anxiety/scenes/act2.md

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Raw Blame History

act2

SceneSetup.act2();

a: hack

(#act2-preamble-end)

{{if .badnews && !.factcheck}}
(#act2-preamble-news1)
{{/if}}

{{if _.badnews && _.factcheck}}
(#act2-preamble-news2)
{{/if}}

{{if _.catmilk}}
(#act2-preamble-cat)
{{/if}}

(#act2-preamble-tinder)

act2-preamble-news1

a: But did you see that "news story" about that horrible thing happening somewhere?

h2: h-hi...

s: God I hate the news. It's all sensationalism and clickbait.

h2: n... nice party...

a: True, but they're just following incentives. The real problem is people who click the clickbait.

a: Who would retweet a terrible news story, and make all their friends feel bad?

s: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-news2

a: But did you see that "news story" going viral?

h2: h-hi...

s: Yeah, totally fake. Who would fall for that and retweet it?

h2: n... nice party...

a: Seriously dude. Like, hello, open up Google and factcheck first?

s: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-cat

a: Like I was saying man, the Meme Industrial Complex exploits cats.

h2: h-hi...

s: Do elaborate on this thesis.

h2: n... nice party...

a: Well, I saw someone retweet a GIF of a cat drinking milk yesterday.

a: They can't digest that shit! Who would retweet animal abuse like that?

s: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-tinder

a: So yeah they never replied back!

h2: h-hi...

s: Even though you both matched each other on Tinder?

h2: n... nice party...

{{if _.serialkiller}}
(#act2-preamble-serialkiller)
{{/if}}

{{if _.hookuphole}}
(#act2-preamble-hookuphole)
{{/if}}

{{if _.pokemon}}
(#act2-preamble-pokemon)
{{/if}}

act2-preamble-serialkiller

a: Yeah I dunno! What, did they think I was a serial killer or something? So paranoid.

s: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-hookuphole

a: Yeah I dunno! Maybe they think hookups can't fill the hole in their heart?

a: Stop being such a prude! Open your mind, then your legs!

s: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-pokemon

a: Yeah I dunno! They weren't that hot, but they would have been a nice catch!

a: Gotta catch 'em all!

a: But, nope, they just had to tease my genitals like that.

s: Ugh, I know right?

(#act2-preamble-end)

act2-preamble-end

Game.clearText();
publish("act2-out-1");
music(null, {fade:1});

(...3000)

music('battle', {volume:0.5});
publish("hp_show");

n: ROUND TWO: FIGHT!

Oh no they all hate us!

Were you ogling the redhead?

Hey, let's talk about the meaning of life.

act2a_social

b: We're bringing down the mood of this party by being such a sad lump!

b: We're killing the good vibes! We're committing first-degree vibe-murder!

b: Human, we have to leave now before--

_.a2_first_danger = 'social';
_.a2_attack_1 = "alone";

(#act2b)

act2a_perv

b: They're more attractive than us, which means if we even look at them, then--

b: WE'RE CREEPS

b: We're creepy, evil, bad bad bad terrible terrible perv--

_.a2_first_danger = 'perv';
_.a2_attack_1 = "bad";

(#act2b)

act2a_meaning

b: I mean, what can we possibly do that matters in the grand scheme of things?

b: Even in the Hollywood-ending scenario, where we save humanity and the world... so what?

b: Everything dies anyway.

b: Humanity dies, the sun dies, the whole universe dies, what the heck are we supposed to--

_.a2_first_danger = 'meaning';
_.a2_attack_1 = "bad";

(#act2b)

act2b

b: ...

b: Um... can you hear me, human?

b: ...

b: GASP

b: I MUST WARN YOU ABOUT...

The same fear, LOUDER!

