anxiety/scenes/intermission.md

932 B

intermission-1

SceneSetup.intermission(1);
Game.FORCE_CANT_SKIP = true;

(...6000)

publish("show_stats");

n2: FEARS YOU USED:

i: #harm# BEING HARMED: {{_.attack_harm}}

i: #alone# BEING UNLOVED: {{_.attack_alone}}

i: #bad# BEING A BAD PERSON: {{_.attack_bad}}

publish("set_how_many_prompts", [1]);
Game.FORCE_CANT_SKIP = false;
Game.CLICK_TO_ADVANCE = true;

n5: (game auto-saved! it's ok to quit & continue later)

Game.clearAll();
sfx("yelp", {volume:0.5});

(...2000)

(#act2)

intermission-2

SceneSetup.intermission(2);
Game.FORCE_CANT_SKIP = true;

(...6000)

publish("show_stats");

n2: FEARS YOU USED:

i: #harm# BEING HARMED: {{_.attack_harm}}

i: #alone# BEING UNLOVED: {{_.attack_alone}}

publish("set_how_many_prompts", [1]);
Game.FORCE_CANT_SKIP = false;
Game.CLICK_TO_ADVANCE = true;

i: #bad# BEING A BAD PERSON: {{_.attack_bad}}

(#act3)