anxiety/scenes/act1.md

29 KiB

act1

SceneSetup.act1();

(...300)

n: AND THIS IS THE HUMAN'S ANXIETY

n: YOU ARE THE ANXIETY

{{if window.localStorage.continueChapter=="replay"}}
(#act1_replay)
{{/if}}

{{if window.localStorage.continueChapter!="replay"}}
(#act1_normal)
{{/if}}

act1_replay

hong({mouth:"0_neutral", eyes:"0_neutral"})

h: Oh hey! We're back here again?

hong({eyes:"0_neutral"})

n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM DANGER

bb({eyes:"look", mouth:"small_lock"})

n: IN FACT, REPLAYING THIS GAME IS PUTTING THEM IN DANGER RIGHT NOW

n: QUICK, WARN THEM!

sfx("squeak");
bb({body:"squeeze_talk"});
hong({body:"0_squeeze"});

b: Human! Listen, we're in danger! The player...

...is gonna torture us again!

...won't find an alternate ending!

...will get ludonarrative dissonance!

act1_replay_torture

window.HACK_REPLAY = JSON.parse(localStorage.act4);
bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({body:"0_sammich"});

{{if window.HACK_REPLAY.act1_ending=="fight"}}
b: They'll make us curl up into a ball and cry!
{{/if}}

{{if window.HACK_REPLAY.act1_ending=="flight"}}
b: They'll make us kill your phone for giving you a panic attack!
{{/if}}

{{if window.HACK_REPLAY.a2_ending=="fight"}}
b: They'll make us NOT punch the party host!
{{/if}}

{{if window.HACK_REPLAY.a2_ending=="flight"}}
b: They'll make us punch the Sympathetic Anti-Villain party host!
{{/if}}

{{if window.HACK_REPLAY.a3_ending=="jump"}}
h: Well at least we might not jump off the roof this ti--
{{/if}}

{{if window.HACK_REPLAY.a3_ending=="walkaway"}}
b: THEY'LL MAKE US JUMP OFF THE ROOF.
{{/if}}

bb({body:"fear"});

b: ALL THESE NEW TERRIBLE THINGS WILL HAPPEN TO US, AND THEN WE'LL--

(#act1_replay_end)

#act1_replay_alternate

bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({body:"0_sammich"});

h: Sure, the story as a whole is the same, but each chapter has two possible endings, plus all the branching dialogue opti--

bb({body:"fear"});

b: The player will be disappointed, close this browser tab, delete our software, and then we'll--

(#act1_replay_end)

act1_replay_dissonance

bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({body:"0_sammich"});

h: A lewd-what now?

bb({eyes:"normal"});

b: The story arc was about how you can CHOOSE to build a healthy collaboration with your fear,

bb({eyes:"normal_right"});

b: But replaying the game will give the same story, implying your CHOICES don't matter,

bb({eyes:"narrow_eyebrow"});

b: Thus showing a contradiction between the game's message and mechanics,

bb({eyes:"fear"});

b: Thus unraveling the fabric of this narrative universe,

bb({body:"fear"});

b: And then we'll--

(#act1_replay_end)

act1_replay_end

bb({body:"panic"})

b: DIEEEEEEEEEEEEEEEEEEE

bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.clearText();

(...1001)

bb({body:"laugh"});
hong({body:"laugh"});
Game.clearText();
sfx("laugh");

(...5001)

bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({body:"0_sammich"});

h: Okay let's get back into character.

Game.clearText();

n4: (LET YOUR ANXIETY BLAH BLAH BLAH MOST SIMILAR TO WHAT YOUR FEAR BLAH BLAH YOU KNOW THE DRILL)

sfx("squeak");
hong({body:"0_squeeze"});
bb({body:"squeeze"});

(#act1_normal_choice)

act1_normal

hong({mouth:"0_neutral", eyes:"0_annoyed"})

h: Oh good, my wolf's back. Faaaaantastic.

hong({eyes:"0_neutral"})

n: YOUR JOB IS TO PROTECT YOUR HUMAN FROM DANGER

bb({eyes:"look", mouth:"small_lock"})

n: IN FACT, THAT SANDWICH IS PUTTING THEM IN DANGER RIGHT NOW

n: QUICK, WARN THEM!

