Clarifying conclusion about miscommunication
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@ -876,8 +876,8 @@ a game where it's at least possible that <i>both</i> players can be better off -
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3. LOW MISCOMMUNICATION
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</p>
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<p id="conclusion_3_a2">
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The level of miscommunication can't be <i>too</i> high.
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And when there's a little bit of miscommunication, it pays to be <i>more</i> forgiving.
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Trust will break down if the level of miscommunication is <i>too</i> high.
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But when there's a little bit of miscommunication, it pays to be <i>more</i> forgiving.
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</p>
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<p id="conclusion_4">
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Of course, real-world trust is affected by much more than this.
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