2019-05-22 19:47:13 +00:00
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# act2
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`SceneSetup.act2();`
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2019-06-26 15:03:27 +00:00
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{{if _.badnews && !_.factcheck}}
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(#act2-preamble-news1)
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{{/if}}
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{{if _.badnews && _.factcheck}}
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(#act2-preamble-news2)
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{{/if}}
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{{if _.catmilk}}
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(#act2-preamble-cat)
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{{/if}}
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(#act2-preamble-tinder)
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# act2-preamble-news1
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2019-06-29 02:38:57 +00:00
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a: But did you *see* that "news story" about that horrible thing happening somewhere?
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2019-06-26 15:03:27 +00:00
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h2: h-hi...
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s: God I hate the news. It's all sensationalism and clickbait.
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h2: n... nice party...
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a: True, but they're just following incentives. The *real* problem is people who click the clickbait.
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a: Who would retweet a terrible news story, and make all their friends feel bad?
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s: Ugh, I know right?
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(#act2-preamble-end)
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# act2-preamble-news2
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a: But did you *see* that "news story" going viral?
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h2: h-hi...
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s: Yeah, totally fake. Who would fall for that and retweet it?
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h2: n... nice party...
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a: Seriously dude. Like, hello, open up Google and factcheck first?
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s: Ugh, I know right?
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(#act2-preamble-end)
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# act2-preamble-cat
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a: Like I was saying man, the Meme Industrial Complex exploits cats.
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h2: h-hi...
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s: Do elaborate on this thesis.
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h2: n... nice party...
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a: Well, I saw someone retweet a GIF of a cat drinking milk yesterday.
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a: They can't digest that shit! Who would retweet *animal abuse* like that?
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s: Ugh, I know right?
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(#act2-preamble-end)
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# act2-preamble-tinder
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a: So yeah they never replied back!
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h2: h-hi...
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s: Even though you both matched each other on Tinder?
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h2: n... nice party...
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{{if _.serialkiller}}
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(#act2-preamble-serialkiller)
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{{/if}}
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{{if _.hookuphole}}
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(#act2-preamble-hookuphole)
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{{/if}}
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{{if _.pokemon}}
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(#act2-preamble-pokemon)
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{{/if}}
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# act2-preamble-serialkiller
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a: Yeah I dunno! What, did they think I was a *serial killer* or something? So paranoid.
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s: Ugh, I know right?
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(#act2-preamble-end)
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# act2-preamble-hookuphole
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a: Yeah I dunno! Maybe they think hookups can't fill the hole in their heart?
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a: Stop being such a prude! Open your mind, then your legs!
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s: Ugh, I know right?
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(#act2-preamble-end)
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# act2-preamble-pokemon
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a: Yeah I dunno! They weren't that hot, but they would have been a nice catch!
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a: Gotta catch 'em all!
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a: But, nope, they just had to tease my genitals like that.
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s: Ugh, I know right?
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(#act2-preamble-end)
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2019-05-22 19:47:13 +00:00
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2019-06-26 15:03:27 +00:00
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# act2-preamble-end
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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```
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Game.clearText();
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publish("act2-out-1");
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2019-06-13 15:43:18 +00:00
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music(null, {fade:1});
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2019-06-12 19:08:32 +00:00
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```
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2019-06-13 15:43:18 +00:00
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(...2500)
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2019-06-12 19:08:32 +00:00
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```
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music('battle', {volume:0.5});
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2019-06-12 16:23:26 +00:00
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publish("hp_show");
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```
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2019-06-12 19:08:32 +00:00
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n: ROUND TWO: *FIGHT!*
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2019-06-13 15:43:18 +00:00
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[Oh no they all hate us!](#act2a_social)
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2019-05-22 19:47:13 +00:00
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2019-06-26 15:03:27 +00:00
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[Oh no the redhead is hot!](#act2a_perv)
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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[Hey, let's talk about the meaning of life.](#act2a_meaning)
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2019-05-22 19:47:13 +00:00
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# act2a_social
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2019-06-12 16:23:26 +00:00
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b: We're bringing down the mood of this party by being such a sad lump!
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: We're killing the good vibes! We're committing first-degree vibe-murder!
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2019-06-11 14:45:09 +00:00
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2019-06-12 16:23:26 +00:00
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b: Human, we have to leave *now* before--
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2019-05-22 19:47:13 +00:00
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2019-06-26 15:03:27 +00:00
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```
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_.a2_first_danger = 'social';
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_.a2_attack_1 = "alone";
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```
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2019-05-22 19:47:13 +00:00
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(#act2b)
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# act2a_perv
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2019-06-26 15:03:27 +00:00
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b: And we were totally ogling them!
