crowds/puzzle/game/js/Connection.js

92 lines
2.2 KiB
JavaScript

function Connection(config){
var self = this;
// Properties
self.from = config.from;
self.to = config.to;
self.uncuttable = config.uncuttable || false;
// Update
self.update = function(){
};
// Draw
self.draw = function(ctx){
ctx.strokeStyle = self.uncuttable ? "#000" : "#888";
ctx.lineWidth = 2; //self.uncuttable ? 3 : 2;
ctx.beginPath();
ctx.moveTo(self.from.x, self.from.y);
ctx.lineTo(self.to.x, self.to.y);
ctx.stroke();
};
// Hit Test with a LINE SEGMENT
// code adapted from https://gist.github.com/Joncom/e8e8d18ebe7fe55c3894
self.hitTest = function(line){
var p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y;
p0_x = line[0];
p0_y = line[1];
p1_x = line[2];
p1_y = line[3];
p2_x = self.from.x;
p2_y = self.from.y;
p3_x = self.to.x;
p3_y = self.to.y;
var s1_x, s1_y, s2_x, s2_y;
s1_x = p1_x - p0_x;
s1_y = p1_y - p0_y;
s2_x = p3_x - p2_x;
s2_y = p3_y - p2_y;
var s, t;
s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y);
t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
return (s >= 0 && s <= 1 && t >= 0 && t <= 1);
};
}
function addConnection(from, to, uncuttable){
// Don't allow connect if connecting to same...
if(from==to) return;
// ...or if already exists, in either direction
for(var i=0; i<connections.length; i++){
var c = connections[i];
if(c.from==from && c.to==to) return;
if(c.from==to && c.to==from) return;
}
// Otherwise, sure!
connections.push(new Connection({
from:from, to:to,
uncuttable:uncuttable
}));
}
function getConnected(peep){
var results = [];
for(var i=0; i<connections.length; i++){ // in either direction
var c = connections[i];
if(c.from==peep) results.push(c.to);
if(c.to==peep) results.push(c.from);
}
return results;
}
function removeAllConnectedTo(peep){
for(var i=connections.length-1; i>=0; i--){ // backwards index coz we're deleting
var c = connections[i];
if(c.from==peep || c.to==peep){ // in either direction
connections.splice(i,1); // remove!
}
}
}
function _makeUncuttable(arrayOfConnections){
for(var i=0; i<arrayOfConnections.length; i++){
arrayOfConnections[i].push(true);
}
}