good stuff
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# act1_end
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`SceneSetup.act1_end()`
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n: TOTAL FEARS USED
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n: *BEING HARMED:* 3
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n: *BEING UNLOVED:* 1
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n: *BEING A BAD PERSON:* 4
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@ -1,47 +0,0 @@
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# act1i
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n: *FINISH THEM*
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[< FIGHT: Destroy your phone! >](#act1i_phone) `Game.OVERRIDE_CHOICE_LINE=true`
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[< FLIGHT: Curl up in a ball and cry! >](#act1i_cry) `Game.OVERRIDE_CHOICE_LINE=true`
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# act1i_phone
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b: Your phone's giving you a panic attack!
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`Game.OVERRIDE_TEXT_SPEED = 1.5;`
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b: Punish it! Destroy your phone! Kill it!
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```
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Game.OVERRIDE_TEXT_SPEED = 2.5;
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bb({body:"flail"});
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_.act1_ending = "fight";
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```
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b: KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL IT KILL I--
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(#act1j)
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# act1i_cry
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b: The whole world is filled with danger!
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`Game.OVERRIDE_TEXT_SPEED = 1.5;`
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b: Do like the armadillo! Curl up into a ball for self-defense!
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```
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Game.OVERRIDE_TEXT_SPEED = 2.5;
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bb({body:"flail"});
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_.act1_ending = "flight";
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```
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b: CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CRY CURL UP AND CR--
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(#act1j)
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# act1j
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`SceneSetup.act1_outro()`
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@ -1,31 +0,0 @@
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# act1
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`SceneSetup.act1()`
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(...300)
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n: AND THIS IS YOU, THAT HUMAN'S ANXIETY
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[You're eating alone for lunch! Again!](#act1a_alone)
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[You're not studying while eating!](#act1a_study)
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[That white bread's bad for you!](#act1a_bread)
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# act1a_alone
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`publish("hp_show")`
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`attack("20p", "alone")`
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n: YOU USED *FEAR OF BEING UNLOVED*
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n: IT'S SUPER EFFECTIVE
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`bb({eyes:"narrow", mouth:"normal"})`
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b: I am best protector!
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n: GOOD LUCK
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`hong({eyes:"annoyed", mouth:"smile"}, 0.05)`
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@ -189,9 +189,9 @@ function BG_Act1_Outro(){
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}
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// NEXT SCENE?
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/*if(frame==26){
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Game.goto("act1");
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}*/
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if(frameTicker>=270/30){
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Game.goto("act1_end");
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}
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};
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@ -338,6 +338,7 @@ function BG_Act1_Outro(){
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//////////////////////////////////////////////////////////////////////////////
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// Kill!
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_subscriptions = [];
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self.kill = function(){
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_subscriptions.forEach(unsubscribe);
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};
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@ -34,4 +34,10 @@ SceneSetup.act1_outro = function(){
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var bg = new BG_Act1_Outro();
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Game.scene.children.push(bg);
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};
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SceneSetup.act1_end = function(){
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Game.resetScene();
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music(null);
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};
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@ -1,7 +1,8 @@
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// Load assets
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Loader.addScenes([
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"scenes/intro.md",
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"scenes/act1.md"
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"scenes/act1.md",
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"scenes/act1-end.md"
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]);
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Loader.load().then(function(){
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@ -28,10 +29,10 @@ subscribe("START_GAME", function(){
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$("#loading").style.display = "none";
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Game.start();
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/*SceneSetup.act1();
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SceneSetup.act1();
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music('battle', {volume:0.5});
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hong({body:"phone1"});
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Game.goto("act1g");*/
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Game.goto("intro");
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Game.goto("act1i");
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//Game.goto("intro");
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});
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