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2019-05-22 19:47:13 +00:00
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2019-06-26 15:03:27 +00:00
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b: They're more attractive than us, which means if we even *look* at them, then--
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: WE'RE CREEPS
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2019-05-22 19:47:13 +00:00
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2019-06-26 15:03:27 +00:00
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b: We're creepy, evil, bad bad bad terrible terrible perv--
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2019-06-12 16:23:26 +00:00
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2019-06-26 15:03:27 +00:00
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```
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_.a2_first_danger = 'perv';
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_.a2_attack_1 = "bad";
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```
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2019-05-22 19:47:13 +00:00
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(#act2b)
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# act2a_meaning
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2019-06-12 16:23:26 +00:00
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b: I mean, what can we possibly do that matters in the grand scheme of things?
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b: Even in the Hollywood-ending scenario, where we save humanity and the world... so what?
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: Everything dies anyway.
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: Humanity dies, the sun dies, the whole universe dies, what the heck are we supposed to--
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2019-06-26 15:03:27 +00:00
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```
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_.a2_first_danger = 'meaning';
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_.a2_attack_1 = "bad";
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```
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2019-05-22 19:47:13 +00:00
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(#act2b)
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# act2b
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b: ...
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2019-06-12 16:23:26 +00:00
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b: Um... can you hear me, human?
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2019-05-22 19:47:13 +00:00
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b: ...
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2019-06-12 16:23:26 +00:00
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b: *GASP*
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2019-06-26 15:03:27 +00:00
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b: I MUST WARN YOU...
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[*LOUDER!*](#act2b_louder)
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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{{if _.a2_first_danger=="social"}}
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2019-06-26 15:03:27 +00:00
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[About a *different* social danger!](#act2b_different_social)
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2019-06-12 16:23:26 +00:00
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{{/if}}
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
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2019-06-26 15:03:27 +00:00
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[About a *different* moral danger!](#act2b_different_moral)
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2019-06-12 16:23:26 +00:00
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{{/if}}
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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[You're ignoring danger! That's dangerous!](#act2b_ignore)
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2019-05-22 19:47:13 +00:00
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# act2b_louder
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2019-06-12 16:23:26 +00:00
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`_.a2_first_choice = "louder"`
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{{if _.a2_first_danger=="social"}}
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(#act2b_louder_social)
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{{/if}}
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{{if _.a2_first_danger=="perv"}}
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(#act2b_louder_perv)
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{{/if}}
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{{if _.a2_first_danger=="meaning"}}
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(#act2b_louder_meaning)
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{{/if}}
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2019-05-22 19:47:13 +00:00
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# act2b_louder_social
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b: EMOTIONS ARE CONTAGIOUS! SO IF YOU DON'T LEAVE YOU'LL INFECT EVERYONE WITH YOUR MENTAL ILLNESS!
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b: You'll create a deadly outbreak of SAD LUMP SYNDROME
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b: We need to get out of here and quarantine ourselves forever in a small room with Netflix and food delivery!
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2019-06-26 15:03:27 +00:00
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```
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_.a2_second_danger = 'netflix';
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_.a2_attack_2 = "alone";
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```
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2019-06-12 16:23:26 +00:00
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2019-05-22 19:47:13 +00:00
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(#act2c)
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# act2b_louder_perv
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b: DON'T BE A CREEP. IT'S AGAINST THE LAW!
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2019-06-12 16:23:26 +00:00
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b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet ass (b) that bulge (2) shall be hereby referred to as
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2019-05-22 19:47:13 +00:00
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b: "A BIG DISGUSTING TRASH PERVERT"
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2019-06-26 15:03:27 +00:00
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```
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_.a2_second_danger = 'law';
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_.a2_attack_2 = "bad";
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```
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2019-06-12 16:23:26 +00:00
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2019-05-22 19:47:13 +00:00
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(#act2c)
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# act2b_louder_meaning
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2019-06-12 16:23:26 +00:00
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b: ACTUALLY YOU KNOW WHAT'S WORSE THAN HAVING NO IMPACT ON HUMANITY?
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b: HAVING *ALL* THE IMPACT ON HUMANITY.
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: Alfred Nobel wanted world peace, and for cultures to understand each other. So he decided to make travel easier.
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: So he needed a way to cheaply create train tunnels. So he invented a new material called "dynamite"...
