10 KiB
act3
SceneSetup.act3();
/*
r: Go on, kid, as hard as you can.
r: FUCK that's hot.
---
r: And... that's 10 laps in one minute.
r: Damn, kid. I'm impressed.
h: Told you I could run a marathon!
---
*/
r: Y'know, it's good to see you finally let loose, kid. To hell with all those bad vibes.
h2: Yeah! I can't feel my own fear anymore!
r: Hmmm, ya sure 'bout that?
h2: What, you've got another dare for me?
r: Sure do, cutie. See that swimming pool all the way down there?
publish('hong-next');
publish("hunter-roof", ["front_evil"]);
h2: Yeah? Ten floors down?
r: Jump in.
(...999)
publish('hong-next')
h2: ...
h2: What?
r: Prove your fear is gone. Jump.
h2: um, wait, I...
r: C'mon, aren't we friends? Don't ya trust your friends?
r: Prove to us - and yourself - that you've conquered your fear once and for all. Jump.
r: Unless that nagging voice in your head is back?
h2: Yeah... it is...
publish('hong-next')
h2: But not for long.
(#act3a)
act3a
Game.clearText();
publish("act3-out");
music('battle_dark', {volume:1.0, fade:1});
(...1500)
publish("hp_show");
b: no no no no no no
n: THIS CHAPTER HAS TWO POSSIBLE ENDINGS. ONE IS VERY, VERY BAD.
b: NO NO NO NO NO NO NO NO NO NO NO NO NO NO
n: CHOOSE WISELY. PROTECT YOUR HUMAN
b: AAAAAAAAAAAAAAAAAA
n: GOOD LUCK
(...999)
Game.clearText();
Human, you could actually DIE here! Game.OVERRIDE_CHOICE_LINE=true
These sickos aren't really your friends! Game.OVERRIDE_CHOICE_LINE=true
You're being stupid and terrible right now! Game.OVERRIDE_CHOICE_LINE=true
act3a_harm
b: H--
(#act3a_after)
act3a_alone
b: T--
(#act3a_after)
act3a_bad
b: Y--
(#act3a_after)
act3a_after
hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");
(...2000)
hong({body:"angry"});
bb({body:"scared"});
h: You know, I might've believed you... if you hadn't tried that a zillion times before.
h: You're the wolf who cried wolf.
🗡 Game.OVERRIDE_CHOICE_LINE=true
💔 Game.OVERRIDE_CHOICE_LINE=true
👿 Game.OVERRIDE_CHOICE_LINE=true
act3_fork
hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");
(...2000)
hong({body:"angry"});
bb({body:"scared"});
h: You already tried that too.
b: human, please...
h: Oh I'm sorry Big Pharma doesn't approve of my self-medication.
h: Look asshole, we all have a way of shutting you the fuck up.
h: Some people throw themselves into work.
h: Some people throw themselves into sex, drugs, and refreshing their Facebook feed.
h: Some people throw themselves into other people.
h: I'm going to throw myself into that pool.
You're drunk and it's TEN FLOORS DOWN
Dang it, this is the thanks I get?!
Okay, I admit it. I messed up. bb({body:"sad"})
act3_bad_1_harm
b: Even if you somehow land in the water, you'll still smash into the bottom of the pool and break your bones!
h: Eh.
hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");
(...2000)
hong({body:"angry"});
bb({body:"scared"});
h: I think I saw a Russian guy do this on YouTube once.
(#act3_bad_2)
act3_bad_1_insult
h: I- Excuse me, the thanks?
b: This is exactly why I exist! Because humans can't be trusted to protect themselves!
b: I've been trying to protect your stupid butt all my life and now you're just going t--
hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");
(...2000)
hong({body:"angry"});
bb({body:"scared"});
(#act3_bad_2)
act3_good_1
h: heh.
h: hahahaha
h: HAHAHAHAHAHA
h: Oh WOW is that the biggest fucking understatement of the century!
h: Yeah, you rotting pile of blood-coated shit! You messed the fuck up!
h: Any other remarks, Captain Obvious?
But revenge on me isn't the answer! bb({body:"scared"})
But this time I'm actually right! bb({body:"scared"})
act3_good_1_fail_revenge
b: You need to have a healthier relationship with your emotions, rather than drown them wi--
hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");
(...2000)
hong({body:"angry"});
bb({body:"scared"});
(#act3_bad_2)
act3_good_1_fail_harm
b: So please, put the bottle down and let's--
hong({body:"drink"});
bb({body:"attacked"});
attackBB("32p");
(...2000)
hong({body:"angry"});
bb({body:"scared"});
(#act3_bad_2)
act3_bad_2
b: please... don't...
h: Your energy bar's looking awfully low there, wolf.
h: If I were you, I'd choose your next words very carefully.
Fine. I'm done protecting you.
I'm sorry. bb({body:"sad"})
act3_bad_2_jump
b: So, go ahead and jump. See what I care.
h: ...
h: Okay then. Bottoms up.
b: WAIT NO THAT WAS REVERSE PSYCHOLOGY YOU WERE SUPPOSED TO DO THE OPPOSITE OF WHAT I SA--
(#act3_bad_3)
act3_bad_2_right
b: You are putting yourself in danger. Your so-called friends are using you. And you are using your so-called friends.
b: So please, human... why don't you believe me?!
h: Because you don't believe in me.
