🌐 Half-translated README.md
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README.md
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README.md
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![](https://ncase.me/anxiety/sharing/banner.png)
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![](https://ncase.me/anxiety/sharing/banner.png)
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# [Play the interactive story here!](https://ncase.me/anxiety/)
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# [Играть в интерактивную историю!](https://notdotteam.github.io/anxiety/)
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## Public Domain
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## Public Domain
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@ -22,16 +22,15 @@ That means: you can remix and reuse *any* of the original art / code / music in
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**Q:** Can I turn this game into a dating sim between the human and wolf?
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**Q:** Can I turn this game into a dating sim between the human and wolf?
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**A:** uh
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**A:** uh
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## Полные титры
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## Full Credits
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Арт / Код / Написан [Nicky Case](https://ncase.me/)
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Art / Code / Writing by [Nicky Case](https://ncase.me/)
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Музыка [Monplaisir](https://loyaltyfreakmusic.com)
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Music by [Monplaisir](https://loyaltyfreakmusic.com)
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Экстра код [Spacie](https://spacie.me)
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Extra code by [Spacie](https://spacie.me)
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**Звуковые эффекты FreeSound.org (Creative Commons)**
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**Sound Effects from FreeSound.org (Creative Commons)**
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* [Intro Scream](https://freesound.org/people/analogchill/sounds/35716/) by MaderaDelEste Films
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* [Intro Scream](https://freesound.org/people/analogchill/sounds/35716/) by MaderaDelEste Films
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* [Dramatic Hit](https://freesound.org/people/qubodup/sounds/222517/) by qubodup
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* [Dramatic Hit](https://freesound.org/people/qubodup/sounds/222517/) by qubodup
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* [Bottle on Concrete](https://freesound.org/people/13GPanska_Gorbusinova_Anna/sounds/377986/) by 13GPanska\_Gorbusinova\_Anna
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* [Bottle on Concrete](https://freesound.org/people/13GPanska_Gorbusinova_Anna/sounds/377986/) by 13GPanska\_Gorbusinova\_Anna
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* [Cartoon Running](https://freesound.org/people/Mountain852/sounds/365830/) by Mountain852
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* [Cartoon Running](https://freesound.org/people/Mountain852/sounds/365830/) by Mountain852
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**Sound Effects from Kenney.nl (All Creative Commons Zero)**
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**Звуковые эффекты Kenney.nl (All Creative Commons Zero)**
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* [Digital Audio Pack](https://kenney.nl/assets/digital-audio)
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* [Digital Audio Pack](https://kenney.nl/assets/digital-audio)
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* [RPG Audio Pack](https://kenney.nl/assets/rpg-audio)
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* [RPG Audio Pack](https://kenney.nl/assets/rpg-audio)
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@ -101,135 +100,8 @@ Extra code by [Spacie](https://spacie.me)
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* [Simple Sharing Buttons](https://simplesharingbuttons.com/) by Stefan Bohacek
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* [Simple Sharing Buttons](https://simplesharingbuttons.com/) by Stefan Bohacek
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* [Ceaser](https://matthewlein.com/tools/ceaser) by Matthew Lein for CSS animation
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* [Ceaser](https://matthewlein.com/tools/ceaser) by Matthew Lein for CSS animation
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**Thank you to my playtesters!**
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**Спасибо моим тестировщикам!**
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B Cavello, EmilyKate McDonough, Glen Chiacchieri, Mikayla Hutchinson, Monica Srivastava, Rowan, Srini Kadamati
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B Cavello, EmilyKate McDonough, Glen Chiacchieri, Mikayla Hutchinson, Monica Srivastava, Rowan, Srini Kadamati
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**And of course, thank you to the generous support of [my fans on Patreon.](https://www.patreon.com/ncase)** Luv y'all <3
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**И, конечно, спасибо за щедрую поддержку [моих поклонников на Patreon.](https://www.patreon.com/ncase)** Люблю вас всех <3
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## How To Translate
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Okay. I super, super seriously apologize in advance.
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Translating this thing will *suck.*
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Thus, I highly recommend collaborating online on a translation! There's about 9,000 words to translate, the rules of what to translate or not are a bit weird, and you'll need to edit some images. But if you're still up for it...
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### Step 1:
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[Make a fork](https://help.github.com/en/articles/fork-a-repo) on Github!
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### Step 2:
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*POST A GITHUB ISSUE WITH A LINK TO YOUR FORK.* This will let folks a) know a translation is in process, and b) let *you* find collaborators for the translation process!
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### Step 3:
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Translate all the Markdown files in `/scenes`. (about 9000 words) Personally I use [MacDown](https://macdown.uranusjr.com/) (Mac only), but there's [a whole bunch of other free open-source Markdown editors](https://opensource.com/article/18/11/markdown-editors).
