25 KiB
act1
SceneSetup.act1();
(...300)
n: AND THIS IS THE HUMAN'S ANXIETY
n: YOU ARE THE ANXIETY
hong({mouth:"0_neutral", eyes:"0_annoyed"})
h: Oh good, I was hoping to not eat in peace today.
hong({eyes:"0_neutral"})
n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM DANGER
bb({eyes:"look", mouth:"small_lock"})
n: IN FACT, THAT SANDWICH IS PUTTING THEM IN DANGER RIGHT NOW
n: QUICK, WARN THEM!
bb({eyes:"normal", mouth:"normal"})
Game.OVERRIDE_TEXT_SPEED = 1.25;
n4: (LET YOUR WOLF COME OUT TO PLAY. PICK WHAT YOUR ANXIETY WOULD BE MOST LIKELY TO SAY TO YOU)
You're eating alone for lunch! Again!
You're not productive while eating!
That white bread's bad for you!
act1a_alone
bb({mouth:"small", eyes:"narrow"})
b: Don't you know loneliness is associated with premature death as much as smoking 15 cigarettes a day?-
Game.OVERRIDE_TEXT_SPEED = 2;
bb({mouth:"normal", eyes:"normal_right"})
b: (Holt-Lunstad et al, 2010, PLoS Medicine)
hong({eyes:"0_annoyed"})
h: Um, thanks for citing your sources but--
Game.OVERRIDE_TEXT_SPEED = 2;
bb({body:"fear", mouth:"normal", eyes:"fear"})
b: Which means if you don't hang out with someone right now you're gonna-
bb({body:"panic"})
b: DIEEEEEEEEEEEEEEEEEEE
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("20p", "alone");
publish("hp_show");
(...2500)
_.fifteencigs = true
n: YOU USED FEAR OF BEING UNLOVED
(#act1b)
act1a_productive
b: Whip out your laptop and do some work right now!
hong({eyes:"0_annoyed"})
h: Um, I'd rather not get crumbs in my keyboa--
bb({mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: If you're not productive you'll become a penniless parasite and your parents will say
bb({mouth:"small", eyes:"narrow"})
b: “you have brought dishonor to our family, now we have to all commit seppuku”
bb({body:"fear", mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: and then you'll-
bb({body:"panic"})
b: DIEEEEEEEEEEEEEEEEEEE
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("20p", "bad");
publish("hp_show");
(...2500)
_.seppuku = true
n: YOU USED FEAR OF BEING A BAD PERSON
(#act1b)
act1a_bread
hong({eyes:"0_annoyed"})
h: Have those studies been replicat--
bb({body:"fear", mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Processed wheat will spike your blood sugar so they'll have to amputate all your limbs and then you'll-
bb({body:"panic"})
b: DIEEEEEEEEEEEEEEEEEEE
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("20p", "harm");
publish("hp_show");
(...2500)
_.whitebread = true
n: YOU USED FEAR OF BEING HARMED
(#act1b)
act1b
n: IT'S SUPER EFFECTIVE
bb({mouth:"smile", eyes:"smile"});
b: I am best protector!
n: BUT YOU'RE NOT DONE SAVING YOUR HUMAN YET
n: GET YOUR HUMAN'S ENERGY BAR TO ZERO
n: TO PROTECT YOUR HUMAN'S PHYSICAL + SOCIAL + MORAL NEEDS, YOU CAN USE:
n: FEAR OF BEING HARMED #harm#
n: FEAR OF BEING UNLOVED #alone#
n: AND FEAR OF BEING A BAD PERSON #bad#
Game.OVERRIDE_TEXT_SPEED = 1.25;
n4: (PRO-TIP: PLAY THE CHOICES THAT PERSONALLY HIT YOUR DEEPEST, DARKEST FEARS~)
h: ...
hong({body:"putaway"});
sfx("rustle");
(...1000)
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: you know what maybe it's time to check my phone.
sfx("rustle2");
hong({body:"phone1", mouth:"neutral", eyes:"neutral"})
n: PROTECT YOUR HUMAN
n: FROM THE WORLD. FROM OTHER PEOPLE. FROM THEMSELF.
n: GOOD LUCK
(...500)
Game.clearText()
(...500)
(#act1c)
act1c
music('battle', {volume:0.5})
n: ROUND ONE: FIGHT!
bb({body:"normal", mouth:"normal", eyes:"normal"});
h: Huh. Facebook feed says there's a party happening this weekend.
bb({eyes:"uncertain"});
b: Doesn't that weirdo throw a party every weekend?
bb({eyes:"uncertain_right"});
b: Must be some underlying neurosis there.
hong({eyes:"surprise"});
h: Also, I got an invite?
bb({eyes:"narrow", mouth:"normal"});
b: Well then!
