tiny fixes
This commit is contained in:
parent
ea24ccc42d
commit
d189d59da5
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@ -200,7 +200,7 @@ b, strong{
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margin: auto;
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top:0; left:0; right:0; bottom:0;
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background: #222;
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background: #444;
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color: #fff;
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}
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148
index.html
148
index.html
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@ -138,6 +138,8 @@ MY "WHY" FOR MAKING THIS:
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<!-- THE SLIDESHOW'S WORDS -->
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<!-- - - - - - - - - - - - -->
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<span style="display:none">
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<!-- Preloader -->
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<words id="preloader_title">
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@ -197,23 +199,24 @@ MY "WHY" FOR MAKING THIS:
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</words>
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<words id="intro_2">
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<div class="circle"><span>
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<div class="circle" style="line-height:1.4em"><span>
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<br>
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Of course, that's not the only time markets, institutions, or entire democracies went crazy:
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Of course, that's not the only time markets, institutions, or entire democracies went haywire —
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the <i>madness</i> of crowds.
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And yet, just when you lose hope in humanity,
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you see citizens rescuing each other in hurricanes,
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you see citizens coordinating to rescue each other in hurricanes,
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communities creating solutions to problems,
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movements of ordinary people fighting for a better world:
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people fighting for a better world —
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the <i>wisdom</i> of crowds!
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<br><br>
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<div style="height:0.9em"></div>
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<b>But <i>why</i> do some crowds turn to madness, or wisdom?</b>
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And how can we, collectively, get more of the latter?
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According to the new field of <b>network science</b>,
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the answer is not in the <i>individual people</i>, but in...
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No theory can explain everything,
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but I think a new field of study, <b>network science</b>,
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can guide us! And its core idea is this:
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to understand crowds, we should look not at the <i>individual people</i>, but at...
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<next>...their <i>connections.</i> →</next>
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@ -237,18 +240,17 @@ MY "WHY" FOR MAKING THIS:
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<words id="networks_tutorial_end">
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feel free to keep playing around, and draw whatever friendship network you want!
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when you're done,
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when you're done playing around,
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<next wiggle>let's continue →</next>
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</words>
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<words id="networks_threshold">
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But people don't just have social connections to make pretty pictures.
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People look at their social connections, to understand their social world.
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But social connections do more than just make pretty pictures.
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People <i>look to</i> their social connections to understand their social world.
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In this example, people look to their peers to
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find out what % of their friends (not counting selves) are,
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find out <b>what % of their friends</b> (not counting themselves) are,
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say, binge-drinkers. <icon yellow></icon>
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</words>
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@ -257,18 +259,6 @@ MY "WHY" FOR MAKING THIS:
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<b>Draw/erase connections, and see what happens! →</b>
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</words>
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<words id="networks_threshold_explanation">
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<span style="color:#666">top-left:</span>
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% of drinker friends →
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<br>
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<span style="color:#666">top-right:</span>
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# of drinker friends / # of total friends
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<br>
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<span style="color:#666">black line:</span>
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the 50% "majority" threshold
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<br> (they'll glow if past threshold)
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</words>
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<words id="networks_threshold_end">
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<next>cool, got it</next>
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</words>
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@ -276,8 +266,8 @@ MY "WHY" FOR MAKING THIS:
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<words id="networks_pre_puzzle">
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However, networks can <i>fool</i> people.
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Just like how you see the earth as flat because you're on it,
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people get wrong ideas about society because they're <i>in</i> it.
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Just like how the earth seems flat because we're on it,
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people may get wrong ideas about society because they're <i>in</i> it.
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<bon id="connections"></bon>
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<br>
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@ -307,8 +297,8 @@ MY "WHY" FOR MAKING THIS:
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<b style="font-size:2em">PUZZLE TIME!</b>
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<br>
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Fool <i>everyone</i> into thinking
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the majority of their friends are binge-drinkers <icon yellow></icon>
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(even though binge-drinkers are outnumbered 2-to-1)
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the majority of their friends (50% threshold) are binge-drinkers <icon yellow></icon>
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(even though binge-drinkers are outnumbered 2-to-1!)
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</words>
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<words id="networks_puzzle_metric">
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@ -332,7 +322,8 @@ MY "WHY" FOR MAKING THIS:
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<bon id="books"></bon>
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But ideas/behaviors aren't just passively observed, they actively <i>spread</i>.
