Clarifying conclusion about miscommunication

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Jonathan Cross 2017-07-28 17:14:31 +02:00
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@ -876,8 +876,8 @@ a game where it's at least possible that <i>both</i> players can be better off -
3. LOW MISCOMMUNICATION
</p>
<p id="conclusion_3_a2">
The level of miscommunication can't be <i>too</i> high.
And when there's a little bit of miscommunication, it pays to be <i>more</i> forgiving.
Trust will break down if the level of miscommunication is <i>too</i> high.
But when there's a little bit of miscommunication, it pays to be <i>more</i> forgiving.
</p>
<p id="conclusion_4">
Of course, real-world trust is affected by much more than this.