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b: which was used in World War I to KILL MILLIONS OF PEOPLE
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2019-05-22 19:47:13 +00:00
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b: IT'S THE BUTTERFLY EFFECT, HUMAN! HOW MANY PEOPLE ARE YOU ACCIDENTALLY KILLING RIGHT NOW
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2019-06-26 15:03:27 +00:00
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```
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_.a2_second_danger = 'butterfly';
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_.a2_attack_2 = "bad";
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```
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2019-06-12 16:23:26 +00:00
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2019-05-22 19:47:13 +00:00
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(#act2c)
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# act2b_different_social
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2019-06-12 16:23:26 +00:00
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`_.a2_first_choice = "different"`
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: Actually, you know what's worse than no-one liking you? *Everyone* liking you.
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2019-05-22 19:47:13 +00:00
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2019-06-12 16:23:26 +00:00
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b: That is, becoming one of *these* shallow party animals.
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b: A shallow life with shallow friends who only know the shallow you!
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b: Human, we need to run away from these dopamine-zombies before they turn us into one of them!
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2019-06-26 15:03:27 +00:00
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|
```
|
|
|
|
|
_.a2_second_danger = 'zombies';
|
|
|
|
|
_.a2_attack_2 = "alone";
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
(#act2c)
|
|
|
|
|
|
|
|
|
|
# act2b_different_moral
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`_.a2_first_choice = "different"`
|
|
|
|
|
|
|
|
|
|
b: People are dying in famines and genocides *right now* and we're just partying!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: A wise person once said, "the only thing necessary for the triumph of evil is for good folks to do nothing."
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: WE'RE DOING NOTHING.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: BY PARTYING, WE'RE HELPING *HITLER*.
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_second_danger = 'hitler';
|
|
|
|
|
_.a2_attack_2 = "bad";
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
(#act2c)
|
|
|
|
|
|
|
|
|
|
# act2b_ignore
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`_.a2_first_choice = "ignore"`
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
b: You think you're safe just because you took the batteries out of the carbon monoxide detector?
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: You won't even smell the poison! You'll just get sleepy and then you'll--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: DIEEEEEEEEEEEEEEEEEE
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_second_danger = 'ignore';
|
|
|
|
|
_.a2_attack_2 = "harm";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2c)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2c
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
``hong({body:"ignore_sweat"});`
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
b: ...
|
|
|
|
|
|
|
|
|
|
b: Oh thank goodness human, I think you can hear me again!
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: I SHALL WARN YOU...
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{if _.a2_first_choice=="louder"}}
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[*EVEN LOUDER!*](#act2c_louder)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{if _.a2_first_choice!="louder"}}
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[*LOUDER!*](#act2c_louder)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{if _.a2_first_danger=="social"}}
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[About *another* social danger!](#act2c_different_social)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[About *another* moral danger!](#act2c_different_moral)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
[Did you check that punch before drinking?](#act2c_punch)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
#act2c_louder
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
{{if _.a2_second_danger=="netflix"}}
|
|
|
|
|
(#act2c_louder_netflix)
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_second_danger=="law"}}
|
|
|
|
|
(#act2c_louder_law)
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_second_danger=="butterfly"}}
|
|
|
|
|
(#act2c_louder_butterfly)
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_second_danger=="zombies"}}
|
|
|
|
|
(#act2c_louder_zombies)
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_second_danger=="hitler"}}
|
|
|
|
|
(#act2c_louder_hitler)
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_second_danger=="ignore"}}
|
|
|
|
|
(#act2c_louder_ignore)
|
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2c_louder_netflix
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Actually, Netflix & food delivery isn't quarantined enough! We'd still infect the delivery person!
|
|
|
|
|
|
|
|
|
|
b: We need to move to the Canadian Yukon territories, and have our food delivered by drone!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: And then they'd have to sterilize the drone to rid it of our SAD LUMP GERMS
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "alone";
|
|
|
|
|
_.a2_attack_3 = "alone";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2d)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2c_louder_law
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: The BIG DISGUSTING TRASH PERVERT shall be sentenced to 72 hours in one of those medieval public-humiliation devices
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: unless they're actually *into* that sort of thing
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: in which case that further proves them being a BIG DISGUSTING TRASH PERVERT
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "bad";
|
|
|
|
|
_.a2_attack_3 = "bad";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2d)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2c_louder_butterfly
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: BUTTERFLY EFFECT! You're using a non-biodegradable plastic cup?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: BAM, A LANDFILL LEAKS POISON AND KILLS A KID
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Remember when you said that mean thing to that stranger online?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: BAM, THEY'RE PROBABLY SUICIDED BY NOW
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "bad";
|
|
|
|
|
_.a2_attack_3 = "bad";
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
(#act2d)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2c_louder_zombies
|
|
|
|
|
|
|
|
|
|
b: These popularity-zombies will stumble towards you mumbling,
|
|
|
|
|
|
|
|
|
|
b: LIIIIIKES. LIIIIIIIIIIKES.
|
|
|
|
|
|
|
|
|
|
b: And they'll bite you and turn you into a brainless bro and/or thoughtless thot!