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But people don't just passively <i>observe</i> others' ideas and behaviors,
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they actively <i>copy</i> them.
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So now, let's look at something network scientists call...
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<next>“Contagions!” →</next>
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@ -343,13 +334,16 @@ MY "WHY" FOR MAKING THIS:
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<!-- Simple Contagions -->
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<words id="simple_simple">
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Below, we start with one person <icon red></icon> who has some information.
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<i>Let's put aside the "threshold" thing for now.</i>
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Below: we have a person <icon red></icon> with some information.
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Some <i>mis</i>information. "Fake news", as the cool kids say.
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And every day, that person spreads the rumor to their friends.
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And every day, that person spreads the rumor, like a virus, to their friends.
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And they spread it to <i>their</i> friends. And so on.
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<br>
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<b>Run the simulation, step-by-step ↓</b>
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<b>
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Start the simulation! ↓
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(p.s: you can't draw <i>while</i> the sim's running)
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</b>
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</words>
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<words id="simple_simple_2">
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@ -381,47 +375,82 @@ MY "WHY" FOR MAKING THIS:
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This madness-spreading is called an <b>"information cascade"</b>.
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Mr. Newton fell for such a cascade in 1720.
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The world's financial institutions fell for such a cascade in 2008.<ref id="subprime"></ref>
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But so what? You already knew ideas spread.
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However, some contagions act a bit more strangely... and they're called:
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</words>
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<words id="simple_post_cascade_end">
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<br><br>
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However: <i>this simulation is wrong.</i>
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Ideas <i>don't</i> spread like viruses.
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For many beliefs and behaviors, you need to be "exposed" to the contagion more than just once
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in order to be "infected".
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That is: we have to consider the <i>percentage (%) thresholds</i>.
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So, network scientists have come up with a new, better way to
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describe how ideas/behaviors spread, and they call it...
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<next wiggle>“<i>Complex</i> Contagions!” →</next>
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</words>
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<!-- Complex Contagions -->
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<words id="complex_complex">
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<span style="line-height:1.4em">
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Truth may be stranger than fiction, but it doesn't sell as well.
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Let's bring back "thresholds", and the binge-drinking <icon yellow></icon> example!
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When you played with this the first time, people didn't change their behavior.
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<div style="height:0.7em"></div>
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<br><br>
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<b>Simple contagions</b>, like juicy rumors or hot takes,
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only need one "infected" friend to spread.
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That doesn't mean the contagion <i>will</i> spread,
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just that one exposure <i>can</i> be enough to spread.
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This, by the way, is how <i>biological</i> contagions (like bacteria & viruses) work.
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Now, let's simulate what happens if people <i>do</i> start drinking
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<i>when 50%+ of their friends do!</i>
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<b>Before you start the sim, ask yourself what you think <i>should</i> happen.
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Now, run the sim, and see what actually happens! →</b>
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<div style="height:0.7em"></div>
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</words>
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<b>Complex contagions</b> are weirder.
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Some things -- like norms, habits and hard-to-accept ideas --
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need more social encouragement.
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They need not a minimum <i>number</i> of friends to spread,
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but a minimum <i>percentage</i> of friends to spread!<ref id="complex"></ref>
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<words id="complex_complex_2">
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<span style="line-height:1.2em">
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Note that, unlike our earlier "fake news" <icon red></icon> contagion,
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this contagion <icon yellow></icon> does <i>not</i> spread to everyone!
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<div style="height:0.7em"></div>
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<div style="height:1em"></div>
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<b>On the right, a person needs <i>AT LEAST 25%</i> of their friends to
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adopt a complex fact <icon blue></icon> before they do.
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Try "infecting" them all with <i>wisdom!</i> →</b>
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The first few people get "infected", because although they're only exposed to one
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binge-drinker, that binge-drinker is 50% of their friends. (yeah, they're lonely)
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In contrast, the person near the end of the chain did <i>not</i> get "infected",
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because while they were exposed to a binge-drinking friend,
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they did not exceed the 50%+ majority threshold.
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<div style="height:1em"></div>
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And <i>that's</i> the difference between the <b>"complex contagion"</b> theory,
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and our earlier, naive, it-simply-spreads-like-a-virus "simple contagion" theory.
