2.0 KiB
act3
SceneSetup.act3();
h: meow
r: blah blah blah blah blah blah blah blah blah blah blah blah
Game.clearText();
publish("act3-out");
music('battle_dark', {volume:0.7, fade:1});
(...1500)
publish("hp_show");
n: FINAL ROUND: FIGHT!
h: Yelling
b: Yelling
Game.clearText();
publish("act3-in");
publish("hp_hide");
Game.FORCE_CANT_SKIP = true;
music(null,{fade:1});
(#act3_walkaway)
act3_walkaway
publish("start-walkaway-anim");
(...2001)
publish('hong-next')
(...667)
publish('hong-next')
(...667)
publish('hong-next')
(...667)
publish('hong-next')
Game.FORCE_CANT_SKIP = false;
r: What's the matter, kid?
r: Ya scared?
publish('hong-next');
publish('hunter-bored');
h2: Yes.
h2: I'm scared.
publish('hong-next')
h2: And that's okay!
publish('hong-next')
h2: It's okay to be scared.
publish('hong-next')
(...500)
Game.clearText();
Game.FORCE_CANT_SKIP = true;
(...1167)
publish('hong-next')
(...833)
publish('hong-next')
(...1333)
publish('hong-next')
(...667)
publish('hong-next')
(...667)
publish('hong-next')
(...1333)
publish('hong-next')
(...501)
publish('hong-next')
Game.FORCE_CANT_SKIP = false;
(...1001)
r: Did they just lock the door?
r: ...
r: shit.
act3_jump
publish("start-jump-anim");
(...2001)
publish('hong-next')
(...833)
publish('hong-next')
(...501)
publish('hong-next')
(...501)
publish('hong-next')
(...1167)
publish('hong-next')
(...1001)
publish('hong-next')
b: no...
publish('hong-next')
(...501)
Game.clearText();
(...1333)
publish('hong-next')
(...1333)
publish('hong-next')
b: no no no
(...501)
Game.clearText();
publish('hong-next')
(...2001)
publish('hong-next')
(...501)
publish('hong-next')
(...167)
publish('hong-next')
(...167)
publish('hong-next')
(...167)
publish('hong-next');
publish("hunter-shock");
(...833)
publish('hong-next')
(...167)
publish('hong-next')
(...167)
publish('hong-next')
b: NO!