{{if _.a2_first_danger=="social"}}
A different social danger!
{{/if}}

{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
A different moral danger!
{{/if}}

You're ignoring danger! That's dangerous!

act2b_louder

_.a2_first_choice = "louder"

{{if _.a2_first_danger=="social"}}
(#act2b_louder_social)
{{/if}}

{{if _.a2_first_danger=="perv"}}
(#act2b_louder_perv)
{{/if}}

{{if _.a2_first_danger=="meaning"}}
(#act2b_louder_meaning)
{{/if}}

act2b_louder_social

b: EMOTIONS ARE CONTAGIOUS! SO IF YOU DON'T LEAVE YOU'LL INFECT EVERYONE WITH YOUR MENTAL ILLNESS!

b: You'll create a deadly outbreak of SAD LUMP SYNDROME

b: We need to get out of here and quarantine ourselves forever in a small room with Netflix and food delivery!

_.a2_second_danger = 'netflix';
_.a2_attack_2 = "alone";

(#act2c)

act2b_louder_perv

b: DON'T BE A CREEP. IT'S AGAINST THE LAW!

b: Creep Law, Section 74.5: (1) Any Person who checks out (a) that sweet booty (b) those thick thighs (2) shall be hereby referred to as

b: "A BIG DISGUSTING TRASH PERVERT"

_.a2_second_danger = 'law';
_.a2_attack_2 = "bad";

(#act2c)

act2b_louder_meaning

b: ACTUALLY YOU KNOW WHAT'S WORSE THAN HAVING NO IMPACT ON HUMANITY?

b: HAVING ALL THE IMPACT ON HUMANITY.

b: Alfred Nobel wanted world peace, and for cultures to understand each other. So he decided to make travel easier.

b: So he needed a way to cheaply create train tunnels. So he invented a new material called "dynamite"...

b: which was used in World War I to KILL MILLIONS OF PEOPLE

b: IT'S THE BUTTERFLY EFFECT, HUMAN! HOW MANY PEOPLE ARE YOU ACCIDENTALLY KILLING RIGHT NOW

_.a2_second_danger = 'butterfly';
_.a2_attack_2 = "bad";

(#act2c)

act2b_different_social

_.a2_first_choice = "different"

b: Actually, you know what's worse than no-one liking you? Everyone liking you.

b: That is, becoming one of these shallow party animals.

b: A shallow life with shallow friends who only know the shallow you!

b: Human, we need to run away from these dopamine-zombies before they turn us into one of them!

_.a2_second_danger = 'zombies';
_.a2_attack_2 = "alone";

(#act2c)

act2b_different_moral

_.a2_first_choice = "different"

b: People are dying in famines and genocides right now and we're just partying!

b: A wise person once said, "the only thing necessary for the triumph of evil is for good folks to do nothing."

b: WE'RE DOING NOTHING.

b: BY PARTYING, WE'RE HELPING HITLER.

_.a2_second_danger = 'hitler';
_.a2_attack_2 = "bad";

(#act2c)

act2b_ignore

_.a2_first_choice = "ignore"

b: You think you're safe just because you took the batteries out of the carbon monoxide detector?

b: You won't even smell the poison! You'll just get sleepy and then you'll--

b: DIEEEEEEEEEEEEEEEEEE

_.a2_second_danger = 'ignore';
_.a2_attack_2 = "harm";

(#act2c)

act2c

``hong({body:"ignore_sweat"});`

b: ...

b: Oh thank goodness human, I think you can hear me again!

b: I SHALL WARN YOU ABOUT...

{{if _.a2_first_choice=="louder"}}
The same fear, EVEN LOUDER!
{{/if}}

{{if _.a2_first_choice!="louder"}}
The same fear, LOUDER!
{{/if}}

{{if _.a2_first_danger=="social"}}
Another social danger!
{{/if}}

{{if _.a2_first_danger=="perv" || _.a2_first_danger=="meaning"}}
Another moral danger!
{{/if}}

Did you check that punch before drinking?