sfx("squeak");
bb({body:"squeeze_talk"});
hong({body:"0_squeeze"});

b: Human! Listen, we're in danger! The danger is...

bb({body:"squeeze"})

n4: (LET YOUR ANXIETY COME OUT TO PLAY! PICK WHAT'S MOST SIMILAR TO WHAT YOUR FEAR TELLS YOU)

(#act1_normal_choice)

act1_normal_choice

We're eating alone for lunch! Again! bb({body:"squeeze_talk"})

We're not productive while eating! bb({body:"squeeze_talk"})

That white bread's bad for us! bb({body:"squeeze_talk"})

act1a_alone

bb({body:"normal", mouth:"small", eyes:"narrow"});
hong({body:"0_sammich"});

b: Don't you know loneliness is associated with premature death as much as smoking 15 cigarettes a day?-

Game.OVERRIDE_TEXT_SPEED = 2;

bb({mouth:"normal", eyes:"normal_right"})

b: (Holt-Lunstad 2010, PLoS Medicine)

hong({eyes:"0_annoyed"})

h: Um, thanks for citing your sources but--

Game.OVERRIDE_TEXT_SPEED = 2;

bb({body:"fear", mouth:"normal", eyes:"fear"})

b: Which means if we don't hang out with someone right now we're gonna-

bb({body:"panic"})

b: DIEEEEEEEEEEEEEEEEEEE

bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("18p", "alone");
publish("hp_show");

(...2500)

_.fifteencigs = true

n: YOU USED FEAR OF BEING UNLOVED

(#act1b)

act1a_productive

bb({body:"normal", mouth:"small", eyes:"normal"});
hong({body:"0_sammich"});

b: Whip out your laptop and do some work right now!

hong({eyes:"0_annoyed"})

h: Um, I'd rather not get crumbs in my keyboa--

bb({mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: If we're not contributing to the body of society then we're a society-parasite!

b: The society-body will go to the society-doctor for medication to kill their society-parasites then we'll--

bb({body:"panic", mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: DIEEEEEEEEEEEEEEEEEEE

bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("18p", "bad");
publish("hp_show");

(...2500)

_.parasite = true

n: YOU USED FEAR OF BEING A BAD PERSON

(#act1b)

act1a_bread

bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({body:"0_sammich", eyes:"0_annoyed"});

h: Have those studies been replicat--

bb({body:"fear", mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: Processed wheat will spike our blood sugar so they'll have to amputate all our limbs and then we'll-

bb({body:"panic"})

b: DIEEEEEEEEEEEEEEEEEEE

bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"0_shock", eyes:"0_shock"});
attack("18p", "harm");
publish("hp_show");

(...2500)

_.whitebread = true

n: YOU USED FEAR OF BEING HARMED

(#act1b)

act1b

n: IT'S SUPER EFFECTIVE

bb({mouth:"smile", eyes:"smile"});

b: See, human? I am your loyal guard-wolf!

bb({body:"pride_talk"});

b: Trust your gut! Your feelings are always valid!

bb({body:"pride"});

n: GET YOUR HUMAN'S ENERGY BAR TO ZERO

n: TO PROTECT THEIR PHYSICAL + SOCIAL + MORAL NEEDS, YOU CAN USE:

n: FEAR OF BEING HARMED #harm#

n: FEAR OF BEING UNLOVED #alone#

n: AND FEAR OF BEING A BAD PERSON #bad#

Game.OVERRIDE_TEXT_SPEED = 1.25;

n4: (PRO-TIP: PLAY THE CHOICES THAT PERSONALLY HIT YOUR DEEPEST, DARKEST FEARS!~)

h: ...

hong({body:"putaway"});
sfx("rustle");
bb({body:"normal", mouth:"normal", eyes:"normal"});

(...1000)

Game.OVERRIDE_TEXT_SPEED = 1.5;

h: you know what maybe it's time to check my phone.

sfx("rustle2");
hong({body:"phone1", mouth:"neutral", eyes:"neutral"})

n: PROTECT YOUR HUMAN

n: FROM THE WORLD. FROM OTHER PEOPLE. FROM THEMSELF.