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**THERE ARE RULES OF WHAT TO TRANSLATE OR NOT.** It's probably best to show it with examples. Excuse my terrible French...
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Original English:
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![](misc/english.png)
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Translated to "Nicky's Attempt At French":
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![](misc/french.png)
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As you can see, you *don't* translate everything.
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**Just translate:**
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* Anything after a letter + colon. This changes a dialogue *spoken*. "h:" is hong the human, "b:" is beebee the wolf, etc.
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* Anything in the square brackets of `[words words words](#section_name)`. This changes the dialogue *choices.*
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**Do NOT translate:**
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* Anything within ``` `code({with:"backticks",like:"this"});` ```. This is the code that runs between dialogue lines.
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* Anything within ``` {{ these brackets either }} ```. These allow for changes in dialogue based on previous choices (see example above).
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* Any line that starts with a `#`. That's a section name.
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* The part in the *round* brackets in `[words words words](#section_name)`. That's the name of the section you'll go to if you select that dialogue choice.
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**Suggestions:**
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* Try *NOT* to make any translated line go too much longer than the original. Otherwise dialogue may go off-screen. Paraphrase or cut words if you have to.
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* Use asterisks for `*emphasis*`. This will italicize the words in the dialogue! (This is standard Markdown syntax)
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* Try to keep pronouns gender-neutral (e.g. English's singular "they") for referring to characters or the player. If your target language doesn't allow that, then flip a coin for each character's gender, or something.
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Oh but of *course* that's not all the rules! Two more rules, for swear words:
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Original English:
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![](misc/swear_english.png)
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Excusez mon français:
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![](misc/swear_french.png)
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**Rules for translating swears:**
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* Put all swear words in `^fucking^ carat symbols`. This is so they can be replaced with @#&!✩@ in the Cuss-Free Mode.
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* Beebee the wolf (almost) never swears. They swear a couple times in the perverted Pokémon parody song but that's it. Otherwise, they say "Heck" and "Dang".
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**One more dumb rule: Don't translate any words within #pounds#.**
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Like so. English:
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![](misc/hash_english.png)
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French:
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![](misc/hash_french.png)
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This was a bad system I have made.
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### Step 4:
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Translate `index.html`. (about 70 words) There's further instructions in that file itself. (Feel free to add yourself + your collaborators as translators in the top-left corner!)
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This translates some UI, and helps search engines + social networks understand the page is in your target language.
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### Step 5:
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Translate the images. This step sucks. You can use an image-editing program like MS Paint or [GIMP](https://www.gimp.org).
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If you don't feel like re-drawing text, [you can find open-source "handwritten" fonts on Google Fonts](https://fonts.google.com/?category=Handwriting). (I used [Sniglet](https://www.theleagueofmoveabletype.com/sniglet) for some text)
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Images to translate: (about 70 words)
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* `sharing/thumb.png` (so when folks share your game on social media, the thumbnail's in your language! in the same folder, I put a `thumb_no_words.png` image to help you make a new thumbnail.)
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* `sprites/about/cc0.png`
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* `sprites/about/replay.png`
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* `sprites/act4/callback.png`
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* `sprites/credits/end_message.png`
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* `sprites/credits/screens.png` (feel free to add yourself in closing credits as a translator)
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* `sprites/credits/starring.png`
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* `sprites/credits/thanks.png`
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* `sprites/intermission/youwin.png`
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* `sprites/intro/intro_logo.png` (feel free to add yourself in opening credits as a translator)
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* `sprites/ui/fear_captions.png`
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* `sprites/ui/preloader.png`
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### Step 6:
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Your translated game is DONE! Now you just need to put it online. You can follow [Github Pages's instructions](https://pages.github.com) for free hosting. (it's the same way I'm hosting my game)
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### (OPTIONAL STEP):
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This game also has a link to a list of Mental Health Tips & Resources, [on a different webpage](https://ncase.me/mental-health). It's not part of the "main" game, but it may still be valuable to make accessible in more languages.
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[The repo & instructions for translating that are here!](https://github.com/ncase/mental-health)
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### Step 7: TELL ME YOU ARE *DONE* 🎉🎉🎉
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Ping @ncase on the Github Issue you created in Step 2 so I know! Or email me at ![](misc/email.png)
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Do ***NOT*** send a Pull Request to *this* repo, because that will change the *original* game. I will, however, edit the original game to have a link to your translation!
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I'm usually busy and/or bad at email, so it'll take me a while to get around to it, but if I don't respond for a week, ping me again!
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Thank you you're the beeeeeest 💖🐺💖
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