#act2c_louder

{{if _.a2_second_danger=="netflix"}}
(#act2c_louder_netflix)
{{/if}}

{{if _.a2_second_danger=="law"}}
(#act2c_louder_law)
{{/if}}

{{if _.a2_second_danger=="butterfly"}}
(#act2c_louder_butterfly)
{{/if}}

{{if _.a2_second_danger=="zombies"}}
(#act2c_louder_zombies)
{{/if}}

{{if _.a2_second_danger=="hitler"}}
(#act2c_louder_hitler)
{{/if}}

{{if _.a2_second_danger=="ignore"}}
(#act2c_louder_ignore)
{{/if}}

act2c_louder_netflix

b: Actually, Netflix & food delivery isn't quarantined enough! We'd still infect the delivery person!

b: We need to move to the Canadian Yukon territories, and have our food delivered by drone!

b: And then they'd have to sterilize the drone to rid it of our SAD LUMP GERMS

_.a2_first_attack = "alone";
_.a2_attack_3 = "alone";

(#act2d)

act2c_louder_law

b: The BIG DISGUSTING TRASH PERVERT shall be sentenced to 72 hours in one of those medieval public-humiliation devices

b: unless they're secretly into that sort of thing

b: in which case that further proves them being a BIG DISGUSTING TRASH PERVERT

_.a2_first_attack = "bad";
_.a2_attack_3 = "bad";

(#act2d)

act2c_louder_butterfly

b: BUTTERFLY EFFECT! You're using a non-biodegradable plastic cup?

b: BAM, A LANDFILL LEAKS POISON AND KILLS A KID

b: Remember when you said that mean thing to that stranger online?

b: BAM, THEY'RE PROBABLY SUICIDED BY NOW

_.a2_first_attack = "bad";
_.a2_attack_3 = "bad";

(#act2d)

act2c_louder_zombies

b: These popularity-zombies will stumble towards you mumbling,

b: LIIIIIKES. LIIIIIIIIIIKES.

b: And they'll bite you and turn you into a brainless bro and/or thoughtless thot!

_.a2_first_attack = "bad";
_.a2_attack_3 = "bad";

(#act2d)

act2c_louder_hitler

b: THE NAZIS ARE GOOSE-STEPPING BACK ON THE STREETS RIGHT NOW

b: And they're saying:

b: Good thing those 'good folks' slacked off with stuff like 'relaxing' and 'self-care'!

b: Now our plans can go fourth, reich on schedule!

_.a2_first_attack = "bad";
_.a2_attack_3 = "bad";

(#act2d)

act2c_louder_ignore

b: Come to think about it, do we know if this building has a monoxide detector?!

b: What if we're all being poisoned RIGHT NOW?

b: WE WOULDN'T EVEN KNOW. ONE MOMENT WE'RE HERE, NEXT MOMENT WE STOP EXISTING FOREVER AND EVER AND EV--

_.a2_first_attack = "harm";
_.a2_attack_3 = "harm";

(#act2d)

act2c_different_social

b: What if we're just fundamentally incapable of ever being loved, or loving another?

b: What if something irreversibly broke inside of us a long time ago? Or never existed in us in the first place?

b: Ahhh we're broken! We're so broken so broken so brok--

_.a2_first_attack = "alone";
_.a2_attack_3 = "alone";

(#act2d)

act2c_different_moral

b: What if we're just fundamentally rotten?

b: Others have an inner drive to do goodness, but we only do "good" out of guilt or shame, if at all.

b: What if it's in our nature to hurt others? What if we can't be anything other than a burden to those close to us?

b: Ahhh we're broken! We're so broken so broken so brok--

_.a2_first_attack = "bad";
_.a2_attack_3 = "bad";

(#act2d)

act2c_punch

b: I'm not being irrational. People do drug punch bowls. That is an actual thing that actually happens.

b: Human, is your head hurting? Do your limbs feel limp? I think we're dying. We need to call an ambulance RIGHT NOW.

b: HUMAN, WE'RE DYING. WE'RE DYING WE'RE DYING WE'RE DYI--

_.a2_first_attack = "harm";
_.a2_attack_3 = "harm";

(#act2d)

act2d

hong({body:"attacked"});
attack("20p", _.a2_attack_1);

(...401)

hong({body:"attacked"});
attack("20p", _.a2_attack_2);

(...401)

hong({body:"attacked"});
attack("20p", _.a2_attack_3);

(...1001)

h: FUCK!