n: GOOD LUCK

(...500)

Game.clearText()

(...500)

(#act1c)

act1c

music('battle', {volume:0.5})

n: ROUND ONE: FIGHT!

bb({body:"normal", mouth:"normal", eyes:"normal"});

h: Huh. Facebook feed says there's a party happening this weekend.

bb({eyes:"uncertain"});

b: Doesn't that weirdo throw a party every weekend?

bb({eyes:"uncertain_right"});

b: What inner void are they trying to fill? They must be deeply messed up inside!

hong({eyes:"surprise"});

h: Also, I got an invite?

bb({eyes:"fear", mouth:"normal"});

b: Well then!

Say yes, or we'll die from loneliness!

Say no, it's full of poisonous drugs!

Ignore it, we just make parties sad.

act1c_loner

{{if _.fifteencigs}}
b: Fifteen cigarettes a day, human! Fifteen!
{{/if}}

{{if !_.fifteencigs}}
Game.OVERRIDE_TEXT_SPEED = 1.5;
{{/if}}

{{if !_.fifteencigs}}
b: Then no one will show up at our funeral, they'll dump our ashes into the ocean, we get eaten by a whale,
{{/if}}

{{if !_.fifteencigs}}
b: and we become WHALE POOP!
{{/if}}

{{if !_.fifteencigs}} _.whalepoop = true {{/if}}

(...500)

hong({mouth:"shock", eyes:"shock"});
attack("18p", "alone");

(...2500)

bb({eyes:"normal"});

{{if !_.fifteencigs}}
b: So yeah we should go to that party!
{{/if}}

{{if _.parasite}}
b: Just bring the laptop so we can do work, and not be a society-parasite.
{{/if}}

{{if _.whitebread}}
b: Just as long as they don't serve WHITE BREAD
{{/if}}

hong({mouth:"anger", eyes:"anger"});

h: GOD. If it'll make you shut up, fine.

h: I'll say yes.

{{if _.whalepoop}}
b: Whale poop, human! Whale poop!
{{/if}}

_.partyinvite="yes"

(#act1d)

act1c_drugs

bb({mouth:"small", eyes:"fear"});

{{if _.whitebread}}
b: or even worse... WHITE BREAD
{{/if}}

{{if _.whitebread}}
Game.OVERRIDE_TEXT_SPEED = 1.5;
{{/if}}

{{if _.whitebread}}
b: We'll overdose on so much meth and white bread they won't be able to fit our fat corpse into the cremation furnace!
{{/if}}

{{if !_.whitebread}}
b: We'll overdose on so many drugs the undertaker will wonder how our body was already pre-embalmed!
{{/if}}

hong({mouth:"shock", eyes:"shock"});
attack("18p", "harm");

(...2500)

{{if _.parasite}}
b: Besides, can't party, we need to do work or we're a terrible society-parasite!
{{/if}}

hong({mouth:"anger", eyes:"anger"});

h: GOD. If it'll make you shut up, fine.

h: I'll say no.

_.partyinvite="no"

(#act1d)

act1c_sad

bb({eyes:"uncertain_right", mouth:"normal"});

Game.OVERRIDE_TEXT_SPEED = 1.5;

{{if _.fifteencigs}}
b: All we ever do is cry in a corner about how loneliness is as deadly as 15 cigarettes a day.
{{/if}}

{{if _.parasite}}
b: All we ever do at parties is worry about how we should be productive instead.
{{/if}}

{{if _.whitebread}}
b: All we ever do is worry about how the unhealthy food options are going to kill us.
{{/if}}

bb({mouth:"normal", eyes:"normal"});
hong({mouth:"neutral", eyes:"lookaway"});

h: gee i wonder why.

hong({eyes:"neutral"});

Game.OVERRIDE_TEXT_SPEED = 1.5;

b: So if we go we'll make them feel bad, but if we reject their invite we'll also make them feel bad!

bb({body:"fear", eyes:"fear"});

Game.OVERRIDE_TEXT_SPEED = 1.5;

b: ALL WE DO IS MAKE PEOPLE FEEL BAD, SO WE SHOULD FEEL BAD

hong({mouth:"shock", eyes:"shock"});
attack("18p", "bad");

(...2500)

hong({mouth:"anger", eyes:"anger"});

h: Ugh. If it'll make you shut up, fine.

h: I'll ignore the invite.

