25 KiB
act4
SceneSetup.act4();
(...5001)
publish("outside-hong", ["walk"])
(...2001)
publish("outside-hong", ["eat"])
(...2001)
publish("act4-out-1");
(...2001)
Game.FORCE_CANT_SKIP = false;
h: sigh
h: So what the hell was the moral of this story?
h: What did we even learn? I was being stupid, my "friends" were using me, and we almost fucking died.
{{if _.INJURED}}
Yeah, not to mention the hospital bill.
{{/if}}
{{if !_.INJURED}}
Yeah, not to mention the liver damage.
{{/if}}
Yeah, that was the worst-case scenario.
act4a_bill
h: Right. I don't think my insurance plan covers "being a dumbass".
b: And yet... we survived!
h: ?
(#act4b)
act4a_liver
b: We definitely shaved a few years off our life expectancy...
b: But at least we still have a life expectancy! We survived!
(#act4b)
act4a_worst
b: And yet...
h: Hm?
b: We survived!
(#act4b)
act4a_right
b: But... you were right, too.
h: Hm?
b: I was the wolf who cried wolf. So when actual danger came, you – justifiably – didn't believe me.
b: And yet, we survived!
(#act4b)
act4b
b: Despite everything, we're still here.
{{if _.INJURED}}
h: You seem pretty calm considering we just had a near-death experience.
{{/if}}
{{if !_.INJURED}}
h: You seem pretty calm considering we just had a near-near-death experience.
{{/if}}
b: Well, it makes everything else less scary in comparison. It's also got me thinking.
b: If me fighting you sucks...
h: But me fighting you also sucks...
b: Because no matter who wins, we both lose, so maybe...
h: Maybe we don't have to fight.
Game.FORCE_CANT_SKIP = true;
publish("smash",[0]);
(...2001)
publish("smash",[1]);
sfx("grass_step1");
(...2001)
publish("smash",[2]);
(...501)
Game.FORCE_CANT_SKIP = false;
(#act4b_2)
act4b_2
music('dontfight',{fade:5, volume:0.6})
b: I'm not a Big Bad Wolf. But I'm not a guard-wolf either.
b: I'm a battered shelter dog.
b: We've been through rough stuff, possibly trauma, so that's why sometimes I over-react and go--
sfx("yaps", {volume:0.6});
b: YAP YAP YAP YAP YAP
b: But I don't want to be a cowardly dog! I want to protect you! I want to be a good dog!
b: Human... will you help tame this wolf?
h: I... I'll try.
h: Okay. Healthy relationship with emotions. Relationships need communication. So, let's communicate.
h: The next five minutes are going to sound super cheesy, but let's fake it 'til we make it.
h: Dear inner wolf... how are you feeling?
n2: TOTAL FEARS USED:
n2: HARMED {{.attack_harm_total}}, UNLOVED {{.attack_alone_total}}, BAD PERSON {{_.attack_bad_total}}
n2: WHAT FEAR DO YOU WANT TO TALK ABOUT FIRST? (YOU CAN DO THE OTHERS LATER)
_.a4_fears_discussed = 0;
_.num_thanks = 0;
act4_harm
_.a4_talked_about_harm = true;
_.a4_fears_discussed += 1;
//b: (insert callbacks to harm-fears you used)
b: I want to protect your need for physical safety,
b: But, gosh, there's so many dangerous things in the world!
{{if _.a4_fears_discussed==1}}
b: I dunno, what do you think, human?
{{/if}}
{{if _.a4_fears_discussed==2}}
b: Again, back to you, human. What do you think?
{{/if}}
{{if _.a4_fears_discussed==3}}
b: More thoughts, human?
{{/if}}
Game.OVERRIDE_CHOICE_SPEAKER = "h"
You're right. So let's protect ourselves.
Let's expose ourselves to more danger.
Thank you. _.thanks_for = "physical safety";
act4_harm_skills
b: But... how? I have fangs and claws, but I'm just a metaphor.
h: We could pick up self-defense? Improve our general health? Learn to better assert our boundaries?
b: Maybe, but...
What if they still don't work?