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "bad";
|
|
|
|
|
_.a2_attack_3 = "bad";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2d)
|
|
|
|
|
|
|
|
|
|
# act2c_louder_hitler
|
|
|
|
|
|
|
|
|
|
b: THE NAZIS ARE GOOSE-STEPPING BACK ON THE STREETS RIGHT NOW
|
|
|
|
|
|
|
|
|
|
b: And they're saying:
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: *Good thing those 'good folks' slacked off with stuff like 'relaxing' and 'self-care'!*
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: *Now our plans can go fourth, reich on schedule!*
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "bad";
|
|
|
|
|
_.a2_attack_3 = "bad";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2d)
|
|
|
|
|
|
|
|
|
|
# act2c_louder_ignore
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Come to think about it, do we know if this building *has* a monoxide detector?!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: What if we're all being poisoned *RIGHT NOW?*
|
|
|
|
|
|
|
|
|
|
b: WE WOULDN'T EVEN KNOW. ONE MOMENT WE'RE HERE, NEXT MOMENT WE STOP EXISTING FOREVER AND EVER AND EV--
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "harm";
|
|
|
|
|
_.a2_attack_3 = "harm";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2d)
|
|
|
|
|
|
|
|
|
|
# act2c_different_social
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: What if we're just *fundamentally incapable* of ever being loved, or loving another?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: What if something irreversibly broke inside of us a long time ago? Or never existed in us in the first place?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
b: Ahhh we're broken! We're so broken so broken so brok--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "alone";
|
|
|
|
|
_.a2_attack_3 = "alone";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2d)
|
|
|
|
|
|
|
|
|
|
# act2c_different_moral
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: What if we're just *fundamentally rotten?*
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Others have an inner drive to do goodness, but we only do "good" out of guilt or shame, if at all.
|
|
|
|
|
|
|
|
|
|
b: What if it's in our nature to hurt others? What if we can't be anything *other* than a burden to those close to us?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
b: Ahhh we're broken! We're so broken so broken so brok--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "bad";
|
|
|
|
|
_.a2_attack_3 = "bad";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2d)
|
|
|
|
|
|
|
|
|
|
# act2c_punch
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: I'm not being irrational. People *do* drug punch bowls. That is an actual thing that actually happens.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: Human, is your head hurting? Do your limbs feel limp? I think we're dying. We need to call an ambulance RIGHT NOW.
|
|
|
|
|
|
|
|
|
|
b: HUMAN, WE'RE DYING. WE'RE DYING WE'RE DYING WE'RE DYI--
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
```
|
|
|
|
|
_.a2_first_attack = "harm";
|
|
|
|
|
_.a2_attack_3 = "harm";
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2d)
|
|
|
|
|
|
|
|
|
|
# act2d
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
hong({body:"attacked"});
|
2019-06-26 15:03:27 +00:00
|
|
|
|
attack("20p", _.a2_attack_1);
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
2019-06-29 02:38:57 +00:00
|
|
|
|
(...401)
|
2019-06-26 15:03:27 +00:00
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
hong({body:"attacked"});
|
|
|
|
|
attack("20p", _.a2_attack_2);
|
|
|
|
|
```
|
|
|
|
|
|
2019-06-29 02:38:57 +00:00
|
|
|
|
(...401)
|
2019-06-26 15:03:27 +00:00
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
hong({body:"attacked"});
|
|
|
|
|
attack("20p", _.a2_attack_3);
|
|
|
|
|
```
|
|
|
|
|
|
2019-06-29 02:38:57 +00:00
|
|
|
|
(...1001)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
h: FUCK!
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h: FUCKING FUCK-FUKKITY *FUUUUUCK*
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`bb({body:"happy"})`
|
|
|
|
|
|
|
|
|
|
b: Yay, human! I'm so happy you can hear me again!
|
|
|
|
|
|
|
|
|
|
`bb({body:"sad"})`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: Why did you try ignoring me?
