181 lines
3.7 KiB
Markdown
181 lines
3.7 KiB
Markdown
r: Looks like you're caught in a fight with yourself, kid.
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h2: (nods)
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r: You're not alone, friend. Anxiety's super common.
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{{if _.act1_ending=="fight"}}
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r: Heck, just yesterday, I heard someone on campus had a nervous breakdown and smashed their phone!
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{{/if}}
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{{if _.act1_ending=="flight"}}
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r: Heck, just yesterday, I heard someone curled up into an armadillo ball and cried in public!
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{{/if}}
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h2: huh imagine that.
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r: Listen: I know what it's like to have that animal in your head.
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r: All of us here do. That's why we're here! I throw these parties every weekend so we can forget our worries, forget that animal.
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h2: but my anxiety...
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r: Don't worry, kid. I used to be like you. But then I discovered a little trick to make that beast shut up forever...
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```
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Game.clearText();
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music(null, {fade:1});
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```
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(...2000)
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```
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publish("act2-party-action", ["twist3"]);
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sfx("rustle");
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```
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(...2500)
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`publish("act2-party-action", ["twist4"]);`
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(...1000)
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r: My own specialty blend. It's a mix of... well, everything.
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r: Bottoms up, motherfucker.
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# act2k
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r: You alright, kid?
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{{if _.a2_ending=="fight"}}
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(#act2k_fight)
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{{/if}}
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{{if _.a2_ending=="flight"}}
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(#act2k_flight)
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{{/if}}
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# act2k_fight
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r: Y-you...
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r: are *kinky*.
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r: I like that. Come to my party next weekend, cutie.
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h2: ok bye ciao adios
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r: The animal might have won today, but come back, and I'll mix something even stronger for you!
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h2: sayōnara au revoir auf wiedersehen zài jiàn
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r: You and me, kid, we'll show that beast who's boss!
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(#act2k_end)
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# act2k_flight
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h2: ok sorry i have to run
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r: Damn it. The animal won today, huh?
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h2: no no, just, uh, gotta run a marathon. gotta go fast.
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r: Come to my party next weekend, cutie. I'll mix something even stronger for you.
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`publish("act2-party-action", ["end_run"]);`
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h2: ok thanks gonna run run run run run
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r: You and me, kid, we'll show that beast who's boss!
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(#act2k_end)
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# act3
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`SceneSetup.act3();`
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h2: *Ah* that hits the spot.
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r: You know, kid...
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h2: Specifically, the spots hit are my left and right amygdala.
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r: You remind me of myself when I was younger. Back when I was tormented by the animal in my head.
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r: I'm proud to help you get rid of it. It's almost like a... *parental*... sort of pride.
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`Game.clearText();`
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r: Hey, quick question: truth or da--
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h2: DARE!
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r: Haha! Good.
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r: Ok. You see that swimming pool down there?
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h2: Yeah? Ten floors down?
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r: Jump in.
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h2: ...
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h2: Wait, what?
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r: The animal's started whining, hasn't it?
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r: *Oh nooooo it's dangerous, don't do iiiiit.*
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r: But that's exactly why we need to do thrilling, death-defying stunts! Party hard! Carpe diem! Snort coke off a hooker's butt, hashtag #YOLO!
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r: Show that animal we don't give two *dicks* about its bitching! Jump.
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h2: Uh, but sometimes, um... fear has a point...
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r: ...
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r: ...
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r: I'm sorry, did you fall for that "mindfulness" fad bullshit that claims feeling bad is *good?*
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r: Pleasure is the opposite of pain. There-fucking-fore, you can use pleasure to fight pain! How goddamn stupid are those California-Buddhists to not see that?!
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r: Kid, I know that *you* know that animal *hurts* people like us. It *tortures* people like us.
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r: It's not your fucking friend. It's a savage beast that needs to be tranquilized,
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r: Or taken to the shed to be *shot in the back of the skull.*
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r: Otherwise, you're going to let it win.
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h2: ...you're wrong.
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h2: I'm not going to let it win.
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r: Fuck yeah! I believe in you, babe! Kill it! <3
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(#act3a)
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# act3_walkaway
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r: Aw *come on*. After everything it put you through, you're just walking away?!
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r: What's the matter, kid? You *scared?*
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h2: Yes.
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h2: I'm scared.
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h2: And that's okay!
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h2: It's okay to be scared.
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r: Did they just lock the door?
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(#act4) |