What if we go overboard on "safety"?
act4_harm_skills_start
b: There's so much to do, so much we need to fix about ourselves. What do we even begin with?
h: We're beginning right now.
b: Eh?
h: I mean, we're practicing good communication right now. Which will help us detect danger better, with fewer false positives,
h: And that will help protect us from harm!
h: Therefore: tis is self-defense training.
b: Huh. I was expecting more of this:
b: (insert karate chop pose)
h: Heh.
(#act4_something_else)
act4_harm_skills_work
h: True, there's no way to 100% protect ourselves...
h: But even a 1% improvement is still worth something, right?
b: You're seeing the glass as not 99% empty, but 1% full?
h: Which is still worth something if you're stranded in the desert!
b: Heh. Bottoms up, then.
(#act4_something_else)
act4_harm_skills_overboard
b: I mean, the whole reason you ignored my warnings was because I went overboard with safety!
h: Naw, you're right. We would want to do safety in moderation. Everything in moderation.
b: Sorry, EVERYTHING in moderation?
h: A moderate number of things in moderation.
b: Thank you for making your statements recursively self-consistent.
(#act4_something_else)
act4_harm_exposure
b: WHAT
h: I mean, let's say a dog is scared of thunder.
h: One trick trainers use is to play a recording of thunder at a low volume, then give the dog a treat for staying calm.
h: Over several days, the trainer raises the volume bit by bit, until the dog has overcome their fear of thunder.
h: It's called exposure therapy!
h: Since you're a dog, it should work for you too, right? All mammals have the same fight-or-flight response.
What if we desensitize ourselves too much?
What if we expose ourselves to real danger?
act4_harm_exposure_dog
h: And I'll show you kindness and patience 'til you're domesticated into a cute lil' puppy.
b: ...
b: D'aw.
(#act4_something_else)
act4_harm_exposure_overboard
b: We just saw what happens if you shut down your fear – you put yourself in actually dangerous situations.
b: Besides, won't too much desensitization turn us into psychopaths?
b: Soon we'll give ourselves treats while watching snuff murder porn!
h: I... think there's a line between that and the thunder.
b: But exactly where, human? Where?!
h: I don't know. But you can help me!
h: Working and negotiating with you, we'll draw that line.
b: Okay. But I've got no opposable thumbs, so you have to do the drawing.
(#act4_something_else)
act4_harm_exposure_hurt
{{if _.INJURED}}
b: For example: we jumped off a freaking roof!
{{/if}}
{{if !_.INJURED}}
b: For example: we almost jumped off a freaking roof!
{{/if}}
h: Nah you're right. One can go too far.
h: But that's why, if we do exposure therapy, we'll start small, and make small steps upward.
h: Just before we hit actual danger, we stop.
b: Yeah I draw the line between hearing loud thunder, and standing in a storm with a tall pointy hat.
(#act4_something_else)
act4_thanks
_.num_thanks += 1
{{if _.num_thanks==1}}
(#act4_thanks_1)
{{/if}}
{{if _.num_thanks==2}}
(#act4_thanks_2)
{{/if}}
{{if _.num_thanks==3}}
(#act4_thanks_3)
{{/if}}
act4_thanks_1
b: ...
b: Wait, no arguments for or against what I'm feeling? Just... "thank you"?
h: Yeah! Thank you for showing your concern for my {{_.thanks_for}}.
b: ...
h: You okay?
b: You've never said thank you to me before.
h: Aw you big fuzzy-wuzzy panic-wolf.
(#act4_something_else)
act4_thanks_2
h: Even if you over-react, I appreciate you look out for my {{_.thanks_for}}.
b: Wait... you're not just repeating "thank you" to avoid actually talking about these fears, are you?
h: Well, stuff's complicated, and I don't always have answers ready.
h: It's not like life gives you a list of 3 pre-made dialogue responses.
h: But for now, at least I can at least say thanks.
b: Well, thank you too, for listening to me patiently.
b: You small hairless flesh-mammal.
(#act4_something_else)
act4_thanks_3
h: Even if your yapping scares me, you're simply trying to protect my {{_.thanks_for}}.
b: Okay, if you keep flattering me like this, the internet's gonna get some weird ideas about us.
h: C'mon, I'm just a vulnerable college-age kid and you're a big, scary wolf. What's the worst that cou--
h: Actually, do not answer that.
(#act4_something_else)
act4_alone
_.a4_talked_about_alone = true;
_.a4_fears_discussed += 1;
//b: (insert callbacks to alone-fears you used)
b: I want to make sure you get your social needs met, the human need to belong...
b: But, I worry: will we ever be loved? Can we ever be loved?