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<div style="height:1em"></div>
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But, as stated earlier, not all contagions are bad —
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so enough about crowd madness, what about...
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<next>...crowd <i>wisdom?</i></next>
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</span>
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</words>
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<words id="complex_complex_2">
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<words id="complex_complex_3">
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Here, we have a person <icon blue></icon> who volunteers to... I don't know,
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rescue people in hurricanes, help the poor in their local community, or something cool like that.
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Point is, it's a "good" complex contagion.
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This time, though, let's say the threshold is only 25% —
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people are willing to volunteer, but only if 25% or more of their friends do so too.
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Hey, goodwill needs a bit of social encouragement.
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<br><br>
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<b>Get everyone "infected" with the good vibes! →</b>
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</words>
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<words id="complex_complex_3_end">
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</words>
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<!--
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<words id="complex_complex_3">
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<span style="line-height:1.4em">
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<b>CAUTION:</b>
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@ -448,6 +477,7 @@ MY "WHY" FOR MAKING THIS:
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</span>
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</words>
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-->
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<words id="complex_cascade">
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You did this before, but now, with a <i>complex</i> contagion <icon blue></icon>, it'll be tougher...
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<reference id="contagion">
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<h3>
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“strong statistical evidence that
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smoking, happiness, obesity, voting patterns, and cooperation levels
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smoking, health, happiness, voting patterns, and cooperation levels
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are all contagious”
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</h3>
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<div>
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@ -1007,6 +1037,8 @@ MY "WHY" FOR MAKING THIS:
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</div>
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</reference>
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</span>
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<!-- - - - - -->
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<!-- SCRIPTS -->
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<!-- - - - - -->
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@ -119,19 +119,19 @@ SLIDES.push(
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text:"networks_threshold_instruction", x:110, y:260, w:300,
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align:"center"
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},
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{
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/*{
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type:"box",
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id:"networks_threshold_explanation",
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text:"networks_threshold_explanation", x:105, y:340, w:400,
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text:"networks_threshold_explanation", x:205, y:345, w:300,
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align:"right",
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color:"#bbb",
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fontSize:"0.75em",
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lineHeight:"1.2em"
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},
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},*/
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{
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type:"box",
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id:"networks_threshold_end",
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text:"networks_threshold_end", x:60, y:430, w:400
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text:"networks_threshold_end", x:60, y:350, w:400
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},
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// SIMULATION: THRESHOLD
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@ -211,12 +211,12 @@ SLIDES.push(
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{
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type:"box",
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id:"networks_puzzle_metric",
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text:"networks_puzzle_metric", x:60, y:220, w:300
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text:"networks_puzzle_metric", x:60, y:220+30, w:300
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},
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{
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type:"box",
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id:"networks_puzzle_end",
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text:"networks_puzzle_end", x:60, y:220, w:300,
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text:"networks_puzzle_end", x:60, y:300, w:300,
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hidden:true
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}
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@ -273,8 +273,8 @@ SLIDES.push(
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if(peepCount==9){
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var boxes = slideshow.boxes;
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state.won = true;
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boxes.removeChildByID("networks_puzzle_metric");
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boxes.showChildByID("networks_puzzle_end");
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boxes.removeChildByID("networks_puzzle_metric", true);
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boxes.showChildByID("networks_puzzle_end", true);
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sim.win();
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}
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}
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@ -182,21 +182,21 @@ SLIDES.push(
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{type:"box", id:"end"}
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],
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move:[
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{type:"box", id:"ui", y:360-80},
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{type:"sim", id:"contagion", y:-140}
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{type:"box", id:"ui", y:360-80-200},
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{type:"sim", id:"contagion", y:-140-200}
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],
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add:[
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{
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type:"box",
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text:"simple_post_cascade",
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x:0, y:390, w:650, h:150,
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align: "right"
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},
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x:80, y:210, w:800, h:150,
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align: "center"
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}/*,
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{
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type:"box",
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text:"simple_post_cascade_end",
