2019-04-28 16:02:55 +00:00
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window.Options = {};
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(function(){
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2019-04-29 15:35:25 +00:00
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var optionsDOM = $("#options");
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2019-04-28 16:02:55 +00:00
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var text_speed_slider = $("#text_speed_slider");
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var text_speed_preview = $("#text_speed_preview");
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2019-04-29 19:19:44 +00:00
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var volume_slider = $("#volume_slider");
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2019-04-28 16:02:55 +00:00
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var SPEED_TEXTS = [
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"Show text slowlyyyyy",
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"Show text at a relaxed speed",
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"Show text at the default speed",
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"Show text at a brisk speed",
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2019-04-29 19:19:44 +00:00
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"All-at-once, click to advance"
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2019-04-28 16:02:55 +00:00
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];
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var SPEEDS = [
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2019-04-29 15:35:25 +00:00
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100,
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2019-04-28 16:02:55 +00:00
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80,
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60,
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40,
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0
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];
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text_speed_slider.oninput = function(){
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updateText();
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};
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2019-04-29 19:19:44 +00:00
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volume_slider.oninput = function(){
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Howler.volume(parseFloat(volume_slider.value));
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};
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2019-04-28 16:02:55 +00:00
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///////////////////////////////////
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// For previewing the text speed //
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///////////////////////////////////
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Options.update = function(){
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// Timeout callbacks...
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for(var i=0; i<_timeoutCallbacks.length; i++){
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var tc = _timeoutCallbacks[i];
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tc.timeLeft -= 1000/60;
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if(tc.timeLeft<=0){
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tc.callback();
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_timeoutCallbacks.splice(i,1); // delete that one
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i -= 1; // set index back one
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}
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}
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};
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var _timeoutCallbacks = [];
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var _setTimeout = function(callback, interval){
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_timeoutCallbacks.push({
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callback: callback,
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timeLeft: interval
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});
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};
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var _clearAllTimeouts = function(){
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_timeoutCallbacks = [];
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};
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var updateText = function(){
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var i = parseInt(text_speed_slider.value);
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var div = text_speed_preview;
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Game.TEXT_SPEED = SPEEDS[i];
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// Clear previous crap
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_clearAllTimeouts();
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div.innerHTML = "";
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// What's the dialogue?
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var dialogue = SPEED_TEXTS[i];
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// Put in the text
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var span, chr;
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for(var i=0; i<dialogue.length; i++){
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span = document.createElement("span");
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span.innerHTML = dialogue[i];
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span.style.opacity = 0;
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div.appendChild(span);
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}
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// Then REVEAL letters one-by-one
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var interval = 0;
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for(var i=0; i<dialogue.length; i++){
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var chr = dialogue[i];
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(function(index, interval){
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_setTimeout(function(){
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div.children[index].style.opacity = 1;
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}, interval);
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})(i, interval);
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// Bigger interval
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interval += Game.TEXT_SPEED;
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}
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};
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updateText();
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2019-04-29 19:19:44 +00:00
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///////////////////////////////////
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// Showing/hiding options /////////
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///////////////////////////////////
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2019-04-29 15:35:25 +00:00
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subscribe("show_options_bottom", function(){
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optionsDOM.style.top = "447px";
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_clearAllTimeouts();
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text_speed_preview.innerHTML = "";
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setTimeout(function(){
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updateText();
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},400);
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});
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2019-04-29 19:19:44 +00:00
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var ALREADY_DID_INTRO = false;
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2019-04-29 15:35:25 +00:00
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$("#options_ok").onclick = function(){
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2019-04-29 19:19:44 +00:00
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if(!ALREADY_DID_INTRO){
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publish("cut_options_bottom");
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ALREADY_DID_INTRO = true;
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}else{
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publish("hide_options");
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}
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2019-04-29 15:35:25 +00:00
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};
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subscribe("cut_options_bottom", function(){
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optionsDOM.style.display = "none";
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optionsDOM.style.top = "";
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setTimeout(function(){
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optionsDOM.style.display = "block";
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},100);
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// Total hack, but whatever
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Game.goto("intro-start-2");
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// Double total hack
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$("#gear").style.display = "block";
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$("#about").style.display = "block";
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});
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2019-04-29 19:19:44 +00:00
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subscribe("show_options", function(){
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$("#volume_options").style.display = "block";
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optionsDOM.style.top = "200px";
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Options.showing = true;
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Game.pause();
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Howler.mute(false); // hack
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});
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subscribe("hide_options", function(){
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optionsDOM.style.top = "";
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Options.showing = false;
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Game.onUnpause();
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});
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2019-04-28 16:02:55 +00:00
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})();
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