crowds/js/sim/Peep.js

376 lines
9.4 KiB
JavaScript

function Peep(config){
var self = this;
// Properties
self.x = config.x;
self.y = config.y;
self.velocity = {x:0, y:0};
self.infected = !!config.infected;
self.sim = config.sim;
// Update:
self.numFriends = 0;
self.numInfectedFriends = 0;
self.isPastThreshold = false;
self.faceX = 0;
self.faceY = 0;
self.faceBlink = 0;
self.isMajority = false;
var _faceFollow = 0.75+(Math.random()*0.1);
self.update = function(){
// Face position!
var faceVector = {
x: (self.sim.mouse.x-self.x)/5,
y: (self.sim.mouse.y-self.y)/5
};
faceVector.mag = Math.sqrt(faceVector.x*faceVector.x + faceVector.y*faceVector.y);
var max_distance = 5;
if(faceVector.mag>max_distance){
faceVector.x = faceVector.x * (max_distance/faceVector.mag);
faceVector.y = faceVector.y * (max_distance/faceVector.mag);
}
self.faceX = self.faceX*_faceFollow + faceVector.x*(1-_faceFollow);
self.faceY = self.faceY*_faceFollow + faceVector.y*(1-_faceFollow);
// Blink?
if(!self.faceBlink){
if(Math.random()<0.002) self.faceBlink=true;
}else{
if(Math.random()<0.07) self.faceBlink=false;
}
// Friends connected... or infected
var friends = self.sim.getFriendsOf(self);
self.numFriends = friends.length;
self.numInfectedFriends = 0;
friends.forEach(function(friend){
if(friend.infected) self.numInfectedFriends++;
});
// Past threshold?
self.isPastThreshold = false;
if(self.sim.contagion==0){
// simple
if(self.numInfectedFriends>0) self.isPastThreshold = true;
}else{
// complex
if(self.numFriends>0){
var ratio = self.numInfectedFriends/self.numFriends;
if(ratio>=self.sim.contagion-0.0001){ // floating point errors
self.isPastThreshold = true;
}
}
}
// SPLASH: FORCE-DIRECTED
if(self.sim.options.splash){
// Attract towards 0 (gravity increases slightly the further you get out)
var gravity = getUnitVector({
x: 0 - self.x,
y: 0 - self.y
});
var gravityScale = getVectorLength(self)*0.00012;
if(self.sim.options.CONCLUSION){
gravityScale *= 2;
}
gravity = multiplyVector(gravity, gravityScale);
self.velocity = addVectors(self.velocity, gravity);
// If within the ring, push OUT.
if(!self.sim.options.CONCLUSION){
var RADIUS = 325;
var distanceFromCenter = getVectorLength(self);
if(distanceFromCenter<RADIUS){
var forcePushOut = RADIUS-distanceFromCenter;
forcePushOut *= 0.05;
forcePushOut = Math.min(forcePushOut, 2); //cap
var forceDirection = getUnitVector(self);
var forceOut = multiplyVector( forceDirection, forcePushOut );
self.velocity = addVectors(self.velocity, forceOut);
}
}
// Hookes to Connected
var k = 0.002;
var hookesDistance = 140;
var hookesTotalForce = {x:0, y:0};
friends.forEach(function(friend){
var fromTo = getVectorFromTo(self, friend);
var d = getVectorLength(fromTo) - hookesDistance;
var forceMagnitude = k*d;
var force = multiplyVector( getUnitVector(fromTo), forceMagnitude );
hookesTotalForce = addVectors(hookesTotalForce, force);
});
self.velocity = addVectors(self.velocity, hookesTotalForce);
// Coulomb from Disconnected
var c = -300;
if(self.sim.options.CONCLUSION){
c = -400;
}
var coulombTotalForce = {x:0, y:0};
self.sim.peeps.forEach(function(peep){
if(peep==self) return; // not self
if(friends.indexOf(peep)>=0) return; // not a friend
var fromTo = getVectorFromTo(self, peep);
var d = getVectorLength(fromTo);
var forceMagnitude = c/(d*d);
var force = multiplyVector( getUnitVector(fromTo), forceMagnitude );
coulombTotalForce = addVectors(coulombTotalForce, force);
});
self.velocity = addVectors(self.velocity, coulombTotalForce);
// Travel Clockwise
var spin = getUnitVector(self);
spin = rotateVector(spin, Math.TAU/4);
spin = multiplyVector(spin, 0.02);
self.velocity = addVectors(self.velocity, spin);
// Air Friction
self.velocity = multiplyVector(self.velocity, 0.95);
// Move
self.x += self.velocity.x;
self.y += self.velocity.y;
}
};
// Body Sprite
var _initSpriteScale = 0.3;
self.sprite = new Sprite({
src: "sprites/peeps.png",
frames:6, sw:200, sh:200,
});
self.sprite.pivotX = 100;
self.sprite.pivotY = 100;
self.sprite.scale = _initSpriteScale;
// Prop Sprite
self.propSprite = new Sprite({
src: "sprites/peeps.png",
frames:6, sw:200, sh:200,
});
self.propSprite.pivotX = 100;
self.propSprite.pivotY = 100;
self.propSprite.scale = _initSpriteScale;
var _bottleAnim = Math.random()*Math.TAU;
var _bottleSpeed = 0.01 + Math.random()*0.01;
// Draw
var radius = 25;
var barWidth = radius*2;
var barHeight = 10;
var bodyRotation = Math.TAU*Math.random();
var PEEP_COLORS = [
"#B4B4B4", // gray
"#F73C50", // red
"#FEE576", // yellow
"#86F5FB", // blue
"#7DE74E", // green
"#FBCBDC" // pink
];
var _glowAnim = 0;
self.conclusionFrame = Math.floor(1+Math.random()*5);
self.draw = function(ctx){
ctx.save();
ctx.translate(self.x, self.y);
var s;
if(s = self.sim.options.scale) ctx.scale(s,s);
// Circle
var infectedFrame = self.sim.options.infectedFrame || 1;
var infectedColor = PEEP_COLORS[infectedFrame];
var myFrame = self.infected ? infectedFrame : 0;
var myColor = PEEP_COLORS[myFrame];
// CONCLUSION SPLASH
if(self.sim.options.CONCLUSION){
var distance = getVectorLength(self);
if(distance < self.sim.options.CONCLUSION_GLOW_RADIUS){
//self.isPastThreshold = true;
myFrame = self.conclusionFrame;
infectedFrame = self.conclusionFrame;
}
}
self.sprite.rotation = bodyRotation;
if(self.isPastThreshold){ // highlight! glow!