Say yes, or you'll die from loneliness
Say no, it's probably full of lethal drugs
Ignore it, you just make parties sad
act1c_loner
{{if _.fifteencigs}}
b: Fifteen cigarettes a day, human. Fifteen.
{{/if}}
{{if !_.fifteencigs}}
Game.OVERRIDE_TEXT_SPEED = 1.5;
{{/if}}
{{if !_.fifteencigs}}
b: Then no one will show up at your funeral, they'll dump your ashes into the ocean, and you become WHALE POOP.
{{/if}}
{{if !_.fifteencigs}} _.whalepoop = true
{{/if}}
(...500)
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
(...2500)
bb({eyes:"normal"});
{{if !_.fifteencigs}}
b: So yeah you should go to that party.
{{/if}}
{{if _.seppuku}}
b: Just bring your laptop so you can do some work.
{{/if}}
{{if _.whitebread}}
b: Just as long as they don't serve WHITE BREAD
{{/if}}
hong({mouth:"anger", eyes:"anger"});
h: GOD. If it'll make you shut up, fine.
h: I'll say yes.
{{if _.whalepoop}}
b: Whale poop, human. Whale poop.
{{/if}}
_.partyinvite="yes"
(#act1d)
act1c_drugs
bb({mouth:"small", eyes:"fear"});
{{if _.whitebread}}
b: or even worse... WHITE BREAD
{{/if}}
{{if _.whitebread}}
Game.OVERRIDE_TEXT_SPEED = 1.5;
{{/if}}
{{if _.whitebread}}
b: You'll overdose on so much meth and white bread they won't be able to fit your fat corpse into the cremation furnace.
{{/if}}
{{if !_.whitebread}}
b: You'll overdose on so many drugs the undertaker will wonder how your body was already embalmed.
{{/if}}
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
(...2500)
{{if _.seppuku}}
b: Besides, can't party, you need to do work so your parents don't commit seppuku.
{{/if}}
hong({mouth:"anger", eyes:"anger"});
h: GOD. If it'll make you shut up, fine.
h: I'll say no.
_.partyinvite="no"
(#act1d)
act1c_sad
bb({eyes:"uncertain_right", mouth:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
{{if _.fifteencigs}}
b: All you ever do is cry in a corner and worry about how loneliness is as deadly as 15 cigarettes a day.
{{/if}}
{{if _.seppuku}}
b: All you ever do at parties is worry about how you should be doing work instead.
{{/if}}
{{if _.whitebread}}
b: All you ever do is just panic about the unhealthy food options and think about how every tiny bit is going to kill you.
{{/if}}
bb({mouth:"normal", eyes:"normal"});
hong({mouth:"neutral", eyes:"lookaway"});
h: gee i wonder why
hong({eyes:"neutral"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: So if you go you'll make them feel bad, but if you reject their invite you'll also make them feel bad!
bb({body:"fear", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: ALL YOU DO IS MAKE PEOPLE FEEL BAD, SO YOU SHOULD FEEL BAD
hong({mouth:"shock", eyes:"shock"});
attack("10p", "bad");
(...2500)
hong({mouth:"anger", eyes:"anger"});
h: Ugh. If it'll make you shut up, fine.
h: I'll ignore the invite.
_.partyinvite="ignore"
(#act1d)
act1d
bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"neutral", eyes:"annoyed"});
h: Anyway. Facebook's too much. I need something calmer, less anxiety-producing.
hong({eyes:"neutral"});
h: What's new on Twitter?
bb({eyes:"look"});
Oh no, look at that horrible news story!
Oh no, is that a subtweet of you?
hey, a GIF of a cat drinking milk
act1d_news
bb({eyes:"pained1"});
music(null, {fade:2});
b: God, it feels like the world's burning, isn't it?
bb({eyes:"pained2"});
hong({mouth:"sad", eyes:"sad"});
b: It feels like it's all ending, like everything's dying and we're doomed and there's nothing anyone can do about it.
