diff --git a/README.md b/README.md
index 1f5d707..3ad0dc4 100644
--- a/README.md
+++ b/README.md
@@ -11,10 +11,10 @@ That means: you can remix and reuse *any* of the original art / code / music in
**A:** You're not *legally* required to, but it's highly appreciated! <3
**Q:** Legally speaking, can I claim *I* made this?
-**A:** Yes, the same way you're legally allowed to claim to have written Mary Shelley's *Frankenstein*, or claim you have 13 nipples.
+**A:** Yes, the same way you're legally allowed to claim to have written Mary Shelley's *Frankenstein*, or claim you have 13 nipples. It won't be true and you'll look like a dick.
**Q:** Can I sell a port of this game?
-**A:** Yes! But to avoid confusion, I recommend labeling your game as "Fan-Made Port", and *link to this statement saying I'm explicitly allowing commercial remixes*. This is to avoid accusations of theft from folks who weren't aware I always open-source + public-domain my projects. (Example: [a Steam port of another one of my games!](https://store.steampowered.com/app/1103210/We_Become_What_We_Behold_FanMade_Port/))
+**A:** Yes! But to avoid confusion, I recommend labeling your game as "Fan-Made Port", and *link to this statement saying I'm explicitly allowing commercial remixes*. (Example: [a Steam port of another one of my games!](https://store.steampowered.com/app/1103210/We_Become_What_We_Behold_FanMade_Port/)) This is to avoid accusations of theft from folks who weren't aware I always open-source + public-domain my projects.
**Q:** Can I turn this game into a dating sim between the human and wolf?
**A:** uh
@@ -35,7 +35,7 @@ Music by [Monplaisir](https://loyaltyfreakmusic.com)
* [Grass Footstep 2](https://freesound.org/people/morganpurkis/sounds/384643/) by morganpurkis
* [Eating a Sandwich](https://freesound.org/people/dleverett/sounds/441906/) by dleverett
* [Search a Bag](https://freesound.org/people/Tristan_Lohengrin/sounds/233441/) by Tristan\_Lohengrin
-* [Whoosh](https://freesound.org/people/crackles04/sounds/369698/) by sounds
+* [Whoosh](https://freesound.org/people/crackles04/sounds/369698/) by crackles04
* [Empty Room Ambience](https://freesound.org/people/kyles/sounds/451616/) by kyles
* [Ball Bounce](https://freesound.org/people/13GPanska_Lakota_Jan/sounds/378355/) by 13GPanska\_Lakota\_Jan
* [Faucet](https://freesound.org/people/calivintage/sounds/95709/) by calivintage
@@ -47,6 +47,34 @@ Music by [Monplaisir](https://loyaltyfreakmusic.com)
* [Yelp](https://freesound.org/people/J%C3%BAliaLN/sounds/382990/) by JรบliaLN
* [Tension Building](https://freesound.org/people/benjaminharveydesign/sounds/316649/) by benjaminharveydesign
* [Short Fart](https://freesound.org/people/DSISStudios/sounds/241000/) by DSISStudios
+* [Party Crowd](https://freesound.org/people/kyles/sounds/453925/) by kyles
+* [Party Music](https://freesound.org/people/djfroyd/sounds/324779/) by djfroyd
+* [Party Crowd 2](https://freesound.org/people/Adam_N/sounds/346687/) by Adam\_N
+* [Party Music 2](https://freesound.org/people/djfroyd/sounds/325155/) by djfroyd
+* [Vinyl Scratch](https://freesound.org/people/filmsndfx/sounds/369673/) by filmsndfx
+* [Jacob's Ladder](https://freesound.org/people/bethanyjodenton/sounds/466477/) by bethanyjodenton
+* [Yap Yap Yap](https://freesound.org/people/Robinhood76/sounds/327813/) by Robinhood76
+* [Door Close](https://freesound.org/people/InspectorJ/sounds/411791/) by InspectorJ
+* [Door Lock](https://freesound.org/people/Fabrizio84/sounds/458013/) by Fabrizio84
+* [Judge Gravel](https://freesound.org/people/qubodup/sounds/215164/) by qubodup
+* [Bottles Clinking](https://freesound.org/people/HDM2013/sounds/179438/) by HDM2013
+* [Drinking](https://freesound.org/people/georgisound/sounds/369293/) by georgisound