h: FUCKING FUCK-FUKKITY FUUUUUCK

bb({body:"happy"})

b: Yay, human! I'm so happy you can hear me again!

bb({body:"sad"})

b: Why did you try ignoring me?

hong({body:"yell"})

h: Holy hell, you stupid sack of shit.

h: You know that Native American story?

h: "There are two wolves inside you, one is hope, one is despair, which wolf wins? The one you feed."

h: I was trying to fucking starve you, you sadistic asshole!

h: Fuck it, I'll do positive affirmations instead.

h: I am loved. I am good. I am smart. I am beautiful. I am special.

bb({body:"neutral"})

Golly, that's so narcissistic!

You know affirmations were disproven?

omg don't credit random stories to indigenous folk

act2d_disproven

b: In fact, they actually backfire for people with low self-esteem!

b: It was a well-designed study randomized controlled trial, experimenter was blinded as to who was in which group.

b: Results: if you already had low self-esteem, being asked to repeat affirmations makes you feel worse than if you'd said nothing at all!

b: Wood et al, 2009, Psychol Sci. Look it up on Google Scholar, human,

b: THEN STOP SPREADING UNSCIENTIFIC FAKE NEWS

hong({body:"attacked"});
attack("10p", "bad");

(...2500)

(#act2e)

act2d_narcissist

b: You need to humbly see your own flaws in order to grow as a person!

b: You can't spray air freshener over a moldy room! Covering up your flaws with narcissism makes you worse in the long-run.

b: Thankfully, I, as your loyal guard-wolf, can alert you to your flaws. And right now, it's-

b: EVERYTHING. EVERYTHING IS WRONG

hong({body:"attacked"});
attack("10p", "bad");

(...2500)

(#act2e)

act2d_racist

b: Native Americans are actual people, not some "noble savages" you can namedrop to make your fortune-cookie advice more exotic.

b: You're reducing individual persons & complex cultures to a Hallmark card! That's "benevolent racism"!

b: STOP BEING RACIST YOU SQUINTY-EYED JERK

hong({body:"attacked"});
attack("10p", "bad");

(...2500)

(#act2e)

act2e

h: FUCKDAMMIT.

hong({body:"yell"})

h: You know what? You're irrational.

h: Everyone already knows emotions are irrational! Especially fear!

h: Why should I listen to a moron shitstain like you?!

b: ...

bb({body:"sad"})

...jeez human. That's really hurtful.

What about "your feelings are valid"?

We share a brain. We're equally rational.

act2e_hurtful

b: I'm part of you, you know. When you say that, you're hurting yourself.

b: Why are you hitting yourself, human? STOP HITTING YOURSELF.

music(null);
hong({body:"attacked"});
attack("10p", "harm");

(...2500)

(#act2f)

act2e_rational

b: Which means if I'm irrational, then you're irrational!

b: And if we're both so dumb and stupid, we'll never figure out how to be happy!

b: Ahhh we're so lost! So lost so lost so los--

music(null);
hong({body:"attacked"});
attack("10p", "bad");

(...2500)

(#act2f)

act2e_valid

b: Hang on... "they" say that feelings are valid, that you should always accept your emotions.

b: But "they" also say emotions are irrational, that emotions are not to be trusted.

b: Maybe "they" are just full of crud!

b: "They" are feeding us contradictions to maintain our dependency on the Self-Help Industrial Complex!

music(null);
hong({body:"attacked"});
attack("10p", "harm");

(...2500)

(#act2f)

act2f

hong({body:"cry"});

h: ...

h: I hate this. God it hurts so much I hate this.

h: I can't appease you. I can't ignore you. I can't fight you.

h: No matter what I do, I can't seem to get rid of yo--

bb({body:"yell"});

b: Well maybe you're NOT SUPPOSED TO GET RID ME.

b: How do you think I feel, human?!

bb({body:"cry"})

b: I'm trying my best to be your guard-dog, but you keep seeing me as some Big Bad Wolf!

b: So I try even harder to alert you to danger! More danger! Louder danger!

b: But no matter how hard I try to protect you, you still think I'm your enemy!

b: What am I doing wrong?!

b: I know I suck at my job. But I'm trying, human!

b: ...I'm trying.

b: You don't have to heed my warnings, or agree with me, or even like me.

b: I just... all I want is for you to be patient with me.

b: I just want for you to sit with me for a while, instead of turning away and--

publish("act2-party-action", ["twist1"]);

r: Hey.