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`hong({body:"yell"})`
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
h: Holy hell, you stupid sack of shit.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h: You know that Native American story?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h: "There are two wolves inside you, one is hope, one is despair, which wolf wins? The one you feed."
|
|
|
|
|
|
|
|
|
|
h: I was trying to fucking *starve* you, you sadistic asshole!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h: Fuck it, I'll do positive affirmations instead.
|
|
|
|
|
|
|
|
|
|
h: *I am loved. I am good. I am smart. I am beautiful. I am special.*
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`bb({body:"neutral"})`
|
|
|
|
|
|
|
|
|
|
[Golly, that's so narcissistic!](#act2d_narcissist)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
[You know affirmations were *disproven?*](#act2d_disproven)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
[omg you can't credit random stories to indigenous folk](#act2d_racist)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2d_disproven
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: In fact, they actually *backfire* for people with low self-esteem!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: It was a well-designed study – randomized controlled trial, experimenter was blinded as to who was in which group.
|
|
|
|
|
|
|
|
|
|
b: Results: if you already had low self-esteem, being asked to repeat affirmations makes you feel *worse* than if you'd said nothing at all!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: Wood et al, 2009. Look it up on Google Scholar, human,
|
|
|
|
|
|
|
|
|
|
b: THEN STOP SPREADING UNSCIENTIFIC FAKE NEWS
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
hong({body:"attacked"});
|
2019-06-13 15:43:18 +00:00
|
|
|
|
attack("10p", "bad");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2e)
|
|
|
|
|
|
|
|
|
|
# act2d_narcissist
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: You *need* to humbly see your own flaws in order to grow as a person!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: You can't spray air freshener over a moldy room! Covering up your flaws with narcissism makes you worse in the long-run.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: Thankfully, I, as your loyal guard-wolf, can alert you to your flaws. And right now, it's-
|
|
|
|
|
|
|
|
|
|
b: EVERYTHING. EVERYTHING IS WRONG
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
hong({body:"attacked"});
|
2019-06-13 15:43:18 +00:00
|
|
|
|
attack("10p", "bad");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2e)
|
|
|
|
|
|
|
|
|
|
# act2d_racist
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Native Americans are *actual people*, not some "noble savages" you can namedrop to make your fortune-cookie advice more *exotic*.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: You're reducing individual persons & complex cultures to a Hallmark card! That's "benevolent racism"!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: STOP BEING RACIST YOU SQUINTY-EYED JERK
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
hong({body:"attacked"});
|
2019-06-13 15:43:18 +00:00
|
|
|
|
attack("10p", "bad");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2e)
|
|
|
|
|
|
|
|
|
|
# act2e
|
|
|
|
|
|
|
|
|
|
h: FUCKDAMMIT.
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`hong({body:"yell"})`
|
|
|
|
|
|
|
|
|
|
h: You know what? You're *irrational*.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h: Everyone already knows emotions are irrational! Especially fear!
|
|
|
|
|
|
|
|
|
|
h: Why should I listen to a moron shitstain like you?!
|
|
|
|
|
|
|
|
|
|
b: ...
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`bb({body:"sad"})`
|
|
|
|
|
|
|
|
|
|
[...jeez human. That's really hurtful.](#act2e_hurtful)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[What about "your feelings are valid"?](#act2e_valid)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[We share a brain. We're equally rational.](#act2e_rational)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2e_hurtful
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: I'm *part* of you, you know. When you say that, you're hurting *yourself*.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: Why are you hitting yourself, human? STOP HITTING YOURSELF.
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
2019-06-12 19:08:32 +00:00
|
|
|
|
music(null);
|
2019-06-12 16:23:26 +00:00
|
|
|
|
hong({body:"attacked"});
|
2019-06-13 15:43:18 +00:00
|
|
|
|
attack("10p", "harm");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
(#act2f)
|
|
|
|
|
|
|
|
|
|
# act2e_rational
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Which means if *I'm* irrational, then *you're* irrational!
|
|
|
|
|
|
|
|
|
|
b: And if we're both so dumb and stupid, we'll *never* figure out how to be happy!
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
b: Ahhh we're so lost! So lost so lost so los--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
2019-06-12 19:08:32 +00:00
|
|
|
|
music(null);
|
2019-06-12 16:23:26 +00:00
|
|
|
|
hong({body:"attacked"});
|
2019-06-29 02:38:57 +00:00
|
|
|
|
attack("10p", "bad");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
(#act2f)
|
|
|
|
|
|
|
|
|
|
# act2e_valid
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Hang on... "they" say that feelings are valid, that you should always accept your emotions.
|
|
|
|
|
|
|
|
|
|
b: But "they" also say emotions are irrational, that emotions are not to be trusted.
|
|
|
|
|
|
|
|
|
|
b: Maybe "they" are just full of crud!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: "They" are feeding us contradictions to maintain our dependency on the Self-Help Industrial Complex!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
2019-06-12 19:08:32 +00:00
|
|
|
|
music(null);
|
2019-06-12 16:23:26 +00:00
|
|
|
|
hong({body:"attacked"});
|
2019-06-13 15:43:18 +00:00
|
|
|
|
attack("10p", "harm");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
(#act2f)
|
|
|
|
|
|
|
|
|
|
# act2f
|
|
|
|
|
|
2019-06-12 19:08:32 +00:00
|
|
|
|
`hong({body:"cry"});`
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
h: ...
