
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Game.canvas.height = 450 * 2;
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Game.canvas.height = 450 * 2;
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Game.canvas.style.width = Game.canvas.width/2 + "px";
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Game.canvas.style.width = Game.canvas.width/2 + "px";
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@ -7,7 +7,7 @@ body{
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background: #000;
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background: #000;
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}
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}
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.no_select{
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#game_words, #game_choices, #paused{
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-webkit-user-select: none; /* Safari 3.1+ */
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-webkit-user-select: none; /* Safari 3.1+ */
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-moz-user-select: none; /* Firefox 2+ */
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-moz-user-select: none; /* Firefox 2+ */
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-ms-user-select: none; /* IE 10+ */
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-ms-user-select: none; /* IE 10+ */
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