_.partyinvite="ignore"

(#act1d)

act1d

bb({body:"normal", mouth:"normal", eyes:"normal"});
hong({mouth:"neutral", eyes:"annoyed"});

h: Anyway. Facebook's too much. I need something calmer, less anxiety-producing.

hong({eyes:"neutral"});

h: What's new on Twitter?

bb({eyes:"look"});

Oh no, look at that horrible news story!

Oh no, is that tweet secretly about us?

Hey, a GIF of a cat drinking milk

act1d_news

bb({eyes:"pained1"});
music(null, {fade:2});

b: God, it feels like the world's burning, isn't it?

bb({eyes:"pained2"});
hong({mouth:"sad", eyes:"sad"});

b: It feels like it's all ending, like everything's dying and we're doomed and there's nothing we can do about it.

Game.OVERRIDE_TEXT_SPEED = 0.5;
bb({mouth:"shut"});

b: ...

bb({mouth:"smile", eyes:"smile"});

b: Let's retweet that story!

hong({mouth:"shock", eyes:"shock"});
attack("18p", "harm");

(...2500)

_.badnews=true

music('battle', {volume:0.5});
hong({mouth:"anger", eyes:"anger"});
bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Okay I'll retweet it just please be quiet!

hong({mouth:"neutral", eyes:"annoyed"});

h: Screw it, let's look at Snapchat.

(#act1e)

act1d_subtweet

bb({eyes:"fear"});

b: It's a subtweet! A sneaky, sneaky subtweet!

hong({eyes:"annoyed"});

h: It's probably not?

bb({eyes:"narrow", mouth:"small"});

b: but what if they're all talking behind our back

h: They're n--

bb({body:"fear", eyes:"fear", mouth:"normal"});

b: IN FRONT OF OUR BACK

hong({eyes:"sad", mouth:"sad"});

h: I d--

bb({eyes:"narrow", mouth:"small"});

b: but what if

h: S--

bb({eyes:"narrow_eyebrow"});

b: what if

Game.OVERRIDE_TEXT_SPEED = 0.5;
hong({mouth:"shut"});

h: ...

(...1000)

hong({mouth:"shock", eyes:"shock"});
attack("18p", "alone");

(...2500)

_.subtweet=true

hong({mouth:"anger", eyes:"annoyed"});
bb({body:"normal", mouth:"normal", eyes:"normal"});

h: o-KAY, gonna try Snapchat.

(#act1e)

act1d_milk

hong({mouth:"smile", eyes:"neutral"});

h: Heh ya that's cute, just retweeted it, I thi--

hong({mouth:"shock", eyes:"shock"});
bb({body:"scream"});
Game.OVERRIDE_TEXT_SPEED = 1.8;

b: CATS CAN'T DIGEST MILK AND WE'RE TERRIBLE PEOPLE FOR ENJOYING ANIMAL ABUSE

bb({body:"normal", mouth:"normal", eyes:"fear"});
attack("18p", "bad");

(...2500)

_.catmilk=true

hong({mouth:"anger", eyes:"annoyed"});
bb({body:"normal", mouth:"normal", eyes:"normal"});

h: o-KAY, gonna try Snapchat.

(#act1e)

act1e

hong({mouth:"neutral", eyes:"neutral"});

h: Huh, photos from yesterday night. So that's what those weekly parties are like.

{{if _.partyinvite=="yes"}} (#act1e_said_yes) {{/if}}

{{if _.partyinvite=="no"}} (#act1e_said_no) {{/if}}

{{if _.partyinvite=="ignore"}} (#act1e_said_ignore) {{/if}}

act1e_said_yes

hong({mouth:"sad", eyes:"annoyed"});

h: Oof, looks way too crowded for my anxiety.

h: Maybe I shouldn't have said yes to the invite?

hong({mouth:"neutral", eyes:"neutral"});
bb({mouth:"normal", eyes:"normal"});

Change our answer? Like a jerk?!