Game.OVERRIDE_TEXT_SPEED = 0.5;
bb({mouth:"shut"});
b: ...
bb({mouth:"smile", eyes:"smile"});
b: Let's retweet that story!
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
(...2500)
_.badnews=true
music('battle', {volume:0.5});
hong({mouth:"anger", eyes:"anger"});
bb({body:"normal", mouth:"normal", eyes:"uncertain"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Okay I'll retweet it just please be quiet!
hong({mouth:"neutral", eyes:"annoyed"});
h: Screw it, let's look at Snapchat.
(#act1e)
act1d_subtweet
hong({eyes:"annoyed"});
h: ...probably not?
bb({eyes:"narrow", mouth:"small"});
b: but what if they're all talking behind your back
h: They're n--
bb({body:"fear", eyes:"fear", mouth:"normal"});
b: IN FRONT OF YOUR BACK
hong({eyes:"sad", mouth:"sad"});
h: I d--
bb({eyes:"narrow", mouth:"small"});
b: but what if
h: S--
bb({eyes:"narrow_eyebrow"});
b: what if
Game.OVERRIDE_TEXT_SPEED = 0.5;
hong({mouth:"shut"});
h: ...
(...1000)
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
(...2500)
_.subtweet=true
hong({mouth:"anger", eyes:"annoyed"});
bb({body:"normal", mouth:"normal", eyes:"uncertain"});
h: o-KAY, gonna try Snapchat.
(#act1e)
act1d_milk
hong({mouth:"smile", eyes:"neutral"});
h: Heh ya that's cute, just retweeted it, I thi--
hong({mouth:"shock", eyes:"shock"});
bb({body:"scream_anger"});
Game.OVERRIDE_TEXT_SPEED = 1.8;
b: CATS CAN'T DIGEST MILK AND YOU'RE A TERRIBLE PERSON FOR ENJOYING ANIMAL ABUSE
bb({body:"normal", mouth:"normal", eyes:"narrow"});
attack("10p", "bad");
(...2500)
_.catmilk=true
hong({mouth:"anger", eyes:"annoyed"});
bb({body:"normal", mouth:"normal", eyes:"uncertain"});
h: o-KAY, gonna try Snapchat.
(#act1e)
act1e
hong({mouth:"neutral", eyes:"neutral"});
h: Huh, photos from yesterday night. So that's what those weekly parties are like.
{{if _.partyinvite=="yes"}} (#act1e_said_yes) {{/if}}
{{if _.partyinvite=="no"}} (#act1e_said_no) {{/if}}
{{if _.partyinvite=="ignore"}} (#act1e_said_ignore) {{/if}}
act1e_said_yes
hong({mouth:"sad", eyes:"annoyed"});
h: Oof, looks way too crowded for my anxiety.
h: Maybe I shouldn't have said yes to the invite?
hong({mouth:"neutral", eyes:"neutral"});
bb({mouth:"normal", eyes:"normal"});
Change your answer? You unreliable jerk!
Change your answer! It's too crowded!
{{if _.subtweet}}
yeah they were totally subtweeting you
{{/if}}
{{if _.badnews}}
wait you retweeted that story without fact-checking
{{/if}}
{{if (!.subtweet && !.badnews)}}
You know, you've got really bad posture?
{{/if}}
act1e_yes_dontchange
bb({eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: They were counting on you to come and now you're betraying their trust? Do you wanna die alone?!
{{if _.fifteencigs}}
b: FIFTEEN. CIGARETTES.
{{/if}}
{{if _.whalepoop}}
b: WHALE. POOP.
{{/if}}
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
(...2500)
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Shut up shut up I'll keep it as yes!
(#act1f)
act1e_yes_changetono
bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Don't you know about human stampedes?
bb({body:"fear", mouth:"small", eyes:"narrow"});
hong({eyes:"sad", mouth:"sad"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: In 2003 a Rhode Island nightclub had a fire and the panic made people jam the exits so 100 people burned to death-
bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({mouth:"shock"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: DO YOU WANT THAT TO HAPPEN TO YOU-
bb({body:"scream"});
Game.OVERRIDE_TEXT_SPEED = 2.5;
b: SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY N-
bb({body:"normal", eyes:"fear", mouth:"normal"});
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
(...2500)
hong({eyes:"anger", mouth:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Shut up shut up I'll change my answer to no! God!
