anxiety/scenes/act2_test.md

3.3 KiB

act2

SceneSetup.act2();

a: hack

(#act2-preamble-end)

act2-preamble-end

Game.clearText();
publish("act2-out-1");
music(null, {fade:1});

(...3000)

music('battle', {volume:0.5});
publish("hp_show");

n: ROUND TWO: FIGHT!

bb({
	body: "cry_6",
	mouth: "right",
	eyes: "cry_r_3"
});
hong({
	body:"defeated"
});

b: I just... all I want is for you to be patient with me.

bb({
	eyes: "cry_r_4"
});
hong({
	body:"listen"
});

r: Hey.

Game.clearText();
publish("act2-in-2");
publish("hp_hide");
music('party1', {volume:0.4, fade:2});

(...1300)

r: Looks like you're caught in a fight with yourself, kid.

publish("act2", ["party_hunter",12]);
publish("act2", ["party_hong",24]);

r: Bottoms up, motherfucker.

hong({
	body:"hold",
	eyes:"blank"
});
bb({
	body:"normal",
	mouth:"small",
	eyes:"wat"
});
Game.clearText();
publish("act2-out-3");
publish("hp_show");

(...3500)

b: I'm so sorry, human.

b: I'm going to have to use my SPECIAL ATTACK

music('battle', {volume:0.5});
bb({body:"special_a"});

Game.OVERRIDE_CHOICE_SPEAKER = "fear_harm"

_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true

Game.OVERRIDE_CHOICE_SPEAKER = "fear_alone"

_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true

Game.OVERRIDE_CHOICE_SPEAKER = "fear_bad"

_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true

act2h_attack

bb({body:"special_b_1"});

h: What's this crap?

h: You're gonna yap more stupid words at me again to try t--

bb({body:"special_c"});
sfx("hadouken");

(...901)

(#act2i)

act2i

publish("show_special_attack");
Game.FORCE_CANT_SKIP = true;
music(null);
stopAllSounds();

(...5000)

hong({
	body:"final",
	mouth:"final"
});
bb({
	body:"normal",
	mouth:"normal",
	eyes:"sad_2"
});
attack("100p", _.SPECIAL_ATTACK);
Game.FORCE_CANT_SKIP = false;
setTimeout(function(){
	publish("remove_special_attack");
},30);

(...2500)

h: WHAT THE HELL WAS THAT

b: PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THE--

_.a2_ending = "fight";

(#act2k)

act2k

Game.clearText();
publish("act2-in-4");
publish("hp_hide");
music('party1', {volume:0.6, fade:1.5});

(...2200)

r: You alright, kid?

publish("act2", ["party_hunter",19]);
publish("act2", ["party_hong",36]);

r: I like that. Come to my party next weekend, cutie.

(#act2k_end)

act2k_end

Game.clearText();
publish("act2-out-5");
music("hum", {fade:2, volume:0.6});

(...2500)

sfx("whoosh");
publish("act2", ["act2_end",2]);

(...800)

b: Human! Are you okay?!

b: Gosh, that was close. We really could've--

Game.clearText();
publish("act2-outro", ["end3"]);
music(null);
sfx("squeak");

(...1500)

publish("act2-outro", ["end4"]);
sfx("hit");

(...1000)

h: I'm going to the party next weekend.

h: The next time we fight, I'm not just going to defeat you...

h: I'm going to fucking kill you.

Game.clearText();
publish("act2-outro", ["end5"]);
sfx("grass_step1");

(...901)

sfx("grass_step2", {volume:0.8});
publish("act2-outro", ["end6"]);

(...901)

sfx("grass_step1", {volume:0.5});

(...901)

sfx("grass_step2", {volume:0.25});

(...3000)

_.INTERMISSION_STAGE = 2;

(#intermission)