Change our answer! It's too crowded!

{{if _.subtweet}}
Yeah they were totally subtweeting us.
{{/if}}

{{if _.badnews}}
Wait we retweeted without fact-checking.
{{/if}}

{{if (!.subtweet && !.badnews)}}
You know, you've got really bad posture?
{{/if}}

act1e_yes_dontchange

bb({eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: They were counting on us to come and now we're betraying their trust? Do you wanna die alone?!

{{if _.fifteencigs}}
b: FIFTEEN. CIGARETTES.
{{/if}}

{{if _.whalepoop}}
b: WHALE. POOP.
{{/if}}

hong({mouth:"shock", eyes:"shock"});
attack("18p", "alone");

(...2500)

hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Shut up shut up I'll keep it as yes!

(#act1f)

act1e_yes_changetono

bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: Don't you know about human stampedes?

bb({body:"fear", mouth:"small", eyes:"narrow"});
hong({eyes:"sad", mouth:"sad"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: In 2003 a Rhode Island nightclub had a fire and the panic made people jam the exits so 100 people burned to death-

bb({body:"normal", mouth:"normal", eyes:"fear"});
hong({mouth:"shock"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: DO YOU WANT THAT TO HAPPEN TO US-

bb({body:"scream"});
Game.OVERRIDE_TEXT_SPEED = 2.5;

b: SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY NO SAY N-

bb({body:"normal", eyes:"fear", mouth:"normal"});
hong({mouth:"shock", eyes:"shock"});
attack("18p", "harm");

(...2500)

hong({eyes:"anger", mouth:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Shut up shut up I'll change my answer to no! God!

(#act1f)

act1e_said_no

hong({mouth:"sad", eyes:"sad"});

h: Hm... that looks really fun.

h: Maybe I shouldn't have said no to the invite?

bb({mouth:"normal", eyes:"normal"});

Change our answer? Like a jerk?!

Change our answer! Don't die alone!

{{if _.subtweet}}
Yeah they were totally subtweeting us.
{{/if}}

{{if _.badnews}}
Wait we retweeted without fact-checking.
{{/if}}

{{if (!.subtweet && !.badnews)}}
You know, you've got really bad posture?
{{/if}}

act1e_no_dontchange

bb({eyes:"anger"})

b: Everybody was counting on us!

b: ...to leave them alone and let them have a nice party without a horrible disgusting {{if _.whitebread}}white-bread-munching{{/if}} creep like u--

hong({mouth:"shock", eyes:"shock"});
attack("18p", "bad");

(...2500)

bb({body:"normal", eyes:"uncertain", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Shut up shut up I'll keep it as no!

(#act1f)

act1e_no_changetoyes

bb({body:"fear", eyes:"fear", mouth:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: Chronic loneliness increases our cortisol levels as well as risk for cardiovascular disease and stroke!

hong({mouth:"shock", eyes:"shock"});
attack("18p", "harm");

(...2500)

{{if _.fifteencigs}}
b: FIFTEEN. CIGARETTES.
{{/if}}

bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Shut up shut up I'll change my answer to yes! God!

(#act1f)

act1e_ignore_subtweet

bb({eyes:"fear", mouth:"small"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: All our problematic tweets have come back to roost!

bb({body:"fear", eyes:"fear", mouth:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.7;

b: We're gonna get called out and cancelled and dragged with a rope on horseback down the information superhighway!

hong({mouth:"shock", eyes:"shock"});
attack("18p", "alone");

(...2500)

bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Why are you like this?!

(#act1f)

act1e_ignore_factcheck

bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: We're spreading disinformation! We're destroying trust in a free press!

bb({body:"scream"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: We're the reason fascism will arise from the rubble of democracy!

bb({body:"normal", eyes:"anger"});
hong({mouth:"shock", eyes:"shock"});
attack("18p", "bad");

(...2500)

hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;
_.factcheck = true;

h: Why are you like this?!