(#act1f)
act1e_said_no
hong({mouth:"sad", eyes:"sad"});
h: Hm... that looks really fun.
h: Maybe I shouldn't have said no to the invite?
bb({mouth:"normal", eyes:"normal"});
Change your answer? You unreliable jerk!
Change your answer! Don't die alone!
{{if _.subtweet}}
yeah they were totally subtweeting you
{{/if}}
{{if _.badnews}}
wait you retweeted that story without fact-checking
{{/if}}
{{if (!.subtweet && !.badnews)}}
You know, you've got really bad posture?
{{/if}}
act1e_no_dontchange
bb({eyes:"anger"})
b: Everybody was counting on you! ...to leave them alone and let them have a nice party without you, you horrible disgusting {{if _.whitebread}}white-bread-munching{{/if}} cree--
hong({mouth:"shock", eyes:"shock"});
attack("10p", "bad");
(...2500)
bb({body:"normal", eyes:"uncertain", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Shut up shut up I'll keep it as no!
(#act1f)
act1e_no_changetoyes
bb({body:"fear", eyes:"fear", mouth:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Chronic loneliness increases your cortisol as well as risk for cardiovascular disease and stroke!
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
(...2500)
{{if _.fifteencigs}}
b: FIFTEEN. CIGARETTES.
{{/if}}
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Shut up shut up I'll change my answer to yes! God!
(#act1f)
act1e_ignore_subtweet
bb({eyes:"fear", mouth:"small"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: All your problematic tweets have come back to roost!
bb({body:"fear", eyes:"fear", mouth:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.7;
b: Say one thing wrong and all your so-called friends will drag you through the street for internet points!
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
(...2500)
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Why are you like this?!
(#act1f)
act1e_ignore_factcheck
bb({eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: You're spreading disinformation!
bb({body:"scream_anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: People like you are the reason fascism will arise from the rubble of democracy!
bb({body:"normal", eyes:"anger"});
hong({mouth:"shock", eyes:"shock"});
attack("10p", "bad");
(...2500)
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Why are you like this?!
(#act1f)
act1e_ignore_posture
bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Do you want to have a pretzel for a spine?!
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Do you want your freak skeleton to end up in a cheap tourist trap museum?!
hong({mouth:"shock", eyes:"shock"});
attack("10p", "harm");
(...2500)
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
h: Why are you like this?!
(#act1f)
act1e_said_ignore
hong({mouth:"sad", eyes:"sad"});
h: Hm... that looks really fun.
h: Maybe I shouldn't have ignored the invite?
bb({mouth:"normal", eyes:"normal"});
Keep ignoring, you're still a party pooper
act1e_ignore_continue
hong({eyes:"annoyed"});
h: It's kinda rude to keep ignoring them though, no?
bb({eyes:"normal_right"});
b: Well other people always ignore you so
hong({mouth:"shock", eyes:"shock"});
attack("10p", "alone");
(...2500)
bb({eyes:"normal"});
b: so let's just call it even.
(#act1f)
act1e_ignore_changetoyes
hong({eyes:"surprise", mouth:"smile"});
h: You're... letting me have fun?
b: Well, I mean, loneliness can kill you.
hong({eyes:"neutral", mouth:"neutral"});
(#act1e_no_changetoyes)
act1e_ignore_changetono
bb({eyes:"narrow"});
b: It's too crowded. Crowds are dangerous.
(#act1e_yes_changetono)
act1f
hong({mouth:"neutral", eyes:"neutral"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
h: Whatever. New Tinder notification.
bb({eyes:"uncertain"})
b: What, that hookup app?
hong({eyes:"annoyed"})
h: It's not a hookup app, it's just a way to meet new peopl--
bb({eyes:"narrow"})
b: It's a hookup app.
hong({eyes:"surprise", mouth:"smile"})
h: Oh, I got a match! They look cute!
bb({eyes:"narrow_eyebrow"});
hong({eyes:"sad", mouth:"anger"})
h: Please don't ruin this for m--
bb({body:"panic"});
Game.OVERRIDE_TEXT_SPEED = 2.0;
b: DANGER DANGER DANGER DANGER DANGER DANGER
bb({body:"fear", eyes:"fear", mouth:"normal"})
You're being used by other people.
You're just using other people.
act1f_used_by_others
bb({body:"point_crotch", eyes:"normal", mouth:"normal"})
b: Random hookups may be able to fill the hole down there
b: but they can never fill the hole
bb({body:"point_heart", eyes:"pretty", mouth:"small"})
b: in here.
