crowds/js/sim/Connection.js

134 lines
2.9 KiB
JavaScript

function Connection(config){
var self = this;
// Properties
self.from = config.from;
self.to = config.to;
self.uncuttable = config.uncuttable || false;
self.sim = config.sim;
// Line Sprite
self.sprite = new Sprite({
src: "sprites/line.png",
frames:1, sw:300, sh:20,
});
self.sprite.pivotX = 2.8;
self.sprite.pivotY = 10;
// Dot Sprite
self.dotSprite = new Sprite({
src: "sprites/peeps.png",
frames:6, sw:200, sh:200,
});
self.dotSprite.pivotX = 100;
self.dotSprite.pivotY = 100;
self.dotSprite.scale = 0.1;
// Update
self.update = function(){};
// Draw
self.draw = function(ctx){
var s = self.sim.options.scale || 1;
ctx.save();
ctx.translate(self.from.x, self.from.y);
var dx = self.to.x - self.from.x;
var dy = self.to.y - self.from.y;
var a = Math.atan2(dy,dx);
var dist = Math.sqrt(dx*dx + dy*dy);
ctx.rotate(a);
// SHAKE
if(self.shaking>=0 && self.shaking<1){
self.shaking+=0.05;
var amplitude = (1-self.shaking)*3;
ctx.translate(0, Math.sin(self.shaking*Math.TAU*3)*amplitude);
}
self.sprite.scaleX = dist/300;
self.sprite.scaleY = self.uncuttable ? 1 : 0.5; // thick=uncuttable
//self.sprite.scaleY *= s;
//self.sprite.rotation = a;
self.sprite.draw(ctx);
ctx.restore();
// DRAW CONTAGION DOT
if(self.contagionDot){
var infectedFrame = self.sim.options.infectedFrame || 1;
self.dotSprite.x = self.contagionDot.x;
self.dotSprite.y = self.contagionDot.y;
self.dotSprite.gotoFrame(infectedFrame);
self.dotSprite.draw(ctx);
}
};
// Hit Test with a LINE SEGMENT
// code adapted from https://gist.github.com/Joncom/e8e8d18ebe7fe55c3894
self.hitTest = function(line){
var p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y;
p0_x = line[0];
p0_y = line[1];
p1_x = line[2];
p1_y = line[3];
p2_x = self.from.x;
p2_y = self.from.y;
p3_x = self.to.x;
p3_y = self.to.y;
var s1_x, s1_y, s2_x, s2_y;
s1_x = p1_x - p0_x;
s1_y = p1_y - p0_y;
s2_x = p3_x - p2_x;
s2_y = p3_y - p2_y;
var s, t;
s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y);
t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
return (s >= 0 && s <= 1 && t >= 0 && t <= 1);
};
// Animate
self.contagionDot = null;
self.animate = function(){
// Infection?
var cFrom, cTo;
if(self.from.infected && (!self.to.infected && self.to.isPastThreshold)){
cFrom = self.from;
cTo = self.to;
}
if(self.to.infected && (!self.from.infected && self.from.isPastThreshold)){
cFrom = self.to;
cTo = self.from;
}
// boop!
if(cFrom && cTo){
// ANIMATE IT
cFrom = { x:cFrom.x, y:cFrom.y };
cTo = { x:cTo.x, y:cTo.y };
tweenPosition(cFrom, cTo, function(point){
self.contagionDot = point;
}, easeLinear);
// Then, goodbye later
setTimeout(function(){
self.contagionDot = null;
},333);
}
};
self.shaking = -1;
self.shake = function(){
self.shaking = 0;
};
}