(#act1f)

act1e_ignore_posture

bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: Do you want to have a pretzel for a spine?! Stop hunching over your screen!

bb({body:"meta"});

b: That means you too.

bb({body:"normal", mouth:"normal"});
hong({mouth:"shock", eyes:"shock"});
attack("18p", "harm");

(...2500)

bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({mouth:"anger", eyes:"anger"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

h: Why are you like this?!

(#act1f)

act1e_said_ignore

hong({mouth:"sad", eyes:"sad"});

h: Hm... that looks really fun.

h: Maybe I shouldn't have ignored the invite?

bb({mouth:"normal", eyes:"normal"});

Keep ignoring, we're still party poopers.

Actually, say yes.

Actually, say no.

act1e_ignore_continue

hong({eyes:"annoyed"});

h: It's kinda rude to keep ignoring them though, no?

bb({eyes:"normal_right"});

b: Well other people always ignore us, so

hong({mouth:"shock", eyes:"shock"});
attack("18p", "alone");

(...2500)

bb({eyes:"normal"});

b: so let's just call it even.

(#act1f)

act1e_ignore_changetoyes

hong({eyes:"surprise", mouth:"smile"});

h: You're... letting me have fun?

b: Well, I mean, loneliness can kill us.

hong({eyes:"neutral", mouth:"neutral"});

(#act1e_no_changetoyes)

act1e_ignore_changetono

bb({eyes:"narrow"});

b: It's too crowded. Crowds are dangerous.

(#act1e_yes_changetono)

act1f

hong({mouth:"neutral", eyes:"neutral"});
bb({body:"normal", mouth:"normal", eyes:"normal"});

h: Whatever. New Tinder notification.

bb({eyes:"uncertain"})

b: What, that hookup app?

hong({eyes:"annoyed"})

h: It's not a hookup app, it's just a way to meet new peopl--

bb({eyes:"narrow"})

b: It's a hookup app.

hong({eyes:"surprise", mouth:"smile"});
bb({eyes:"normal"});

h: Oh, I got a match! They look cute!

bb({eyes:"narrow_eyebrow"});
hong({eyes:"sad", mouth:"anger"})

h: Please don't ruin this for m--

bb({body:"panic"});
Game.OVERRIDE_TEXT_SPEED = 2.0;

b: DANGER DANGER DANGER DANGER DANGER DANGER

bb({body:"fear", eyes:"fear", mouth:"normal"})

We're being used by other people.

We're just using other people.

YOUR MATCH IS A SERIAL KILLER

act1f_used_by_others

bb({body:"point_crotch", eyes:"normal", mouth:"normal"})

b: Random hookups may be able to fill the hole down there,

b: but they can never fill the hole...

bb({body:"point_heart", eyes:"pretty", mouth:"small"})

b: in here.

(...1000)

bb({body:"normal", mouth:"normal", eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: The point is WE'RE GOING TO DIE ALONE

hong({mouth:"shock", eyes:"shock"});
attack("18p", "alone");

(...2500)

_.hookuphole=true

(#act1g)

act1f_using_others

bb({eyes:"narrow", mouth:"small"})

b: You think other people's genitals are Pokémon for us to collect?

bb({body:"sing", eyes:"pretty", mouth:"shut"});
music("pokemon");
Game.clearText();
Game.FORCE_CANT_SKIP = true;
Game.FORCE_TEXT_DURATION = 1000;
Game.FORCE_NO_VOICE = true;

b: ♫ (pokemon theme song)-

(...5600)

bb({mouth:"normal"});
Game.FORCE_TEXT_DURATION = 2400;

b: ♫ I wanna be, the ^slut^ti-est-

(...500)

bb({eyes:"narrow", mouth:"small"});
Game.FORCE_TEXT_DURATION = 2100;

b: ♫ Like no one ever was-

(...1500)

bb({eyes:"pretty"});
Game.FORCE_TEXT_DURATION = 2300;

b: ♫ Thighs n' ^ass^, voluptuous breast-

(...500)

bb({eyes:"fear", mouth:"normal"});
Game.FORCE_TEXT_DURATION = 2000;

b: ♫ with sweaty ^dick^ and balls!-

(...1000)

bb({eyes:"smile", mouth:"smile"});
Game.FORCE_TEXT_DURATION = 1000;

b: ♫ PERVY-MON! GOTTA CA-

Game.FORCE_CANT_SKIP = false;
Game.clearText();
music(false);
bb({body:"normal", mouth:"normal", eyes:"normal"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: The point is we're a manipulative creep.

