anxiety/scripts/act1/Act1_SceneSetup.js

70 lines
1.3 KiB
JavaScript

Loader.addSounds([
{ id:"music_battle", src:"sounds/music/battle.mp3" },
{ id:"music_pokemon", src:"sounds/music/pokemon.mp3" },
{ id:"dramatic", src:"sounds/sfx/dramatic.mp3" },
{ id:"fart", src:"sounds/sfx/fart.mp3" }
]);
SceneSetup.act1 = function(){
Game.resetScene();
// RESET HP
HP.reset();
// ATTACKS
_.attack_harm = 0;
_.attack_alone = 0;
_.attack_bad = 0;
// Background
var bg = new BG_Anxiety();
Game.scene.children.push(bg);
// Hong
var hong = new Act1_Hong();
Game.scene.children.push(hong);
// Beebee
var beebee = new Act1_Beebee();
Game.scene.children.push(beebee);
};
SceneSetup.act1_outro = function(){
HP.hide();
clearText();
Game.resetScene();
// WHOOSH
sfx("whoosh");
music('campus', {volume:0.5, fade:1});
// Background
var bg = new BG_Act1_Outro();
Game.scene.children.push(bg);
};
SceneSetup.act1_end = function(){
Game.resetScene();
music(null);
stopAllSounds();
// HACK
Game.TEXT_SPEED = 50;
Game.FORCE_TEXT_Y = 52;
Game.FORCE_CANT_SKIP = true;
$("#game_container").style.background = "#000";
$("#game_choices").style.display = "none";
// KILL
Game.scene.kill = function(){
Game.FORCE_TEXT_Y = -1;
Game.FORCE_CANT_SKIP = false;
$("#game_container").style.background = "";
$("#game_choices").style.display = "";
};
};