(...3000)
bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Point is you're gonna die alone
hong({mouth:"shock", eyes:"shock"});
attack("30p", "alone");
(...2500)
_.hookuphole=true
(#act1g)
act1f_using_others
bb({eyes:"narrow", mouth:"small"})
b: You think other people's genitals are Pokémon for you to collect?
bb({body:"sing", eyes:"pretty", mouth:"shut"});
music("pokemon");
Game.clearText();
Game.FORCE_TEXT_DURATION = 1000;
Game.FORCE_NO_VOICE = true;
b: ♫ (pokemon theme song)-
(...5600)
bb({mouth:"normal"});
Game.FORCE_TEXT_DURATION = 2400;
b: ♫ I wanna be, the slutti-est-
(...500)
bb({eyes:"narrow", mouth:"small"});
Game.FORCE_TEXT_DURATION = 2100;
b: ♫ Like no one ever was-
(...1500)
bb({eyes:"pretty"});
Game.FORCE_TEXT_DURATION = 2300;
b: ♫ Thighs n' ass, voluptuous breast-
(...500)
bb({eyes:"fear", mouth:"normal"});
Game.FORCE_TEXT_DURATION = 2000;
b: ♫ with sweaty dick and balls!-
(...1000)
bb({eyes:"smile", mouth:"smile"})
b: ♫ PERVY-MON, GOTTA CA-
Game.clearText();
music(false);
bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Point is you're a manipulative creep
hong({mouth:"shock", eyes:"shock"});
attack("30p", "bad");
(...2500)
_.pokemon=true
(#act1g)
act1f_killer
Game.OVERRIDE_TEXT_SPEED = 1.5;
{{if _.whitebread}}
b: They'll trap you in a well and force-feed you white bread to fatten you up so they can wear your skin like a suit!
{{/if}}
{{if _.seppuku}}
b: They'll bludgeon you with a pomodoro timer and slice your belly open and say "this is what slackers get, SEPUKKU'D"
{{/if}}
{{if !.whitebread && !.seppuku}}
b: They'll tear your flesh to gory confetti, turn your entrails into streamers, and mix your blood into a punch bowl!
{{/if}}
{{if !.whitebread && !.seppuku}}
b: How's THAT for a party invite?!
{{/if}}
hong({mouth:"shock", eyes:"shock"});
attack("30p", "harm");
(...2500)
_.serialkiller=true
(#act1g)
act1g
bb({body:"normal", mouth:"normal", eyes:"look"});
hong({body:"2_tired"});
Game.OVERRIDE_TEXT_SPEED = 0.5;
music(false);
h: ...
(...500)
h: i'm so sick of this game.
(...700)
Game.OVERRIDE_TEXT_SPEED = 1.5;
h:
{{if _.fifteencigs}}"loneliness will kill you"... {{/if}}
{{if _.seppuku}}"be productive or you'll be dishonored"... {{/if}}
{{if _.whitebread}}"don't eat that, it'll kill you"... {{/if}}
{{if _.subtweet}}"they're talking behind your back"... {{/if}}
{{if _.badnews}}"the world is burning"... {{/if}}
{{if _.hookuphole}}"you'll die alone"... {{/if}}
{{if _.serialkiller}}"they're a serial killer"... {{/if}}
{{if _.catmilk}}"cats can't digest milk"... {{/if}}
{{if _.pokemon}}a crappy parody song... {{/if}}
h: i just want to live my life.
h: i just want to be free from all this... pain.
bb({eyes:"look_sad"});
b: Hey... human...
Game.OVERRIDE_TEXT_SPEED = 0.5;
b: It'll be okay.
(...600)
bb({body:"point_heart", eyes:"look_sad_smile", mouth:"smile"});
b: As your loyal protector, I'll always keep an eye out for danger, and do my best to keep you safe.
bb({body:"normal", eyes:"look_sad", mouth:"smile"});
b: I promise.