hong({mouth:"shock", eyes:"shock"});
attack("18p", "bad");

(...2500)

_.pokemon=true

(#act1g)

act1f_killer

Game.OVERRIDE_TEXT_SPEED = 1.5;

{{if _.whitebread}}
b: They'll trap you in a well and force-feed you white bread to fatten you up so they can wear your skin like a suit!
{{/if}}

{{if _.parasite}}
b: They'll bludgeon you with a pomodoro timer and say "YOU SHOULDA BEEN MORE PRODUCTIVE YOU PARASITE"
{{/if}}

{{if !.whitebread && !.parasite}}
b: They'll tear your flesh to gory confetti, turn your entrails into streamers, and mix your blood into a punch bowl!
{{/if}}

{{if !.whitebread && !.parasite}}
b: How's THAT for a party invite?!
{{/if}}

hong({mouth:"shock", eyes:"shock"});
attack("18p", "harm");

(...2500)

_.serialkiller=true

(#act1g)

act1g

bb({body:"normal", mouth:"normal", eyes:"look"});
hong({body:"2_tired"});
Game.OVERRIDE_TEXT_SPEED = 0.5;
music(false);

h: ...

(...500)

h: i'm so sick of this game.

(...700)

Game.OVERRIDE_TEXT_SPEED = 1.5;

h:
{{if _.fifteencigs}}"loneliness will kill us"... {{/if}}
{{if _.parasite}}"we're a society-parasite"... {{/if}}
{{if _.whitebread}}"don't eat that, it'll kill us"... {{/if}}
{{if _.subtweet}}"they're talking behind our back"... {{/if}}
{{if _.badnews}}"the world is burning"... {{/if}}
{{if _.hookuphole}}"we'll die alone"... {{/if}}
{{if _.serialkiller}}"they're a serial killer"... {{/if}}
{{if _.catmilk}}"cats can't digest milk"... {{/if}}
{{if _.pokemon}}a ^crappy^ parody song... {{/if}}

h: i just want to live my life.

h: i just want to be free from all this... pain.

bb({eyes:"look_sad"});

b: Hey... human...

Game.OVERRIDE_TEXT_SPEED = 0.5;

b: It'll be okay.

(...600)

bb({body:"point_heart", eyes:"look_sad_smile", mouth:"smile"});

b: As your loyal guard-wolf, I'll always keep an eye out for danger, and do my best to keep you safe.

bb({body:"normal", eyes:"look_sad", mouth:"smile"});

b: I promise.

(...600)

bb({body:"normal", eyes:"normal", mouth:"normal"});
hong({body:"phone1", eyes:"neutral", mouth:"neutral"});

h: Last app. Instagram. What you got?

hong({eyes:"sad"});

h: It's... more party pictures.

hong({mouth:"sad"});

h: Everyone looks so happy. Free from worry. Free from anxiety.

hong({mouth:"anger"});

h: God, why can't I be like them? Why can't I just be normal?

bb({eyes:"normal_right"});

b: Speaking of parties, about this weekend's invite. Here's my FINAL decision:

bb({eyes:"normal"});

We should go. Game.OVERRIDE_CHOICE_LINE=true

We should not go. Game.OVERRIDE_CHOICE_LINE=true

act1g_go

_.act1g = "go"

(#act1h)

act1g_dont

_.act1g = "dont"

(#act1h)

act1h

b: We sh--

bb({eyes:"wat", mouth:"small"});
hong({body:"2_fuck"});

h: ^FUCK^.

hong({body:"2_you"});

h: YOU.

