83 lines
No EOL
1.6 KiB
JavaScript
83 lines
No EOL
1.6 KiB
JavaScript
Loader.addImages([
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{ id:"act2_bb", src:"sprites/act2/battle_bb.png" }
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]);
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function Act2_Beebee(){
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var self = this;
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// SPRITE CONFIG!
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var spriteConfig = {
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image: Library.images.act2_bb,
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grid:{
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width: 4,
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height: 3
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},
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frame:{
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width: 720,
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height: 400
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},
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anchor:{
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x: 306,
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y: 188
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},
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frameNames:[
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"body_neutral*",
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"body_sad*",
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"body_happy*",
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"body_yell*",
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"body_cry*",
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"body_shock*",
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"body_attacked*",
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"body_pained*",
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"body_special_1*",
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"body_special_2*",
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"eyes_blank",
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"mouth_blank",
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],
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x: 306,
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y: 258+188
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};
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// ANIM LOOPS
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var animLoops = [];
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// Inherit from Character!
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Character.apply(self, [spriteConfig, animLoops]);
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// Go To Frames!
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self.gotoFrames({
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body: "neutral",
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mouth: "blank",
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eyes: "blank",
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});
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var _subscriptions = [];
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_subscriptions.push( subscribe("bb", self.gotoFrames) );
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_subscriptions.push( subscribe("attack_bb", self.showAttackedIcon) );
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// Draw! Same as earlier except a lot of vibration
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var ticker = 0;
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var _oldDraw = self.draw;
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self.characterSpeakerID = "b";
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self.bounceHookes = 0.25; // loose
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self.bounceDamp = 0.9; // loose
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self.draw = function(ctx){
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// Vibration!
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ticker += 1/60;
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self.characterSquash = 1 + Math.sin(ticker*Math.TAU*7)*0.01; // seven vibes per second
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// Old Draw
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_oldDraw.apply(self, arguments);
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};
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Kill!
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self.kill = function(){
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_subscriptions.forEach(unsubscribe);
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};
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} |