(...600)
bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({body:"phone1", eyes:"neutral", mouth:"neutral"});
h: Last app. Instagram. What you got?
hong({eyes:"sad"});
h: It's... more party pictures.
hong({mouth:"sad"});
h: Everyone looks so happy. Free from worry. Free from anxiety.
hong({mouth:"anger"});
h: God, why can't I be like them? Why can't I just be normal?
bb({eyes:"normal_right"});
b: Speaking of parties, about this weekend's invite. Here's my FINAL decision:
bb({eyes:"normal"});
You should go. Game.OVERRIDE_CHOICE_LINE=true
You should not go. Game.OVERRIDE_CHOICE_LINE=true
act1g_go
_.act1g = "go"
(#act1h)
act1g_dont
_.act1g = "dont"
(#act1h)
act1h
b: You sh--
bb({eyes:"wat", mouth:"small"});
hong({body:"2_fuck"});
h: FUCK.
hong({body:"2_you"});
h: YOU.
(...500)
b: w
(...1500)
bb({eyes:"wat_2"});
b: wha?
hong({body:"phone1", eyes:"anger", mouth:"anger"});
h: I'm going to say YES to that party
{{if _.act1g=="go"}}
h: NOT because you want me to, but because I want to.
{{/if}}
{{if _.act1g=="dont"}}
h: Precisely BECAUSE you don't want me to.
{{/if}}
hong({body:"putaway"});
sfx("rustle");
h: You're NOT in control of me.
sfx("rustle2");
hong({body:"0_sammich", eyes:"0_annoyed", mouth:"0_neutral"});
h: Now excuse me while I eat this delicious sandwich in goddamn peace.
hong({body:"2_sammich_eat"});
(...600)
sfx("sandwich");
hong({body:"2_sammich_eaten", eyes:"0_lookaway", mouth:"0_chew1"})
(...600)
bb({body:"normal", eyes:"uncertain", mouth:"shut"});
Game.OVERRIDE_TEXT_SPEED = 0.5;
b: ...
bb({eyes:"normal_right"});
Game.OVERRIDE_TEXT_SPEED = 1;
b: ...
bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 4;
b: ..................
(...500)
bb({mouth:"normal"});
AHHHHH WE'RE GONNA DIE Game.OVERRIDE_CHOICE_LINE = true;
AHHHHH EVERYONE HATES US Game.OVERRIDE_CHOICE_LINE = true;
AHHHHH WE'RE HORRIBLE PEOPLE Game.OVERRIDE_CHOICE_LINE = true;
act1h_death
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;
b: AHHHHH WE'RE GONNA DIE AAAAAAHHHHHHH
hong({body:"3_defeated1"});
attack("100p", "harm");
(...2500)
(#act1i)
act1h_loneliness
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;
b: AHHHHH EVERYONE HATES US AAAAAAHHHHHHH
hong({body:"3_defeated1"});
attack("100p", "alone");
(...2500)
(#act1i)
act1h_worthless
bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;
b: AHHHHH WE'RE HORRIBLE PEOPLE AAAAAAHHHHHHH
hong({body:"3_defeated1"});
attack("100p", "bad");
(...2500)
(#act1i)
act1i
bb({mouth:"smile_lock", eyes:"smile", body:"normal"});
music('battle', {volume:0.5});
n: CONGRATULATIONS
(...500)
n: YOU HAVE SUCCESSFULLY PROTECTED YOUR HUMAN
n: LOOK HOW GRATEFUL THEY ARE
(...500)
n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS!
bb({mouth:"smile", eyes:"normal"});
n: PICK YOUR ENDING MOVE
bb({mouth:"normal", eyes:"narrow"});
n: FINISH THEM
{FIGHT: Punish your stressful phone!} Game.OVERRIDE_CHOICE_LINE=true
{FLIGHT: Curl up in a ball and cry!} Game.OVERRIDE_CHOICE_LINE=true
act1i_phone
bb({eyes:"anger", mouth:"normal"})
b: Your phone was giving you a panic attack!
bb({body:"fear", eyes:"fear"});
hong({body:"3_defeated2"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Punish it! Destroy your phone! Kill it!
Game.OVERRIDE_TEXT_SPEED = 2.5;
bb({body:"flail"});
hong({body:"3_defeated3"});
_.act1_ending = "fight";
b: KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL I--
(#act1j)
act1i_cry
bb({eyes:"fear"})
b: The whole world is filled with danger!
bb({body:"fear"});
hong({body:"3_defeated2"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
b: Do like the armadillo! Curl up into a ball for self-defense!
Game.OVERRIDE_TEXT_SPEED = 2.5;
bb({body:"flail"});
hong({body:"3_defeated3"});
_.act1_ending = "flight";
b: CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CR--
(#act1j)
act1j
SceneSetup.act1_outro()