(...500)

b: w

(...1500)

bb({eyes:"wat_2"});

b: wha?

hong({body:"phone1", eyes:"anger", mouth:"anger"});

h: I'm going to say YES to that party,

{{if _.act1g=="go"}}
h: NOT because you want me to, but because I want to.
{{/if}}

{{if _.act1g=="dont"}}
h: Precisely BECAUSE you don't want me to.
{{/if}}

hong({body:"putaway"});
sfx("rustle");

h: You're NOT in control of me.

sfx("rustle2");
hong({body:"0_sammich", eyes:"0_annoyed", mouth:"0_neutral"});

h: Now excuse me while I eat this delicious sandwich in ^goddamn^ peace.

hong({body:"2_sammich_eat"});

(...601)

sfx("sandwich");
hong({body:"2_sammich_eaten", eyes:"0_lookaway", mouth:"0_chew1"})

(...601)

bb({body:"normal", eyes:"uncertain", mouth:"shut"});
Game.OVERRIDE_TEXT_SPEED = 0.5;

b: ...

bb({eyes:"normal_right"});
Game.OVERRIDE_TEXT_SPEED = 1;

b: ...

bb({eyes:"fear"});
Game.OVERRIDE_TEXT_SPEED = 4;

b: ..................

(...500)

bb({mouth:"normal"});

AHHHH WE'RE GONNA DIE Game.OVERRIDE_CHOICE_LINE = true;

AHHHH EVERYONE HATES US Game.OVERRIDE_CHOICE_LINE = true;

AHHHH WE'RE HORRIBLE PEOPLE Game.OVERRIDE_CHOICE_LINE = true;

act1h_death

bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;

b: AHHHH WE'RE GONNA DIE AAAAAAHHHHHHH

hong({body:"3_defeated1"});
attack("100p", "harm");

(...2500)

(#act1i)

act1h_loneliness

bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;

b: AHHHH EVERYONE HATES US AAAAAAHHHHHHH

hong({body:"3_defeated1"});
attack("100p", "alone");

(...2500)

(#act1i)

act1h_worthless

bb({body:"fear"});
Game.OVERRIDE_TEXT_SPEED = 3;

b: AHHHH WE'RE HORRIBLE PEOPLE AAAAAAHHHHHHH

hong({body:"3_defeated1"});
attack("100p", "bad");

(...2500)

(#act1i)

act1i

bb({mouth:"smile_lock", eyes:"smile", body:"normal"});
music('battle', {volume:0.5});

n: CONGRATULATIONS

(...500)

n: YOU'VE SUCCESSFULLY PROTECTED YOUR HUMAN'S PHYSICAL + SOCIAL + MORAL NEEDS

n: WHY, LOOK HOW GRATEFUL THEY ARE!

(...500)

n: NOW THAT THEIR ENERGY IS ZERO, YOU CAN DIRECTLY CONTROL THEIR ACTIONS

bb({mouth:"smile", eyes:"normal"});

n: PICK YOUR ENDING MOVE

bb({mouth:"small_lock", eyes:"fear"});

n: FINISH THEM

{FIGHT: Punish your stressful phone!} Game.OVERRIDE_CHOICE_LINE=true

{FLIGHT: Curl up in a ball and cry!} Game.OVERRIDE_CHOICE_LINE=true

act1i_phone

bb({mouth:"normal", eyes:"narrow"})

b: Your phone was giving you a panic attack!

bb({eyes:"anger"})

b: Zuckerberg and Co are hijacking your mental health for venture capitalist money!

bb({body:"fear", eyes:"fear"});
hong({body:"3_defeated2"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: Punish your phone! Destroy it! Kill it!

Game.OVERRIDE_TEXT_SPEED = 2.5;
bb({body:"flail"});
hong({body:"3_defeated3"});
_.act1_ending = "fight";

b: KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL I--

(#act1j)

act1i_cry

bb({eyes:"fear", mouth:"normal"})

b: The whole world is filled with danger!

bb({body:"fear"});
hong({body:"3_defeated2"});
Game.OVERRIDE_TEXT_SPEED = 1.5;

b: Do like the armadillo! Curl up into a ball for self-defense!

Game.OVERRIDE_TEXT_SPEED = 2.5;
bb({body:"flail"});
hong({body:"3_defeated3"});
_.act1_ending = "flight";

b: CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CR--

(#act1j)

act1j

SceneSetup.act1_outro()