{{if _.a4_fears_discussed==1}}
b: I dunno, what do you think, human?
{{/if}}
{{if _.a4_fears_discussed==2}}
b: Again, back to you, human. What do you think?
{{/if}}
{{if _.a4_fears_discussed==3}}
b: More thoughts, human?
{{/if}}
Game.OVERRIDE_CHOICE_SPEAKER = "h"
I agree I'd like to work on our social life.
I think people like us. Let's find out?
Thank you. _.thanks_for = "social belonging";
act4_alone_skills
h: We could practice skills like starting conversations, sharing interests, asking, listening, empathizing, etc?
h: Or make better social habits, like scheduling hangouts with friends or regularly going to meetups?
h: Could also learn to get more comfortable with rejection.
h: Or learn to know when people aren't rejecting us, they're just tired or have Resting Bitch Face.
b: That's a lot of options, but...
Isn't learning to be friendly manipulative?
Won't being friendly make us easier to manipulate?
What if we try to get better, and still fail?
act4_alone_skills_manipulative
b: Aren't serial killers who can read their victims' emotions great at "empathy"?
b: Didn't Charles Manson win friends and influence people?
h: No, you're right.
h: "Social skills" mean nothing if we don't genuinely care for people.
h: Basically, just don't be a dick.
b: That's a motivational poster caption right there.
h: “Don't Be A Dick”
(#act4_something_else)
act4_alone_skills_manipulated
b: We'll become a Welcome doormat, saying Please and Thank You as people wipe their feet on us!
b: We'll kiss so much butt, it'll look like we're wearing brown lipstick!
h: Nah, you're right. "Social skills" can't be just about pleasing others, it's also got to be about setting boundaries.
h: We can't invite others into our home, if we have no walls to hold up a home.
h: Also... that lipstick mental image... ew??
(#act4_something_else)
act4_alone_skills_fail
h: We might fail. Actually, we will fail.
h: And that's fine! Failing is how anyone learns anything new at first!
h: So let's fail our way forward together, yeah?
b: Sure... worst-case scenario we can just skip town and get a fake identity.
b: I think that only costs two bitcoins these days.
(#act4_something_else)
act4_alone_experiment
h: We could try some experiments!
h: We could ping a friend to hang out, reconnect with an old pal, or even just chat with a barista.
h: I think we may find we're more likable than we suspect.
What if these experiments fail?
What if these are small, cheap "wins"?
What if this is a burden to others?
act4_alone_experiment_fail
b: What if our results are non-significant (p>0.05) and no journal will publish our null findings?
h: You're right, it could fail! That's good! It's not a real experiment if it couldn't.
h: And if we learn that we are awkward or inconsiderate, then let's improve our social skills.
h: Like starting conversations, sharing interests, listening, empathizing, asking questions...
b: ...all that stuff those counselors told us but then we forgot.
h: Yup.
(#act4_something_else)
act4_alone_experiment_cheap
b: Saying "hi" to the barista isn't exactly gold-medal performance in the Social Butterfly Olympics.
h: It is for us!
h: In the social arena, we're not even featherweight class, we're like... quark-weight.
h: If we have to start with small, cheap wins, so be it. Gotta climb the 1st step before the 1000th step.
b: Yeah! Maybe after saying "hi", we can advance to saying... "How are you?"
h: "Not much!"
(#act4_something_else)
act4_alone_experiment_burden
b: Maybe the barista just wants to make some dang coffee, not be an experiment to see if our social skills suck.
h: Well, if it turns out we are being a burden...
h: That's good to know, too!
h: We can then learn how to pro-actively ask people what they're comfortable with, to know and respect others' boundaries.
h: Y'know, all that "inter-personal skills" crap we see in counselor brochures.
(#act4_something_else)
act4_bad
_.a4_talked_about_bad = true;
_.a4_fears_discussed += 1;
//b: (insert callbacks to bad-fears you used)
b: I want to defend your moral needs, that drive to become a better person,
b: But it just feels like we're so... broken.
{{if _.INJURED}}
b: And don't tell me we're not messed up. We jumped off a roof.
{{/if}}
{{if !_.INJURED}}
b: And don't tell me we're not messed up. We almost jumped off a roof.