(#act3_bad_3)
act3_bad_2_terrible
b: Other guard-wolves have humans who actually take time to patiently train them, to learn to work together,
b: Rather than hate the guard-wolves for trying to protect them! So why couldn't you jus--
h: Wrong fucking answer.
(#act3_bad_3)
act3_bad_3
music(null);
hong({body:"drink"});
bb({body:"attacked"});
attackBB("100p");
(...2000)
hong({body:"angry"});
bb({body:"dead"});
h: "The only thing to fear is fear itself."
h: "Don't worry, be happy!"
h: All the wise folk of our time agree: negative emotions are bad!
h: Duh! That's why they're called negative!
b: human... please...
h: A while back, I said: “I just want to be free from all this pain.”
h: I got my wish! I no longer feel pain, or fear, or anxiety...
h: I don't feel anything at all.
_.a3_ending = "jump";
(#act3_end)
act3_good_2a
b: I was so obsessed with making sure nothing else hurt you, that I didn't realize I was creating the hurt.
h: NO. SHIT.
h: GODDAMN. It really took you this long to finally figure it out?!
h: You could've saved us so much trouble, you big fluffy dumbass. Why didn't you realize this sooner?...
_.apologized_for_hurt = true;
(#act3_good_2q)
act3_good_2b
h: ...you're sorry.
h: ...
h: Sorry for what?
(#act3_good_2q)
act3_good_2q
{{if _.apologized_for_hurt}}
(#act3_good_2q_already_apologized)
{{/if}}
{{if !_.apologized_for_hurt}}
(#act3_good_2q_not_already_apologized)
{{/if}}
act3_good_2q_already_apologized
I'm sorry I wasn't a good protector.
I'm sorry I didn't respect you.
act3_good_2q_not_already_apologized
I'm sorry I have a terrible human! bb({body:"scared"})
I'm sorry I didn't respect you.
act3_good_3_protector
b: It's my duty to warn you against real danger, but I kept barking at cars and the mailman.
b: Barking at shadows. Barking so much.
b: It only makes sense that you'd want to muzzle me.
b: I'm sorry.
(#act3_good_4)
act3_good_3_respect
b: I was supposed to be your loyal guard-dog, but I acted as if you were supposed to obey me.
b: There's a difference between protective and suffocating, and I crossed the line.
b: I'm sorry.
(#act3_good_4)
act3_good_3_hurt
b: I was so obsessed with trying to protect you from being hurt, I never stopped to realize I was hurting you.
b: I was a bad dog.
b: I'm sorry.
(#act3_good_4)
act3_good_4
music(null,{fade:5});
h: ...
hong({body:"stop"});
h: Yeah, well, this was a dumb idea anyway.
h: I only did this to fuck you up, and, well, I fucked you up.
h: Let's just call this round a tie, okay?
b: ...
b: Okay.
h: Okay.
n: TIE
_.a3_ending = "walkaway";
(#act3_end)
act3_end
Game.clearText();
publish("act3-in");
publish("hp_hide");
Game.FORCE_CANT_SKIP = true;
{{if _.a3_ending=="walkaway"}}
(#act3_walkaway)
{{/if}}
{{if _.a3_ending=="jump"}}
(#act3_jump)
{{/if}}
act3_walkaway
publish("start-walkaway-anim");
(...2001)
publish('hong-next')
(...667)
publish('hong-next')
(...667)
publish('hong-next')
(...667)
publish('hong-next')
Game.FORCE_CANT_SKIP = false;
r: What's the matter, kid?
r: Ya scared?
publish('hong-next');
publish('hunter-roof', ["side_neutral"]);
h2: Yes.
h2: I'm scared.
publish('hong-next')
h2: And that's okay!
publish('hong-next')
h2: It's okay to be scared.
publish('hong-next')
(...500)
Game.clearText();
Game.FORCE_CANT_SKIP = true;
(...1167)
publish('hong-next')
(...833)
publish('hong-next')
(...1333)
publish('hong-next')
(...667)
publish('hong-next')
(...667)
publish('hong-next')
(...1333)
publish('hong-next')
(...501)
publish('hong-next');
Game.FORCE_CANT_SKIP = false;
sfx("lock_door");
(...2001)
r: Did they just lock the door?
r: ...
r: shit.
Game.clearAll();
_.INJURED = false;
(...2000)
(#act4)
act3_jump
publish("start-jump-anim");
(...2001)
publish('hong-next')
(...833)
publish('hong-next')
(...501)
publish('hong-next')
(...501)
publish('hong-next')
(...1167)
publish('hong-next')
(...1001)
publish('hong-next')
b: no...
publish('hong-next')
(...501)
Game.clearText();
(...1333)
publish('hong-next')
(...1333)
publish('hong-next')
b: no no no
(...501)
Game.clearText();
publish('hong-next')
(...2001)
publish('hong-next')
(...501)
publish('hong-next')
(...167)
publish('hong-next')
(...167)
publish('hong-next')
(...167)
publish('hong-next');
publish("hunter-roof", ["front_shock"]);
(...833)
publish('hong-next')
(...167)
publish('hong-next')
(...167)
publish('hong-next')
b: NO!
(...400)
Game.clearText();
publish("act4-injury-show");
(...2000)
publish("act4-injury", [1]);
(...2000)
publish("act4-injury", [0]);
(...2000)
publish("act4-injury", [2]);
(...2000)
publish("act4-injury", [0]);
(...2000)
publish("act4-injury", [3]);
(...2000)
publish("act4-injury", [0]);
(...5000)
_.INJURED = true;
(#act4)