tiny fixes
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@ -1,3 +1,5 @@
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!["The Wisdom and/or Madness of Crowds"](http://ncase.me/crowds/social/thumb.png)
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# PLAY IT HERE: [http://ncase.me/crowds/](http://ncase.me/crowds/)
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# PLAY IT HERE: [http://ncase.me/crowds/](http://ncase.me/crowds/)
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*The Wisdom and/or Madness of Crowds* is dedicated to the public domain,
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*The Wisdom and/or Madness of Crowds* is dedicated to the public domain,
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@ -224,12 +224,12 @@ a:hover{
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background-size: auto 100%;
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background-size: auto 100%;
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}
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}
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#sandbox_shortcuts_label{
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#sandbox_shortcuts_label{
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font-size: 18px;
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font-size: 22px;
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}
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}
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#sandbox_shortcuts{
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#sandbox_shortcuts{
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font-size: 14px;
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font-size: 20px;
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line-height: 1.5em;
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line-height: 1.2em;
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color: #999;
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color: #999;
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}
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}
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/* MODAL */
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/* MODAL */
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14
index.html
14
index.html
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@ -65,7 +65,7 @@ Good luck, and thanks again!
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<meta property="og:image" content="http://ncase.me/crowds/social/thumb.png">
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<meta property="og:image" content="http://ncase.me/crowds/social/thumb.png">
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<!-- Styles -->
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<!-- Styles -->
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<link rel="stylesheet" type="text/css" href="css/index.css?v=2">
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<link rel="stylesheet" type="text/css" href="css/index.css?v=3">
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</head>
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</head>
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<body>
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<body>
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@ -231,7 +231,7 @@ Good luck, and thanks again!
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<script src="js/slideshow/Preloader.js"></script>
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<script src="js/slideshow/Preloader.js"></script>
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<script src="js/slideshow/Translations.js?v=2"></script>
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<script src="js/slideshow/Translations.js?v=2"></script>
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<script src="js/sim/Peep.js"></script>
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<script src="js/sim/Peep.js?v=2"></script>
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<script src="js/sim/Connection.js"></script>
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<script src="js/sim/Connection.js"></script>
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<script src="js/sim/ConnectorCutter.js"></script>
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<script src="js/sim/ConnectorCutter.js"></script>
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<script src="js/sim/Simulations.js"></script>
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<script src="js/sim/Simulations.js"></script>
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@ -245,7 +245,7 @@ Good luck, and thanks again!
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<script src="js/chapters/G_Small_World.js"></script>
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<script src="js/chapters/G_Small_World.js"></script>
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<script src="js/chapters/H_Conclusion.js"></script>
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<script src="js/chapters/H_Conclusion.js"></script>
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<script src="js/chapters/I_Credits.js"></script>
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<script src="js/chapters/I_Credits.js"></script>
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<script src="js/chapters/J_Sandbox.js"></script>
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<script src="js/chapters/J_Sandbox.js?v=2"></script>
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<script src="js/main.js"></script>
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<script src="js/main.js"></script>
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@ -895,7 +895,7 @@ Also, <b></b> bolds a word/phrase, and <i></i> italicizes a word/phrase.
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top: 410px;
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top: 410px;
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left: 220px;
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left: 220px;
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text-align: center;
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text-align: center;
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color: #aaa;
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color: #999;
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">
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">
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(wanna make your own simulations?
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(wanna make your own simulations?
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check out Sandbox Mode, by clicking the (★) button below!)
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check out Sandbox Mode, by clicking the (★) button below!)
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@ -983,7 +983,9 @@ Also, <b></b> bolds a word/phrase, and <i></i> italicizes a word/phrase.
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<div style="font-size: 3em; line-height: 1.0em;">
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<div style="font-size: 3em; line-height: 1.0em;">
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NICKY CASE</div>
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NICKY CASE</div>
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<a target="_blank" href="http://ncase.me" style="text-decoration:none">
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<a target="_blank" href="http://ncase.me" style="text-decoration:none">
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play my other shtuff</a>
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play my other shtuff</a> ·
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<a target="_blank" href="https://twitter.com/ncasenmare" style="text-decoration:none">
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follow my tweeter</a>
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<br><br>
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<br><br>
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@ -1611,7 +1613,7 @@ Final thing! These references also need you to TRANSLATE:
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</h3>
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</h3>
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<div>
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<div>
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The keyboard shortcuts (1, 2, space, delete)
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The keyboard shortcuts (1, 2, space, backspace)
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work in <i>all</i> the puzzles, not just Sandbox Mode!
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work in <i>all</i> the puzzles, not just Sandbox Mode!
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Seriously, you can go back to a different chapter,
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Seriously, you can go back to a different chapter,
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and edit the simulation right there.
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and edit the simulation right there.
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@ -27,7 +27,7 @@ SLIDES.push(
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// Simulation UI
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// Simulation UI
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{
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{
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type:"box",
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type:"box",
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x:35, y:385,
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x:35, y:400,
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sim_ui:"red"
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sim_ui:"red"
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},
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},
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@ -133,7 +133,7 @@ function Peep(config){
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// Travel Clockwise
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// Travel Clockwise
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var spin = getUnitVector(self);
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var spin = getUnitVector(self);
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spin = rotateVector(spin, Math.TAU/4);
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spin = rotateVector(spin, Math.TAU/4);
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spin = multiplyVector(spin, 0.02*0.8);
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spin = multiplyVector(spin, 0.02*0.25); // even less spin
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self.velocity = addVectors(self.velocity, spin);
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self.velocity = addVectors(self.velocity, spin);
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// Air Friction
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// Air Friction
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