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x:660, y:450, w:300, h:90
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}
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}*/
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]
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},
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);
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@ -22,20 +22,21 @@ SLIDES.push(
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x:0, y:0,
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fullscreen: true,
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network: {
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"contagion":0.25,
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"peeps":[[819,90,0],[911,182,0],[905,310,0],[821,413,0],[688,252,0],[551,251,1]],
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"connections":[[4,3,0],[2,4,0],[4,1,0],[4,0,0]]
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"contagion":0.5,
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"peeps":[[849,356,0],[794,225,0],[543,97,1],[665,147,0],[781,480,0],[906,480,0]],
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"connections":[[0,1,0],[2,3,0],[3,1,0],[4,0,0],[0,5,0]]
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},
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options:{
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infectedFrame: 3,
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scale: 1.75
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infectedFrame: 2,
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scale: 1.75,
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startUncuttable: true
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}
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},
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// UI for the simulation
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{
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type:"box",
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x:520, y:340,
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x:520, y:230,
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sim_ui:"red"
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}
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@ -43,16 +44,11 @@ SLIDES.push(
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onupdate:function(slideshow, state){
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// Show end if ALL infected
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// Show next if SIM STEP >= 3
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if(!state.ended){
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var sim = slideshow.simulations.sims[0];
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var peepCount = 0;
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sim.peeps.forEach(function(peep){
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if(peep.infected) peepCount++;
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});
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if(peepCount==sim.peeps.length){
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if(sim.STEP>=3){
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state.ended = true;
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sim.win();
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slideshow.next();
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}
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}
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@ -74,6 +70,65 @@ SLIDES.push(
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]
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},
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{
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clear:true,
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add:[
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// Intro text
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{
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type:"box",
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text:"complex_complex_3",
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x:0, y:0, w:480, h:540
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},
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// Sim
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{
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type:"sim",
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x:0, y:0,
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fullscreen: true,
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network: {
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"contagion":0.25,
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"peeps":[[550,227,1],[717,226,0],[813,68,0],[881,181,0],[874,314,0],[793,411,0]],
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"connections":[[1,2,0],[1,3,0],[4,1,0],[1,5,0],[0,1,0]]
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},
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options:{
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infectedFrame: 3,
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scale: 1.75
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}
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},
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// UI for the simulation
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{
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type:"box",
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x:520, y:300,
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sim_ui:"red"
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}
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],
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onupdate:function(slideshow, state){
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// Show end if EVERYONE is infected
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if(!state.ended){
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var sim = slideshow.simulations.sims[0];
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var peepCount = 0;
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sim.peeps.forEach(function(peep){
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if(peep.infected) peepCount++;
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});
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if(peepCount==sim.peeps.length){
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var boxes = slideshow.boxes;
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boxes.showChildByID("end", true);
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||||
state.ended = true;
|
||||
sim.win();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
{
|
||||
chapter: "Complex-Cascade",
|
||||
clear:true,
|
||||
|
|
|
@ -36,6 +36,8 @@ window.onload = function(){
|
|||
subscribe("START", function(){
|
||||
|
||||
// Music
|
||||
SOUNDS.bg_music.volume(0.5);
|
||||
SOUNDS.bg_music.loop(true);
|
||||
SOUNDS.bg_music.play();
|
||||
|
||||
// Navigation
|
||||
|
|
|
@ -242,13 +242,19 @@ function Peep(config){
|
|||
var uiColor = "#333";
|
||||
|
||||
// Say: Infected/Friends (% then n/n)
|
||||
ctx.translate(0,-43);
|
||||
ctx.translate(0,-46);
|
||||
ctx.font = '12px PatrickHand';
|
||||
ctx.fillStyle = uiColor;
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.fontWeight = "bold";
|
||||
if(self.numFriends>0){
|
||||
|
||||
// %, centered
|
||||
ctx.textAlign = "center";
|
||||
var labelPercent = Math.round(100*(self.numInfectedFriends/self.numFriends)) + "%";
|
||||
ctx.fillText(labelPercent, 0, 0);
|
||||
|
||||
/*
|
||||
// %
|
||||
ctx.textAlign = "left";
|
||||
var labelPercent = Math.round(100*(self.numInfectedFriends/self.numFriends)) + "%";
|
||||
|
@ -258,6 +264,7 @@ function Peep(config){
|
|||
ctx.textAlign = "right";
|
||||
var labelNum = self.numInfectedFriends+"/"+self.numFriends;
|
||||
ctx.fillText(labelNum, barWidth/2, 0);
|
||||
*/
|
||||
|
||||
|
||||
}else{
|
||||
|
@ -266,7 +273,7 @@ function Peep(config){
|
|||
}
|
||||
|
||||
// the gray bg
|
||||
ctx.translate(0,10);
|
||||
ctx.translate(0,13);
|
||||
ctx.fillStyle = bgColor;
|
||||
ctx.beginPath();
|
||||
ctx.rect(-barWidth/2, -barHeight/2, barWidth, barHeight);
|
||||
|
@ -286,10 +293,10 @@ function Peep(config){
|
|||
ctx.translate(barWidth*self.sim.contagion - barWidth/2, 0);
|
||||
ctx.lineCap = "butt";
|
||||
ctx.strokeStyle = uiColor;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.lineWidth = 1.5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0,0);
|
||||
ctx.lineTo(0,barHeight);
|
||||
ctx.moveTo(0,-2);
|
||||
ctx.lineTo(0,barHeight+2);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
|
@ -303,14 +310,21 @@ function Peep(config){
|
|||
|
||||
// Hit Test
|
||||
self.hitTest = function(x,y,buffer){
|
||||
if(buffer===undefined) buffer=0;
|
||||
// ACTUALLY IGNORE BUFFER'S AMOUNT, IT'S TRUE OR FALSE.