{{/if}}
{{if _.a4_fears_discussed==1}}
b: I dunno, what do you think, human?
{{/if}}
{{if _.a4_fears_discussed==2}}
b: Again, back to you, human. What do you think?
{{/if}}
{{if _.a4_fears_discussed==3}}
b: More thoughts, human?
{{/if}}
Game.OVERRIDE_CHOICE_SPEAKER = "h"
So we're broken. Let's fix us.
So we're broken. Let's accept it.
Thank you. _.thanks_for = "moral well-being";
act4_bad_fix
h: We could slowly build better habits, get our life more in line with what we value,
h: And if needed, we could get professional help – a therapist or counsellor.
h: There's ways to fix us.
We can't afford professional help.
act4_bad_fix_cant
h: Nah, I guess you're right.
h: We can't fix it all.
b: Ahhh I knew it we'll always be broken!
h: But we can at least be less broken.
h: Scars heal with time, but they never go away. And that's okay.
b: I guess.
b: Besides, scars are sexy.
h: Please do not do that.
(#act4_something_else)
act4_bad_fix_too_much
b: This feels sick to admit, but... some part of me wants to have this disorder.
b: I mean, without it, won't we be boring?
b: Without the disorder, won't our art become stale and bland?
b: Without the disorder, won't we be unable to connect with our pals who have the disorder?
b: If we're content with life, will we stop driving ourselves to do great things?
h: ...
h: If we even have a fear of "running out of fears",
h: I don't think we're gonna run out of fears.
b: Oh, yeah! Whew! What a relief!
(#act4_something_else)
act4_bad_fix_afford
b: "Doc, I'm anxious that I'm paying $100/hr just to hear you say how does that make you feel?"
b: "Mm-hmm. And how does that make you feel?"
h: Nah, that's a totally reasonable worry.
h: And it genuinely sucks that mental healthcare isn't affordable for lots of folks.
h: Still, there are some cheap or free options:
h: Support groups, online therapy, student/non-profit health centers...
h: Picking up a free meditation habit, watching videos on evidence-based mental health...
h: Borrowing a library book on Cognitive Behavioral Therapy or Acceptance & Commitment Therapy...
h: There's a full list of resources at the end of this game!
b: Well that fourth wall didn't last long.
h: Mental well-being is more important than some measly narrative convention.
(#act4_something_else)
act4_bad_accept
h: I mean, that's what therapists say right? Accept all your emotions, even the negative ones?
b: Wait.
"Accept" as in take literally?
act4_bad_accept_give_up
b: Do you think Martin Luther King would've said, "Shucks we can't sit in the front of the bus, let's just accept it?"
b: Why does the Self-Help Industrial Complex think waving the white flag is some profound wisdom?
h: I think therapists mean "accept" bad things as in: acknowledging they exist and are hard to change,
h: But not necessarily giving up a commitment to change.
b: Then therapists should say acknowledge, not accept.
h: Yeah come to think of it, "accept" is kinda confusing.
b: Well, I acknowledge that.
(#act4_something_else)
act4_bad_accept_approve
b: Like it's good that we're broken or something? No!
b: All those dang Hollywood screenwriters who romanticize mental illness are full of crud!
b: Having a mental disorder sucks! It robs people of lives! Why should we "accept" that?!
h: I think therapists mean "accept" our emotions as in: be patient with them.
h: Like how struggling in quicksand makes you sink faster, and the solution is to patiently lie flat,
{{if _.INJURED}}
h: Fighting against you, my fear, lead me to jump off a roof.
{{/if}}
{{if !_.INJURED}}
h: Fighting against you, my fear, almost lead me to jump off a roof.
{{/if}}
h: Instead, the solution is to do what we're doing now – not to fight, but to patiently be with each other.
b: Then they should say that instead of some problematic word like "accept".
h: Yeah come to think of it, "accept" kind of sucks.
b: I do not accept "accept".
(#act4_something_else)
act4_bad_accept_literally
b: But we already know you shouldn't take me literally!
b: The whole problem is that I want to help you, but I suck at using words to do so!
h: I think therapists mean "accept" your emotions as in: "don't fight or ignore them."
h: To listen to you, work with you, but not take what you say as 100% literal truth.
b: Then therapists should say that instead of some vague confusing word like "accept".
h: I guess they want to help, but suck at using words, too.