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h: I hate this. God it hurts so much I *hate* this.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h: I can't appease you. I can't ignore you. I can't fight you.
|
|
|
|
|
|
|
|
|
|
h: No matter what I do, I can't seem to get rid of yo--
|
|
|
|
|
|
2019-06-12 19:08:32 +00:00
|
|
|
|
```
|
|
|
|
|
bb({body:"yell"});
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: Well maybe you're NOT *SUPPOSED* TO GET RID ME.
|
|
|
|
|
|
|
|
|
|
b: How do you think *I* feel, human?!
|
|
|
|
|
|
|
|
|
|
`bb({body:"cry"})`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: I'm trying my best to be your guard-dog, but you keep seeing me as some Big Bad Wolf!
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: So I try even *harder* to alert you to danger! More danger! Louder danger!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: But no matter how hard I try to protect you, you *still* think I'm your enemy!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: What am I doing wrong?!
|
|
|
|
|
|
|
|
|
|
b: I *know* I suck at my job. But I'm *trying*, human!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: ...I'm trying.
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: You don't have to heed my warnings, or agree with me, or even *like* me.
|
|
|
|
|
|
|
|
|
|
b: I just... all I want is for you to be patient with me.
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: I just want for you to sit with me for a while, instead of turning away and--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`publish("act2-party-action", ["twist1"]);`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
r: Hey.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-in-2");
|
|
|
|
|
publish("hp_hide");
|
2019-06-13 15:43:18 +00:00
|
|
|
|
music('party1', {volume:0.4, fade:2});
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2000)
|
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: Looks like you're caught in a fight with yourself, kid.
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
`publish("act2-party-action", ["twist2"]);`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h2: (nods)
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
r: You're not alone, friend. Anxiety's super common.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
{{if _.act1_ending=="fight"}}
|
|
|
|
|
r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and smashed their phone!
|
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
{{if _.act1_ending=="flight"}}
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: Heck, just yesterday, I heard someone curled up into an armadillo ball and cried in public!
|
2019-06-26 15:03:27 +00:00
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h2: huh imagine that.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: Listen: I know what it's like to have that animal in your head.
|
|
|
|
|
|
|
|
|
|
r: We all do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h2: but my anxiety...
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to be quiet forever...
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
music(null, {fade:1});
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
(...2000)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
|
|
|
|
publish("act2-party-action", ["twist3"]);
|
|
|
|
|
sfx("rustle");
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
(...2500)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`publish("act2-party-action", ["twist4"]);`
|
|
|
|
|
|
|
|
|
|
(...1000)
|
|
|
|
|
|
|
|
|
|
r: My own specialty blend. It's a mix of... well, everything.
|
|
|
|
|
|
|
|
|
|
r: Bottoms up, motherfucker.
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
hong({body:"hold_alcohol"});
|
|
|
|
|
bb({body:"shock"});
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-out-3");
|
|
|
|
|
publish("hp_show");
|
|
|
|
|
```
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
(...3500)
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[Oh my God.](#act2g_oh) `Game.OVERRIDE_CHOICE_LINE=true`
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[This is a bad coping mechanism.](#act2g_please) `Game.OVERRIDE_CHOICE_LINE=true`
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
[We don't know what's in that drink.](#act2g_we) `Game.OVERRIDE_CHOICE_LINE=true`
|
|
|
|
|
|
|
|
|
|
# act2g_oh
|
|
|
|
|
|
|
|
|
|
b: O--
|
|
|
|
|
|
|
|
|
|
(#act2g)
|
|
|
|
|
|
|
|
|
|
# act2g_please
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: T--
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2g)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
# act2g_we
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: W--
|
|
|
|
|
|
|
|
|
|
(#act2g)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2g
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
hong({body:"drinking"});
|
|
|
|
|
bb({body:"attacked"});
|
2019-06-14 16:02:25 +00:00
|
|
|
|
attackBB("40p", "harm");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2000)
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
hong({body:"drunk"});
|
|
|
|
|
bb({body:"pained"});
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h: Mmm, what an exquisite palette!
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
h: A full-bodied flavor of "shut your mind up", with a subtle aftertaste of "never feel anything ever again"!
