From 9f8c4591d2d7747c5c166bbbfa19c70f7295e38a Mon Sep 17 00:00:00 2001 From: Jonathan Cross Date: Fri, 28 Jul 2017 17:14:31 +0200 Subject: [PATCH] Clarifying conclusion about miscommunication --- words.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/words.html b/words.html index 5288be2..93dfe90 100644 --- a/words.html +++ b/words.html @@ -876,8 +876,8 @@ a game where it's at least possible that both players can be better off - 3. LOW MISCOMMUNICATION

-The level of miscommunication can't be too high. -And when there's a little bit of miscommunication, it pays to be more forgiving. +Trust will break down if the level of miscommunication is too high. +But when there's a little bit of miscommunication, it pays to be more forgiving.

Of course, real-world trust is affected by much more than this.