anxiety/scripts/act1/Act1_SceneSetup.js

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Loader.addSounds([
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{ id:"music_battle", src:"sounds/music/pogMIX.mp3" },
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{ id:"music_pokemon", src:"sounds/music/pokemon.mp3" },
{ id:"fart", src:"sounds/sfx/fart.mp3" }
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]);
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SceneSetup.act1 = function(){
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Game.resetScene();
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// HI TABS
publish("show_tabs");
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// RESET HP
HP.reset();
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// ATTACKS
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Game.start(); /* RESET THE GLOBAL VAR _ */
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_.CHAPTER = 1;
_.attack_harm_ch1 = 0;
_.attack_alone_ch1 = 0;
_.attack_bad_ch1 = 0;
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// Background
var bg = new BG_Anxiety();
Game.scene.children.push(bg);
// Hong
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var hong = new Act1_Hong();
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Game.scene.children.push(hong);
// Beebee
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var beebee = new Act1_Beebee();
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Game.scene.children.push(beebee);
};
SceneSetup.act1_outro = function(){
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HP.hide();
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clearText();
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Game.resetScene();
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// WHOOSH
sfx("whoosh");
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music('campus', {volume:0.5, fade:1});
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// Background
var bg = new BG_Act1_Outro();
Game.scene.children.push(bg);
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};