Game.clearText();
publish("act2-in-2");
publish("hp_hide");
music('party1', {volume:0.4, fade:2});

(...2000)

r: Looks like you're caught in a fight with yourself, kid.

publish("act2-party-action", ["twist2"]);

h2: Was it that obvious?

r: You were, uh, mumbling at your hoodie.

h2: oh god i'm such a mess.

r: Hey. You're not alone, friend. Anxiety's super common.

{{if _.act1_ending=="fight"}}
r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and smashed their phone!
{{/if}}

{{if _.act1_ending=="flight"}}
r: Heck, just yesterday, I heard someone curled up into an armadillo ball and cried in public!
{{/if}}

r: Listen: I know what it's like to have that animal in your head.

r: We all do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.

h2: but my anxiety...

r: Don't worry, kid. I used to be like you. But then I found a little trick to get that negative voice to shut up forever...

Game.clearText();
music(null, {fade:1});

(...2000)

publish("act2-party-action", ["twist3"]);
sfx("rustle");

(...2500)

publish("act2-party-action", ["twist4"]);

(...1000)

r: My own specialty blend. It's a mix of... well, everything.

r: Bottoms up, motherfucker.

hong({body:"hold_alcohol"});
bb({body:"shock"});
Game.clearText();
publish("act2-out-3");
publish("hp_show");

(...3500)

Oh my God. Game.OVERRIDE_CHOICE_LINE=true

This is a bad coping mechanism. Game.OVERRIDE_CHOICE_LINE=true

Don't take drinks from strangers. Game.OVERRIDE_CHOICE_LINE=true

act2g_1

b: O--

(#act2g)

act2g_2

b: T--

(#act2g)

act2g_3

b: D--

(#act2g)

act2g

hong({body:"drinking"});
bb({body:"attacked"});
attackBB("40p", "harm");

(...2000)

hong({body:"drunk"});
bb({body:"pained"});

h: Mmm, what an exquisite palette!

h: A full-bodied flavor of "shut your mind up", with a subtle aftertaste of "never feel anything ever again"!

b: This is bad, human. This is really, really bad.

This is actually how addiction starts. Game.OVERRIDE_CHOICE_LINE=true

I knew the host was deeply messed up! Game.OVERRIDE_CHOICE_LINE=true

Also, they could have drugged that! Game.OVERRIDE_CHOICE_LINE=true

act2h_opt1

b: This is actu--

(#act2h)

act2h_opt2

b: Also, they co--

(#act2h)

act2h_opt3

b: I knew th--

(#act2h)

act2h

hong({body:"drinking"});
bb({body:"attacked"});
attackBB("40p", "harm");

(...2000)

hong({body:"drunk"});
bb({body:"pained"});

h: Delicious, and cheaper than therapy!

b: HUMAN PLEASE STOP

h: Hehehe!

h: And what are you gonna do about it, asshole?

b: I'm so sorry, human.

b: I'm going to have to use my SPECIAL ATTACK

music('battle', {volume:0.5});

🗡 _.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true

💔 _.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true

👿 _.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true

act2h_attack

bb({body:"special_1"})

h: What's this crap?

h: You're gonna yap more stupid words at me again to try t--

bb({body:"special_2"});
sfx("hadouken");

(...901)

(#act2i)

act2i

publish("show_special_attack");
Game.FORCE_CANT_SKIP = true;
music(null);
stopAllSounds();

(...5000)

publish("remove_special_attack");
hong({body:"defeated"});
bb({body:"sad"});
attack("100p", _.SPECIAL_ATTACK);
Game.FORCE_CANT_SKIP = false;

(...2500)

h: WHAT THE HELL WAS THAT

b: I'm sorry. I needed to show you the consequences.