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
b: This is bad, human. This is really, really bad.
|
|
|
|
|
|
|
|
|
|
[This is *actually* how addiction starts.](#act2h_opt1) `Game.OVERRIDE_CHOICE_LINE=true`
|
|
|
|
|
|
|
|
|
|
[I *knew* the host was deeply messed up!](#act2h_opt3) `Game.OVERRIDE_CHOICE_LINE=true`
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
[Also, they could have drugged that!](#act2h_opt2) `Game.OVERRIDE_CHOICE_LINE=true`
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
# act2h_opt1
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: This is *actu*--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
(#act2h)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
# act2h_opt2
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: Also, they co--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
(#act2h)
|
|
|
|
|
|
|
|
|
|
# act2h_opt3
|
|
|
|
|
|
|
|
|
|
b: I *knew* th--
|
|
|
|
|
|
|
|
|
|
(#act2h)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2h
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
hong({body:"drinking"});
|
|
|
|
|
bb({body:"attacked"});
|
2019-06-14 16:02:25 +00:00
|
|
|
|
attackBB("40p", "harm");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2000)
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
hong({body:"drunk"});
|
|
|
|
|
bb({body:"pained"});
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
h: Delicious, *and* cheaper than therapy!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
b: HUMAN PLEASE STOP
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h: Hehehe!
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h: And what are *you* gonna do about it, asshole?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: I'm so sorry, human.
|
|
|
|
|
|
|
|
|
|
b: I'm going to have to use my SPECIAL ATTACK
|
|
|
|
|
|
2019-06-12 19:08:32 +00:00
|
|
|
|
`music('battle', {volume:0.5});`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 19:08:32 +00:00
|
|
|
|
[🗡](#act2h_attack) `_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 19:08:32 +00:00
|
|
|
|
[💔](#act2h_attack) `_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true`
|
|
|
|
|
|
|
|
|
|
[👿](#act2h_attack) `_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2h_attack
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`bb({body:"special_1"})`
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
h: What's this crap?
|
|
|
|
|
|
|
|
|
|
h: You're gonna yap more stupid words at me again to try t--
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
|
|
|
|
bb({body:"special_2"});
|
2019-06-26 15:03:27 +00:00
|
|
|
|
sfx("hadouken");
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
(...901)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2i)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
# act2i
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
2019-06-12 19:08:32 +00:00
|
|
|
|
publish("show_special_attack");
|
|
|
|
|
Game.FORCE_CANT_SKIP = true;
|
|
|
|
|
music(null);
|
2019-06-13 15:43:18 +00:00
|
|
|
|
stopAllSounds();
|
2019-06-12 19:08:32 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...5000)
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
publish("remove_special_attack");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
hong({body:"defeated"});
|
|
|
|
|
bb({body:"sad"});
|
|
|
|
|
attack("100p", _.SPECIAL_ATTACK);
|
2019-06-12 19:08:32 +00:00
|
|
|
|
Game.FORCE_CANT_SKIP = false;
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2500)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
h: WHAT THE HELL WAS THAT
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: I'm sorry. I needed to show you the consequences.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
{{if _.SPECIAL_ATTACK=="harm"}}
|
|
|
|
|
h: I COULD *SEE* MY OWN CORPSE. I COULD *FEEL* THE SENSATION OF BEING ACTUALLY DEAD.
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.SPECIAL_ATTACK=="alone"}}
|
|
|
|
|
h: I COULD *SEE* EVERYONE'S LOOK OF DISGUST. I COULD *HEAR* ALL THE THINGS THEY SAID.
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.SPECIAL_ATTACK=="bad"}}
|
|
|
|
|
h: I COULD *HEAR* THE CRUNCHING OF RIBS. I COULD *TASTE* THE BLOOD IN THE AIR.
|
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
b: I'm sorry, human.
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
n: *FINISH THEM*
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
[{FIGHT: Punch the host.}](#act2j_fight) `Game.OVERRIDE_CHOICE_LINE=true`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
[{FLIGHT: Let's get out of here.}](#act2j_flight) `Game.OVERRIDE_CHOICE_LINE=true`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2j_fight
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: That psychopath was taking advantage of you.
|
|
|
|
|
|
|
|
|
|
b: They were trying to corrupt you, make you as messed up as they are!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
b: Punch that jerk! Knock their friggin' lights out!
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`bb({body:"yell"})`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
b: PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THE--
|
|
|
|
|
|
|
|
|
|
`_.a2_ending = "fight";`
|
|
|
|
|
|
|
|
|
|
(#act2k)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2j_flight
|
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
b: I *knew* all these partygoers were deeply messed up. They all dull their pain with horrible things!