(#act4_something_else)
act4_something_else
{{if _.a4_fears_discussed==1}}
h: Anyway, anything else you wanna chat about?
{{/if}}
{{if _.a4_fears_discussed==2}}
h: So, anything else on your heavy heart?
{{/if}}
{{if _.a4_fears_discussed==3}}
(#act4_something_else_2)
{{/if}}
{{if _.a4_talked_about_harm!=true}}
I'm scared we'll be harmed.
{{/if}}
{{if _.a4_talked_about_alone!=true}}
I'm scared we'll be alone.
{{/if}}
{{if _.a4_talked_about_bad!=true}}
I'm scared we're bad people.
{{/if}}
act4_something_else_2
h: Okay, I think we've talked about all our fears now.
b: Yes, there are only three fears.
h: Yup, exactly three.
b: Convenient.
(#act4c)
act4c_prelude
h: Good chat, team.
(#act4c)
act4c
Game.clearText();
music(null,{fade:3});
b: ...
h: ...
b: This isn't some game, you know.
b: Building a better relationship with your emotions isn't as simple as clicking buttons on a screen.
b: Can we really get along?
b: Can we work together, as a team?
h: Well,
a: E-excuse me...
Game.clearText();
publish("smash",[3]);
publish("act4-in-2");
publish("outside-hong", ["look-back"]);
publish("al-shire", ["ask"]);
music('campus', {volume:0.5, fade:1});
(...1600)
(#act4d)
act4d
a: W-wo-would you mind if I sat with you for lunch?
{{if _.TOP_FEAR=="harm"}}
s: They were sitting alone for lunch? They must be a psycho loner serial killer!
{{/if}}
{{if _.TOP_FEAR=="alone"}}
s: Ack, do you know how pathetic we sound? How desperate, how needy?
{{/if}}
{{if _.TOP_FEAR=="bad"}}
s: They were enjoying peace and quiet, then we interrupted them! We're such a burden!
{{/if}}
a: I- I mean- it's, it's okay if not, I just...
Game.OVERRIDE_CHOICE_SPEAKER = "h2"
Wait, didn't I see you at the party?
Sorry, I need alone time right now.
act4d_recognition
{{if _.a2_ending=="fight"}}
h2: Yeah it was the first party, where I had that panic attack and punched the host!
{{/if}}
{{if _.a2_ending=="flight"}}
h2: Yeah it was the first party, where I had that panic attack and ran out crying!
{{/if}}
b: Hang on human, we might be making them uncomfortable.
h2: Ah, I don't mean to put you on the spot!
h2: Just remembering a friendly face, is all.
publish("al-shire", ["panic"]);
{{if _.TOP_FEAR=="harm"}}
s: AHHHHH I KNEW IT! THEY'RE A DANGEROUS CRAZY PSYCHO!
{{/if}}
{{if _.TOP_FEAR=="alone"}}
s: SEE HOW MUCH WE SUCK AT MAKING FRIENDS?! THE FIRST IMPRESSION WE MADE IS "WITNESSED MY TRAUMA". WE SUCK!
{{/if}}
{{if _.TOP_FEAR=="bad"}}
s: AAAHHH WE MADE SOMEONE REMEMBER A TRAUMATIC EVENT. OUR MERE PRESENCE HURTS OTHERS.
{{/if}}
(#act4e)
act4d_yes
b: Hang on human, they seem uncomfortable.
h2: Ah, no pressure of course!
h2: Just saying, you can sit here if you want to.
publish("al-shire", ["panic"]);
{{if _.TOP_FEAR=="harm"}}
s: THEY'RE BEING TOO FRIENDLY! LIKE TED BUNDY, THE SERIAL KILLER!
{{/if}}
{{if _.TOP_FEAR=="alone"}}
s: THEY'RE JUST ACTING NICE. NO ONE REALLY WANTS TO BE OUR FRIEND.
{{/if}}
{{if _.TOP_FEAR=="bad"}}
s: GAH, WE ALWAYS MAKE OTHERS FEEL UNCOMFORTABLE! WE'RE TERRIBLE!
{{/if}}
(#act4e)
act4d_no
b: Hang on human, we might be making them uncomfortable.
h2: Ah, I didn't mean to come off as rude!
{{if _.INJURED}}
h2: It's just that, well, I jumped off a roof and almost killed myself.
