932 B
932 B
intermission-1
SceneSetup.intermission(1);
Game.FORCE_CANT_SKIP = true;
(...6000)
publish("show_stats");
n2: FEARS YOU USED:
i: #harm# BEING HARMED: {{_.attack_harm}}
i: #alone# BEING UNLOVED: {{_.attack_alone}}
i: #bad# BEING A BAD PERSON: {{_.attack_bad}}
publish("set_how_many_prompts", [1]);
Game.FORCE_CANT_SKIP = false;
Game.CLICK_TO_ADVANCE = true;
n5: (game auto-saved! it's ok to quit & continue later)
Game.clearAll();
sfx("yelp", {volume:0.5});
(...2000)
(#act2)
intermission-2
SceneSetup.intermission(2);
Game.FORCE_CANT_SKIP = true;
(...6000)
publish("show_stats");
n2: FEARS YOU USED:
i: #harm# BEING HARMED: {{_.attack_harm}}
i: #alone# BEING UNLOVED: {{_.attack_alone}}
publish("set_how_many_prompts", [1]);
Game.FORCE_CANT_SKIP = false;
Game.CLICK_TO_ADVANCE = true;
i: #bad# BEING A BAD PERSON: {{_.attack_bad}}
(#act3)