_glowAnim += 0.03;
var _glowScale = 1 + Math.sin(_glowAnim)*0.04;
ctx.globalAlpha = 0.35;
self.sprite.scale = _initSpriteScale*1.25*_glowScale;
self.sprite.gotoFrame(infectedFrame);
self.sprite.draw(ctx);
// undo
ctx.globalAlpha = 1;
self.sprite.scale = _initSpriteScale;
}
self.sprite.gotoFrame(myFrame);
self.sprite.draw(ctx);
// Face
ctx.save();
ctx.translate(self.faceX, self.faceY);
self.sprite.rotation = 0;
self.sprite.gotoFrame(self.faceBlink ? 7 : 6);
if(self.sim.options._wisdom && self.infected){
self.sprite.gotoFrame(10);
}
if(self.sim.options._bottle && self.infected){
self.sprite.rotation = Math.sin(_bottleAnim*1.5)*0.15;
}
self.sprite.draw(ctx);
ctx.restore();
// PROPS?
if(self.sim.options._bottle && self.infected){
self.propSprite.x = 25;
self.propSprite.y = 15;
_bottleAnim += _bottleSpeed;
self.propSprite.scale = 0.25;
self.propSprite.rotation = 0.2 + Math.sin(_bottleAnim)*0.2;
self.propSprite.gotoFrame(9);
self.propSprite.draw(ctx);
}
if(self.sim.options._dunce && self.infected){
self.propSprite.x = -14;
self.propSprite.y = -22;
self.propSprite.scale = 0.25;
self.propSprite.gotoFrame(8);
self.propSprite.draw(ctx);
}
//////////////////////////////////////////////////////////
// LABEL FOR INFECTED/FRIENDS, BAR, AND CONTAGION LEVEL //
//////////////////////////////////////////////////////////
// DON'T show bar if simple contagion
if(self.sim.contagion>0){
ctx.save();
// SHAKE
if(self._shakeAnim>=0){
var shake = Math.sin(self._shakeAnim*10)*3;
ctx.translate(shake, 0);
self._shakeAnim -= 0.05;
}
var bgColor = "#ddd";
var uiColor = "#333";
// Say: Infected/Friends (% then n/n)
ctx.translate(0,-46);
ctx.font = '12px PatrickHand';
ctx.fillStyle = uiColor;
ctx.textBaseline = "middle";
ctx.fontWeight = "bold";
if(self.numFriends>0){
// %, centered
ctx.textAlign = "center";
var labelPercent = Math.round(100*(self.numInfectedFriends/self.numFriends)) + "%";
ctx.fillText(labelPercent, 0, 0);
/*
// %
ctx.textAlign = "left";
var labelPercent = Math.round(100*(self.numInfectedFriends/self.numFriends)) + "%";
ctx.fillText(labelPercent, -barWidth/2, 0);
// #/#
ctx.textAlign = "right";
var labelNum = self.numInfectedFriends+"/"+self.numFriends;
ctx.fillText(labelNum, barWidth/2, 0);
*/
}else{
ctx.textAlign = "center";
ctx.fillText("∅", 0, -1);
}
// the gray bg
ctx.translate(0,13);
ctx.fillStyle = bgColor;
ctx.beginPath();
ctx.rect(-barWidth/2, -barHeight/2, barWidth, barHeight);
ctx.fill();
// the color fill
if(self.numFriends>0){
ctx.fillStyle = infectedColor;
ctx.beginPath();
ctx.rect(-barWidth/2, -barHeight/2, barWidth*(self.numInfectedFriends/self.numFriends), barHeight);
ctx.fill();
}
// a pointer for contagion level
ctx.translate(0, -barHeight/2);
ctx.save();
ctx.translate(barWidth*self.sim.contagion - barWidth/2, 0);
ctx.lineCap = "butt";
ctx.strokeStyle = uiColor;
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.moveTo(0,-2);
ctx.lineTo(0,barHeight+2);
ctx.stroke();
ctx.restore();
ctx.restore();
}
ctx.restore();
};
// Hit Test
self.hitTest = function(x,y,buffer){
// ACTUALLY IGNORE BUFFER'S AMOUNT, IT'S TRUE OR FALSE.
// if(buffer===undefined) buffer=0;
buffer = !!buffer;
var dx = self.x-x;
var dy = self.y-y;
var dist2 = dx*dx+dy*dy;
var r = radius;
var s;
if(s = self.sim.options.scale) r*=s;
r = buffer ? Math.max(r+10, 40) : r;
return (dist2<r*r);
};
// Infect
self.infect = function(){
self.infected = true;
};
// Shake
self._shakeAnim = -1;
self.shake = function(){
self._shakeAnim = 1;
};
}