{{if _.SPECIAL_ATTACK=="harm"}}
h: I COULD SEE MY OWN CORPSE. I COULD FEEL THE SENSATION OF BEING ACTUALLY DEAD.
{{/if}}

{{if _.SPECIAL_ATTACK=="alone"}}
h: I COULD SEE EVERYONE'S LOOK OF DISGUST. I COULD HEAR ALL THE THINGS THEY SAID.
{{/if}}

{{if _.SPECIAL_ATTACK=="bad"}}
h: I COULD HEAR THE CRUNCHING OF RIBS. I COULD TASTE THE BLOOD IN THE AIR.
{{/if}}

b: I'm sorry, human.

n: FINISH THEM

{FIGHT: Punch the host.} Game.OVERRIDE_CHOICE_LINE=true

{FLIGHT: Let's get out of here.} Game.OVERRIDE_CHOICE_LINE=true

act2j_fight

b: That psychopath was taking advantage of you.

b: They were trying to corrupt you, make you as messed up as they are!

b: Punch that jerk! Knock their friggin' lights out!

bb({body:"yell"})

b: PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THE--

_.a2_ending = "fight";

(#act2k)

act2j_flight

b: I knew all these partygoers were deeply messed up. They all dull their pain with horrible things!

b: And they're tricking you into doing the same thing! They're corrupting you! We need to get out!

bb({body:"yell"})

b: GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OU--

_.a2_ending = "flight";

(#act2k)

act2k

Game.clearText();
publish("act2-in-4");
publish("hp_hide");
publish("act2-party-action", ["end"]);
music('party1', {volume:0.6, fade:1.5});

(...2000)

r: You alright, kid?

{{if _.a2_ending=="fight"}}
(#act2k_fight)
{{/if}}

{{if _.a2_ending=="flight"}}
(#act2k_flight)
{{/if}}

act2k_fight

Game.clearText();
publish("act2-party-action", ["end_slap1"]);
music(null);
sfx("hit");

(...1000)

sfx("record_scratch");
publish("act2-party-action", ["end_slap2"]);

r: Y-you...

publish("act2-party-action", ["end_slap3"]);
music('party1', {volume:0.6, fade:6});

r: are kinky.

r: I like that. Come to my party next weekend, cutie.

publish("act2-party-action", ["end_run"]);

h2: ok bye ciao adios

r: The animal might have won today, but come back, and I'll mix something even stronger for you!

h2: au revoir sayōnara auf wiedersehen zài jiàn

r: You and me, kid, we'll show that beast who's boss!

(#act2k_end)

act2k_flight

h2: ok sorry i have to run

r: Damn it. The animal won today, huh?

h2: no no, just, uh, gotta run a marathon. gotta go fast.

r: Come to my party next weekend, cutie. I'll mix something even stronger for you.

publish("act2-party-action", ["end_run"]);

h2: ok thanks gonna run run run run run

r: You and me, kid, we'll show that beast who's boss!

(#act2k_end)

act2k_end

Game.clearText();
publish("act2-out-5");
publish("act2-outro", ["end1"]);
music("hum", {fade:2, volume:0.6});

(...2500)

publish("act2-outro", ["end2"]);
sfx("whoosh");

(...1000)

b: Human! Are you okay?!

b: Gosh, that was close. We really could've--

Game.clearText();
publish("act2-outro", ["end3"]);
music(null);
sfx("squeak");

(...1500)

publish("act2-outro", ["end4"]);
sfx("hit");

(...1000)

h: I'm going to the party next weekend.

h: The next time we fight, I'm not just going to defeat you...

h: I'm going to fucking kill you.

Game.clearText();
publish("act2-outro", ["end5"]);
sfx("grass_step1");

(...901)

sfx("grass_step2", {volume:0.8});
publish("act2-outro", ["end6"]);

(...901)

sfx("grass_step1", {volume:0.5});

(...901)

sfx("grass_step2", {volume:0.25});

(...3000)

_.INTERMISSION_STAGE = 2;

(#intermission)