+* [Concrete Footsteps](https://freesound.org/people/harrietniamh/sounds/219673/) by harrietniamh
+* [Slide Whistle](https://freesound.org/people/sheepfilms/sounds/432546/) by sheepfilms
+* [Ambulance Siren](https://freesound.org/people/sofialomba/sounds/469413/) by sofialomba
+* [Distant Ambulance Sirens](https://freesound.org/people/ivolipa/sounds/337099/) by ivolipa
+* [ICU Room](https://freesound.org/people/chaffron/sounds/132074/) by chaffron
+* [EMT Radio](https://freesound.org/people/relwin/sounds/397087/) by relwin
+* [Inside A Driving Truck](https://freesound.org/people/RutgerMuller/sounds/50910/) by RutgerMuller
+* [Karate HI-YA](https://freesound.org/people/AmeAngelofSin/sounds/326888/) by AmeAngelofSin
+* [Canned Sitcom Laughter](https://freesound.org/people/Kinoton/sounds/371562/) by Kinoton
+* [Clap 1](https://freesound.org/people/InspectorJ/sounds/404542/) by InspectorJ
+* [Clap 2](https://freesound.org/people/InspectorJ/sounds/404539/) by InspectorJ
+* [Clap 3](https://freesound.org/people/InspectorJ/sounds/404541/) by InspectorJ
+* [Duck Quack](https://freesound.org/people/qubodup/sounds/442820/) by qubodup
+* [Glass Breaking](https://freesound.org/people/Samgd14/sounds/355340/) by Samgd14
+* [Bottle on Concrete](https://freesound.org/people/13GPanska_Gorbusinova_Anna/sounds/377986/) by 13GPanska\_Gorbusinova\_Anna
+* [Cartoon Running](https://freesound.org/people/Mountain852/sounds/365830/) by Mountain852
**Sound Effects from Kenney.nl (All Creative Commons Zero)**
@@ -88,7 +116,7 @@ Thus, I highly recommend collaborating online on a translation! There's about 9,
### Step 2:
-*POST AN ISSUE WITH A LINK TO YOUR FORK.* This will let folks a) know a translation is in process, and b) let *you* find collaborators for the translation process!
+*POST A GITHUB ISSUE WITH A LINK TO YOUR FORK.* This will let folks a) know a translation is in process, and b) let *you* find collaborators for the translation process!
### Step 3:
@@ -111,18 +139,20 @@ As you can see, you *don't* translate everything.
* Anything after a letter + colon. This changes a dialogue *spoken*. "h:" is hong the human, "b:" is beebee the wolf, etc.
* Anything in the square brackets of `[words words words](#section_name)`. This changes the dialogue *choices.*
-**Try to:**
-
-* Not make any translated line go 20% longer than the original English. Otherwise dialogue bubbles or choices may go off-screen. Paraphrase or cut words if you have to.
-
**Do NOT translate:**
* Anything within ``` `code({with:"backticks",like:"this"});` ```. This is the code that runs between dialogue lines.
-* Anything within ``` {{ these brackets either }} ```. These allow for changes in dialogue or choices based on previous choices (see example above).
+* Anything within ``` {{ these brackets either }} ```. These allow for changes in dialogue based on previous choices (see example above).
* Any line that starts with a `#`. That's a section name.
* The part in the *round* brackets in `[words words words](#section_name)`. That's the name of the section you'll go to if you select that dialogue choice.
-Oh but of *course* that's not all the rules! Two more rules for translating swear words:
+**Suggestions:**
+
+* Try *NOT* to make any translated line go too much longer than the original. Otherwise dialogue may go off-screen. Paraphrase or cut words if you have to.
+* Use asterisks for `*emphasis*`. This will italicize the words in the dialogue! (This is standard Markdown syntax)
+* Try to keep pronouns gender-neutral (e.g. English's singular "they") for referring to characters or the player. If your target language doesn't allow that, then flip a coin for each character's gender, or something.
