crowds/js/slideshow/Navigation.js

109 lines
2.3 KiB
JavaScript

/*************************
Giant "everything" class that handles all the misc UI:
navigation, modal dialogues, audio, etc
*************************/
function Navigation(){
var self = this;
// Navigation buttons
var nav_buttons = $all("#navigation > div");
nav_buttons.forEach(function(nav){
// Show label bubble
(function(nav){
nav.onmouseover = function(){
_showBubble(nav);
};
nav.onmouseout = function(){
_hideBubble();
};
})(nav);
// If it's a chapter, when you click it, go to that chapter!
var chapter = nav.getAttribute("chapter");
if(chapter){
(function(nav, chapter){
nav.onclick = function(){
publish("sound/button");
slideshow.gotoChapter(chapter);
};
})(nav, chapter);
}
// If it's a modal...
var modal = nav.getAttribute("modal");
if(modal){
(function(nav, modal){
nav.onclick = function(){
publish("sound/button");
publish("modal/"+modal);
};
})(nav, modal);
}
});
subscribe("slideshow/goto/",function(chapterID){
nav_buttons.forEach(function(nav){
var chapter = nav.getAttribute("chapter");
if(chapter==chapterID){
nav.setAttribute("highlight", true);
}else{
nav.removeAttribute("highlight");
}
});
});
// Navigation label bubble
var bubble = $("#nav_bubble");
var isShowingBubble = false;
var _showBubble = function(nav){
var offset = _getBoundingClientRect(nav).x - _getBoundingClientRect($("#navigation")).x;
var label = nav.children[1].innerHTML;
bubble.style.left = offset - (220/2) + (36/2);
bubble.innerHTML = label;
bubble.style.display = "block";
setTimeout(function(){
bubble.style.opacity = 1;
bubble.style.top = -85;
},1);
isShowingBubble = true;
};
var _hideBubble = function(){
isShowingBubble = false;
bubble.style.opacity = 0;
bubble.style.top = -80;
};
var _countdown = 0;
subscribe("update", function(){
if(isShowingBubble){
_countdown = 0.25;
}else{
if(_countdown>0){
_countdown -= 1/60;
}else{
bubble.style.display = "none";
}
}
});
// Sound
var isMute = false;
$("#sound").onclick = function(){
if(isMute){
Howler.mute(isMute = false);
$("#sound").setAttribute("mute","no");
}else{
Howler.mute(isMute = true);
$("#sound").setAttribute("mute","yes");
}
};
}