|
||||
// if(buffer===undefined) buffer=0;
|
||||
buffer = !!buffer;
|
||||
var dx = self.x-x;
|
||||
var dy = self.y-y;
|
||||
var dist2 = dx*dx+dy*dy;
|
||||
var r = radius+buffer;
|
||||
|
||||
var r = radius;
|
||||
var s;
|
||||
if(s = self.sim.options.scale) r*=s;
|
||||
|
||||
r = buffer ? Math.max(r+10, 40) : r;
|
||||
|
||||
return (dist2<r*r);
|
||||
|
||||
};
|
||||
|
||||
// Infect
|
||||
|
|
|
@ -213,7 +213,7 @@ function Sim(config){
|
|||
});
|
||||
if(self.winWord.ticker>=0){
|
||||
self.winWord.ticker += 1/60;
|
||||
if(self.winWord.ticker>5){
|
||||
if(self.winWord.ticker>3){
|
||||
self.winWord.ticker = -1;
|
||||
}
|
||||
}
|
||||
|
@ -277,8 +277,8 @@ function Sim(config){
|
|||
}
|
||||
|
||||
// fade away
|
||||
if(self.winWord.ticker>4){
|
||||
var alpha = -(self.winWord.ticker-5);
|
||||
if(self.winWord.ticker>2){
|
||||
var alpha = -(self.winWord.ticker-3);
|
||||
ctx.globalAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -460,10 +460,10 @@ function Sim(config){
|
|||
self._addPeepAtMouse(true);
|
||||
}));
|
||||
self._addPeepAtMouse = function(infected){
|
||||
var overlapPeep = self.getHoveredPeep(20);
|
||||
if(!overlapPeep){
|
||||
self.addPeep(self.mouse.x, self.mouse.y, infected);
|
||||
}
|
||||
//var overlapPeep = self.getHoveredPeep(20);
|
||||
//if(!overlapPeep){
|
||||
self.addPeep(self.mouse.x, self.mouse.y, infected);
|
||||
//}
|
||||
};
|
||||
_keyHandlers.push(subscribe("key/down/delete",function(){
|
||||
_resetConnectorCutter();
|
||||
|
|
|
@ -14,7 +14,10 @@ subscribe("prepreload", function(){
|
|||
if(progress==1){
|
||||
var pre_preloader = $("#pre_preloader");
|
||||
pre_preloader.parentNode.removeChild(pre_preloader);
|
||||
slideshow.gotoChapter("Preloader");
|
||||
|
||||
//slideshow.gotoChapter("Preloader");
|
||||
slideshow.gotoChapter("Networks-Threshold");
|
||||
|
||||
publish("preload");
|
||||
}
|
||||
});
|
||||
|
|
|
@ -161,6 +161,7 @@ function Slideshow(){
|
|||
self.boxes.clear();
|
||||
self.simulations.clear();
|
||||
self.dom.innerHTML = "";
|
||||
pencil.gotoFrame(0);
|
||||
};
|
||||
|
||||
// Update
|
||||
|
|
Loading…
Reference in New Issue