+
+Oh but of *course* that's not all the rules! Two more rules, for swear words:
Original English:
@@ -147,6 +177,8 @@ French:
![](misc/hash_french.png)
+This was a bad system I have made.
+
### Step 4:
Translate `index.html`. (about 70 words) There's further instructions in that file itself. (Feel free to add yourself + your collaborators as translators in the top-left corner!)
@@ -157,6 +189,8 @@ This translates some UI, and helps search engines + social networks understand t
Translate the images. This step sucks. You can use an image-editing program like MS Paint or [GIMP](https://www.gimp.org).
+If you don't feel like re-drawing text, [you can find open-source "handwritten" fonts on Google Fonts](https://fonts.google.com/?category=Handwriting). (I used [Sniglet](https://www.theleagueofmoveabletype.com/sniglet) for some text)
+
Images to translate: (about 70 words)
* `sharing/thumb.png` (so when folks share your game on social media, the thumbnail's in your language!)
@@ -180,7 +214,7 @@ Your translated game is DONE! Now you just need to put it online. You can follow
This game also has a link to a list of Mental Health Resources, [on a different webpage](https://ncase.me/mental-health-resources). It's not part of the "main" game, but it may still be valuable to make accessible in more languages.
-The repo & instructions for translating that are... [here!](https://github.com/ncase/mental-health-resources)
+[The repo & instructions for translating that are here!](https://github.com/ncase/mental-health-resources)
### Step 7: TELL ME YOU ARE *DONE* ๐๐๐
diff --git a/TODO b/TODO
deleted file mode 100644
index 5db714c..0000000
--- a/TODO
+++ /dev/null
@@ -1,72 +0,0 @@
-TODO
-
-INTRO
-- preloader bug, before css shows, mask is not there
-- continue / new game
-- chapter select
-- (content note)
-- replay, skip intro
-- About: Main Credits + resources
-
-ACT I
-- more beebee art: animated point, less aggro, more sweet & defensive
-- re-animate cry so that lake tears falls in right place
-
-=======================
-
-ACT II
-- code: LOCKABLE MOUTHS
-- art: lock mouth small gasp
-- art: lock mouth normal shut (...)
-- a fourth scream anim
-- art: bb frazzled, arm up
-- art: end-hunter two mouths
-- callbacks for "what you mumbling about"
-- sound: walking away
-- sound: boop, hunter's hand on hong
-- sound: vwoop, bb's hoodie is back
-- sound: judge gravel
-
-ACT III
-- BB special attack anim
-- sfx for endings
-- bb: "surface tension"
-- hunter, hand on heart "hurts people like us"
-- hunter, angry lookaway "otherwise, you're gonna let it win"
-- hong, angry AFTER "not gonna let it win"
-- o_o for hunter instead
-- shaking ambulance
-- ALL NEW SFX
-
-=======================
-
-ACT IV
-- (say auto-saved)
-- hong char + anims
-- bb char + anims
-- more al/shire
-- sfx's
-? act i & ii callbacks
-! social cognition/restructuring
-! pain is helpful, an alarm system for your body/mind
-
-CREDITS
-- animate it
-- nicky
-- monplaisir
-- art for characters
-- patreon
-- a sweet end message
-- post-creds bb-walking
-- end buttons: mental health resources, social share, support nicky / monplaisir
-
-CODE
-! auto save
-! translatable, localizable
-! nonstandard bubbles (for attacks, and chap select)
-- bug: mouseover dialogue option, multiple sounds over div's and i's
-- extra sound when line ends with *italics*
-- favicon one-line eye
-- Open Sans, for consistency???
-- get rid of bubbles off screen, for optimization
-
diff --git a/index.html b/index.html
index 8382ca9..7ad1dcd 100644
--- a/index.html
+++ b/index.html
@@ -207,14 +207,18 @@ Created by
Music by
Monplaisir
-Full credits
+Full credits
+
+No fan-made translations yet!
+
+Make one?