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
b: And they're tricking you into doing the same thing! They're corrupting you! We need to get out!
|
|
|
|
|
|
|
|
|
|
`bb({body:"yell"})`
|
|
|
|
|
|
|
|
|
|
b: GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OU--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`_.a2_ending = "flight";`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
(#act2k)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
# act2k
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-in-4");
|
|
|
|
|
publish("hp_hide");
|
|
|
|
|
publish("act2-party-action", ["end"]);
|
2019-06-13 15:43:18 +00:00
|
|
|
|
music('party1', {volume:0.6, fade:1.5});
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...2000)
|
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: You alright, kid?
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
{{if _.a2_ending=="fight"}}
|
|
|
|
|
(#act2k_fight)
|
|
|
|
|
{{/if}}
|
|
|
|
|
|
|
|
|
|
{{if _.a2_ending=="flight"}}
|
|
|
|
|
(#act2k_flight)
|
|
|
|
|
{{/if}}
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2k_fight
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-party-action", ["end_slap1"]);
|
2019-06-13 15:43:18 +00:00
|
|
|
|
music(null);
|
|
|
|
|
sfx("hit");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
(...1000)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
|
|
|
|
sfx("record_scratch");
|
|
|
|
|
publish("act2-party-action", ["end_slap2"]);
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
r: Y-you...
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
|
|
|
|
publish("act2-party-action", ["end_slap3"]);
|
|
|
|
|
music('party1', {volume:0.6, fade:6});
|
|
|
|
|
```
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
r: are *kinky*.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
r: I like that. Come to my party next weekend, cutie.
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
`publish("act2-party-action", ["end_run"]);`
|
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
h2: ok bye ciao adios
|
|
|
|
|
|
|
|
|
|
r: The animal might have won today, but come back, and I'll mix something even stronger for you!
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
h2: sayōnara au revoir auf wiedersehen zài jiàn
|
|
|
|
|
|
|
|
|
|
r: You and me, kid, we'll show that beast who's boss!
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2k_end)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2k_flight
|
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
h2: ok sorry i have to run
|
|
|
|
|
|
|
|
|
|
r: Damn it. The animal won today, huh?
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
h2: no no, just, uh, gotta run a marathon. gotta go fast.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: Come to my party next weekend, cutie. I'll mix something even stronger for you.
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
`publish("act2-party-action", ["end_run"]);`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
h2: ok thanks gonna run run run run run
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-07-04 14:16:45 +00:00
|
|
|
|
r: You and me, kid, we'll show that beast who's boss!
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(#act2k_end)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
# act2k_end
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-out-5");
|
|
|
|
|
publish("act2-outro", ["end1"]);
|
2019-06-12 19:08:32 +00:00
|
|
|
|
music("hum", {fade:2, volume:0.6});
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
2019-06-12 19:08:32 +00:00
|
|
|
|
(...2500)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
publish("act2-outro", ["end2"]);
|
|
|
|
|
sfx("whoosh");
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...1000)
|
|
|
|
|
|
2019-05-22 19:47:13 +00:00
|
|
|
|
b: Human! Are you okay?!
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
b: Gosh, that was *close.* We really could've--
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-outro", ["end3"]);
|
2019-06-12 19:08:32 +00:00
|
|
|
|
music(null);
|
2019-06-13 15:43:18 +00:00
|
|
|
|
sfx("squeak");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
```
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
(...1500)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
```
|
|
|
|
|
publish("act2-outro", ["end4"]);
|
|
|
|
|
sfx("hit");
|
|
|
|
|
```
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
|
|
|
|
(...1000)
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
|
|
|
|
h: I'm going to the party next weekend.
|
|
|
|
|
|
|
|
|
|
h: The next time we fight, I'm not just going to *defeat* you...
|
|
|
|
|
|
2019-06-12 16:23:26 +00:00
|
|
|
|
h: I'm going to fucking *kill* you.
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
Game.clearText();
|
|
|
|
|
publish("act2-outro", ["end5"]);
|
2019-06-13 15:43:18 +00:00
|
|
|
|
sfx("grass_step1");
|
2019-06-12 16:23:26 +00:00
|
|
|
|
````
|
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
(...901)
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
sfx("grass_step2", {volume:0.8});
|
|
|
|
|
publish("act2-outro", ["end6"]);
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
(...901)
|
|
|
|
|
|
|
|
|
|
`sfx("grass_step1", {volume:0.5});`
|
|
|
|
|
|
|
|
|
|
(...901)
|
2019-06-12 16:23:26 +00:00
|
|
|
|
|
2019-06-13 15:43:18 +00:00
|
|
|
|
`sfx("grass_step2", {volume:0.25});`
|
2019-05-22 19:47:13 +00:00
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
|
(...3000)
|
|
|
|
|
|
|
|
|
|
`_.INTERMISSION_STAGE = 2;`
|
|
|
|
|
|
|
|
|
|
(#intermission)
|