{{/if}}
{{if !_.INJURED}}
h2: It's just that, well, I almost jumped off a roof.
{{/if}}
h2: Please don't take it as a personal rejection, I just need quiet time to process some emotions.
publish("al-shire", ["panic"]);
{{if _.TOP_FEAR=="harm"}}
s: HOLY COW I KNEW IT, THEY ARE A DANGEROUS PSYCHO!
{{/if}}
{{if _.TOP_FEAR=="alone"}}
s: WE'VE BEEN PERSONALLY REJECTED! WE'LL NEVER BE LOVED!
{{/if}}
{{if _.TOP_FEAR=="bad"}}
s: WE INTERRUPTED SOMEONE'S EMOTIONAL PROCESSING! NOW THEY'LL BE TRAUMATIZED FOREVER AND IT'S ALL OUR FAULT!
{{/if}}
(#act4e)
act4e
s: RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN RUN
Game.clearText();
publish("al-shire", ["run"]);
(...2001)
publish("act4-out-3");
(...1001)
h: Huh. I wonder what was going on in their head.
h: Anyway, you were saying?
b: Uh, I forget? Something about teams and work?
h: (shrug)
b: They say you should "make peace" with your emotions, as if your emotions are some kind of war criminals.
b: But I want us to make more than mere peace! I want us to be allies!
b: I want to be a good guard-dog. Just like how hunger & thirst are alarms for your physical needs,
b: I want to be the alarm for your emotional needs – your needs for safety, belonging, goodness.
b: But... I suck at my job, so I need you to train me.
b: Teaching an old dog new tricks will take a while. Maybe years.
b: And sometimes I'll relapse, I'll slip into my old habits.
b: I'll bark at shadows. I'll scare you with words. I might even show you some intrusive images of... things.
b: I'm sorry! I'm a battered shelter dog! Battered dogs poop on your bed sometimes!
b: But if you're patient with me... and just stay and sit with me...
b: Maybe you can tame this wolf.
Game.clearText();
(...1000)
Game.OVERRIDE_CHOICE_SPEAKER = "h"
Good dog. Game.OVERRIDE_CHOICE_SPEAKER = "h"
Game.OVERRIDE_CHOICE_SPEAKER = "b"
Good human. Game.OVERRIDE_CHOICE_SPEAKER = "b"
act4f-pat-hong
Game.clearText();
Game.FORCE_CANT_SKIP = true;
music(null,{fade:0.5});
sfx("youbothwin");
publish("end-pat", ["pat-hong-1"])
(...501)
publish("end-pat", ["pat-hong-2"])
(...501)
publish("end-pat", ["pat-hong-1"])
(...501)
publish("end-pat", ["pat-hong-2"])
(...501)
publish("end-pat", ["pat-hong-1"])
(...501)
publish("end-pat", ["pat-hong-2"])
(...6501)
publish("end-pat", ["pat-hong-3"])
(...1001)
(#act4f)
act4f-pat-bb
Game.clearText();
Game.FORCE_CANT_SKIP = true;
music(null,{fade:0.5});
sfx("youbothwin");
publish("end-pat", ["pat-bb-1"])
(...501)
publish("end-pat", ["pat-bb-2"])
(...501)
publish("end-pat", ["pat-bb-1"])
(...501)
publish("end-pat", ["pat-bb-2"])
(...501)
publish("end-pat", ["pat-bb-1"])
(...501)
publish("end-pat", ["pat-bb-2"])
(...6501)
publish("end-pat", ["pat-bb-3"])
(...1001)
(#act4f)
act4f
Game.FORCE_CANT_SKIP = false;
publish("end-pat", ["freak-out"])
{{if _.fifteencigs}}
b: AAAAA YOU'RE STILL EATING ALONE FIFTEEN CIGARETTES AAAAA
{{/if}}
{{if _.parasite}}
b: AAAAA YOU'RE STILL NOT PRODUCTIVE WHILE EATING WE'RE PARASITES AAAAA
{{/if}}
{{if _.whitebread}}
b: AAAAA YOU'RE EATING MORE WHITE BREAD AAAAA
{{/if}}
sfx("yaps", {volume:0.6});
Game.FORCE_CANT_SKIP = true;
b: YAP YAP YAP YAP YAP
(#credits)